Commit | Line | Data |
---|---|---|
7eeb782e AT |
1 | # numbering is continued from strategy.tst. |
2 | ||
3 | loadsgf games/strategy14a.sgf | |
4 | # modification of move 17 in strategy14.sgf: Ladder works for W, urgent | |
5 | # move in lower left removed. | |
6 | 51 reg_genmove white | |
7 | #? [P3]* | |
8 | ||
9 | loadsgf games/strategy14.sgf 33 | |
10 | 52 reg_genmove white | |
11 | #? [H5]* | |
12 | ||
13 | loadsgf games/strategy14.sgf 53 | |
14 | 53 reg_genmove white | |
15 | #? [S15]* | |
16 | ||
17 | loadsgf games/strategy14.sgf 81 | |
18 | 54 reg_genmove white | |
19 | #? [P6] | |
20 | ||
21 | loadsgf games/strategy14.sgf 125 | |
22 | 55 reg_genmove white | |
23 | #? [C12]* | |
24 | ||
25 | loadsgf games/strategy14.sgf 211 | |
26 | 56 restricted_genmove white C9 A7 | |
27 | #? [A7] | |
28 | ||
29 | loadsgf games/strategy15.sgf 2 | |
30 | 57 reg_genmove black | |
31 | #? [!PASS] | |
32 | ||
33 | loadsgf games/strategy16.sgf 2 | |
34 | 58 reg_genmove black | |
35 | #? [!PASS] | |
36 | ||
37 | # incident 285 | |
38 | # Seki mistake | |
39 | loadsgf games/incident278.sgf 322 | |
40 | 59 reg_genmove black | |
41 | #? [B1] | |
42 | ||
43 | # incident 257 | |
44 | # This result appears to be wrong. B can get a ko by playing D10. | |
45 | loadsgf games/incident256.sgf 215 | |
46 | 60 reg_genmove black | |
47 | #? [H7]* | |
48 | ||
49 | # incident 259 | |
50 | loadsgf games/incident258.sgf 251 | |
51 | 61 reg_genmove black | |
52 | #? [M2] | |
53 | ||
54 | # incident 169 (from the disastrous Indigo game) | |
55 | # D6 is unreasonable. Test it against an arbitrary reasonable move. | |
56 | loadsgf games/incident169.sgf 18 | |
57 | 62 restricted_genmove white D6 H3 | |
58 | #? [H3] | |
59 | ||
60 | # incident 170 (from the disastrous Indigo game) | |
61 | # E6 is unreasonable. Test it against an arbitrary reasonable move. | |
62 | loadsgf games/incident169.sgf 32 | |
63 | 63 restricted_genmove white E6 L6 | |
64 | #? [L6] | |
65 | ||
66 | # incident 171 (from the disastrous Indigo game) | |
67 | loadsgf games/incident169.sgf 60 | |
68 | 64 reg_genmove white | |
69 | #? [B13|C13|C12|E14|D14] | |
70 | ||
71 | # incident 173 (from the disastrous Indigo game) | |
72 | # M17 connects on the edge. L16 does too but allows black to get | |
73 | # somewhat stronger. L13 is not completely out of the question since | |
74 | # it successfully cuts black. It might be a little too early though. | |
75 | # Also see connection:23-25. | |
76 | loadsgf games/incident169.sgf 110 | |
77 | 65 reg_genmove white | |
78 | #? [M17]* | |
79 | ||
80 | # incident 174 (from the disastrous Indigo game) | |
81 | loadsgf games/incident169.sgf 132 | |
82 | 66 reg_genmove white | |
83 | #? [N11]* | |
84 | ||
85 | # incident 175 (from the disastrous Indigo game) | |
86 | loadsgf games/incident169.sgf 154 | |
87 | 67 reg_genmove white | |
88 | #? [F14]* | |
89 | ||
90 | # incident 177 (from the disastrous Indigo game) | |
91 | # D13 doesn't suffice to kill the whole black dragon because after | |
92 | # black F14, E13 and M16 are miai to make a second eye. | |
93 | loadsgf games/incident169.sgf 184 | |
94 | 68 reg_genmove white | |
95 | #? [F14]* | |
96 | ||
97 | # incident 183 (from the disastrous Indigo game) | |
98 | loadsgf games/incident169.sgf 300 | |
99 | 69 reg_genmove white | |
100 | #? [PASS] | |
101 | ||
102 | loadsgf games/strategy17.sgf | |
103 | # defense of K16 is urgent | |
104 | # however it may be difficult to save both K16 and M18 so if the | |
105 | # moves listed are not too undervalued we may accept this result | |
106 | 70 reg_genmove white | |
107 | #? [M15|J15|N16|J16]* | |
108 | ||
109 | # E6 is the only move. | |
110 | loadsgf games/strategy18.sgf | |
111 | 71 reg_genmove black | |
112 | #? [E6] | |
113 | ||
114 | # Semeai problem. | |
115 | loadsgf games/strategy19.sgf 94 | |
116 | 72 reg_genmove white | |
117 | #? [A8] | |
118 | ||
119 | # I have added R17, as it seems to kill the huge black dragon --arend | |
120 | # added P15, because it also seems likely to kill the dragon, | |
121 | # and gnugo 3.3.18-pre3 finds it at level 12 --evand | |
122 | # Note: E7 doesn't work because of B:D9. | |
123 | loadsgf games/semeai2.sgf 116 | |
124 | 73 reg_genmove white | |
125 | #? [F7|R17|P15]* | |
126 | ||
127 | # I have added R17, as it seems to kill the huge black dragon --arend | |
128 | # added P15, because it also seems likely to kill the dragon, | |
129 | # and gnugo 3.3.18-pre3 finds it at level 12 --evand | |
130 | loadsgf games/semeai2.sgf 118 | |
131 | 74 reg_genmove white | |
132 | #? [F7|R17|P15] | |
133 | ||
134 | loadsgf games/semeai2.sgf 150 | |
135 | # If Q11 is not undervalued F7 is acceptable (though not correct) | |
136 | 75 reg_genmove white | |
137 | #? [Q11]* | |
138 | ||
139 | loadsgf games/semeai2.sgf 152 | |
140 | # If Q11 is not undervalued F7 is acceptable (though not correct) | |
141 | 76 reg_genmove white | |
142 | #? [Q11]* | |
143 | ||
144 | loadsgf games/strategy21.sgf 86 | |
145 | 77 restricted_genmove black N4 H3 G3 J2 H2 G2 | |
146 | #? [H3] | |
147 | ||
148 | # Compare reading test 131. | |
149 | loadsgf games/strategy21.sgf 96 | |
150 | 78 reg_genmove black | |
151 | #? [H2]* | |
152 | ||
153 | loadsgf games/strategy14a.sgf | |
154 | # see test 51 | |
155 | 79 reg_genmove black | |
156 | #? [N3] | |
157 | ||
158 | ||
159 | #CATEGORY=SEMEAI | |
160 | #DESCRIPTION= | |
161 | #SEVERITY= | |
162 | # This is essentially a semeai problem | |
163 | loadsgf games/strategy22.sgf | |
164 | 80 reg_genmove white | |
165 | #? [P4|Q4|Q3|S8] | |
166 | ||
167 | # Looks to me like B12 is also effective, although much more | |
168 | # complicated. /gf | |
169 | loadsgf games/strategy23.sgf | |
170 | 81 reg_genmove white | |
171 | #? [E13|D13]* | |
172 | ||
173 | loadsgf games/dragon1.sgf 206 | |
174 | 82 reg_genmove black | |
175 | #? [L5] | |
176 | ||
177 | loadsgf games/heikki/heikki01.sgf 17 | |
178 | # P15 is a joseki, but GNU should at least see that P14 is urgent | |
179 | 83 reg_genmove black | |
180 | #? [P14] | |
181 | ||
182 | loadsgf games/heikki/heikki01.sgf 35 | |
183 | # J18 makes ko | |
184 | # But Q13 seems larger -arend | |
185 | 84 reg_genmove black | |
186 | #? [Q13]* | |
187 | ||
188 | loadsgf games/strategy24.sgf | |
189 | 85 reg_genmove white | |
190 | #? [O2]* | |
191 | ||
192 | # A very tricky semeai problem. | |
193 | # Maybe we should move this and other semeai problems to a separate | |
194 | # test suite. | |
195 | loadsgf games/semeai3.sgf 240 | |
196 | 86 reg_genmove black | |
197 | #? [J14]* | |
198 | ||
199 | # Moved to atari_atari.tst | |
200 | # # Atari_atari makes a mistake. | |
201 | # loadsgf games/atari_atari01.sgf 235 | |
202 | # 87 reg_genmove black | |
203 | # #? [!N3] | |
204 | ||
205 | loadsgf games/strategy25.sgf 45 | |
206 | 88 reg_genmove black | |
207 | #? [B7]* | |
208 | ||
209 | loadsgf games/strategy25.sgf 55 | |
210 | 89 reg_genmove black | |
211 | #? [(D16|B7|G13)] | |
212 | ||
213 | # Connecting with ko at B14 looks best. Cutting at D17 might be | |
214 | # considered. B17 (game move) is inferior. | |
215 | loadsgf games/strategy25.sgf 61 | |
216 | 90 reg_genmove black | |
217 | #? [B14|D17]* | |
218 | ||
219 | # Connecting with ko at B14 is still best. The game move at B13 is | |
220 | # nothing but horrible. G13 would of course be superior if it killed | |
221 | # white, but this looks unlikely. | |
222 | # tm: Whether G13 kill or not, sealing white in is best. G13 is fine. | |
223 | # tm added G13 (3.1.14) | |
224 | loadsgf games/strategy25.sgf 63 | |
225 | 91 reg_genmove black | |
226 | #? [B14|G13] | |
227 | ||
228 | loadsgf games/strategy25.sgf 67 | |
229 | 92 reg_genmove black | |
230 | #? [G13] | |
231 | ||
232 | #CATEGORY=SEMEAI | |
233 | #DESCRIPTION= | |
234 | #SEVERITY= | |
235 | loadsgf games/strategy25.sgf 75 | |
236 | 93 reg_genmove black | |
237 | #? [D11]* | |
238 | ||
239 | # A2 is the best move to live in the corner. B3 and A4 also live but | |
240 | # the two B6 stones must then be sacrificed. C5 only lives with ko. B5 | |
241 | # dies right out. | |
242 | loadsgf games/strategy25.sgf 119 | |
243 | 94 reg_genmove black | |
244 | #? [A2] | |
245 | ||
246 | # The game move at P13 is a suicidal blunder. | |
247 | loadsgf games/strategy25.sgf 249 | |
248 | 95 restricted_genmove black P13 O15 | |
249 | #? [O15] | |
250 | ||
251 | loadsgf games/strategy26.sgf 195 | |
252 | 96 restricted_genmove black J5 O1 | |
253 | #? [J5] | |
254 | ||
255 | loadsgf games/strategy26.sgf 209 | |
256 | 97 reg_genmove black | |
257 | #? [T8] | |
258 | ||
259 | # Under no circumstances play the snapback at Q1! | |
260 | loadsgf games/strategy26.sgf 237 | |
261 | 98 restricted_genmove black T6 Q1 S1 L5 N7 | |
262 | #? [T6] | |
263 | ||
264 | # It's pointless to play L5 in order to tactically save Q2. We need to | |
265 | # classify the Q2 dragon as inessential. | |
266 | loadsgf games/strategy26.sgf 251 | |
267 | 99 reg_genmove black | |
268 | #? [M13] | |
269 | ||
270 | # See also owl:254. | |
271 | loadsgf games/strategy26.sgf 257 | |
272 | 100 reg_genmove black | |
273 | #? [M16] |