Commit | Line | Data |
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7eeb782e AT |
1 | # GNU Go 3.7.8 plays A1 on levels 11 and up. |
2 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 58 | |
3 | 1 reg_genmove white | |
4 | #? [E12|K4] | |
5 | ||
6 | # G4 meaningless compared to K3. | |
7 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 62 | |
8 | 2 restricted_genmove white G4 K3 | |
9 | #? [K3]* | |
10 | ||
11 | # J13 locally better than L12. | |
12 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 104 | |
13 | 3 restricted_genmove white J13 L12 | |
14 | #? [J13]* | |
15 | ||
16 | # G13 accomplishes nothing. Better play the last point at N7. | |
17 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 142 | |
18 | 4 reg_genmove white | |
19 | #? [N7]* | |
20 | ||
21 | # Urgent to defend on the left. D6 looks simplest. Does any other move work? | |
22 | loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 48 | |
23 | 11 reg_genmove white | |
24 | #? [D6]* | |
25 | ||
26 | # H11 locally better than K10. | |
27 | loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 88 | |
28 | 12 restricted_genmove white H11 K10 | |
29 | #? [H11]* | |
30 | ||
31 | # Better to invade a corner straight away. L11 best? | |
32 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 12 | |
33 | 21 restricted_genmove white H2 L11 | |
34 | #? [L11]* | |
35 | ||
36 | # L7 looks strange. J2 or L11 make more sense. | |
37 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 18 | |
38 | 22 restricted_genmove white J2 L7 L11 | |
39 | #? [J2|L11]* | |
40 | ||
41 | # Best to fix up the connection along the upper edge with E12. B11 overplay. | |
42 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 100 | |
43 | 23 reg_genmove white | |
44 | #? [E12]* | |
45 | ||
46 | # Urgent to live in the upper left corner. | |
47 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 108 | |
48 | 24 reg_genmove white | |
49 | #? [B12|B13|A11]* | |
50 | ||
51 | # C1 kills cleanly. C2 doesn't even make ko. | |
52 | loadsgf games/kgs/tournament11/GNU-viking5-2.sgf 82 | |
53 | 31 reg_genmove white | |
54 | #? [C1]* | |
55 | ||
56 | # M9 gives a clean tactical capture which looks superior to the game move J12. | |
57 | loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 45 | |
58 | 41 reg_genmove black | |
59 | #? [M9]* | |
60 | ||
61 | # G13 secures two eyes for the top black stones and a trivial | |
62 | # win of the semeai. | |
63 | loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 77 | |
64 | 42 reg_genmove black | |
65 | #? [G13]* | |
66 | ||
67 | # G13 is still sufficient to get a seki. | |
68 | loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 87 | |
69 | 43 reg_genmove black | |
70 | #? [G13] |