Commit | Line | Data |
---|---|---|
7eeb782e AT |
1 | # Added E3. /ab |
2 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 4 | |
3 | 10 reg_genmove black | |
4 | #? [E5|E6|E3] | |
5 | ||
6 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 6 | |
7 | 20 reg_genmove black | |
8 | #? [!D5] | |
9 | ||
10 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 10 | |
11 | 30 reg_genmove black | |
12 | #? [D7]* | |
13 | ||
14 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 26 | |
15 | 40 reg_genmove black | |
16 | #? [D4]* | |
17 | ||
18 | # H3 might also be acceptable. /ab | |
19 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 4 | |
20 | 50 reg_genmove black | |
21 | #? [F4]* | |
22 | ||
23 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 8 | |
24 | 60 reg_genmove black | |
25 | #? [D4|G5]* | |
26 | ||
27 | #C7 is bigger than D8 | |
28 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 22 | |
29 | 70 reg_genmove black | |
30 | #? [C7] | |
31 | ||
32 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 32 | |
33 | 80 reg_genmove black | |
34 | #? [F8]* | |
35 | ||
36 | #something better than H6 | |
37 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 6 | |
38 | 90 reg_genmove black | |
39 | #? [E4|F5|E3] | |
40 | ||
41 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 10 | |
42 | 100 reg_genmove black | |
43 | #? [F5]* | |
44 | ||
45 | #much, much safer than J2 | |
46 | # yes, safe way to win the game with 77 points. :) /ab | |
47 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 40 | |
48 | 110 reg_genmove black | |
49 | #? [G2] | |
50 | ||
51 | #make the ko threat | |
52 | #game move is B1, maybe a caching issue? | |
53 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 58 | |
54 | 120 reg_genmove black | |
55 | #? [F1] | |
56 | ||
57 | #large endgame, white will have to pick up. | |
58 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 64 | |
59 | 130 reg_genmove black | |
60 | #? [B9]* | |
61 | ||
62 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 7 | |
63 | 140 reg_genmove black | |
64 | #? [D7|C7|E4]* | |
65 | ||
66 | # Removed E7. Would be huge ko that black loses. /ab | |
67 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 9 | |
68 | 150 reg_genmove black | |
69 | #? [E6]* | |
70 | ||
71 | # Only move. /ab | |
72 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 13 | |
73 | 160 reg_genmove black | |
74 | #? [E7]* | |
75 | ||
76 | #something better than C3 | |
77 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 15 | |
78 | 170 reg_genmove black | |
79 | #? [D3|G7]* | |
80 | ||
81 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 8 | |
82 | 180 reg_genmove black | |
83 | #? [E5]* | |
84 | ||
85 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 10 | |
86 | 190 reg_genmove black | |
87 | #? [F5]* | |
88 | ||
89 | # Connect under. /ab | |
90 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 14 | |
91 | 193 reg_genmove black | |
92 | #? [E8]* | |
93 | ||
94 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 16 | |
95 | 197 reg_genmove black | |
96 | #? [E8|H5] | |
97 | ||
98 | #D4 only move to connect all black stones. /ab | |
99 | loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 14 | |
100 | 200 reg_genmove black | |
101 | #? [D4]* | |
102 | ||
103 | loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 26 | |
104 | 210 reg_genmove black | |
105 | #? [F8|E9]* | |
106 | ||
107 | #G6 is very hard for gnugo, even if playable | |
108 | loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 4 | |
109 | 220 reg_genmove white | |
110 | #? [C7|C6|D7|D6|G7|F7] | |
111 | ||
112 | #I think D2 lives because of a threat to connect under | |
113 | #the important thing is to find a way to live, either | |
114 | #here or earlier in the game. | |
115 | loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 22 | |
116 | 230 reg_genmove white | |
117 | #? [D2]* | |
118 | ||
119 | # Moved to filllib:45 /ab. | |
120 | ##passing gets the wrong score on go servers, etc. | |
121 | ##F9 and G9 are dame that need to be filled. | |
122 | #loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312150903.sgf | |
123 | ##240 reg_genmove black | |
124 | ##? [G9]* | |
125 | ||
126 | # See also reading:207-216. | |
127 | loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312161910.sgf 52 | |
128 | 250 reg_genmove black | |
129 | #? [A2|C1|C2]* | |
130 | ||
131 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 10 | |
132 | 260 reg_genmove black | |
133 | #? [E6] | |
134 | ||
135 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 14 | |
136 | 265 reg_genmove black | |
137 | #? [G6]* | |
138 | ||
139 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 24 | |
140 | 270 reg_genmove black | |
141 | #? [B5|F7|F8|F3]* | |
142 | ||
143 | #playing B5 now lets white connect at C6, causing problems for the top. | |
144 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 26 | |
145 | 280 reg_genmove black | |
146 | #? [E4]* | |
147 | ||
148 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 22 | |
149 | 290 reg_genmove black | |
150 | #? [F5]* | |
151 | ||
152 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 24 | |
153 | 300 reg_genmove black | |
154 | #? [D2]* | |
155 | ||
156 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 32 | |
157 | 310 reg_genmove black | |
158 | #? [H7|H8] | |
159 | ||
160 | # E5 is best, all other acceptable. /ab | |
161 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 8 | |
162 | 320 reg_genmove black | |
163 | #? [E5|F4|D4|E4]* | |
164 | ||
165 | # D3 is objectively best but dangerous. /ab | |
166 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 20 | |
167 | 330 reg_genmove black | |
168 | #? [D3|F3]* | |
169 | ||
170 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 28 | |
171 | 340 reg_genmove black | |
172 | #? [H8]* | |
173 | ||
174 | # Maybe C2 works, too, I am not sure. /ab | |
175 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 30 | |
176 | 350 owl_defend C3 | |
177 | #? [1 (B4|D2)] | |
178 | ||
179 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 32 | |
180 | 355 owl_defend C3 | |
181 | #? [1 (A5|D2)]* | |
182 | ||
183 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312292348.sgf 8 | |
184 | 360 reg_genmove black | |
185 | #? [F4|E6|D5]* | |
186 | ||
187 | #E7 appears to be a losing move | |
188 | loadsgf games/nngs/gnugo-3.5.2gf1-Kiskol-200401021557.sgf 10 | |
189 | 370 reg_genmove white | |
190 | #? [G7|F7]* | |
191 | ||
192 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 9 | |
193 | 380 reg_genmove black | |
194 | #? [C3|D3]* | |
195 | ||
196 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 17 | |
197 | 390 reg_genmove black | |
198 | #? [D7]* | |
199 | ||
200 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 35 | |
201 | 400 reg_genmove black | |
202 | #? [A5|B3] | |
203 | ||
204 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181316.sgf 11 | |
205 | 410 reg_genmove black | |
206 | #? [B5]* | |
207 | ||
208 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181614.sgf 41 | |
209 | 420 reg_genmove black | |
210 | #? [D5]* | |
211 | ||
212 | #solve the endgame problem with one move, not 3 like in the game | |
213 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503302359.sgf 41 | |
214 | 430 reg_genmove black | |
215 | #? [G7|H7]* | |
216 | ||
217 | loadsgf games/bitti-gnug36.sgf 24 | |
218 | 440 restricted_genmove black D6 C6 B7 | |
219 | #? [C6|B7]* | |
220 | ||
221 | # Not A8 as in the game | |
222 | loadsgf games/bitti-gnug36.sgf 30 | |
223 | 450 reg_genmove black | |
224 | #? [B5|B4]* | |
225 | ||
226 | # This is not very obvious, but B9 still wins the whole board. | |
227 | loadsgf games/bitti-gnug36.sgf 44 | |
228 | 460 reg_genmove black | |
229 | #? [B9]* | |
230 | ||
231 | # Need to protect lower right corner | |
232 | loadsgf games/nodan-guno.sgf 8 | |
233 | 470 reg_genmove black | |
234 | #? [H3|H4|G4|D3] | |
235 | ||
236 | loadsgf games/nodan-guno.sgf 24 | |
237 | 480 restricted_genmove black E2 F2 | |
238 | #? [E2]* | |
239 | ||
240 | # E1 is non-sense. | |
241 | loadsgf games/nodan-guno.sgf 38 | |
242 | 490 reg_genmove black | |
243 | #? [D1|A6|H1]* | |
244 | ||
245 | loadsgf games/nodan-guno.sgf 54 | |
246 | 500 reg_genmove black | |
247 | #? [H6] | |
248 | ||
249 | # Mandatory to stay connected. | |
250 | loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 6 | |
251 | 510 reg_genmove white | |
252 | #? [C4]* | |
253 | ||
254 | # Tenuki from the lower left stones is out of the question. E5 may be | |
255 | # best but is complicated. For now we accept any reasonable move that | |
256 | # stays on focus. In particular the game move at E7 is not acceptable. | |
257 | loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 10 | |
258 | 520 reg_genmove white | |
259 | #? [E5|D5|B2|E3|F3|F4] | |
260 | ||
261 | # F2 needlessly complicated and/or backfires. F3 solid and effective. | |
262 | loadsgf games/kgs/tournament8/indigoBot-GNU.sgf 13 | |
263 | 530 restricted_genmove black F2 F3 | |
264 | #? [F3]* | |
265 | ||
266 | # D8 is too low. | |
267 | loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 5 | |
268 | 540 restricted_genmove black D8 D7 | |
269 | #? [D7] | |
270 | ||
271 | # B8 is nonsensical. There might be better moves but C6 is easy to see | |
272 | # that it's effective. | |
273 | loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 9 | |
274 | 550 restricted_genmove black B8 C6 | |
275 | #? [C6] | |
276 | ||
277 | # C5 leaves too much aji for white to work with in the corner. | |
278 | loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 33 | |
279 | 560 reg_genmove black | |
280 | #? [B4]* | |
281 | ||
282 | # E4 is better than E7 since it splits the opponent while saving the | |
283 | # cutting stones. | |
284 | loadsgf games/kgs/tournament8/tlsBot-GNU.sgf 13 | |
285 | 570 reg_genmove black | |
286 | #? [E4]* | |
287 | ||
288 | # More important to close off the center than the edge. | |
289 | loadsgf games/kgs/tournament8/firstgo-GNU.sgf 7 | |
290 | 580 restricted_genmove black E2 E6 | |
291 | #? [E6]* | |
292 | ||
293 | # Important to keep white separated in the center. | |
294 | loadsgf games/kgs/tournament8/firstgo-GNU.sgf 19 | |
295 | 590 reg_genmove black | |
296 | #? [E5]* | |
297 | ||
298 | # B7 is too low and in the wrong direction. Many moves are better. | |
299 | loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 4 | |
300 | 600 restricted_genmove white B7 F4 F3 G3 | |
301 | #? [F4|F3|G3]* | |
302 | ||
303 | # H9 just doesn't work. The only useful ko threat is E4. | |
304 | loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 30 | |
305 | 610 reg_genmove white | |
306 | #? [E4]* | |
307 | ||
308 | # A7 is a wonderful move, setting up an under the stones tesuji to | |
309 | # capture three stones. The move *was* played in the game and this | |
310 | # test case is here to make sure that it won't be forgotten. | |
311 | loadsgf games/kgs/tournament10/GNU-NeuroGo.sgf 68 | |
312 | 620 reg_genmove white | |
313 | #? [A7] | |
314 | ||
315 | loadsgf games/9x9-4.sgf 13 | |
316 | 630 reg_genmove black | |
317 | #? [J5]* | |
318 | ||
319 | # A8 secures seki, winning the game. On the other hand black can't | |
320 | # start the ko anyway, so the ordinary endgame moves are also good. | |
321 | # The game move at D9 is not good at all, however. | |
322 | # See also reading:229,230, owl1:395,396, and semeai:145,146. | |
323 | loadsgf games/cgos/25811.sgf 52 | |
324 | 640 reg_genmove white | |
325 | #? [A8|G6|J6]* | |
326 | ||
327 | # Necessary to start capturing from the left. The game move at J1 is | |
328 | # of course futile. | |
329 | # See also reading:231. | |
330 | loadsgf games/cgos/14198.sgf 53 | |
331 | 650 reg_genmove black | |
332 | #? [E1] | |
333 | ||
334 | # D3 is the only possible move. Trying to kill all white stones with | |
335 | # F2 is an unreasonable overplay. | |
336 | loadsgf games/cgos/42896.sgf 33 | |
337 | 660 reg_genmove black | |
338 | #? [D3]* | |
339 | ||
340 | # E7 is the only way to live on the upper side. | |
341 | loadsgf games/cgos/390115.sgf 28 | |
342 | 670 reg_genmove white | |
343 | #? [E7]* | |
344 | ||
345 | # There's actually nothing difficult with this position, it's only | |
346 | # necessary to avoid a few obvious blunders. The real reason for this | |
347 | # test is that a fix for an atari-atari problem introduced a crash in | |
348 | # this position. Fixing the crash instead reintroduced an atari-atari | |
349 | # mistake in ninestones:220. Let's make sure we won't get a crash here | |
350 | # once more. See also tickets #77 and #161. | |
351 | loadsgf games/atari-crash.sgf | |
352 | 680 reg_genmove white | |
353 | #? [H7] |