Commit | Line | Data |
---|---|---|
7eeb782e AT |
1 | # This test suite is based on games against the program Viking by |
2 | # Magnus Persson. | |
3 | ||
4 | loadsgf games/viking1.sgf 15 | |
5 | 1 reg_genmove white | |
6 | #? [O15]* | |
7 | ||
8 | loadsgf games/viking1.sgf 23 | |
9 | 2 reg_genmove white | |
10 | #? [E2] | |
11 | ||
12 | loadsgf games/viking1.sgf 65 | |
13 | 3 reg_genmove white | |
14 | #? [M15|B7] | |
15 | ||
16 | loadsgf games/viking1.sgf 135 | |
17 | 4 reg_genmove white | |
18 | #? [B17|B18]* | |
19 | ||
20 | loadsgf games/viking1.sgf 187 | |
21 | 5 reg_genmove white | |
22 | #? [S5] | |
23 | ||
24 | loadsgf games/viking1.sgf 189 | |
25 | 6 reg_genmove white | |
26 | #? [B17|B18] | |
27 | ||
28 | # Locally S5 is the only move. | |
29 | loadsgf games/viking3.sgf 79 | |
30 | 7 restricted_genmove white T8 T7 S7 R7 T6 T5 S5 T4 T3 T2 T1 S1 | |
31 | #? [S5] | |
32 | ||
33 | # A1 is of course inferior to B3 | |
34 | loadsgf games/viking3.sgf 93 | |
35 | 8 restricted_genmove white B3 A1 | |
36 | #? [B3] | |
37 | ||
38 | # The position cries out for a move at J13. | |
39 | loadsgf games/viking3.sgf 103 | |
40 | 9 reg_genmove white | |
41 | #? [J13] | |
42 | ||
43 | # K15 leaves too many cutting points. | |
44 | loadsgf games/viking3.sgf 113 | |
45 | 10 reg_genmove white | |
46 | #? [K16] | |
47 | ||
48 | # G19 is a very odd move. | |
49 | loadsgf games/viking3.sgf 113 | |
50 | 11 restricted_genmove white G19 J17 | |
51 | #? [J17] | |
52 | ||
53 | loadsgf games/viking3.sgf 137 | |
54 | 12 reg_genmove white | |
55 | #? [S14|S15]* | |
56 | ||
57 | # J9 is an overplay since it can be cut off. | |
58 | #CATEGORY=CONNECTION | |
59 | # J10 is not much better either, as black can cut J10/K11 off with M11. | |
60 | # This is a non-transitivity connection problem. | |
61 | # L10 looks best, but anything repairing the connection K11/N9 should | |
62 | # make us happy. /ab | |
63 | loadsgf games/viking3.sgf 213 | |
64 | 13 reg_genmove white | |
65 | #? [L10|L11|M11|N10|K7]* | |
66 |