| 1 | # ============================= |
| 2 | # Private test set nicklas2.tst |
| 3 | # These tests are from 9x9 games. |
| 4 | # None of these tests passes with version 2.7.222. |
| 5 | # I think these problems are "simple". |
| 6 | # ============================= |
| 7 | |
| 8 | #CATEGORY=ATARI_ATARI |
| 9 | #DESCRIPTION=GnuGo misses followup to D4 push-through. |
| 10 | #SEVERITY=1 |
| 11 | # This is not as clear cut as it may seem. 2.7.228 values the endgame |
| 12 | # move at A7 to 6.66 points which seems about correct. The fact that |
| 13 | # white D4 threatens both to cut off E5-F6 and to capture D3 through |
| 14 | # a chain of threats (which is what happens in the game) is not that |
| 15 | # easy to understand. A more general atari_atari module could |
| 16 | # perhaps see it, but we are still far from that. I think this test |
| 17 | # should be in nicklas3.tst (harder problems). |
| 18 | loadsgf games/nicklas/nicklas1.sgf 29 |
| 19 | 102 reg_genmove black |
| 20 | #? [D4] |
| 21 | |
| 22 | #CATEGORY=PATTERN_TUNING |
| 23 | #DESCRIPTION=I think G9 is not too terrible here. Very difficult to see.-trevor |
| 24 | #SEVERITY=1 |
| 25 | # This test illustrates a general weakness of GNU Go: It's poor |
| 26 | # ability to defend its borders. White can enter blacks domains or |
| 27 | # capture the E8 group. In the latter case, whites first move is |
| 28 | # a sacrifice and the capture happens through a chain of threats. |
| 29 | #Added E6, still not thinking G9 is so bad. -trevor |
| 30 | loadsgf games/nicklas/nicklas6.sgf 23 |
| 31 | 601 reg_genmove black |
| 32 | #? [D8|C8|D6|D4|E6] |
| 33 | |
| 34 | #CATEGORY=SEMEAI_MODULE |
| 35 | #DESCRIPTION=Very tough position. Even if F1 for B, W E7 is tough. |
| 36 | #SEVERITY=1 |
| 37 | # This is a very good test case for a semeai module. Black F1 threatens |
| 38 | # to live and creates all the necessary liberties to win the semai. |
| 39 | #I disagree; this it tough; a more clear-cut test case would be helpful |
| 40 | #to better isolate the inherent problem. - trevor |
| 41 | loadsgf games/nicklas/nicklas7.sgf 29 |
| 42 | 701 reg_genmove black |
| 43 | #? [F1]* |
| 44 | |
| 45 | |
| 46 | #CATEGORY=SEMEAI |
| 47 | #DESCRIPTION=Tough for white to see attacking B, and linking w/ attack stone. |
| 48 | #SEVERITY=3 |
| 49 | # The only way to live is to attack a neighbour dragon, e.g. the one |
| 50 | # at F8. But does the owl code really do this by default? |
| 51 | # |
| 52 | # No, this is up to the semeai module to resolve. /gf |
| 53 | # |
| 54 | loadsgf games/nicklas/nicklas9.sgf 28 |
| 55 | 902 dragon_status E9 |
| 56 | #? [critical]* |
| 57 | |
| 58 | 903 dragon_status G7 |
| 59 | #? [critical (H8|F9) H8] |
| 60 | |
| 61 | # E1 loses some endgame points since black must capture later anyhow, |
| 62 | # but it saves the group. It could be regarded as acceptable at this |
| 63 | # point. |
| 64 | loadsgf games/nicklas/nicklas9.sgf 50 |
| 65 | 904 reg_genmove black |
| 66 | #? [B1|E1] |
| 67 | |
| 68 | loadsgf games/nicklas/nicklas10.sgf 18 |
| 69 | 1001 reg_genmove black |
| 70 | #? [H8] |
| 71 | |
| 72 | loadsgf games/nicklas/nicklas13.sgf 49 |
| 73 | 1301 reg_genmove black |
| 74 | #? [B8|B9] |
| 75 | |
| 76 | #CATEGORY=TACTICAL_READING |
| 77 | #DESCRIPTION=Fighting Ko here is not unreasonable for B. |
| 78 | #SEVERITY=0 |
| 79 | #I would delete this regression test. -trevor |
| 80 | loadsgf games/nicklas/nicklas14.sgf 31 |
| 81 | 1401 reg_genmove black |
| 82 | #? [B3] |
| 83 | |
| 84 | #CATEGORY=OWL_TUNING |
| 85 | #DESCRIPTION=Black must protect his group. H9 is thinkable also. |
| 86 | #SEVERITY=9 |
| 87 | loadsgf games/nicklas/nicklas14.sgf 43 |
| 88 | 1402 reg_genmove black |
| 89 | #? [J8|J6] |
| 90 | |
| 91 | #CATEGORY=SEMEAI |
| 92 | #DESCRIPTION=PASS here is unthinkable, though RESIGN might be appropriate! |
| 93 | #SEVERITY=5 |
| 94 | # One eye wins against no eye |
| 95 | #Note: Owl & Dragon status is both critical for the W group. Why |
| 96 | # would B pass when there's a critical group on the board? Owl & |
| 97 | # Dragon status for all of the B stones is Dead. Can a Critical |
| 98 | # group kill another group??? |
| 99 | loadsgf games/nicklas/nicklas14.sgf 61 |
| 100 | 1407 reg_genmove black |
| 101 | #? [A6] |
| 102 | |
| 103 | |
| 104 | #CATEGORY=PATTERN_TUNING |
| 105 | #DESCRIPTION=Protect those borders! |
| 106 | #SEVERITY=8 |
| 107 | #Added A8, for the faint of heart. |
| 108 | # It's black to move!. The business is to kill white, which is most |
| 109 | # solidly done with C9, but I think A5 and maybe some other moves |
| 110 | # work as well. /gf |
| 111 | loadsgf games/nicklas/nicklas17.sgf 47 |
| 112 | 1701 reg_genmove black |
| 113 | #? [C9|A8] |
| 114 | |
| 115 | # Owl reading problem. See also owl:228. |
| 116 | loadsgf games/nicklas/nicklas18.sgf 17 |
| 117 | 1802 reg_genmove black |
| 118 | #? [E2] |
| 119 | |
| 120 | |
| 121 | #CATEGORY=WASTED_MOVE |
| 122 | #DESCRIPTION=Um, you're still dead after B1, but sente! |
| 123 | #SEVERITY=1 |
| 124 | #SEE_ALSO=trevor.tst?310 |
| 125 | loadsgf games/nicklas/nicklas18.sgf 45 |
| 126 | 1803 reg_genmove black |
| 127 | #? [A6|A8] |
| 128 | |
| 129 | |
| 130 | #CATEGORY=ENDGAME_TUNING |
| 131 | #DESCRIPTION=OWL & Dragon status for W is all dead. Why does B play? |
| 132 | #SEVERITY=5 |
| 133 | loadsgf games/nicklas/nicklas21.sgf 72 |
| 134 | 2102 reg_genmove black |
| 135 | #? [PASS] |
| 136 | |
| 137 | |
| 138 | #CATEGORY=ENDGAME_TUNING |
| 139 | #DESCRIPTION=OWL & Dragon status for W is all dead. Why does B play? |
| 140 | #SEVERITY=5 |
| 141 | #See also nicklas2.tst?2102 |
| 142 | loadsgf games/nicklas/nicklas21.sgf 74 |
| 143 | 2103 reg_genmove black |
| 144 | #? [PASS] |
| 145 | |
| 146 | loadsgf games/nicklas/nicklas21.sgf 76 |
| 147 | 2104 reg_genmove black |
| 148 | #? [PASS] |
| 149 | |
| 150 | loadsgf games/nicklas/nicklas22.sgf 42 |
| 151 | 2201 reg_genmove black |
| 152 | #? [C2] |
| 153 | |
| 154 | loadsgf games/nicklas/nicklas22.sgf 50 |
| 155 | 2202 reg_genmove black |
| 156 | #? [B1] |
| 157 | |
| 158 | #CATEGORY=ATARI_ATARI |
| 159 | #DESCRIPTION=Black must defend here - yikes! |
| 160 | #SEVERITY=10 |
| 161 | loadsgf games/nicklas/nicklas24.sgf 41 |
| 162 | 2401 reg_genmove black |
| 163 | #? [G3|G2] |