| 1 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\ |
| 2 | * This is GNU Go, a Go program. Contact gnugo@gnu.org, or see * |
| 3 | * http://www.gnu.org/software/gnugo/ for more information. * |
| 4 | * * |
| 5 | * Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, * |
| 6 | * 2008 and 2009 by the Free Software Foundation. * |
| 7 | * * |
| 8 | * This program is free software; you can redistribute it and/or * |
| 9 | * modify it under the terms of the GNU General Public License as * |
| 10 | * published by the Free Software Foundation - version 3 or * |
| 11 | * (at your option) any later version. * |
| 12 | * * |
| 13 | * This program is distributed in the hope that it will be useful, * |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
| 16 | * GNU General Public License in file COPYING for more details. * |
| 17 | * * |
| 18 | * You should have received a copy of the GNU General Public * |
| 19 | * License along with this program; if not, write to the Free * |
| 20 | * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * |
| 21 | * Boston, MA 02111, USA. * |
| 22 | \* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| 23 | |
| 24 | /*------------------------------------------------------------- |
| 25 | showbord.c -- Show current go board and playing information |
| 26 | -------------------------------------------------------------*/ |
| 27 | |
| 28 | /* |
| 29 | * NOTE : this is no longer intended as the main user interface |
| 30 | * as it was in GNU Go 1.2. It is now a debugging aid, showing |
| 31 | * the internal state of dragons, and things. But with |
| 32 | * color enabled, it should be easy enough to see the state |
| 33 | * of play at a glance. |
| 34 | * |
| 35 | * Note : the dragons must have been calculated before this is called |
| 36 | */ |
| 37 | |
| 38 | #include "gnugo.h" |
| 39 | |
| 40 | #include <stdio.h> |
| 41 | #include <stdlib.h> |
| 42 | #include <string.h> |
| 43 | |
| 44 | #include "liberty.h" |
| 45 | #include "gg_utils.h" |
| 46 | |
| 47 | |
| 48 | /* |
| 49 | * Stuff to enumerate the dragons |
| 50 | */ |
| 51 | |
| 52 | /* Element at origin of each worm stores allocated worm number. */ |
| 53 | static unsigned char dragon_num[BOARDMAX]; |
| 54 | |
| 55 | static int next_white; /* next worm number to allocate */ |
| 56 | static int next_black; |
| 57 | |
| 58 | /* linux console : |
| 59 | * 0=black |
| 60 | * 1=red [critical] |
| 61 | * 2=green [alive] |
| 62 | * 3=yellow/brown [unknown] |
| 63 | * 4=blue |
| 64 | * 5=magenta |
| 65 | * 6=cyan [dead] |
| 66 | * 7=white [unchecked] |
| 67 | */ |
| 68 | |
| 69 | /* Both black and white are common background colors and should be |
| 70 | * avoided. |
| 71 | */ |
| 72 | static const int colors[3][5] = { |
| 73 | {0, 0, 0, 0, 0}, /*not used */ |
| 74 | {6, 2, 1, 3, 5}, /* WHITE : dead, alive, critical, unknown, unchecked */ |
| 75 | {6, 2, 1, 3, 5} /* BLACK : dead, alive, critical, unknown, unchecked */ |
| 76 | }; |
| 77 | |
| 78 | static const int domain_colors[4] = {5, 1, 2, 3}; /* gray, black, white, both */ |
| 79 | |
| 80 | |
| 81 | /* The following four functions define an API for drawing boards. The |
| 82 | * typical use would be along the following lines: |
| 83 | * |
| 84 | * start_draw_board(); |
| 85 | * for (m = 0; m < board_size; m++) |
| 86 | * for (n = 0; n < board_size; n++) { |
| 87 | * int color = ...; |
| 88 | * int c = ...; |
| 89 | * draw_color_char(m, n, c, color); |
| 90 | * } |
| 91 | * end_draw_board(); |
| 92 | * |
| 93 | * Coordinate system, hoshi points, and linefeeds are written |
| 94 | * automatically by the board drawing functions. The coordinates m, n |
| 95 | * must be ordered as in the full loops above. |
| 96 | * |
| 97 | */ |
| 98 | |
| 99 | /* Init color and print a line with coordinate letters above the board. */ |
| 100 | void |
| 101 | start_draw_board() |
| 102 | { |
| 103 | gg_init_color(); |
| 104 | draw_letter_coordinates(stderr); |
| 105 | } |
| 106 | |
| 107 | /* Draw a colored character. If c has the value EMPTY, either a "." or |
| 108 | * a "+" is drawn, depending on whether it is a hoshi stone. If this |
| 109 | * is the first or last intersection on a line, the coordinate number |
| 110 | * is also drawn. |
| 111 | */ |
| 112 | void |
| 113 | draw_color_char(int m, int n, int c, int color) |
| 114 | { |
| 115 | /* Is this the first column? */ |
| 116 | if (n == 0) |
| 117 | fprintf(stderr, "\n%2d", board_size - m); |
| 118 | |
| 119 | /* Do we see a hoshi point? */ |
| 120 | if (c == EMPTY) { |
| 121 | if (is_hoshi_point(m, n)) |
| 122 | c = '+'; |
| 123 | else |
| 124 | c = '.'; |
| 125 | } |
| 126 | |
| 127 | /* Use fprintf to draw black characters. This way they'll turn out |
| 128 | * white on terminals with black background. |
| 129 | */ |
| 130 | if (color == GG_COLOR_BLACK) |
| 131 | fprintf(stderr, " %c", c); |
| 132 | else |
| 133 | write_color_char(color, c); |
| 134 | |
| 135 | /* Is this the last column? */ |
| 136 | if (n == board_size - 1) |
| 137 | fprintf(stderr, " %-2d", board_size - m); |
| 138 | } |
| 139 | |
| 140 | /* Draw a black character as specified above. */ |
| 141 | void |
| 142 | draw_char(int m, int n, int c) |
| 143 | { |
| 144 | draw_color_char(m, n, c, GG_COLOR_BLACK); |
| 145 | } |
| 146 | |
| 147 | /* Print a line with coordinate letters under the board. */ |
| 148 | void |
| 149 | end_draw_board() |
| 150 | { |
| 151 | fprintf(stderr, "\n"); |
| 152 | draw_letter_coordinates(stderr); |
| 153 | fprintf(stderr, "\n"); |
| 154 | } |
| 155 | |
| 156 | |
| 157 | /* |
| 158 | * Write one stone. Use 'empty' if the board is empty ('-' or '+') |
| 159 | * We use capital letters A,B,... for black, lower case a,b,... for white. |
| 160 | * This allows us to indicate up to 26 dragons uniquely, and more with |
| 161 | * low risk of ambiguity. |
| 162 | */ |
| 163 | |
| 164 | /* The variable xo=1 if running gnugo -T, 2 if running gnugo -E, or |
| 165 | * 3 if displaying owl_status. |
| 166 | */ |
| 167 | |
| 168 | static void |
| 169 | showchar(int i, int j, int empty, int xo) |
| 170 | { |
| 171 | struct dragon_data *d; /* dragon data at (i, j) */ |
| 172 | struct dragon_data2 *d2; |
| 173 | int x; |
| 174 | ASSERT_ON_BOARD2(i, j); |
| 175 | x = BOARD(i, j); |
| 176 | d = &(dragon[POS(i, j)]); |
| 177 | d2 = &(dragon2[d->id]); |
| 178 | |
| 179 | if (x == EMPTY) { |
| 180 | if (xo != 2) |
| 181 | fprintf(stderr, " %c", empty); |
| 182 | else { |
| 183 | int empty_color; |
| 184 | char empty_char; |
| 185 | |
| 186 | if (black_eye[POS(i, j)].color == BLACK) { |
| 187 | if (white_eye[POS(i, j)].color == WHITE) |
| 188 | empty_color = domain_colors[3]; |
| 189 | else |
| 190 | empty_color = domain_colors[1]; |
| 191 | |
| 192 | if (black_eye[POS(i, j)].marginal) |
| 193 | empty_char = '!'; |
| 194 | else |
| 195 | empty_char = 'x'; |
| 196 | } |
| 197 | else if (white_eye[POS(i, j)].color == WHITE) { |
| 198 | empty_color = domain_colors[2]; |
| 199 | if (white_eye[POS(i, j)].marginal) |
| 200 | empty_char = '!'; |
| 201 | else |
| 202 | empty_char = 'o'; |
| 203 | } |
| 204 | else { |
| 205 | empty_color = domain_colors[0]; |
| 206 | empty_char = '.'; |
| 207 | } |
| 208 | |
| 209 | write_color_char(empty_color, empty_char); |
| 210 | } |
| 211 | } |
| 212 | else { |
| 213 | int w; |
| 214 | |
| 215 | if (xo == 0 || ! ON_BOARD1(d->origin)) { |
| 216 | fprintf(stderr, " %c", BOARD(i, j) == BLACK ? 'X' : 'O'); |
| 217 | return; |
| 218 | } |
| 219 | |
| 220 | /* Figure out ascii character for this dragon. This is the |
| 221 | * dragon number allocated to the origin of this worm. */ |
| 222 | |
| 223 | w = dragon_num[d->origin]; |
| 224 | if (!w) { |
| 225 | /* Not yet allocated - allocate next one. */ |
| 226 | /* Count upwards for black, downwards for white to reduce confusion. */ |
| 227 | if (BOARD(i, j) == BLACK) |
| 228 | w = dragon_num[d->origin] = next_black++; |
| 229 | else |
| 230 | w = dragon_num[d->origin] = next_white--; |
| 231 | } |
| 232 | |
| 233 | w = w%26 + (BOARD(i, j) == BLACK ? 'A' : 'a'); |
| 234 | |
| 235 | /* Now draw it. */ |
| 236 | if (xo == 1) |
| 237 | write_color_char(colors[BOARD(i, j)][d->crude_status], w); |
| 238 | else if (xo == 2) { |
| 239 | if (BOARD(i, j) == BLACK) |
| 240 | write_color_char(domain_colors[1], 'X'); |
| 241 | else |
| 242 | write_color_char(domain_colors[2], 'O'); |
| 243 | } |
| 244 | else if (xo == 3) |
| 245 | write_color_char(colors[BOARD(i, j)][d2->owl_status], w); |
| 246 | else if (xo == 4) |
| 247 | write_color_char(colors[BOARD(i, j)][d->status], w); |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | |
| 252 | |
| 253 | |
| 254 | /* |
| 255 | * Show go board. |
| 256 | * |
| 257 | * xo=0: black and white XO board for ascii game |
| 258 | * xo=1: colored dragon display |
| 259 | * xo=2: colored eye display |
| 260 | * xo=3: colored owl display |
| 261 | * xo=4: colored matcher status display |
| 262 | * |
| 263 | */ |
| 264 | |
| 265 | void |
| 266 | showboard(int xo) |
| 267 | { |
| 268 | int i, j, ii; |
| 269 | gg_init_color(); |
| 270 | |
| 271 | /* Set all dragon numbers to 0. */ |
| 272 | memset(dragon_num, 0, sizeof(dragon_num)); |
| 273 | |
| 274 | next_white = (259 - 26); |
| 275 | next_black = 26; |
| 276 | |
| 277 | start_draw_board(); |
| 278 | |
| 279 | for (i = 0; i < board_size; i++) { |
| 280 | ii = board_size - i; |
| 281 | fprintf(stderr, "\n%2d", ii); |
| 282 | |
| 283 | for (j = 0; j < board_size; j++) |
| 284 | showchar(i, j, is_hoshi_point(i, j) ? '+' : '.', xo); |
| 285 | |
| 286 | fprintf(stderr, " %d", ii); |
| 287 | |
| 288 | if (xo == 0 && ((board_size < 10 && i == board_size-2) |
| 289 | || (board_size >= 10 && i == 8))) |
| 290 | fprintf(stderr, " WHITE (O) has captured %d stones", black_captured); |
| 291 | |
| 292 | if (xo == 0 && ((board_size < 10 && i == board_size-1) |
| 293 | || (board_size >= 10 && i == 9))) |
| 294 | fprintf(stderr, " BLACK (X) has captured %d stones", white_captured); |
| 295 | |
| 296 | if (xo == 3) { |
| 297 | if (i == board_size-5) |
| 298 | write_color_string(GG_COLOR_GREEN, " green=alive"); |
| 299 | if (i == board_size-4) |
| 300 | write_color_string(GG_COLOR_CYAN, " cyan=dead"); |
| 301 | if (i == board_size-3) |
| 302 | write_color_string(GG_COLOR_RED, " red=critical"); |
| 303 | if (i == board_size-2) |
| 304 | write_color_string(GG_COLOR_YELLOW, " yellow=unknown"); |
| 305 | if (i == board_size-1) |
| 306 | write_color_string(GG_COLOR_MAGENTA, " magenta=unchecked"); |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | end_draw_board(); |
| 311 | } |
| 312 | |
| 313 | |
| 314 | /* Some print utility function that don't really have a better place |
| 315 | * in the engine code than here. |
| 316 | */ |
| 317 | |
| 318 | static const char *status_names[] = { |
| 319 | DRAGON_STATUS_NAMES |
| 320 | }; |
| 321 | |
| 322 | /* Convert a status value to a string. */ |
| 323 | const char * |
| 324 | status_to_string(enum dragon_status status) |
| 325 | { |
| 326 | return status_names[(int) status]; |
| 327 | } |
| 328 | |
| 329 | |
| 330 | /* Convert a read result to a string */ |
| 331 | const char * |
| 332 | result_to_string(int result) |
| 333 | { |
| 334 | switch (result) { |
| 335 | case 0: return "0"; |
| 336 | case KO_B: return "KO_B"; |
| 337 | case LOSS: return "LOSS"; |
| 338 | case GAIN: return "GAIN"; |
| 339 | case KO_A: return "KO_A"; |
| 340 | case WIN: return "WIN"; |
| 341 | |
| 342 | default: return "ERROR"; |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | |
| 347 | #ifndef HAVE_VARIADIC_DEFINE |
| 348 | |
| 349 | /* See gnugo.h for related TRACE family macro definitions */ |
| 350 | |
| 351 | /* Always returns 1 to allow use in short-circuit logical expressions. */ |
| 352 | int |
| 353 | DEBUG_func(int flag, const char *fmt, ...) |
| 354 | { |
| 355 | if (debug & flag) { |
| 356 | va_list ap; |
| 357 | va_start(ap, fmt); |
| 358 | vgprintf(stderr, fmt, ap); |
| 359 | va_end(ap); |
| 360 | } |
| 361 | |
| 362 | return 1; |
| 363 | } |
| 364 | |
| 365 | #endif /*HAVE_VARIADIC_DEFINE*/ |
| 366 | |
| 367 | |
| 368 | |
| 369 | /* |
| 370 | * Local Variables: |
| 371 | * tab-width: 8 |
| 372 | * c-basic-offset: 2 |
| 373 | * End: |
| 374 | */ |