| 1 | # Added E3. /ab |
| 2 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 4 |
| 3 | 10 reg_genmove black |
| 4 | #? [E5|E6|E3] |
| 5 | |
| 6 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 6 |
| 7 | 20 reg_genmove black |
| 8 | #? [!D5] |
| 9 | |
| 10 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 10 |
| 11 | 30 reg_genmove black |
| 12 | #? [D7]* |
| 13 | |
| 14 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 26 |
| 15 | 40 reg_genmove black |
| 16 | #? [D4]* |
| 17 | |
| 18 | # H3 might also be acceptable. /ab |
| 19 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 4 |
| 20 | 50 reg_genmove black |
| 21 | #? [F4]* |
| 22 | |
| 23 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 8 |
| 24 | 60 reg_genmove black |
| 25 | #? [D4|G5]* |
| 26 | |
| 27 | #C7 is bigger than D8 |
| 28 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 22 |
| 29 | 70 reg_genmove black |
| 30 | #? [C7] |
| 31 | |
| 32 | loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 32 |
| 33 | 80 reg_genmove black |
| 34 | #? [F8]* |
| 35 | |
| 36 | #something better than H6 |
| 37 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 6 |
| 38 | 90 reg_genmove black |
| 39 | #? [E4|F5|E3] |
| 40 | |
| 41 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 10 |
| 42 | 100 reg_genmove black |
| 43 | #? [F5]* |
| 44 | |
| 45 | #much, much safer than J2 |
| 46 | # yes, safe way to win the game with 77 points. :) /ab |
| 47 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 40 |
| 48 | 110 reg_genmove black |
| 49 | #? [G2] |
| 50 | |
| 51 | #make the ko threat |
| 52 | #game move is B1, maybe a caching issue? |
| 53 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 58 |
| 54 | 120 reg_genmove black |
| 55 | #? [F1] |
| 56 | |
| 57 | #large endgame, white will have to pick up. |
| 58 | loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 64 |
| 59 | 130 reg_genmove black |
| 60 | #? [B9]* |
| 61 | |
| 62 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 7 |
| 63 | 140 reg_genmove black |
| 64 | #? [D7|C7|E4]* |
| 65 | |
| 66 | # Removed E7. Would be huge ko that black loses. /ab |
| 67 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 9 |
| 68 | 150 reg_genmove black |
| 69 | #? [E6]* |
| 70 | |
| 71 | # Only move. /ab |
| 72 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 13 |
| 73 | 160 reg_genmove black |
| 74 | #? [E7]* |
| 75 | |
| 76 | #something better than C3 |
| 77 | loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 15 |
| 78 | 170 reg_genmove black |
| 79 | #? [D3|G7]* |
| 80 | |
| 81 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 8 |
| 82 | 180 reg_genmove black |
| 83 | #? [E5]* |
| 84 | |
| 85 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 10 |
| 86 | 190 reg_genmove black |
| 87 | #? [F5]* |
| 88 | |
| 89 | # Connect under. /ab |
| 90 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 14 |
| 91 | 193 reg_genmove black |
| 92 | #? [E8]* |
| 93 | |
| 94 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 16 |
| 95 | 197 reg_genmove black |
| 96 | #? [E8|H5] |
| 97 | |
| 98 | #D4 only move to connect all black stones. /ab |
| 99 | loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 14 |
| 100 | 200 reg_genmove black |
| 101 | #? [D4]* |
| 102 | |
| 103 | loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 26 |
| 104 | 210 reg_genmove black |
| 105 | #? [F8|E9]* |
| 106 | |
| 107 | #G6 is very hard for gnugo, even if playable |
| 108 | loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 4 |
| 109 | 220 reg_genmove white |
| 110 | #? [C7|C6|D7|D6|G7|F7] |
| 111 | |
| 112 | #I think D2 lives because of a threat to connect under |
| 113 | #the important thing is to find a way to live, either |
| 114 | #here or earlier in the game. |
| 115 | loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 22 |
| 116 | 230 reg_genmove white |
| 117 | #? [D2]* |
| 118 | |
| 119 | # Moved to filllib:45 /ab. |
| 120 | ##passing gets the wrong score on go servers, etc. |
| 121 | ##F9 and G9 are dame that need to be filled. |
| 122 | #loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312150903.sgf |
| 123 | ##240 reg_genmove black |
| 124 | ##? [G9]* |
| 125 | |
| 126 | # See also reading:207-216. |
| 127 | loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312161910.sgf 52 |
| 128 | 250 reg_genmove black |
| 129 | #? [A2|C1|C2]* |
| 130 | |
| 131 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 10 |
| 132 | 260 reg_genmove black |
| 133 | #? [E6] |
| 134 | |
| 135 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 14 |
| 136 | 265 reg_genmove black |
| 137 | #? [G6]* |
| 138 | |
| 139 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 24 |
| 140 | 270 reg_genmove black |
| 141 | #? [B5|F7|F8|F3]* |
| 142 | |
| 143 | #playing B5 now lets white connect at C6, causing problems for the top. |
| 144 | loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 26 |
| 145 | 280 reg_genmove black |
| 146 | #? [E4]* |
| 147 | |
| 148 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 22 |
| 149 | 290 reg_genmove black |
| 150 | #? [F5]* |
| 151 | |
| 152 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 24 |
| 153 | 300 reg_genmove black |
| 154 | #? [D2]* |
| 155 | |
| 156 | loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 32 |
| 157 | 310 reg_genmove black |
| 158 | #? [H7|H8] |
| 159 | |
| 160 | # E5 is best, all other acceptable. /ab |
| 161 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 8 |
| 162 | 320 reg_genmove black |
| 163 | #? [E5|F4|D4|E4]* |
| 164 | |
| 165 | # D3 is objectively best but dangerous. /ab |
| 166 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 20 |
| 167 | 330 reg_genmove black |
| 168 | #? [D3|F3]* |
| 169 | |
| 170 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 28 |
| 171 | 340 reg_genmove black |
| 172 | #? [H8]* |
| 173 | |
| 174 | # Maybe C2 works, too, I am not sure. /ab |
| 175 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 30 |
| 176 | 350 owl_defend C3 |
| 177 | #? [1 (B4|D2)] |
| 178 | |
| 179 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 32 |
| 180 | 355 owl_defend C3 |
| 181 | #? [1 (A5|D2)]* |
| 182 | |
| 183 | loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312292348.sgf 8 |
| 184 | 360 reg_genmove black |
| 185 | #? [F4|E6|D5]* |
| 186 | |
| 187 | #E7 appears to be a losing move |
| 188 | loadsgf games/nngs/gnugo-3.5.2gf1-Kiskol-200401021557.sgf 10 |
| 189 | 370 reg_genmove white |
| 190 | #? [G7|F7]* |
| 191 | |
| 192 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 9 |
| 193 | 380 reg_genmove black |
| 194 | #? [C3|D3]* |
| 195 | |
| 196 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 17 |
| 197 | 390 reg_genmove black |
| 198 | #? [D7]* |
| 199 | |
| 200 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 35 |
| 201 | 400 reg_genmove black |
| 202 | #? [A5|B3] |
| 203 | |
| 204 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181316.sgf 11 |
| 205 | 410 reg_genmove black |
| 206 | #? [B5]* |
| 207 | |
| 208 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181614.sgf 41 |
| 209 | 420 reg_genmove black |
| 210 | #? [D5]* |
| 211 | |
| 212 | #solve the endgame problem with one move, not 3 like in the game |
| 213 | loadsgf games/boardspace/GNUGo-GoFigure0.1-200503302359.sgf 41 |
| 214 | 430 reg_genmove black |
| 215 | #? [G7|H7]* |
| 216 | |
| 217 | loadsgf games/bitti-gnug36.sgf 24 |
| 218 | 440 restricted_genmove black D6 C6 B7 |
| 219 | #? [C6|B7]* |
| 220 | |
| 221 | # Not A8 as in the game |
| 222 | loadsgf games/bitti-gnug36.sgf 30 |
| 223 | 450 reg_genmove black |
| 224 | #? [B5|B4]* |
| 225 | |
| 226 | # This is not very obvious, but B9 still wins the whole board. |
| 227 | loadsgf games/bitti-gnug36.sgf 44 |
| 228 | 460 reg_genmove black |
| 229 | #? [B9]* |
| 230 | |
| 231 | # Need to protect lower right corner |
| 232 | loadsgf games/nodan-guno.sgf 8 |
| 233 | 470 reg_genmove black |
| 234 | #? [H3|H4|G4|D3] |
| 235 | |
| 236 | loadsgf games/nodan-guno.sgf 24 |
| 237 | 480 restricted_genmove black E2 F2 |
| 238 | #? [E2]* |
| 239 | |
| 240 | # E1 is non-sense. |
| 241 | loadsgf games/nodan-guno.sgf 38 |
| 242 | 490 reg_genmove black |
| 243 | #? [D1|A6|H1]* |
| 244 | |
| 245 | loadsgf games/nodan-guno.sgf 54 |
| 246 | 500 reg_genmove black |
| 247 | #? [H6] |
| 248 | |
| 249 | # Mandatory to stay connected. |
| 250 | loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 6 |
| 251 | 510 reg_genmove white |
| 252 | #? [C4]* |
| 253 | |
| 254 | # Tenuki from the lower left stones is out of the question. E5 may be |
| 255 | # best but is complicated. For now we accept any reasonable move that |
| 256 | # stays on focus. In particular the game move at E7 is not acceptable. |
| 257 | loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 10 |
| 258 | 520 reg_genmove white |
| 259 | #? [E5|D5|B2|E3|F3|F4] |
| 260 | |
| 261 | # F2 needlessly complicated and/or backfires. F3 solid and effective. |
| 262 | loadsgf games/kgs/tournament8/indigoBot-GNU.sgf 13 |
| 263 | 530 restricted_genmove black F2 F3 |
| 264 | #? [F3]* |
| 265 | |
| 266 | # D8 is too low. |
| 267 | loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 5 |
| 268 | 540 restricted_genmove black D8 D7 |
| 269 | #? [D7] |
| 270 | |
| 271 | # B8 is nonsensical. There might be better moves but C6 is easy to see |
| 272 | # that it's effective. |
| 273 | loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 9 |
| 274 | 550 restricted_genmove black B8 C6 |
| 275 | #? [C6] |
| 276 | |
| 277 | # C5 leaves too much aji for white to work with in the corner. |
| 278 | loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 33 |
| 279 | 560 reg_genmove black |
| 280 | #? [B4]* |
| 281 | |
| 282 | # E4 is better than E7 since it splits the opponent while saving the |
| 283 | # cutting stones. |
| 284 | loadsgf games/kgs/tournament8/tlsBot-GNU.sgf 13 |
| 285 | 570 reg_genmove black |
| 286 | #? [E4]* |
| 287 | |
| 288 | # More important to close off the center than the edge. |
| 289 | loadsgf games/kgs/tournament8/firstgo-GNU.sgf 7 |
| 290 | 580 restricted_genmove black E2 E6 |
| 291 | #? [E6]* |
| 292 | |
| 293 | # Important to keep white separated in the center. |
| 294 | loadsgf games/kgs/tournament8/firstgo-GNU.sgf 19 |
| 295 | 590 reg_genmove black |
| 296 | #? [E5]* |
| 297 | |
| 298 | # B7 is too low and in the wrong direction. Many moves are better. |
| 299 | loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 4 |
| 300 | 600 restricted_genmove white B7 F4 F3 G3 |
| 301 | #? [F4|F3|G3]* |
| 302 | |
| 303 | # H9 just doesn't work. The only useful ko threat is E4. |
| 304 | loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 30 |
| 305 | 610 reg_genmove white |
| 306 | #? [E4]* |
| 307 | |
| 308 | # A7 is a wonderful move, setting up an under the stones tesuji to |
| 309 | # capture three stones. The move *was* played in the game and this |
| 310 | # test case is here to make sure that it won't be forgotten. |
| 311 | loadsgf games/kgs/tournament10/GNU-NeuroGo.sgf 68 |
| 312 | 620 reg_genmove white |
| 313 | #? [A7] |
| 314 | |
| 315 | loadsgf games/9x9-4.sgf 13 |
| 316 | 630 reg_genmove black |
| 317 | #? [J5]* |
| 318 | |
| 319 | # A8 secures seki, winning the game. On the other hand black can't |
| 320 | # start the ko anyway, so the ordinary endgame moves are also good. |
| 321 | # The game move at D9 is not good at all, however. |
| 322 | # See also reading:229,230, owl1:395,396, and semeai:145,146. |
| 323 | loadsgf games/cgos/25811.sgf 52 |
| 324 | 640 reg_genmove white |
| 325 | #? [A8|G6|J6]* |
| 326 | |
| 327 | # Necessary to start capturing from the left. The game move at J1 is |
| 328 | # of course futile. |
| 329 | # See also reading:231. |
| 330 | loadsgf games/cgos/14198.sgf 53 |
| 331 | 650 reg_genmove black |
| 332 | #? [E1] |
| 333 | |
| 334 | # D3 is the only possible move. Trying to kill all white stones with |
| 335 | # F2 is an unreasonable overplay. |
| 336 | loadsgf games/cgos/42896.sgf 33 |
| 337 | 660 reg_genmove black |
| 338 | #? [D3]* |
| 339 | |
| 340 | # E7 is the only way to live on the upper side. |
| 341 | loadsgf games/cgos/390115.sgf 28 |
| 342 | 670 reg_genmove white |
| 343 | #? [E7]* |
| 344 | |
| 345 | # There's actually nothing difficult with this position, it's only |
| 346 | # necessary to avoid a few obvious blunders. The real reason for this |
| 347 | # test is that a fix for an atari-atari problem introduced a crash in |
| 348 | # this position. Fixing the crash instead reintroduced an atari-atari |
| 349 | # mistake in ninestones:220. Let's make sure we won't get a crash here |
| 350 | # once more. See also tickets #77 and #161. |
| 351 | loadsgf games/atari-crash.sgf |
| 352 | 680 reg_genmove white |
| 353 | #? [H7] |