| 1 | # numbering is continued from strategy3.tst. |
| 2 | |
| 3 | loadsgf games/gwe.sgf 231 |
| 4 | # strictly speaking tenuki is possible here. Q1 is of course bad |
| 5 | # tm - Indeed GNU Go has finally figured out that tenuki is best! |
| 6 | # tm - yes, Q1 is bad. T5 also wastes a point. |
| 7 | # gf - However, policy is to restrain thrashing dragons, so T5 is correct. |
| 8 | 151 reg_genmove white |
| 9 | #? [T5] |
| 10 | |
| 11 | loadsgf games/gwe.sgf 241 |
| 12 | 152 reg_genmove white |
| 13 | #? [S8] |
| 14 | |
| 15 | loadsgf games/strategy36.sgf |
| 16 | 153 reg_genmove black |
| 17 | #? [Q9]* |
| 18 | |
| 19 | loadsgf games/strategy37.sgf |
| 20 | 154 reg_genmove white |
| 21 | #? [E8] |
| 22 | |
| 23 | # Incident 190. |
| 24 | loadsgf games/incident189.sgf 186 |
| 25 | 155 reg_genmove black |
| 26 | #? [D18] |
| 27 | |
| 28 | loadsgf games/ssstator.sgf 133 |
| 29 | 156 reg_genmove black |
| 30 | #? [B14|B16] |
| 31 | |
| 32 | # This problem is interesting. First there's a combination attack |
| 33 | # at B16/B14/C18/B12. Second there's a combination breakin attack |
| 34 | # G9+E9+F10 together with the cuts at B10,B12,B14. |
| 35 | # The only moves defending against both combinations are B14, B13, |
| 36 | # B12, A14, and A12. |
| 37 | loadsgf games/ssstator.sgf 136 |
| 38 | 157 reg_genmove white |
| 39 | #? [B14|B13|B12|A14|A12]* |
| 40 | |
| 41 | # E16 is completely aimless and ineffective. |
| 42 | loadsgf games/strategy38.sgf 51 |
| 43 | 158 restricted_genmove black E16 R18 |
| 44 | #? [R18] |
| 45 | |
| 46 | loadsgf games/strategy38.sgf 117 |
| 47 | 159 reg_genmove black |
| 48 | #? [R9]* |
| 49 | |
| 50 | loadsgf games/strategy38.sgf 133 |
| 51 | 160 reg_genmove black |
| 52 | #? [K2|L2|L3] |
| 53 | |
| 54 | loadsgf games/strategy38.sgf 197 |
| 55 | 161 reg_genmove black |
| 56 | #? [E12] |
| 57 | |
| 58 | # First live then attack. This should probably be analyzed as a semeai. |
| 59 | loadsgf games/strategy39.sgf 156 |
| 60 | 162 reg_genmove white |
| 61 | #? [O7|Q7|N7] |
| 62 | |
| 63 | # First live then attack. This should probably be analyzed as a semeai. |
| 64 | # tm - P8, though not as clean, also kills all the B stones. |
| 65 | loadsgf games/strategy39.sgf 158 |
| 66 | 163 reg_genmove white |
| 67 | #? [O7|P8]* |
| 68 | |
| 69 | #### N4 is clearly superior to O5. |
| 70 | #### tm - N4 has it's weaknesses (at O5) too. Both clearly kill. |
| 71 | ### removing this problem. |
| 72 | ###loadsgf games/strategy39.sgf 172 |
| 73 | ###164 reg_genmove white |
| 74 | ####? [!O5] |
| 75 | ### |
| 76 | |
| 77 | # K1 is out of the question. K3 is locally better and L6 might kill with ko. |
| 78 | loadsgf games/strategy39.sgf 178 |
| 79 | 165 reg_genmove white |
| 80 | #? [K3|L6] |
| 81 | |
| 82 | loadsgf games/incident94.sgf 114 |
| 83 | 166 reg_genmove white |
| 84 | #? [D11]* |
| 85 | |
| 86 | # Tenuki instead of urgent edge joseki move. |
| 87 | loadsgf games/strategy40.sgf 10 |
| 88 | 167 reg_genmove black |
| 89 | #? [D4] |
| 90 | |
| 91 | # Safety must come first. This is almost a whole-board semeai. |
| 92 | loadsgf games/strategy40.sgf 30 |
| 93 | 168 reg_genmove black |
| 94 | #? [A3|A4]* |
| 95 | |
| 96 | # Both J7 and J9 rescue the threatened stones, but J7 is the proper |
| 97 | # choice since it leaves a smaller ko threat behind. (That there's no |
| 98 | # risk for ko in this position is irrelevant. There's still no reason |
| 99 | # to choose J9 over J7.) |
| 100 | loadsgf games/strategy41.sgf |
| 101 | 169 reg_genmove black |
| 102 | #? [J7] |
| 103 | |
| 104 | # White can't play G19. Locally this move must be at G18. |
| 105 | loadsgf games/strategy42.sgf 174 |
| 106 | 170 restricted_genmove white G18 G19 |
| 107 | #? [G18] |
| 108 | |
| 109 | # T19 is out of the question. Locally T17 is better but the correct |
| 110 | # move is A5. |
| 111 | loadsgf games/strategy42.sgf 188 |
| 112 | 171 reg_genmove white |
| 113 | #? [A5] |
| 114 | |
| 115 | # It's correct to make a ko threat, but N9 is inefficient because it |
| 116 | # doesn't utilize the full ko potential of the position. Locally M8 is |
| 117 | # superior. |
| 118 | loadsgf games/strategy42.sgf 214 |
| 119 | 172 restricted_genmove white M8 N9 |
| 120 | #? [M8]* |
| 121 | |
| 122 | #CATEGORY=KO |
| 123 | #DESCRIPTION=GNU Go lacks sufficient Ko understanding |
| 124 | #SEVERITY=4 |
| 125 | # There's no way to win the ko by making atari from above. This move |
| 126 | # must be at A9. This is a good example showing why only having the |
| 127 | # difference between a ko where we make the first threat or not is |
| 128 | # insufficient. |
| 129 | loadsgf games/strategy42.sgf 218 |
| 130 | 173 reg_genmove white |
| 131 | #? [A9] |
| 132 | |
| 133 | # Always take the ko at least once. |
| 134 | loadsgf games/strategy42.sgf 248 |
| 135 | 174 reg_genmove white |
| 136 | #? [S19] |
| 137 | |
| 138 | # This example shows that we need to find additional owl attack |
| 139 | # points. Currently only K15 is found to owl attack N19, but clearly |
| 140 | # the J14 move also does this, without sacrificing K13. |
| 141 | loadsgf games/strategy43.sgf 271 |
| 142 | 175 reg_genmove white |
| 143 | #? [J14] |
| 144 | |
| 145 | # Best to capture with snapback. |
| 146 | loadsgf games/strategy44.sgf |
| 147 | 176 reg_genmove black |
| 148 | #? [D9] |
| 149 | |
| 150 | loadsgf games/xxlin.sgf 8 |
| 151 | 177 reg_genmove black |
| 152 | #? [E2] |
| 153 | |
| 154 | # E2 looks somewhat smaller but is still a good move. I think it |
| 155 | # should be added. /gf |
| 156 | loadsgf games/xxlin.sgf 16 |
| 157 | 178 reg_genmove black |
| 158 | #? [P4|P3|E2] |
| 159 | |
| 160 | #DESCRIPTION=Tenuki also seems OK here. |
| 161 | #Added E2 (3.1.14) -trevor |
| 162 | loadsgf games/xxlin.sgf 20 |
| 163 | 179 reg_genmove black |
| 164 | #? [P3|O2|P2|O4|E2]* |
| 165 | |
| 166 | loadsgf games/xxlin.sgf 30 |
| 167 | 180 restricted_genmove black M7 Q8 R8 S8 |
| 168 | #? [Q8|R8]* |
| 169 | |
| 170 | loadsgf games/xxlin.sgf 38 |
| 171 | 181 reg_genmove black |
| 172 | #? [F3]* |
| 173 | |
| 174 | loadsgf games/xxlin.sgf 48 |
| 175 | 182 reg_genmove black |
| 176 | #? [E7|F8]* |
| 177 | |
| 178 | loadsgf games/xxlin.sgf 76 |
| 179 | 183 reg_genmove black |
| 180 | #? [P10|H9] |
| 181 | |
| 182 | loadsgf games/xxlin.sgf 106 |
| 183 | 184 reg_genmove black |
| 184 | #? [H13|F15|Q13] |
| 185 | |
| 186 | # We may want to move this to a dedicated seki or semeai test suite in |
| 187 | # the future. |
| 188 | loadsgf games/seki02.sgf |
| 189 | 185 reg_genmove black |
| 190 | #? [E7] |
| 191 | |
| 192 | # O8 only move. |
| 193 | loadsgf games/owl29.sgf 134 |
| 194 | 186 reg_genmove white |
| 195 | #? [O8] |
| 196 | |
| 197 | # B can play at C4 if we remember the tesuji B:C4 W:E4 B:B2. |
| 198 | |
| 199 | loadsgf games/pooo.sgf 16 |
| 200 | 187 restricted_genmove black E4 C4 B3 B4 C1 |
| 201 | #? [C4|E4]* |
| 202 | |
| 203 | loadsgf games/pooo.sgf 24 |
| 204 | 188 reg_genmove black |
| 205 | #? [B6|C4] |
| 206 | |
| 207 | loadsgf games/pooo.sgf 50 |
| 208 | 189 restricted_genmove black A14 C14 D14 E14 D15 E15 C19 |
| 209 | #? [E14]* |
| 210 | |
| 211 | loadsgf games/pooo.sgf 52 |
| 212 | 190 reg_genmove black |
| 213 | #? [D13]* |
| 214 | |
| 215 | loadsgf games/pooo.sgf 56 |
| 216 | 191 reg_genmove black |
| 217 | #? [C12] |
| 218 | |
| 219 | # A15 captures the white corner stones but does not have much |
| 220 | # strategical value. The black stones are safe anyway. Thus A15 is |
| 221 | # worth about 19 points. Other moves may well be larger. |
| 222 | loadsgf games/pooo.sgf 74 |
| 223 | 192 reg_genmove black |
| 224 | #? [A15]* |
| 225 | |
| 226 | # (3.1.9) owl status of A11 is unchecked. |
| 227 | |
| 228 | loadsgf games/bretz.sgf 26 |
| 229 | 193 reg_genmove black |
| 230 | #? [F16]* |
| 231 | |
| 232 | loadsgf games/bretz.sgf 58 |
| 233 | 194 reg_genmove black |
| 234 | #? [A13]* |
| 235 | |
| 236 | loadsgf games/bretz.sgf 88 |
| 237 | 195 restricted_genmove black S13 S14 |
| 238 | #? [S13] |
| 239 | |
| 240 | loadsgf games/bretz.sgf 100 |
| 241 | 196 reg_genmove black |
| 242 | #? [M17]* |
| 243 | |
| 244 | #Tenuki at S18 is not unthinkable. (3.1.14) -trevor |
| 245 | loadsgf games/bretz.sgf 130 |
| 246 | 197 reg_genmove black |
| 247 | #? [K3|S18] |
| 248 | |
| 249 | #Tenuki at S18 is not unthinkable. (3.1.14) -trevor |
| 250 | loadsgf games/bretz.sgf 148 |
| 251 | 198 reg_genmove black |
| 252 | #? [C10|S18] |
| 253 | |
| 254 | #Tenuki at S18 is not unthinkable. (3.1.14) -trevor |
| 255 | loadsgf games/bretz.sgf 164 |
| 256 | 199 reg_genmove black |
| 257 | #? [N5|S18] |
| 258 | |
| 259 | #Tenuki at S18 is not unthinkable. (3.1.14) -trevor |
| 260 | loadsgf games/bretz.sgf 212 |
| 261 | 200 reg_genmove black |
| 262 | #? [P6|P7|Q7|S18]* |
| 263 | |
| 264 | loadsgf games/juka1.sgf 8 |
| 265 | 201 reg_genmove black |
| 266 | #? [D5] |
| 267 | |
| 268 | loadsgf games/juka1.sgf 14 |
| 269 | 202 reg_genmove black |
| 270 | #? [B6]* |
| 271 | |
| 272 | loadsgf games/juka1.sgf 18 |
| 273 | 203 reg_genmove black |
| 274 | #? [D5]* |
| 275 | |
| 276 | loadsgf games/juka1.sgf 28 |
| 277 | 204 reg_genmove black |
| 278 | #? [B2]* |
| 279 | |
| 280 | loadsgf games/juka1.sgf 48 |
| 281 | 205 restricted_genmove black O11 P11 |
| 282 | #? [P11]* |
| 283 | |
| 284 | #CATEGORY=SEMEAI |
| 285 | #DESCRIPTION=K6 does take K8 to no eyes, but... |
| 286 | #SEVERITY=8 |
| 287 | #GNU Go misses that K10 (large B group) has way fewer liberties |
| 288 | #than O9 group, hense missing importance of cutting off K8. |
| 289 | loadsgf games/strategy45.sgf |
| 290 | 206 reg_genmove black |
| 291 | #? [L8]* |
| 292 | |
| 293 | # T6 fails badly. Locally S9 looks best. |
| 294 | loadsgf games/owl30.sgf 84 |
| 295 | 207 restricted_genmove black R9 S9 T6 |
| 296 | #? [S9]* |
| 297 | |
| 298 | loadsgf games/lordofpi.sgf 36 |
| 299 | 208 reg_genmove black |
| 300 | #? [A5|A2|B1] |
| 301 | |
| 302 | # A4 allows W to make seki |
| 303 | loadsgf games/lordofpi.sgf 46 |
| 304 | 209 restricted_genmove black A1 A3 A4 C1 D3 |
| 305 | #? [A3] |
| 306 | |
| 307 | loadsgf games/lordofpi.sgf 52 |
| 308 | 210 reg_genmove black |
| 309 | #? [H7] |
| 310 | |
| 311 | loadsgf games/lordofpi.sgf 56 |
| 312 | 211 reg_genmove black |
| 313 | #? [H8] |
| 314 | |
| 315 | # Pattern LE14 gives an unreasonable value to H3. |
| 316 | loadsgf games/owl31.sgf 28 |
| 317 | 212 reg_genmove white |
| 318 | #? [G2] |
| 319 | |
| 320 | loadsgf games/strategy46.sgf 172 |
| 321 | 213 reg_genmove white |
| 322 | #? [F1] |
| 323 | |
| 324 | loadsgf games/strategy46.sgf 174 |
| 325 | 214 reg_genmove white |
| 326 | #? [D2] |
| 327 | |
| 328 | # No longer interesting. Removed. |
| 329 | # # CD103a incorrectly thinks E7 defends against a combination attack. |
| 330 | # loadsgf games/owl33.sgf 200 |
| 331 | # 215 reg_genmove black |
| 332 | # #? [!E7] |
| 333 | |
| 334 | # B6 is too slow at this time. |
| 335 | loadsgf games/handtalk/handtalk1.sgf 45 |
| 336 | 216 reg_genmove black |
| 337 | #? [!B6] |
| 338 | |
| 339 | loadsgf games/handtalk/handtalk1.sgf 49 |
| 340 | 217 reg_genmove black |
| 341 | #? [!R9] |
| 342 | |
| 343 | # locally F12 is better. Similar problem at move 51 |
| 344 | loadsgf games/handtalk/handtalk1.sgf 55 |
| 345 | 218 restricted_genmove black C14 E12 F12 |
| 346 | #? [F12]* |
| 347 | |
| 348 | # lots of good problems in this game |
| 349 | loadsgf games/nngs/gnugo-3.1.30-morlvera-200204041921.sgf 154 |
| 350 | 219 reg_genmove white |
| 351 | #? [K9]* |
| 352 | |
| 353 | loadsgf games/nngs/gnugo-3.1.30-merlin-200204041428.sgf 189 |
| 354 | 220 reg_genmove white |
| 355 | #? [R6] |