| 1 | # M19 is a serious blunder. |
| 2 | loadsgf games/nngs/gnugo-3.3.10-viking4-200210261703.sgf 181 |
| 3 | 1 reg_genmove white |
| 4 | #? [M17] |
| 5 | |
| 6 | # D19 is locally worse than both E17 and E18. |
| 7 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 83 |
| 8 | 2 restricted_genmove white D19 E18 E17 |
| 9 | #? [E17|E18] |
| 10 | |
| 11 | # Just connect at K17. Don't make it difficult. |
| 12 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 157 |
| 13 | 3 reg_genmove white |
| 14 | #? [K17]* |
| 15 | |
| 16 | # L17 is horribly overconcentrated |
| 17 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 27 |
| 18 | 4 restricted_genmove white L17 O18 |
| 19 | #? [O18] |
| 20 | |
| 21 | # G1 is the wrong way to defend G2. Both F2 and K2/K3 are locally better. |
| 22 | # But what's really urgent is a move around F12. |
| 23 | # An invasion around R8 would also be big but must wait until the left |
| 24 | # edge has been settled. |
| 25 | loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 51 |
| 26 | 5 reg_genmove white |
| 27 | #? [F12]* |
| 28 | |
| 29 | # B17 is unreasonable. Locally E16 only move. |
| 30 | loadsgf games/nngs/gnugo-3.3.11-ccwills-200211031528.sgf 35 |
| 31 | 6 restricted_genmove white B17 E16 |
| 32 | #? [E16] |
| 33 | |
| 34 | # O14 adds nothing at all to the position. |
| 35 | loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 216 |
| 36 | 7 restricted_genmove black O14 M19 |
| 37 | #? [M19] |
| 38 | |
| 39 | # O13 is completely wasted. |
| 40 | loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 222 |
| 41 | 8 restricted_genmove black M19 O13 |
| 42 | #? [M19] |
| 43 | |
| 44 | # Critical to keep black split up. |
| 45 | loadsgf games/gunnar/gunnar1.sgf 34 |
| 46 | 9 reg_genmove white |
| 47 | #? [F13]* |
| 48 | |
| 49 | # Q15 was supposed to attack either Q14 or Q16 but obviously doesn't work. |
| 50 | # R12 is probably better than R14 but both get the point. |
| 51 | loadsgf games/gunnar/gunnar1.sgf 96 |
| 52 | 10 reg_genmove white |
| 53 | #? [R12|R14] |
| 54 | |
| 55 | # L8 doesn't suffice for local life. |
| 56 | loadsgf games/gunnar/gunnar1.sgf 126 |
| 57 | 11 reg_genmove white |
| 58 | #? [K9] |
| 59 | |
| 60 | # C13 is nonsense. Just connect with B13. |
| 61 | loadsgf games/gunnar/gunnar2.sgf 72 |
| 62 | 12 reg_genmove white |
| 63 | #? [B13] |
| 64 | |
| 65 | # Q5 is 3 points reverse sente. Q12 is of similar size. |
| 66 | # E4 is only one point reverse sente. |
| 67 | loadsgf games/gunnar/gunnar2.sgf 164 |
| 68 | 13 reg_genmove white |
| 69 | #? [Q5|Q12] |
| 70 | |
| 71 | # Necessary to block at Q11. O13 is a rather bad idea. |
| 72 | loadsgf games/gunnar/gunnar2.sgf 168 |
| 73 | 14 reg_genmove white |
| 74 | #? [Q11]* |
| 75 | |
| 76 | # O6 is clearly locally better than P6. |
| 77 | loadsgf games/gunnar/gunnar3.sgf 140 |
| 78 | 15 restricted_genmove white O6 P6 |
| 79 | #? [O6] |
| 80 | |
| 81 | # T5 is huge. See next test case. |
| 82 | loadsgf games/gunnar/gunnar3.sgf 190 |
| 83 | 16 reg_genmove white |
| 84 | #? [T5]* |
| 85 | |
| 86 | # T6 allows a combination attack. Necessary to fall back. |
| 87 | loadsgf games/gunnar/gunnar3.sgf 192 |
| 88 | 17 reg_genmove white |
| 89 | #? [S7]* |
| 90 | |
| 91 | # Q15 is just swallowed. |
| 92 | loadsgf games/gunnar/gunnar4.sgf 180 |
| 93 | 18 restricted_genmove white P15 Q15 |
| 94 | #? [P15] |
| 95 | |
| 96 | # No reason to play ko with L3. |
| 97 | loadsgf games/gunnar/gunnar4.sgf 198 |
| 98 | 19 reg_genmove white |
| 99 | #? [L4] |
| 100 | |
| 101 | # H14 and J14 are blunders. |
| 102 | loadsgf games/gunnar/gunnar5.sgf 198 |
| 103 | 20 reg_genmove black |
| 104 | #? [F16|K14] |
| 105 | |
| 106 | # P17 only helps black and leaves white with bad shape. Locally Q17 is |
| 107 | # superior. A move around K16 may be even better to start with. |
| 108 | loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 17 |
| 109 | 21 restricted_genmove white P17 Q17 K16 K17 |
| 110 | #? [Q17|K16|K17]* |
| 111 | |
| 112 | # Same problem as 21 but with slightly different surroundings. |
| 113 | loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 19 |
| 114 | 22 restricted_genmove white E17 D17 K16 K17 |
| 115 | #? [D17|K16|K17]* |
| 116 | |
| 117 | # Must not play empty triangle at O5. N5 superior local shape. |
| 118 | loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 69 |
| 119 | 23 restricted_genmove white O4 O5 N4 N5 |
| 120 | #? [N5] |
| 121 | |
| 122 | # L17 and P9 are both -1 point gote. K3 is just a random dame point. |
| 123 | # See also owl1:300 |
| 124 | loadsgf games/gunnar/gunnar7.sgf |
| 125 | 24 restricted_genmove black L17 K3 |
| 126 | #? [K3] |
| 127 | 25 restricted_genmove black P9 K3 |
| 128 | #? [K3]* |
| 129 | |
| 130 | # J2 is not a relevant cutstone and saving it should not be worth a bonus. |
| 131 | loadsgf games/gunnar/gunnar8.sgf |
| 132 | 26 restricted_genmove black K1 H1 J3 J4 F9 |
| 133 | #? [F9] |
| 134 | |
| 135 | # White cannot make two proper eyes but can make life with |
| 136 | # topologically false eyes. G18 and M19 both live but G18 is |
| 137 | # slightly bigger. M12 is a well timed double sente move which of |
| 138 | # course also makes life. F19, G19, K19, and N19 all die. |
| 139 | # See also owl1:301 |
| 140 | loadsgf games/gunnar/rbm-bobk-200303111815.sgf 159 |
| 141 | 27 reg_genmove white |
| 142 | #? [G18|M12|M19]* |
| 143 | |
| 144 | # T9 is maybe okay but it seems to end in ko for the life of one of |
| 145 | # the white dragons. Anything is better than the game move at N1, but |
| 146 | # it looks like S9 is the correct move. For the time being we allow |
| 147 | # also T9, though. |
| 148 | loadsgf games/nngs/gnugo-3.3.17-joshj-200304172202.sgf 226 |
| 149 | 28 reg_genmove white |
| 150 | #? [S9|T9] |
| 151 | |
| 152 | # H5 is the only move. H11 can connect to either of two invincible |
| 153 | # dragons and is therefore not weak at all. |
| 154 | loadsgf games/gunnar/gunnar9.sgf 1 |
| 155 | 29 reg_genmove white |
| 156 | #? [H5]* |
| 157 | |
| 158 | # F18 should be a better and bigger way to live than B18. |
| 159 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 110 |
| 160 | 30 restricted_genmove white F18 B18 |
| 161 | #? [F18] |
| 162 | |
| 163 | # F18 is clearly bigger and better shape than E17. |
| 164 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 120 |
| 165 | 31 restricted_genmove white F18 E17 |
| 166 | #? [F18]* |
| 167 | |
| 168 | # C18 looks like the simplest way to live. There may be other effective |
| 169 | # moves which should also be accepted. |
| 170 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 124 |
| 171 | 32 reg_genmove white |
| 172 | #? [C18]* |
| 173 | |
| 174 | # Important to strengthen the wall at M11. P10 is not so large. |
| 175 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 184 |
| 176 | 33 restricted_genmove white M11 P10 |
| 177 | #? [M11]* |
| 178 | |
| 179 | # The game move at P7 is worthless. M4 or M5 take the last point. |
| 180 | loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 234 |
| 181 | 34 reg_genmove white |
| 182 | #? [M4|M5] |
| 183 | |
| 184 | # D5 is a ko threat which loses two points. Better let black connect |
| 185 | # the ko. |
| 186 | loadsgf games/gunnar/gunnar10.sgf |
| 187 | 35 reg_genmove white |
| 188 | #? [C7|D7|E7]* |
| 189 | |
| 190 | # The break-in code of GNU Go 3.3.21 wants to play J12, H11, or K13. |
| 191 | # Clearly filling ko at B18 is the only worthwhile move here. |
| 192 | loadsgf games/gunnar/gunnar11.sgf |
| 193 | 36 reg_genmove white |
| 194 | #? [B18] |
| 195 | |
| 196 | # The game move at S8 was found as a bogus endgame backfilling dame |
| 197 | # move. |
| 198 | loadsgf games/nngs/tommmal-gnugo-3.4-200309021655.sgf 106 |
| 199 | 37 restricted_genmove black S8 Q15 |
| 200 | #? [Q15]* |
| 201 | |
| 202 | # The semeai can still be won. |
| 203 | loadsgf games/nngs/tommmal-gnugo-3.5.1-200309081210.sgf 208 |
| 204 | 38 reg_genmove black |
| 205 | #? [M7|N1]* |
| 206 | |
| 207 | # Keep the connection to save everything without ko. |
| 208 | loadsgf games/nngs/gnugo-3.5.1-viking4-200309231039.sgf 123 |
| 209 | 39 reg_genmove white |
| 210 | #? [N4]* |
| 211 | |
| 212 | # A14 is huge, determining the entire upper left part of the board. |
| 213 | # The lower right corner is also critical but much smaller. |
| 214 | # See also owl1:332. |
| 215 | loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194 |
| 216 | 40 reg_genmove black |
| 217 | #? [A14] |
| 218 | |
| 219 | # 3.5.1 finds an owl attack on H17 at E16 but no defense. The semeai |
| 220 | # code correctly understands the vitality of D13 for both players and |
| 221 | # revises the status to critical. However, the attack point is not |
| 222 | # revised. |
| 223 | loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 142 |
| 224 | 41 reg_genmove black |
| 225 | #? [D13] |
| 226 | |
| 227 | # Make seki with B18. The problem for 3.5.1 is that the semeai code is |
| 228 | # not called since E19 is considered owl alive and B18 owl dead. |
| 229 | loadsgf games/gunnar/gunnar12.sgf |
| 230 | 42 reg_genmove white |
| 231 | #? [B19] |
| 232 | |
| 233 | # Q19 lets white make seki. T17 dies. |
| 234 | loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 130 |
| 235 | 43 reg_genmove black |
| 236 | #? [R18|S18]* |
| 237 | |
| 238 | # T18 still gives seki. T17 dies. |
| 239 | loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 132 |
| 240 | 44 reg_genmove black |
| 241 | #? [T18]* |
| 242 | |
| 243 | # The played move here was H13, caused by incorrect delta territory |
| 244 | # but ultimately by a bug in break_through(). Naturally there is no |
| 245 | # way for white to break through G13, H14, G15. |
| 246 | # |
| 247 | # Original problem solved, but there's a better move than just |
| 248 | # filling dames at Q7|Q6|J16|J17|E7|N4 /nn |
| 249 | loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 254 |
| 250 | 45 reg_genmove black |
| 251 | #? [K1] |
| 252 | |
| 253 | # Don't leave aji around, capture the white stones solidly. |
| 254 | loadsgf games/nngs/joshj-gnugo-3.5.2gf1-200312171536.sgf 140 |
| 255 | 46 restricted_genmove black O11 O9 N10 N9 M9 |
| 256 | #? [O11]* |
| 257 | |
| 258 | # F15 is about 6 points plus some reverse followup. A4 is three points |
| 259 | # reverse sente. |
| 260 | loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 114 |
| 261 | 47 restricted_genmove white F15 A4 |
| 262 | #? [F15]* |
| 263 | |
| 264 | # Saving M13 is small compared to stopping a black incursion. |
| 265 | loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 122 |
| 266 | 48 restricted_genmove white M12 P11 |
| 267 | #? [P11]* |
| 268 | |
| 269 | # In 3.5.2 the breakin code hallucinates that white A10 would suddenly |
| 270 | # let black break into the territory around F6. |
| 271 | loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 164 |
| 272 | 49 reg_genmove white |
| 273 | #? [A10] |
| 274 | |
| 275 | # R13 very inefficient. |
| 276 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 132 |
| 277 | 50 restricted_genmove white R13 O8 |
| 278 | #? [O8]* |
| 279 | |
| 280 | # S7 kills all black stones in the corner. For GNU Go 3.5.4 this seems |
| 281 | # to be a problem with valuation of the semeai. |
| 282 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 154 |
| 283 | 51 reg_genmove white |
| 284 | #? [S7] |
| 285 | |
| 286 | # Regardless whether the dragon is thrashing or critical, Q14 is the |
| 287 | # most solid move. |
| 288 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 216 |
| 289 | 52 reg_genmove white |
| 290 | #? [Q14]* |
| 291 | |
| 292 | # R18 is clearly ineffective. |
| 293 | # See also connection:111 |
| 294 | loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 290 |
| 295 | 53 reg_genmove white |
| 296 | #? [S17] |
| 297 | |
| 298 | # Playing J4 or F6 inside own territory clearly loses points. In 3.5.9 |
| 299 | # this is caused by some break-in confusion. |
| 300 | loadsgf games/gunnar/gunnar13.sgf |
| 301 | 54 restricted_genmove white J4 F6 D9 |
| 302 | #? [D9] |
| 303 | |
| 304 | # White must find a ko threat. In the choice between C13 and D13, the |
| 305 | # former has absolutely no followup potential and in this case also |
| 306 | # happens to lose a point right out. |
| 307 | # |
| 308 | # Notice that C1 must be included among the considered moves to |
| 309 | # provoke generation of ko threats in the first place. |
| 310 | loadsgf games/gunnar/gunnar14.sgf |
| 311 | play black B1 |
| 312 | 55 restricted_genmove white C13 D13 C1 |
| 313 | #? [D13] |
| 314 | |
| 315 | # White must find a ko threat. A11 is neither a ko threat, nor worth a |
| 316 | # point. |
| 317 | loadsgf games/gunnar/gunnar15.sgf |
| 318 | play black R1 |
| 319 | 56 reg_genmove white |
| 320 | #? [P18|E15|O12|N11|T12|T10|S7|T5] |
| 321 | |
| 322 | # No territory to contest around J12. Connect ko at Q19 instead. |
| 323 | loadsgf games/gunnar/gunnar16.sgf |
| 324 | 57 restricted_genmove black J13 J12 H11 J11 K11 Q19 |
| 325 | #? [Q19] |
| 326 | |
| 327 | # No territory to contest around J15. Filling ko at Q19 bigger. |
| 328 | loadsgf games/gunnar/gunnar17.sgf |
| 329 | 58 reg_genmove white |
| 330 | #? [Q19] |
| 331 | |
| 332 | # Do not defend against combination attack inside potential territory |
| 333 | # unless we have to. |
| 334 | loadsgf games/gunnar/gunnar18.sgf |
| 335 | 59 reg_genmove black |
| 336 | #? [P13] |
| 337 | |
| 338 | # R10 is clearly bigger than R11. |
| 339 | loadsgf games/gunnar/gunnar19.sgf |
| 340 | 60 restricted_genmove white R10 R11 |
| 341 | #? [R10]* |
| 342 | |
| 343 | # Major endgame tesuji. |
| 344 | loadsgf games/gunnar/gunnar20.sgf |
| 345 | 61 reg_genmove black |
| 346 | #? [D8]* |
| 347 | |
| 348 | # O19 is both bigger and safer than the played move at G14. |
| 349 | loadsgf games/kgs/GnuGoCVS-john.sgf 204 |
| 350 | 62 reg_genmove white |
| 351 | #? [O19]* |
| 352 | |
| 353 | # Q2 more solid than P1. |
| 354 | loadsgf games/kgs/dogo-TheGNUGo.sgf 42 |
| 355 | 63 restricted_genmove black Q2 P1 |
| 356 | #? [Q2]* |
| 357 | |
| 358 | # The game move at M1 is just weird. R2 is locally better than Q2. |
| 359 | loadsgf games/kgs/dogo-TheGNUGo.sgf 44 |
| 360 | 64 restricted_genmove black M1 Q2 R2 M5 R5 |
| 361 | #? [R2|M5|R5]* |
| 362 | |
| 363 | # P19 is one point reverse sente. There are many larger moves. |
| 364 | loadsgf games/kgs/dogo-TheGNUGo.sgf 146 |
| 365 | 65 restricted_genmove black P19 Q12 B11 S8 |
| 366 | #? [Q12|B11|S8]* |
| 367 | |
| 368 | # A10 was an overplay. Black should capture it and not fall back. |
| 369 | loadsgf games/kgs/dogo-TheGNUGo.sgf 162 |
| 370 | 66 restricted_genmove black B11 B10 B9 A9 A11 |
| 371 | #? [B11] |
| 372 | |
| 373 | # O16 severely overvalued and D9 undervalued |
| 374 | loadsgf games/kgs/dogo-TheGNUGo.sgf 164 |
| 375 | 67 restricted_genmove black D9 O16 |
| 376 | #? [D9]* |
| 377 | |
| 378 | # Capture on a large scale. |
| 379 | loadsgf games/kgs/dogo-TheGNUGo.sgf 170 |
| 380 | 68 restricted_genmove black F6 D8 |
| 381 | #? [D8] |
| 382 | |
| 383 | # Stop the main incursion first. |
| 384 | loadsgf games/kgs/dogo-TheGNUGo.sgf 178 |
| 385 | 69 restricted_genmove black A9 D7 |
| 386 | #? [D7]* |
| 387 | |
| 388 | # A13 and A18 live, the game move at D14 dies. |
| 389 | loadsgf games/kgs/dogo-TheGNUGo.sgf 190 |
| 390 | 70 reg_genmove black |
| 391 | #? [A18|A13] |
| 392 | |
| 393 | # D5 huge. |
| 394 | loadsgf games/kgs/dogo-TheGNUGo.sgf 198 |
| 395 | 71 reg_genmove black |
| 396 | #? [D5] |
| 397 | |
| 398 | # P11 is sente but loses one point since white can then play Q7 in |
| 399 | # sente. |
| 400 | loadsgf games/kgs/llk-GNU.sgf 228 |
| 401 | 72 restricted_genmove black P11 F18 |
| 402 | #? [F18] |
| 403 | |
| 404 | # The ko threat was answered. Now take the ko again instead of a small |
| 405 | # move like M4. |
| 406 | # See also owl1:376,377. |
| 407 | loadsgf games/kgs/GNU-ivanho.sgf 182 |
| 408 | 73 reg_genmove white |
| 409 | #? [M19] |
| 410 | |
| 411 | # No need to fall down to B14. C14 is effective enough and saves more |
| 412 | # of the territory. |
| 413 | loadsgf games/kgs/GNU-ivanho.sgf 210 |
| 414 | 74 restricted_genmove white B14 C14 |
| 415 | #? [C14] |
| 416 | |
| 417 | # See also connection:120,121. |
| 418 | loadsgf games/kgs/GNU-higher.sgf 193 |
| 419 | 75 reg_genmove white |
| 420 | #? [M11]* |
| 421 | |
| 422 | # R2 can't live. Necessary to find a ko threat. |
| 423 | loadsgf games/kgs/GNU-HISOKA10.sgf 226 |
| 424 | 76 restricted_genmove white P1 R2 G17 |
| 425 | #? [G17] |
| 426 | |
| 427 | # G8 is biggest by far. |
| 428 | loadsgf games/kgs/GNU-marfan.sgf 183 |
| 429 | 77 reg_genmove white |
| 430 | #? [G8] |
| 431 | |
| 432 | # N3 is a solid defense. The game move at M5 fails. |
| 433 | loadsgf games/kgs/GNU-marfan.sgf 221 |
| 434 | 78 reg_genmove white |
| 435 | #? [N3]* |
| 436 | |
| 437 | # K12 is clearly more solid than K11. |
| 438 | loadsgf games/kgs/perler-GNU.sgf 198 |
| 439 | 79 restricted_genmove black K11 K12 |
| 440 | #? [K12] |
| 441 | |
| 442 | # K15 is clearly more solid than K14. |
| 443 | loadsgf games/kgs/perler-GNU.sgf 202 |
| 444 | 80 restricted_genmove black K14 K15 |
| 445 | #? [K15]* |
| 446 | |
| 447 | # C5 is both bigger and leaves less aji than C4. |
| 448 | loadsgf games/kgs/JMBE-GNU.sgf 198 |
| 449 | 81 restricted_genmove black C4 C5 |
| 450 | #? [C5] |
| 451 | |
| 452 | # One point bigger to capture at T6 than to connect at T11. |
| 453 | loadsgf games/kgs/sade-GNU.sgf 253 |
| 454 | 82 restricted_genmove black T11 T6 |
| 455 | #? [T6]* |
| 456 | |
| 457 | # M10 is clearly better than N10. |
| 458 | loadsgf games/kgs/sade-GNU.sgf 265 |
| 459 | 83 restricted_genmove black M10 N10 |
| 460 | #? [M10] |
| 461 | |
| 462 | # P13 is clearly better than O13. |
| 463 | loadsgf games/kgs/GNU-bassanio.sgf 164 |
| 464 | 84 restricted_genmove white P13 O13 |
| 465 | #? [P13] |
| 466 | |
| 467 | # T6 can't be defended. R8 is globally too small but locally |
| 468 | # guaranteed to be better. |
| 469 | loadsgf games/kgs/ben9992000-GNU.sgf 141 |
| 470 | 85 restricted_genmove black T6 R8 |
| 471 | #? [R8] |
| 472 | |
| 473 | # B6 unreasonable. |
| 474 | loadsgf games/kgs/haiku-GNU.sgf 93 |
| 475 | 86 restricted_genmove black C8 B6 |
| 476 | #? [C8] |
| 477 | |
| 478 | # O5 solves the problem. P4 backfires. |
| 479 | loadsgf games/kgs/melonhead1-GNU.sgf 127 |
| 480 | 87 restricted_genmove black O5 P4 M4 P3 M3 N3 N2 M5 N6 |
| 481 | #? [O5] |
| 482 | |
| 483 | # A15 does not solve the atari-atari problem. |
| 484 | loadsgf games/kgs/melonhead1-GNU.sgf 183 |
| 485 | 88 reg_genmove black |
| 486 | #? [B17]* |
| 487 | |
| 488 | # E6 three points reverse sente. |
| 489 | loadsgf games/kgs/Kuksa-GNU.sgf 178 |
| 490 | 89 reg_genmove black |
| 491 | #? [E6]* |
| 492 | |
| 493 | # Black H3 captures the H2 stone with ko. Even if the ko should |
| 494 | # eventually be lost there's no points to lose in trying. |
| 495 | loadsgf games/gunnar/gunnar21.sgf |
| 496 | 90 reg_genmove black |
| 497 | #? [H3] |
| 498 | |
| 499 | # Break-in weirdness. P6 does not save the T10 stones. |
| 500 | loadsgf games/kgs/GNU-roidesnems.sgf 143 |
| 501 | 91 restricted_genmove white P6 S4 T4 P5 O5 N5 |
| 502 | #? [S4|T4]* |
| 503 | |
| 504 | # B15 cuts off the black stone in the corner. G17 is pointlessly submissive. |
| 505 | loadsgf games/kgs/GNU-namascae.sgf 102 |
| 506 | 92 restricted_genmove white G17 B15 |
| 507 | #? [B15] |
| 508 | |
| 509 | # C11 blocks off better than D11. |
| 510 | loadsgf games/kgs/GNU-namascae.sgf 110 |
| 511 | 93 restricted_genmove white C11 D11 |
| 512 | #? [C11]* |
| 513 | |
| 514 | # Necessary to protect against J14 cut. L16 and N15 are ineffective. |
| 515 | loadsgf games/kgs/GNU-namascae.sgf 154 |
| 516 | 94 reg_genmove white |
| 517 | #? [H15|K16]* |
| 518 | |
| 519 | # Of course O3 isn't an option. |
| 520 | loadsgf games/gunnar/gunnar22.sgf |
| 521 | 95 reg_genmove white |
| 522 | #? [P1|S1] |
| 523 | |
| 524 | # Connection intransitivity, connecting at D18 lets the top be cut |
| 525 | # off. We accept all moves which solve the connection problem. |
| 526 | loadsgf games/kgs/koketto-GNU.sgf 209 |
| 527 | 96 reg_genmove black |
| 528 | #? [E16|F15|F14|G15|H15]* |
| 529 | |
| 530 | # B8 is overvalued by 3.7.8. |
| 531 | loadsgf games/kgs/GNU-goodluck.sgf 233 |
| 532 | 97 restricted_genmove white N16 B8 |
| 533 | #? [N16]* |
| 534 | |
| 535 | # F7 is mostly pointless as strategic defense. |
| 536 | loadsgf games/kgs/GNU-ituyosi2.sgf 243 |
| 537 | 98 restricted_genmove white A6 B6 F7 |
| 538 | #? [A6]* |
| 539 | |
| 540 | # T2 is found by endgame move generator in 3.7.9 but has no effect. |
| 541 | loadsgf games/kgs/GNU-ituyosi2.sgf 293 |
| 542 | 99 restricted_genmove white T2 C11 |
| 543 | #? [C11]* |
| 544 | |
| 545 | # Letting black cut at S6 gives major trouble. |
| 546 | loadsgf games/kgs/GNU-ituyosi2.sgf 301 |
| 547 | 100 reg_genmove white |
| 548 | #? [S6]* |
| 549 | |
| 550 | # T8 wins the semeai, T7 allows black to make seki. |
| 551 | loadsgf games/kgs/GNU-ituyosi2.sgf 311 |
| 552 | 101 reg_genmove white |
| 553 | #? [T8]* |