| 1 | # GNU Go 3.7.8 plays A1 on levels 11 and up. |
| 2 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 58 |
| 3 | 1 reg_genmove white |
| 4 | #? [E12|K4] |
| 5 | |
| 6 | # G4 meaningless compared to K3. |
| 7 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 62 |
| 8 | 2 restricted_genmove white G4 K3 |
| 9 | #? [K3]* |
| 10 | |
| 11 | # J13 locally better than L12. |
| 12 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 104 |
| 13 | 3 restricted_genmove white J13 L12 |
| 14 | #? [J13]* |
| 15 | |
| 16 | # G13 accomplishes nothing. Better play the last point at N7. |
| 17 | loadsgf games/kgs/tournament11/GNU-firstgo.sgf 142 |
| 18 | 4 reg_genmove white |
| 19 | #? [N7]* |
| 20 | |
| 21 | # Urgent to defend on the left. D6 looks simplest. Does any other move work? |
| 22 | loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 48 |
| 23 | 11 reg_genmove white |
| 24 | #? [D6]* |
| 25 | |
| 26 | # H11 locally better than K10. |
| 27 | loadsgf games/kgs/tournament11/GNU-viking5-1.sgf 88 |
| 28 | 12 restricted_genmove white H11 K10 |
| 29 | #? [H11]* |
| 30 | |
| 31 | # Better to invade a corner straight away. L11 best? |
| 32 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 12 |
| 33 | 21 restricted_genmove white H2 L11 |
| 34 | #? [L11]* |
| 35 | |
| 36 | # L7 looks strange. J2 or L11 make more sense. |
| 37 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 18 |
| 38 | 22 restricted_genmove white J2 L7 L11 |
| 39 | #? [J2|L11]* |
| 40 | |
| 41 | # Best to fix up the connection along the upper edge with E12. B11 overplay. |
| 42 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 100 |
| 43 | 23 reg_genmove white |
| 44 | #? [E12]* |
| 45 | |
| 46 | # Urgent to live in the upper left corner. |
| 47 | loadsgf games/kgs/tournament11/GNU-CrazyStone.sgf 108 |
| 48 | 24 reg_genmove white |
| 49 | #? [B12|B13|A11]* |
| 50 | |
| 51 | # C1 kills cleanly. C2 doesn't even make ko. |
| 52 | loadsgf games/kgs/tournament11/GNU-viking5-2.sgf 82 |
| 53 | 31 reg_genmove white |
| 54 | #? [C1]* |
| 55 | |
| 56 | # M9 gives a clean tactical capture which looks superior to the game move J12. |
| 57 | loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 45 |
| 58 | 41 reg_genmove black |
| 59 | #? [M9]* |
| 60 | |
| 61 | # G13 secures two eyes for the top black stones and a trivial |
| 62 | # win of the semeai. |
| 63 | loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 77 |
| 64 | 42 reg_genmove black |
| 65 | #? [G13]* |
| 66 | |
| 67 | # G13 is still sufficient to get a seki. |
| 68 | loadsgf games/kgs/tournament11/CrazyStone-GNU.sgf 87 |
| 69 | 43 reg_genmove black |
| 70 | #? [G13] |