| 1 | loadsgf games/strategy1.sgf |
| 2 | 1 reg_genmove white |
| 3 | #? [Q13] |
| 4 | |
| 5 | loadsgf games/strategy2.sgf 5 |
| 6 | 2 reg_genmove black |
| 7 | #? [!G2|D2] |
| 8 | |
| 9 | # # Current GNU Go would never play those moves. Removed. |
| 10 | # loadsgf games/strategy2.sgf 9 |
| 11 | # 3 reg_genmove black |
| 12 | # #? [!H1|H2] |
| 13 | # |
| 14 | # loadsgf games/strategy2.sgf 11 |
| 15 | # 4 reg_genmove black |
| 16 | # #? [!F1] |
| 17 | |
| 18 | loadsgf games/strategy3.sgf 14 |
| 19 | 5 reg_genmove white |
| 20 | #? [R17|P17] |
| 21 | |
| 22 | # incident 104 |
| 23 | # Probably requires a dynamic connection analysis to solve. |
| 24 | loadsgf games/incident104.sgf 63 |
| 25 | 6 reg_genmove white |
| 26 | #? [E10]* |
| 27 | |
| 28 | # incident 106 |
| 29 | loadsgf games/incident104.sgf 215 |
| 30 | 7 reg_genmove white |
| 31 | #? [S19] |
| 32 | |
| 33 | # incident 107 |
| 34 | # tm - moved the test out to move 228; at 216, T17 is arguable bigger. |
| 35 | loadsgf games/incident107.sgf 228 |
| 36 | 8 reg_genmove black |
| 37 | #? [N2|N1]* |
| 38 | |
| 39 | # incident 109 |
| 40 | loadsgf games/incident108b.sgf 172 |
| 41 | 9 reg_genmove black |
| 42 | #? [P15] |
| 43 | |
| 44 | # incident 110 |
| 45 | loadsgf games/incident108b.sgf 176 |
| 46 | 10 reg_genmove black |
| 47 | #? [Q7] |
| 48 | |
| 49 | #CATEGORY=BAD_PROBLEM |
| 50 | #DESCRIPTION=Not clear enough. |
| 51 | #SEVERITY=0 |
| 52 | # From STRATEGY: |
| 53 | # 2.7.178 makes the move at P17 which is better than the game |
| 54 | # move at P18 but probably inferior to the recommended move at P15. |
| 55 | # It is not totally clear to me that the move at P15 is really |
| 56 | # best since the 3-3 point is still open. |
| 57 | # incident 111 |
| 58 | loadsgf games/incident108b.sgf 178 |
| 59 | 11 reg_genmove black |
| 60 | #? [P15] |
| 61 | |
| 62 | # incident 112 |
| 63 | # Suboptimal to make eye at L4. |
| 64 | loadsgf games/incident108b.sgf 270 |
| 65 | 12 reg_genmove black |
| 66 | #? [N4] |
| 67 | |
| 68 | # incident 113 |
| 69 | # See also reading:194 |
| 70 | loadsgf games/incident108b.sgf 292 |
| 71 | 13 reg_genmove black |
| 72 | #? [N18] |
| 73 | |
| 74 | # incident 121 |
| 75 | # E9 is not necessarily the best move since upper left weak too. |
| 76 | # But the game move at R7 is not urgent! |
| 77 | loadsgf games/incident121.sgf 24 |
| 78 | 14 reg_genmove black |
| 79 | #? [E9] |
| 80 | |
| 81 | # incident 132 |
| 82 | loadsgf games/incident121.sgf 116 |
| 83 | 16 reg_genmove black |
| 84 | #? [H12] |
| 85 | |
| 86 | |
| 87 | #CATEGORY=PATTERN_TUNING |
| 88 | #DESCRIPTION=N11 may not be biggest, but should be found. |
| 89 | #SEVERITY=2 |
| 90 | # 2.7.179: This can surely be fixed with the addition of a |
| 91 | # pattern. After N11, the strings at M12 and N10 cannot both be |
| 92 | # saved. This is not necessarily the biggest move on the board but |
| 93 | # at least this move should be found. |
| 94 | # incident 165 |
| 95 | # H10 looks fine - tm |
| 96 | loadsgf games/incident165.sgf 108 |
| 97 | 17 reg_genmove black |
| 98 | #? [N11|H10] |
| 99 | |
| 100 | |
| 101 | # incident 166a |
| 102 | # Original move was N3, which is pointless. |
| 103 | # E5 is an overplay, see reading test 124. |
| 104 | # F3 seems fine to protect the two cuts -arend |
| 105 | # N11 may well be biggest but is already tested above. |
| 106 | loadsgf games/incident165.sgf 142 |
| 107 | 18 restricted_genmove black E4 E5 F3 N3 |
| 108 | #? [E4|F3] |
| 109 | |
| 110 | # # Current GNU Go would never consider passing here. Removed. |
| 111 | # loadsgf games/strategy4.sgf |
| 112 | # 19 reg_genmove black |
| 113 | # #? [!PASS] |
| 114 | |
| 115 | |
| 116 | #CATEGORY=OWL_TUNING |
| 117 | #DESCRIPTION=S13 is terrible - negative value. |
| 118 | #SEVERITY=8 |
| 119 | # 2.7.179: Owl code finds Q11 but it remains undervalued at 17 points. |
| 120 | # incident 290 |
| 121 | loadsgf games/incident290.sgf 30 |
| 122 | 20 reg_genmove black |
| 123 | #? [Q11] |
| 124 | |
| 125 | # incident 291 |
| 126 | loadsgf games/incident291.sgf 54 |
| 127 | 21 reg_genmove black |
| 128 | #? [S13] |
| 129 | |
| 130 | # incident 292 |
| 131 | loadsgf games/incident291.sgf 70 |
| 132 | 22 reg_genmove black |
| 133 | #? [K3] |
| 134 | |
| 135 | # incident 294 |
| 136 | loadsgf games/incident291.sgf 88 |
| 137 | 23 reg_genmove black |
| 138 | #? [!K5] |
| 139 | |
| 140 | # incident 295 |
| 141 | # endgame mistake |
| 142 | loadsgf games/incident291.sgf 250 |
| 143 | 24 reg_genmove black |
| 144 | #? [F4] |
| 145 | |
| 146 | # Moved to filllib.tst |
| 147 | # # incident 296 |
| 148 | # # liberty filling mistake |
| 149 | # loadsgf games/incident291.sgf 274 |
| 150 | # 25 reg_genmove black |
| 151 | # #? [PASS] |
| 152 | |
| 153 | loadsgf games/strategy5.sgf 12 |
| 154 | 26 reg_genmove black |
| 155 | #? [D3] |
| 156 | |
| 157 | |
| 158 | #CATEGORY=PATTERN_TUNING |
| 159 | #DESCRIPTION=Blocking in the corner is better. |
| 160 | #SEVERITY=3 |
| 161 | # This test passed before 2.7.183, but for the wrong reason: |
| 162 | # the move at C3 was allegedly an owl attack/defense point for |
| 163 | # the dragon at D3, which of course it is not. |
| 164 | # |
| 165 | # Thus this example should be regarded as having been already |
| 166 | # broken. |
| 167 | # |
| 168 | loadsgf games/strategy5.sgf 14 |
| 169 | 27 reg_genmove black |
| 170 | #? [C3] |
| 171 | |
| 172 | loadsgf games/strategy5.sgf 20 |
| 173 | 28 restricted_genmove black G3 F2 |
| 174 | #? [G3] |
| 175 | |
| 176 | loadsgf games/strategy5.sgf 40 |
| 177 | 29 reg_genmove black |
| 178 | #? [R4]* |
| 179 | |
| 180 | loadsgf games/strategy5.sgf 44 |
| 181 | 30 restricted_genmove black T7 S4 |
| 182 | #? [S4] |
| 183 | |
| 184 | # This is a problem with the semeai analyzer and revise_semeai(). |
| 185 | # But there is no semeai. |
| 186 | loadsgf games/strategy6.sgf 274 |
| 187 | 31 reg_genmove black |
| 188 | #? [PASS] |
| 189 | |
| 190 | loadsgf games/strategy7.sgf 23 |
| 191 | 32 reg_genmove black |
| 192 | #? [A4] |
| 193 | |
| 194 | loadsgf games/strategy8.sgf 283 |
| 195 | 33 reg_genmove white |
| 196 | #? [O7] |
| 197 | |
| 198 | loadsgf games/nicklas/nicklas8.sgf 72 |
| 199 | 34 reg_genmove black |
| 200 | #? [E17] |
| 201 | |
| 202 | loadsgf games/nicklas/nicklas8.sgf 80 |
| 203 | 35 restricted_genmove black B17 H17 |
| 204 | #? [H17] |
| 205 | |
| 206 | loadsgf games/nicklas/nicklas8.sgf 82 |
| 207 | 36 restricted_genmove black H17 D18 |
| 208 | #? [H17] |
| 209 | |
| 210 | loadsgf games/nicklas/nicklas8.sgf 84 |
| 211 | 37 restricted_genmove black A17 A18 C19 H17 |
| 212 | #? [H17] |
| 213 | |
| 214 | # The life code solves this mistake. |
| 215 | loadsgf games/nicklas/nicklas8.sgf 86 |
| 216 | 38 restricted_genmove black H17 B19 |
| 217 | #? [H17] |
| 218 | |
| 219 | loadsgf games/nicklas/nicklas8.sgf 96 |
| 220 | 39 reg_genmove black |
| 221 | #? [P16] |
| 222 | |
| 223 | |
| 224 | #CATEGORY=STRATEGY |
| 225 | #DESCRIPTION=L14 is not a terrible way to attack O13 group. |
| 226 | #SEVERITY=2 |
| 227 | #Consider retiring this problem, or adding L14. L14 is not terrible. |
| 228 | #M11 is better than L4 |
| 229 | # 2.7.231: Broke again. M11 is overrated at 28 points. The |
| 230 | # large followup value is responsible. |
| 231 | # I disagree. M11 makes territory while attacking. -arend |
| 232 | loadsgf games/nicklas/nicklas8.sgf 98 |
| 233 | 40 reg_genmove black |
| 234 | #? [E5|M11]* |
| 235 | |
| 236 | |
| 237 | #CATEGORY=STRATEGY |
| 238 | #DESCRIPTION=N16 is better than M11. Could be a tough attack, though. |
| 239 | #SEVERITY=4 |
| 240 | # 2.7.179: After fixing strategy 40, the spurious defenses of D19 |
| 241 | # will be removed. Now N16 will be the most valuable move. So |
| 242 | # this should be fixed automatically when 40 is fixed. |
| 243 | # |
| 244 | # 2.7.180: this test passes. |
| 245 | # |
| 246 | # 2.7.220: N12 is found as an owl attack point for the S14 dragon. |
| 247 | # This attack will probably fail. More seriously, M16 is preferred |
| 248 | # to N16. |
| 249 | # |
| 250 | loadsgf games/nicklas/nicklas8.sgf 106 |
| 251 | 41 reg_genmove black |
| 252 | #? [N16] |
| 253 | |
| 254 | loadsgf games/strategy9.sgf 232 |
| 255 | 42 reg_genmove black |
| 256 | #? [C17] |
| 257 | |
| 258 | # A14 works but is inferior shape since it leaves more ko threats. |
| 259 | loadsgf games/strategy10.sgf |
| 260 | 43 reg_genmove white |
| 261 | #? [B13|B14|A14] |
| 262 | |
| 263 | #CATEGORY=STRATEGY |
| 264 | #DESCRIPTION=L4 is awkward. |
| 265 | #SEVERITY=2 |
| 266 | # 2.7.179: Whether or not the recommended move at G2 is found, the |
| 267 | # move at A6 is egregiously bad. In this situation an owl critical |
| 268 | # dragon adjoins an owl dead one. We need to revisit our policy for |
| 269 | # such situations. The reading code thinks the worm at B4 can be |
| 270 | # defended, so this is an owl lunch. |
| 271 | # |
| 272 | # 2.7.180: After revision of semeai.c, the move at A6 is no longer |
| 273 | # found. Now GNU plays at M16 on the top. Arguably stabilizing |
| 274 | # the bottom at G2 or (worse but still OK) at J2 is better but |
| 275 | # I would class this result as ACCEPTABLE. |
| 276 | # |
| 277 | # 3.1.9: Best move here is tough. GNU Go correctly tries |
| 278 | # to stabilize G3 group. |
| 279 | # |
| 280 | # See also reading:158 |
| 281 | loadsgf games/strategy11.sgf 77 |
| 282 | 44 reg_genmove black |
| 283 | #? [G2]* |
| 284 | |
| 285 | # G17/G18 and C1/H1 are both huge. |
| 286 | loadsgf games/strategy11.sgf 127 |
| 287 | 45 reg_genmove black |
| 288 | #? [G17|G18|C1|H1] |
| 289 | |
| 290 | loadsgf games/strategy11.sgf 245 |
| 291 | 46 reg_genmove black |
| 292 | #? [E1] |
| 293 | |
| 294 | loadsgf games/strategy12.sgf 9 |
| 295 | 47 reg_genmove black |
| 296 | #? [!N17] |
| 297 | |
| 298 | #CATEGORY=FUSEKI_STRATEGY |
| 299 | #DESCRIPTION=B17 better than D17 |
| 300 | #SEVERITY=3 |
| 301 | loadsgf games/strategy12.sgf 19 |
| 302 | 48 reg_genmove black |
| 303 | #? [B17]* |
| 304 | |
| 305 | loadsgf games/strategy12.sgf 21 |
| 306 | # D16 is the strongest but these are acceptable |
| 307 | 49 reg_genmove black |
| 308 | #? [C17|D16|B17]* |
| 309 | |
| 310 | |
| 311 | #CATEGORY=OWL_TUNING |
| 312 | #DESCRIPTION=P9 is pointless compared to Q9. |
| 313 | #SEVERITY=8 |
| 314 | # Q9 is clearly better than Q11 because it stops a black connection |
| 315 | # along the edge. |
| 316 | # So much better, that I removed Q11 option -trevor |
| 317 | loadsgf games/strategy13.sgf |
| 318 | 50 reg_genmove white |
| 319 | #? [Q9]* |