-void play_ascii(SGFTree *tree, Gameinfo *gameinfo,
- char *filename, char *until);
-void play_gtp(FILE *gtp_input, FILE *gtp_output, FILE *gtp_dump_commands,
- int gtp_initial_orientation);
-void play_gmp(Gameinfo *gameinfo, int simplified);
-void play_solo(Gameinfo *gameinfo, int benchmark);
-void play_replay(SGFTree *tree, int color_to_test);
-
-void load_and_analyze_sgf_file(Gameinfo *gameinfo);
-void load_and_score_sgf_file(SGFTree *tree, Gameinfo *gameinfo,
- const char *scoringmode);
-
+void play_ascii(SGFTree* tree, Gameinfo* gameinfo,
+ char* filename, char* until);
+void play_ansi(SGFTree* tree, Gameinfo* gameinfo,
+ char* filename, char* until, bool strict);
+void play_twoplayer(SGFTree* tree, Gameinfo* gameinfo,
+ char* filename, char* until);
+void play_gtp(FILE* gtp_input, FILE* gtp_output, FILE* gtp_dump_commands,
+ int gtp_initial_orientation);
+void play_gmp(Gameinfo* gameinfo, int simplified);
+void play_solo(Gameinfo* gameinfo, int benchmark);
+void play_replay(SGFTree* tree, int color_to_test);
+
+void load_and_analyze_sgf_file(Gameinfo* gameinfo);
+void load_and_score_sgf_file(SGFTree* tree, Gameinfo* gameinfo,
+ const char* scoringmode);