+ case MODE_TWOPLAYER:
+ play_twoplayer(&sgftree, &gameinfo, infilename, untilstring);
+ break;
+
+ case MODE_STRICTANSI:
+ if (mandated_color != EMPTY) gameinfo.computer_player = OTHER_COLOR(mandated_color);
+#if ORACLE
+ if (metamachine) {
+ summon_oracle();
+ oracle_loadsgf(infilename, untilstring);
+ }
+#endif
+ play_ansi(&sgftree, &gameinfo, infilename, untilstring, true);
+ break;
+
+ case MODE_ANSI:
+ if (mandated_color != EMPTY) gameinfo.computer_player = OTHER_COLOR(mandated_color);
+#if ORACLE
+ if (metamachine) {
+ summon_oracle();
+ oracle_loadsgf(infilename, untilstring);
+ }
+#endif
+ play_ansi(&sgftree, &gameinfo, infilename, untilstring, false);
+ break;
+