I find myself less distracted when playing from a serial terminal. I also
rarely finish a game in one session. Thus, my selection of GNU Go as a base
-upon which to tinker was in part driven by its `--mode ascii` CLI interface.
+upon which to tinker was in part driven by its `--mode=ascii` CLI interface.
This allows me to run a game inside `screen`, (re-)attaching to it either from
a real serial terminal or from a terminal emulator on a modern computer.
order to maintain compatibility with `screen` and my terminal, this addition of
color uses only ANSI escape codes to set the background, printing an ASCII
space character to create a block of color. This mode may be selected via the
-`--mode ansi` option. The screenshot below shows ASCII mode on the left and
+`--mode=ansi` option. The screenshot below shows ASCII mode on the left and
ANSI mode on the right, both boards depicting the same game.
![Screenshot: ASCII mode (left) vs ANSI mode (right)](/sgk-go/.git/blob_plain/HEAD:/interface/interface-example.png)
In support of serial terminals like my Tektronix 4107 which only support
-era-appropriate ANSI escape codes, an additional `--mode strictansi` option was
+era-appropriate ANSI escape codes, an additional `--mode=strictansi` option was
created.
./configure
make
- ./interface/gnugo --mode ansi
+ ./interface/gnugo