Before starting to tinker, ran clang-format on files that seem like relevant starting...
[sgk-go] / interface / interface.h
index 8412f24..cc25ae2 100644 (file)
 #include "gnugo.h"
 #include "sgftree.h"
 
 #include "gnugo.h"
 #include "sgftree.h"
 
-void play_ascii(SGFTree *tree, Gameinfo *gameinfo, 
-               char *filename, char *until);
-void play_gtp(FILE *gtp_input, FILE *gtp_output, FILE *gtp_dump_commands,
-             int gtp_initial_orientation);
-void play_gmp(Gameinfo *gameinfo, int simplified);
-void play_solo(Gameinfo *gameinfo, int benchmark);
-void play_replay(SGFTree *tree, int color_to_test);
-
-void load_and_analyze_sgf_file(Gameinfo *gameinfo);
-void load_and_score_sgf_file(SGFTree *tree, Gameinfo *gameinfo,
-                            const char *scoringmode);
-
+void play_ascii(SGFTree* tree, Gameinfo* gameinfo,
+    char* filename, char* until);
+void play_gtp(FILE* gtp_input, FILE* gtp_output, FILE* gtp_dump_commands,
+    int gtp_initial_orientation);
+void play_gmp(Gameinfo* gameinfo, int simplified);
+void play_solo(Gameinfo* gameinfo, int benchmark);
+void play_replay(SGFTree* tree, int color_to_test);
+
+void load_and_analyze_sgf_file(Gameinfo* gameinfo);
+void load_and_score_sgf_file(SGFTree* tree, Gameinfo* gameinfo,
+    const char* scoringmode);
 
 #endif
 
 
 #endif
 
-
 /*
  * Local Variables:
 /*
  * Local Variables:
- * tab-width: 8
- * c-basic-offset: 2
+ * tab-width: 4
+ * c-basic-offset: 4
  * End:
  */
  * End:
  */