#include "gnugo.h"
+#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include <ctype.h>
#if READLINE
-#include <readline/readline.h>
#include <readline/history.h>
+#include <readline/readline.h>
#endif
-#include "liberty.h"
+#include "gg_utils.h"
#include "interface.h"
+#include "liberty.h"
#include "sgftree.h"
-#include "gg_utils.h"
#define DEBUG_COMMANDS "\
capture <pos> try to capture indicated group\n\
/* Keep track of the score estimated before the last computer move. */
static int current_score_estimate = NO_SCORE;
-static void do_play_ascii(Gameinfo *gameinfo);
-static int ascii_endgame(Gameinfo *gameinfo, int reason);
-static void ascii_count(Gameinfo *gameinfo);
-static void showcapture(char *line);
-static void showdefense(char *line);
-static void ascii_goto(Gameinfo *gameinfo, char *line);
-static void ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string);
+static void do_play_ascii(Gameinfo* gameinfo);
+static int ascii_endgame(Gameinfo* gameinfo, int reason);
+static void ascii_count(Gameinfo* gameinfo);
+static void showcapture(char* line);
+static void showdefense(char* line);
+static void ascii_goto(Gameinfo* gameinfo, char* line);
+static void ascii_free_handicap(Gameinfo* gameinfo, char* handicap_string);
/* If sgf game info is written can't reset parameters like handicap, etc. */
static int sgf_initialized;
*/
static void
-make_letterbar(int boardsize, char *letterbar)
+make_letterbar(int boardsize, char* letterbar)
{
- int i, letteroffset;
- char spaces[64];
- char letter[64];
-
- if (boardsize <= 25)
- strcpy(spaces, " ");
- strcpy(letterbar, " ");
-
- for (i = 0; i < boardsize; i++) {
- letteroffset = 'A';
- if (i+letteroffset >= 'I')
- letteroffset++;
- strcat(letterbar, spaces);
- sprintf(letter, "%c", i+letteroffset);
- strcat(letterbar, letter);
- }
+ int i, letteroffset;
+ char spaces[64];
+ char letter[64];
+
+ if (boardsize <= 25)
+ strcpy(spaces, " ");
+ strcpy(letterbar, " ");
+
+ for (i = 0; i < boardsize; i++) {
+ letteroffset = 'A';
+ if (i + letteroffset >= 'I')
+ letteroffset++;
+ strcat(letterbar, spaces);
+ sprintf(letter, "%c", i + letteroffset);
+ strcat(letterbar, letter);
+ }
}
-
/* This array contains +'s and -'s for the empty board positions.
* hspot_size contains the board size that the grid has been
* initialized to.
static int hspot_size;
static char hspots[MAX_BOARD][MAX_BOARD];
-
/*
* Mark the handicap spots on the board.
*/
static void
set_handicap_spots(int boardsize)
{
- if (hspot_size == boardsize)
- return;
-
- hspot_size = boardsize;
-
- memset(hspots, '.', sizeof(hspots));
-
- if (boardsize == 5) {
- /* place the outer 4 */
- hspots[1][1] = '+';
- hspots[boardsize-2][1] = '+';
- hspots[1][boardsize-2] = '+';
- hspots[boardsize-2][boardsize-2] = '+';
- /* and the middle one */
- hspots[boardsize/2][boardsize/2] = '+';
- return;
- }
-
- if (!(boardsize%2)) {
- /* If the board size is even, no center handicap spots. */
- if (boardsize > 2 && boardsize < 12) {
- /* Place the outer 4 only. */
- hspots[2][2] = '+';
- hspots[boardsize-3][2] = '+';
- hspots[2][boardsize-3] = '+';
- hspots[boardsize-3][boardsize-3] = '+';
- }
- else {
- /* Place the outer 4 only. */
- hspots[3][3] = '+';
- hspots[boardsize-4][3] = '+';
- hspots[3][boardsize-4] = '+';
- hspots[boardsize-4][boardsize-4] = '+';
- }
- }
- else {
- /* Uneven board size */
- if (boardsize > 2 && boardsize < 12) {
- /* Place the outer 4... */
- hspots[2][2] = '+';
- hspots[boardsize-3][2] = '+';
- hspots[2][boardsize-3] = '+';
- hspots[boardsize-3][boardsize-3] = '+';
-
- /* ...and the middle one. */
- hspots[boardsize/2][boardsize/2] = '+';
+ if (hspot_size == boardsize)
+ return;
+
+ hspot_size = boardsize;
+
+ memset(hspots, '.', sizeof(hspots));
+
+ if (boardsize == 5) {
+ /* place the outer 4 */
+ hspots[1][1] = '+';
+ hspots[boardsize - 2][1] = '+';
+ hspots[1][boardsize - 2] = '+';
+ hspots[boardsize - 2][boardsize - 2] = '+';
+ /* and the middle one */
+ hspots[boardsize / 2][boardsize / 2] = '+';
+ return;
}
- else if (boardsize > 12) {
- /* Place the outer 4... */
- hspots[3][3] = '+';
- hspots[boardsize-4][3] = '+';
- hspots[3][boardsize-4] = '+';
- hspots[boardsize-4][boardsize-4] = '+';
-
- /* ...and the inner 4... */
- hspots[3][boardsize/2] = '+';
- hspots[boardsize/2][3] = '+';
- hspots[boardsize/2][boardsize-4] = '+';
- hspots[boardsize-4][boardsize/2] = '+';
-
- /* ...and the middle one. */
- hspots[boardsize/2][boardsize/2] = '+';
+
+ if (!(boardsize % 2)) {
+ /* If the board size is even, no center handicap spots. */
+ if (boardsize > 2 && boardsize < 12) {
+ /* Place the outer 4 only. */
+ hspots[2][2] = '+';
+ hspots[boardsize - 3][2] = '+';
+ hspots[2][boardsize - 3] = '+';
+ hspots[boardsize - 3][boardsize - 3] = '+';
+ } else {
+ /* Place the outer 4 only. */
+ hspots[3][3] = '+';
+ hspots[boardsize - 4][3] = '+';
+ hspots[3][boardsize - 4] = '+';
+ hspots[boardsize - 4][boardsize - 4] = '+';
+ }
+ } else {
+ /* Uneven board size */
+ if (boardsize > 2 && boardsize < 12) {
+ /* Place the outer 4... */
+ hspots[2][2] = '+';
+ hspots[boardsize - 3][2] = '+';
+ hspots[2][boardsize - 3] = '+';
+ hspots[boardsize - 3][boardsize - 3] = '+';
+
+ /* ...and the middle one. */
+ hspots[boardsize / 2][boardsize / 2] = '+';
+ } else if (boardsize > 12) {
+ /* Place the outer 4... */
+ hspots[3][3] = '+';
+ hspots[boardsize - 4][3] = '+';
+ hspots[3][boardsize - 4] = '+';
+ hspots[boardsize - 4][boardsize - 4] = '+';
+
+ /* ...and the inner 4... */
+ hspots[3][boardsize / 2] = '+';
+ hspots[boardsize / 2][3] = '+';
+ hspots[boardsize / 2][boardsize - 4] = '+';
+ hspots[boardsize - 4][boardsize / 2] = '+';
+
+ /* ...and the middle one. */
+ hspots[boardsize / 2][boardsize / 2] = '+';
+ }
}
- }
- return;
+ return;
}
-
-#define WHITECOLOR "\x1B[41m"
-#define BLACKCOLOR "\x1B[44m"
-#define RESETCOLOR "\x1B[0m"
-
-#define BACK1COLOR "\x1B[47m"
-#define BACK2COLOR "\x1B[107m"
-
/*
* Display the board position when playing in ASCII.
*/
static void
ascii_showboard(void)
{
- int i, j;
- char letterbar[64];
- int last_pos_was_move;
- int pos_is_move;
- int dead;
- int last_move = get_last_move();
-
- make_letterbar(board_size, letterbar);
- set_handicap_spots(board_size);
-
- printf("\n");
- printf(" White (" WHITECOLOR " " RESETCOLOR ") has captured %d pieces\n", black_captured);
- printf(" Black (" BLACKCOLOR " " RESETCOLOR ") has captured %d pieces\n", white_captured);
- if (showscore) {
- if (current_score_estimate == NO_SCORE)
- printf(" No score estimate is available yet.\n");
- else if (current_score_estimate < 0)
- printf(" Estimated score: Black is ahead by %d\n",
- -current_score_estimate);
- else if (current_score_estimate > 0)
- printf(" Estimated score: White is ahead by %d\n",
- current_score_estimate);
- else
- printf(" Estimated score: Even!\n");
- }
-
- printf("\n");
-
- fflush(stdout);
- printf("%s", letterbar);
-
- if (get_last_player() != EMPTY) {
- gfprintf(stdout, " Last move: %s %1m",
- get_last_player() == WHITE ? "White" : "Black",
- last_move);
- }
-
- printf("\n");
- fflush(stdout);
-
+ int i, j;
+ char letterbar[64];
+ int last_pos_was_move;
+ int pos_is_move;
+ int dead;
+ int last_move = get_last_move();
+
+ make_letterbar(board_size, letterbar);
+ set_handicap_spots(board_size);
+
+ printf("\n");
+ printf(" White (O) has captured %d pieces\n", black_captured);
+ printf(" Black (X) has captured %d pieces\n", white_captured);
+ if (showscore) {
+ if (current_score_estimate == NO_SCORE)
+ printf(" No score estimate is available yet.\n");
+ else if (current_score_estimate < 0)
+ printf(" Estimated score: Black is ahead by %d\n",
+ -current_score_estimate);
+ else if (current_score_estimate > 0)
+ printf(" Estimated score: White is ahead by %d\n",
+ current_score_estimate);
+ else
+ printf(" Estimated score: Even!\n");
+ }
+
+ printf("\n");
+
+ fflush(stdout);
+ printf("%s", letterbar);
+
+ if (get_last_player() != EMPTY) {
+ gfprintf(stdout, " Last move: %s %1m",
+ get_last_player() == WHITE ? "White" : "Black",
+ last_move);
+ }
+
+ printf("\n");
+ fflush(stdout);
+
for (i = 0; i < board_size; i++) {
printf(" %2d", board_size - i);
last_pos_was_move = 0;
for (j = 0; j < board_size; j++) {
- if (POS(i, j) == last_move) pos_is_move = 128;
- else pos_is_move = 0;
+ if (POS(i, j) == last_move)
+ pos_is_move = 128;
+ else
+ pos_is_move = 0;
dead = (dragon_status(POS(i, j)) == DEAD) && showdead;
switch (BOARD(i, j) + pos_is_move + last_pos_was_move) {
- case EMPTY+128:
- case EMPTY:
- if (i % 2 == 0) {
- if (j % 2 == 0) {
- printf(BACK1COLOR " " RESETCOLOR);
- } else {
- printf(BACK2COLOR " " RESETCOLOR);
- }
- } else {
- if (j % 2 == 0) {
- printf(BACK2COLOR " " RESETCOLOR);
- } else {
- printf(BACK1COLOR " " RESETCOLOR);
- }
- }
- last_pos_was_move = 0;
- break;
- case BLACK:
- printf(BLACKCOLOR " " RESETCOLOR);
- last_pos_was_move = 0;
- break;
- case WHITE:
- printf(WHITECOLOR " " RESETCOLOR);
- last_pos_was_move = 0;
- break;
- case BLACK+128:
- printf(BLACKCOLOR "()" RESETCOLOR);
- last_pos_was_move = 0;
- break;
- case WHITE+128:
- printf(WHITECOLOR "()" RESETCOLOR);
- last_pos_was_move = 0;
- break;
- case EMPTY+256:
- if (i % 2 == 0) {
- if (j % 2 == 0) {
- printf(BACK1COLOR " " RESETCOLOR);
- } else {
- printf(BACK2COLOR " " RESETCOLOR);
- }
- } else {
- if (j % 2 == 0) {
- printf(BACK2COLOR " " RESETCOLOR);
- } else {
- printf(BACK1COLOR " " RESETCOLOR);
- }
- }
- last_pos_was_move = 0;
- break;
- case BLACK+256:
- printf(BLACKCOLOR " " RESETCOLOR);
- last_pos_was_move = 0;
- break;
- case WHITE+256:
- printf(WHITECOLOR " " RESETCOLOR);
- last_pos_was_move = 0;
- break;
- default:
- fprintf(stderr, "Illegal board value %d\n", (int) BOARD(i, j));
- exit(EXIT_FAILURE);
- break;
+ case EMPTY + 128:
+ case EMPTY:
+ printf(" %c", hspots[i][j]);
+ last_pos_was_move = 0;
+ break;
+ case BLACK:
+ printf(" %c", dead ? 'x' : 'X');
+ last_pos_was_move = 0;
+ break;
+ case WHITE:
+ printf(" %c", dead ? 'o' : 'O');
+ last_pos_was_move = 0;
+ break;
+ case BLACK + 128:
+ printf("(%c)", 'X');
+ last_pos_was_move = 256;
+ break;
+ case WHITE + 128:
+ printf("(%c)", 'O');
+ last_pos_was_move = 256;
+ break;
+ case EMPTY + 256:
+ printf("%c", hspots[i][j]);
+ last_pos_was_move = 0;
+ break;
+ case BLACK + 256:
+ printf("%c", dead ? 'x' : 'X');
+ last_pos_was_move = 0;
+ break;
+ case WHITE + 256:
+ printf("%c", dead ? 'o' : 'O');
+ last_pos_was_move = 0;
+ break;
+ default:
+ fprintf(stderr, "Illegal board value %d\n", (int)BOARD(i, j));
+ exit(EXIT_FAILURE);
+ break;
}
}
-
- if (last_pos_was_move == 0) {
- if (board_size > 10)
- printf(" %2d", board_size - i);
- else
- printf(" %1d", board_size - i);
+
+ if (last_pos_was_move == 0) {
+ if (board_size > 10)
+ printf(" %2d", board_size - i);
+ else
+ printf(" %1d", board_size - i);
+ } else {
+ if (board_size > 10)
+ printf("%2d", board_size - i);
+ else
+ printf("%1d", board_size - i);
+ }
+ printf("\n");
}
- else {
- if (board_size > 10)
- printf("%2d", board_size - i);
- else
- printf("%1d", board_size - i);
+
+ fflush(stdout);
+ printf("%s\n\n", letterbar);
+ fflush(stdout);
+
+ if (clock_on) {
+ clock_print(WHITE);
+ clock_print(BLACK);
}
- printf("\n");
- }
-
- fflush(stdout);
- printf("%s\n\n", letterbar);
- fflush(stdout);
-
- if (clock_on) {
- clock_print(WHITE);
- clock_print(BLACK);
- }
-
-} /* end ascii_showboard */
+
+} /* end ascii_showboard */
/*
* command help
static void
show_commands(void)
{
- printf("\nCommands:\n");
- printf(" back Take back your last move\n");
- printf(" boardsize Set boardsize (on move 1 only)\n");
- printf(" comment Write a comment to outputfile\n");
- printf(" depth <num> Set depth for reading\n");
- printf(" display Display game board\n");
- printf(" exit Exit GNU Go\n");
- printf(" force <move> Force a move for current color\n");
- printf(" forward Go to next node in game tree\n");
- printf(" goto <movenum> Go to movenum in game tree\n");
- printf(" level <amount> Playing level (default = 10)\n");
- printf(" handicap <num> Set fixed handicap (on move 1 only)\n");
- printf(" freehandicap <num> Place free handicap (on move 1 only)\n");
- printf(" Omit <num> to place handicap yourself\n");
- printf(" help Display this help menu\n");
- printf(" helpdebug Display debug help menu\n");
- printf(" info Display program settings\n");
- printf(" komi Set komi (on move 1 only)\n");
- printf(" last Goto last node in game tree\n");
- printf(" pass Pass on your move\n");
- printf(" play <num> Play <num> moves\n");
- printf(" playblack Play as Black (switch if White)\n");
- printf(" playwhite Play as White (switch if Black)\n");
- printf(" quit Exit GNU Go\n");
- printf(" resign Resign the current game\n");
- printf(" save <file> Save the current game\n");
- printf(" load <file> Load a game from file\n");
- printf(" score Toggle display of score On/Off\n");
- printf(" showboard Toggle display of board On/Off\n");
- printf(" switch Switch the color you are playing\n");
- printf(" undo Take the last move back (same as back)\n");
- printf(" <move> A move of the format <letter><number>");
- printf("\n");
+ printf("\nCommands:\n");
+ printf(" back Take back your last move\n");
+ printf(" boardsize Set boardsize (on move 1 only)\n");
+ printf(" comment Write a comment to outputfile\n");
+ printf(" depth <num> Set depth for reading\n");
+ printf(" display Display game board\n");
+ printf(" exit Exit GNU Go\n");
+ printf(" force <move> Force a move for current color\n");
+ printf(" forward Go to next node in game tree\n");
+ printf(" goto <movenum> Go to movenum in game tree\n");
+ printf(" level <amount> Playing level (default = 10)\n");
+ printf(" handicap <num> Set fixed handicap (on move 1 only)\n");
+ printf(" freehandicap <num> Place free handicap (on move 1 only)\n");
+ printf(" Omit <num> to place handicap yourself\n");
+ printf(" help Display this help menu\n");
+ printf(" helpdebug Display debug help menu\n");
+ printf(" info Display program settings\n");
+ printf(" komi Set komi (on move 1 only)\n");
+ printf(" last Goto last node in game tree\n");
+ printf(" pass Pass on your move\n");
+ printf(" play <num> Play <num> moves\n");
+ printf(" playblack Play as Black (switch if White)\n");
+ printf(" playwhite Play as White (switch if Black)\n");
+ printf(" quit Exit GNU Go\n");
+ printf(" resign Resign the current game\n");
+ printf(" save <file> Save the current game\n");
+ printf(" load <file> Load a game from file\n");
+ printf(" score Toggle display of score On/Off\n");
+ printf(" showboard Toggle display of board On/Off\n");
+ printf(" switch Switch the color you are playing\n");
+ printf(" undo Take the last move back (same as back)\n");
+ printf(" <move> A move of the format <letter><number>");
+ printf("\n");
}
-enum commands {INVALID = -1, END, EXIT, QUIT, RESIGN,
- PASS, MOVE, FORCE, SWITCH,
- PLAY, PLAYBLACK, PLAYWHITE,
- SETHANDICAP, FREEHANDICAP, SETBOARDSIZE, SETKOMI,
- SETDEPTH,
- INFO, DISPLAY, SHOWBOARD, HELP, UNDO, COMMENT, SCORE,
- CMD_DEAD, CMD_BACK, CMD_FORWARD, CMD_LAST,
- CMD_CAPTURE, CMD_DEFEND,
- CMD_HELPDEBUG, CMD_SHOWAREA, CMD_SHOWMOYO, CMD_SHOWTERRI,
- CMD_GOTO, CMD_SAVE, CMD_LOAD, CMD_SHOWDRAGONS, CMD_LISTDRAGONS,
- SETLEVEL, NEW, COUNT, CONTINUE
+enum commands { INVALID = -1,
+ END,
+ EXIT,
+ QUIT,
+ RESIGN,
+ PASS,
+ MOVE,
+ FORCE,
+ SWITCH,
+ PLAY,
+ PLAYBLACK,
+ PLAYWHITE,
+ SETHANDICAP,
+ FREEHANDICAP,
+ SETBOARDSIZE,
+ SETKOMI,
+ SETDEPTH,
+ INFO,
+ DISPLAY,
+ SHOWBOARD,
+ HELP,
+ UNDO,
+ COMMENT,
+ SCORE,
+ CMD_DEAD,
+ CMD_BACK,
+ CMD_FORWARD,
+ CMD_LAST,
+ CMD_CAPTURE,
+ CMD_DEFEND,
+ CMD_HELPDEBUG,
+ CMD_SHOWAREA,
+ CMD_SHOWMOYO,
+ CMD_SHOWTERRI,
+ CMD_GOTO,
+ CMD_SAVE,
+ CMD_LOAD,
+ CMD_SHOWDRAGONS,
+ CMD_LISTDRAGONS,
+ SETLEVEL,
+ NEW,
+ COUNT,
+ CONTINUE
};
-
/*
* Check if we have a valid command.
*/
static int
-get_command(char *command)
+get_command(char* command)
{
- char c;
- int d;
-
- /* Check to see if a move was input. */
- if (!((sscanf(command, "%c%d", &c, &d) != 2)
- || ((c = toupper((int) c)) < 'A')
- || ((c = toupper((int) c)) > 'Z')
- || (c == 'I')))
- return MOVE;
-
- /* help shortcut */
- if (command[0] == '?')
- return HELP;
-
- /* Kill leading spaces. */
- while (command[0] == ' ')
- command++;
-
- if (!strncmp(command, "playblack", 9)) return PLAYBLACK;
- if (!strncmp(command, "playwhite", 9)) return PLAYWHITE;
- if (!strncmp(command, "showboard", 9)) return SHOWBOARD;
- if (!strncmp(command, "showdragons", 9)) return CMD_SHOWDRAGONS;
- if (!strncmp(command, "listdragons", 9)) return CMD_LISTDRAGONS;
- if (!strncmp(command, "boardsize", 9)) return SETBOARDSIZE;
- if (!strncmp(command, "freehandicap", 9)) return FREEHANDICAP;
- if (!strncmp(command, "handicap", 5)) return SETHANDICAP;
- if (!strncmp(command, "display", 7)) return DISPLAY;
- if (!strncmp(command, "helpdebug", 7)) return CMD_HELPDEBUG;
- if (!strncmp(command, "resign", 6)) return RESIGN;
- if (!strncmp(command, "showmoyo", 6)) return CMD_SHOWMOYO;
- if (!strncmp(command, "showterri", 6)) return CMD_SHOWTERRI;
- if (!strncmp(command, "showarea", 6)) return CMD_SHOWAREA;
- if (!strncmp(command, "depth", 5)) return SETDEPTH;
- if (!strncmp(command, "switch", 5)) return SWITCH;
- if (!strncmp(command, "komi", 4)) return SETKOMI;
- if (!strncmp(command, "play", 4)) return PLAY;
- if (!strncmp(command, "info", 4)) return INFO;
- if (!strncmp(command, "force", 4)) return FORCE;
- if (!strncmp(command, "level", 5)) return SETLEVEL;
- if (!strncmp(command, "pass", 4)) return PASS;
- if (!strncmp(command, "save", 3)) return CMD_SAVE;
- if (!strncmp(command, "load", 3)) return CMD_LOAD;
- if (!strncmp(command, "end", 3)) return END;
- if (!strncmp(command, "move", 3)) return MOVE;
- if (!strncmp(command, "undo", 3)) return UNDO;
- if (!strncmp(command, "comment", 3)) return COMMENT;
- if (!strncmp(command, "score", 3)) return SCORE;
- if (!strncmp(command, "dead", 3)) return CMD_DEAD;
- if (!strncmp(command, "capture", 3)) return CMD_CAPTURE;
- if (!strncmp(command, "defend", 3)) return CMD_DEFEND;
- if (!strncmp(command, "exit", 4)) return EXIT;
- if (!strncmp(command, "quit", 4)) return QUIT;
- if (!strncmp(command, "help", 1)) return HELP;
- if (!strncmp(command, "back", 2)) return CMD_BACK;
- if (!strncmp(command, "forward", 2)) return CMD_FORWARD;
- if (!strncmp(command, "last", 2)) return CMD_LAST;
- if (!strncmp(command, "goto", 2)) return CMD_GOTO;
- if (!strncmp(command, "game", 2)) return NEW;
- if (!strncmp(command, "count", 3)) return COUNT;
- if (!strncmp(command, "continue", 4)) return CONTINUE;
-
- /* No valid command was found. */
- return INVALID;
+ char c;
+ int d;
+
+ /* Check to see if a move was input. */
+ if (!((sscanf(command, "%c%d", &c, &d) != 2)
+ || ((c = toupper((int)c)) < 'A')
+ || ((c = toupper((int)c)) > 'Z')
+ || (c == 'I')))
+ return MOVE;
+
+ /* help shortcut */
+ if (command[0] == '?')
+ return HELP;
+
+ /* Kill leading spaces. */
+ while (command[0] == ' ')
+ command++;
+
+ if (!strncmp(command, "playblack", 9))
+ return PLAYBLACK;
+ if (!strncmp(command, "playwhite", 9))
+ return PLAYWHITE;
+ if (!strncmp(command, "showboard", 9))
+ return SHOWBOARD;
+ if (!strncmp(command, "showdragons", 9))
+ return CMD_SHOWDRAGONS;
+ if (!strncmp(command, "listdragons", 9))
+ return CMD_LISTDRAGONS;
+ if (!strncmp(command, "boardsize", 9))
+ return SETBOARDSIZE;
+ if (!strncmp(command, "freehandicap", 9))
+ return FREEHANDICAP;
+ if (!strncmp(command, "handicap", 5))
+ return SETHANDICAP;
+ if (!strncmp(command, "display", 7))
+ return DISPLAY;
+ if (!strncmp(command, "helpdebug", 7))
+ return CMD_HELPDEBUG;
+ if (!strncmp(command, "resign", 6))
+ return RESIGN;
+ if (!strncmp(command, "showmoyo", 6))
+ return CMD_SHOWMOYO;
+ if (!strncmp(command, "showterri", 6))
+ return CMD_SHOWTERRI;
+ if (!strncmp(command, "showarea", 6))
+ return CMD_SHOWAREA;
+ if (!strncmp(command, "depth", 5))
+ return SETDEPTH;
+ if (!strncmp(command, "switch", 5))
+ return SWITCH;
+ if (!strncmp(command, "komi", 4))
+ return SETKOMI;
+ if (!strncmp(command, "play", 4))
+ return PLAY;
+ if (!strncmp(command, "info", 4))
+ return INFO;
+ if (!strncmp(command, "force", 4))
+ return FORCE;
+ if (!strncmp(command, "level", 5))
+ return SETLEVEL;
+ if (!strncmp(command, "pass", 4))
+ return PASS;
+ if (!strncmp(command, "save", 3))
+ return CMD_SAVE;
+ if (!strncmp(command, "load", 3))
+ return CMD_LOAD;
+ if (!strncmp(command, "end", 3))
+ return END;
+ if (!strncmp(command, "move", 3))
+ return MOVE;
+ if (!strncmp(command, "undo", 3))
+ return UNDO;
+ if (!strncmp(command, "comment", 3))
+ return COMMENT;
+ if (!strncmp(command, "score", 3))
+ return SCORE;
+ if (!strncmp(command, "dead", 3))
+ return CMD_DEAD;
+ if (!strncmp(command, "capture", 3))
+ return CMD_CAPTURE;
+ if (!strncmp(command, "defend", 3))
+ return CMD_DEFEND;
+ if (!strncmp(command, "exit", 4))
+ return EXIT;
+ if (!strncmp(command, "quit", 4))
+ return QUIT;
+ if (!strncmp(command, "help", 1))
+ return HELP;
+ if (!strncmp(command, "back", 2))
+ return CMD_BACK;
+ if (!strncmp(command, "forward", 2))
+ return CMD_FORWARD;
+ if (!strncmp(command, "last", 2))
+ return CMD_LAST;
+ if (!strncmp(command, "goto", 2))
+ return CMD_GOTO;
+ if (!strncmp(command, "game", 2))
+ return NEW;
+ if (!strncmp(command, "count", 3))
+ return COUNT;
+ if (!strncmp(command, "continue", 4))
+ return CONTINUE;
+
+ /* No valid command was found. */
+ return INVALID;
}
-
/*
* Write sgf root node.
*/
static void
-init_sgf(Gameinfo *ginfo)
+init_sgf(Gameinfo* ginfo)
{
- if (sgf_initialized)
- return;
- sgf_initialized = 1;
+ if (sgf_initialized)
+ return;
+ sgf_initialized = 1;
- sgf_write_header(sgftree.root, 1, get_random_seed(), komi,
- ginfo->handicap, get_level(), chinese_rules);
- if (ginfo->handicap > 0)
- sgffile_recordboard(sgftree.root);
+ sgf_write_header(sgftree.root, 1, get_random_seed(), komi,
+ ginfo->handicap, get_level(), chinese_rules);
+ if (ginfo->handicap > 0)
+ sgffile_recordboard(sgftree.root);
}
-
/*
* Generate the computer move.
*/
static int
-computer_move(Gameinfo *gameinfo, int *passes)
+computer_move(Gameinfo* gameinfo, int* passes)
{
- int move;
- float move_value;
- int resign;
- int resignation_declined = 0;
- float upper_bound, lower_bound;
-
- init_sgf(gameinfo);
-
- /* Generate computer move. */
- if (autolevel_on)
- adjust_level_offset(gameinfo->to_move);
- move = genmove(gameinfo->to_move, &move_value, &resign);
- if (resignation_allowed && resign) {
- int state = ascii_endgame(gameinfo, 2);
- if (state != -1)
- return state;
-
- /* The opponent declined resignation. Remember not to resign again. */
- resignation_allowed = 0;
- resignation_declined = 1;
- }
-
- if (showscore) {
- gnugo_estimate_score(&upper_bound, &lower_bound);
- current_score_estimate = (int) ((lower_bound + upper_bound) / 2.0);
- }
-
- mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move),
- movenum + 1, move);
- if (is_pass(move))
- (*passes)++;
- else
- *passes = 0;
+ int move;
+ float move_value;
+ int resign;
+ int resignation_declined = 0;
+ float upper_bound, lower_bound;
+
+ init_sgf(gameinfo);
+
+ /* Generate computer move. */
+ if (autolevel_on)
+ adjust_level_offset(gameinfo->to_move);
+ move = genmove(gameinfo->to_move, &move_value, &resign);
+ if (resignation_allowed && resign) {
+ int state = ascii_endgame(gameinfo, 2);
+ if (state != -1)
+ return state;
+
+ /* The opponent declined resignation. Remember not to resign again. */
+ resignation_allowed = 0;
+ resignation_declined = 1;
+ }
- gnugo_play_move(move, gameinfo->to_move);
- sgffile_add_debuginfo(sgftree.lastnode, move_value);
- sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
- if (resignation_declined)
- sgftreeAddComment(&sgftree, "GNU Go resignation was declined");
- sgffile_output(&sgftree);
+ if (showscore) {
+ gnugo_estimate_score(&upper_bound, &lower_bound);
+ current_score_estimate = (int)((lower_bound + upper_bound) / 2.0);
+ }
- gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
- return 0;
-}
+ mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move),
+ movenum + 1, move);
+ if (is_pass(move))
+ (*passes)++;
+ else
+ *passes = 0;
+ gnugo_play_move(move, gameinfo->to_move);
+ sgffile_add_debuginfo(sgftree.lastnode, move_value);
+ sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
+ if (resignation_declined)
+ sgftreeAddComment(&sgftree, "GNU Go resignation was declined");
+ sgffile_output(&sgftree);
+
+ gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+ return 0;
+}
/*
* Make a move.
*/
static int
-do_move(Gameinfo *gameinfo, char *command, int *passes, int force)
+do_move(Gameinfo* gameinfo, char* command, int* passes, int force)
{
- int move = string_to_location(board_size, command);
+ int move = string_to_location(board_size, command);
- if (move == NO_MOVE) {
- printf("\nInvalid move: %s\n", command);
- return 0;
- }
-
- if (!is_allowed_move(move, gameinfo->to_move)) {
- printf("\nIllegal move: %s", command);
- return 0;
- }
-
- *passes = 0;
- TRACE("\nyour move: %1m\n\n", move);
- init_sgf(gameinfo);
- gnugo_play_move(move, gameinfo->to_move);
- sgffile_add_debuginfo(sgftree.lastnode, 0.0);
- sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
- sgffile_output(&sgftree);
-
- if (opt_showboard) {
- ascii_showboard();
- printf("GNU Go is thinking...\n");
- }
+ if (move == NO_MOVE) {
+ printf("\nInvalid move: %s\n", command);
+ return 0;
+ }
- if (force) {
- gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
- gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
- sgftreeAddComment(&sgftree, "forced");
- return 0;
- }
+ if (!is_allowed_move(move, gameinfo->to_move)) {
+ printf("\nIllegal move: %s", command);
+ return 0;
+ }
- gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
- return computer_move(gameinfo, passes);
-}
+ *passes = 0;
+ TRACE("\nyour move: %1m\n\n", move);
+ init_sgf(gameinfo);
+ gnugo_play_move(move, gameinfo->to_move);
+ sgffile_add_debuginfo(sgftree.lastnode, 0.0);
+ sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
+ sgffile_output(&sgftree);
+
+ if (opt_showboard) {
+ ascii_showboard();
+ printf("GNU Go is thinking...\n");
+ }
+ if (force) {
+ gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
+ gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+ sgftreeAddComment(&sgftree, "forced");
+ return 0;
+ }
+
+ gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+ return computer_move(gameinfo, passes);
+}
/*
* Make a pass.
*/
static int
-do_pass(Gameinfo *gameinfo, int *passes, int force)
+do_pass(Gameinfo* gameinfo, int* passes, int force)
{
- (*passes)++;
- init_sgf(gameinfo);
- gnugo_play_move(PASS_MOVE, gameinfo->to_move);
- sgffile_add_debuginfo(sgftree.lastnode, 0.0);
- sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1);
- sgffile_output(&sgftree);
-
- gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
- if (force) {
- gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
- sgftreeAddComment(&sgftree, "forced");
- return 0;
- }
+ (*passes)++;
+ init_sgf(gameinfo);
+ gnugo_play_move(PASS_MOVE, gameinfo->to_move);
+ sgffile_add_debuginfo(sgftree.lastnode, 0.0);
+ sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1);
+ sgffile_output(&sgftree);
- return computer_move(gameinfo, passes);
-}
+ gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+ if (force) {
+ gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
+ sgftreeAddComment(&sgftree, "forced");
+ return 0;
+ }
+ return computer_move(gameinfo, passes);
+}
/*
* Play a game against an ascii client.
*/
-void
-play_ascii(SGFTree *tree, Gameinfo *gameinfo, char *filename, char *until)
+void play_ascii(SGFTree* tree, Gameinfo* gameinfo, char* filename, char* until)
{
- int sz;
-
- setvbuf(stdout, (char *)NULL, _IONBF, 0); /* No buffering. */
-
- sgftree = *tree;
-
- if (filename) {
- /* No need to check for failure here since that was already done
+ int sz;
+
+ setvbuf(stdout, (char*)NULL, _IONBF, 0); /* No buffering. */
+
+ sgftree = *tree;
+
+ if (filename) {
+ /* No need to check for failure here since that was already done
* when it was loaded in main().
*
* FIXME: Why do we load the game again?
*/
- gameinfo_play_sgftree(gameinfo, &sgftree, until);
- sgf_initialized = 1;
- }
- else {
- if (sgfGetIntProperty(sgftree.root, "SZ", &sz))
- gnugo_clear_board(sz);
- if (gameinfo->handicap == 0)
- gameinfo->to_move = BLACK;
- else {
- gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
- gameinfo->to_move = WHITE;
+ gameinfo_play_sgftree(gameinfo, &sgftree, until);
+ sgf_initialized = 1;
+ } else {
+ if (sgfGetIntProperty(sgftree.root, "SZ", &sz))
+ gnugo_clear_board(sz);
+ if (gameinfo->handicap == 0)
+ gameinfo->to_move = BLACK;
+ else {
+ gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
+ gameinfo->to_move = WHITE;
+ }
+ sgf_initialized = 0;
}
- sgf_initialized = 0;
- }
- do_play_ascii(gameinfo);
- printf("\nThanks! for playing GNU Go.\n\n");
+ do_play_ascii(gameinfo);
+ printf("\nThanks! for playing GNU Go.\n\n");
- /* main() frees the tree and we might have changed it. */
- *tree = sgftree;
+ /* main() frees the tree and we might have changed it. */
+ *tree = sgftree;
}
-
-void
-do_play_ascii(Gameinfo *gameinfo)
+void do_play_ascii(Gameinfo* gameinfo)
{
- int m, num;
- float fnum;
- int passes = 0; /* two passes and its over */
- int tmp;
- char line[80];
- char *line_ptr = line;
- char *command;
- char *tmpstring;
- int state = 1;
-
- if (have_time_settings())
- clock_on = 1;
-
- while (state == 1) {
- state = 0;
-
- /* No score is estimated yet. */
- current_score_estimate = NO_SCORE;
-
- /* Allow resignation at interface level (the engine may still be not
+ int m, num;
+ float fnum;
+ int passes = 0; /* two passes and its over */
+ int tmp;
+ char line[80];
+ char* line_ptr = line;
+ char* command;
+ char* tmpstring;
+ int state = 1;
+
+ if (have_time_settings())
+ clock_on = 1;
+
+ while (state == 1) {
+ state = 0;
+
+ /* No score is estimated yet. */
+ current_score_estimate = NO_SCORE;
+
+ /* Allow resignation at interface level (the engine may still be not
* allowed to resign.
*/
- resignation_allowed = 1;
+ resignation_allowed = 1;
- printf("\nBeginning ASCII mode game.\n\n");
- gameinfo_print(gameinfo);
+ printf("\nBeginning ASCII mode game.\n\n");
+ gameinfo_print(gameinfo);
- /* Does the computer play first? If so, make a move. */
- if (gameinfo->computer_player == gameinfo->to_move)
- state = computer_move(gameinfo, &passes);
+ /* Does the computer play first? If so, make a move. */
+ if (gameinfo->computer_player == gameinfo->to_move)
+ state = computer_move(gameinfo, &passes);
- /* main ASCII Play loop */
- while (state == 0) {
- /* Display game board. */
- if (opt_showboard)
- ascii_showboard();
+ /* main ASCII Play loop */
+ while (state == 0) {
+ /* Display game board. */
+ if (opt_showboard)
+ ascii_showboard();
#if !READLINE
- /* Print the prompt */
- mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1);
+ /* Print the prompt */
+ mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1);
- /* Read a line of input. */
- line_ptr = line;
- if (!fgets(line, 80, stdin))
- return;
+ /* Read a line of input. */
+ line_ptr = line;
+ if (!fgets(line, 80, stdin))
+ return;
#else
- snprintf(line, 79, "%s(%d): ",
- color_to_string(gameinfo->to_move), movenum + 1);
- if (!(line_ptr = readline(line)))
- return;
+ snprintf(line, 79, "%s(%d): ",
+ color_to_string(gameinfo->to_move), movenum + 1);
+ if (!(line_ptr = readline(line)))
+ return;
- add_history(line_ptr);
+ add_history(line_ptr);
#endif
- while (state == 0
- && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) {
- /* Get the command or move. */
- switch (get_command(command)) {
- case RESIGN:
- state = ascii_endgame(gameinfo, 1);
- break;
-
- case END:
- case EXIT:
- case QUIT:
- return;
-
- case HELP:
- show_commands();
- break;
-
- case CMD_HELPDEBUG:
- printf(DEBUG_COMMANDS);
- break;
-
- case SHOWBOARD:
- opt_showboard = !opt_showboard;
- break;
-
- case INFO:
- printf("\n");
- gameinfo_print(gameinfo);
- break;
-
- case SETBOARDSIZE:
- if (sgf_initialized) {
- printf("Boardsize cannot be changed after record is started!\n");
- break;
- }
- command += 10;
- if (sscanf(command, "%d", &num) != 1) {
- printf("\nInvalid command syntax!\n");
- break;
- }
- if (!check_boardsize(num, stdout))
- break;
- /* Init board. */
- board_size = num;
- clear_board();
- /* In case max handicap changes on smaller board. */
- gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
- sgfOverwritePropertyInt(sgftree.root, "SZ", board_size);
- sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
- break;
-
- case SETHANDICAP:
- if (sgf_initialized) {
- printf("Handicap cannot be changed after game is started!\n");
- break;
- }
- command += 9;
- if (sscanf(command, "%d", &num) != 1) {
- printf("\nInvalid command syntax!\n");
- break;
- }
- if (num < 0 || num > MAX_HANDICAP) {
- printf("\nInvalid handicap: %d\n", num);
- break;
- }
- /* Init board. */
- clear_board();
- /* Place stones on board but don't record sgf
+ while (state == 0
+ && (command = strtok(line_ptr, ";"), line_ptr = 0, command)) {
+ /* Get the command or move. */
+ switch (get_command(command)) {
+ case RESIGN:
+ state = ascii_endgame(gameinfo, 1);
+ break;
+
+ case END:
+ case EXIT:
+ case QUIT:
+ return;
+
+ case HELP:
+ show_commands();
+ break;
+
+ case CMD_HELPDEBUG:
+ printf(DEBUG_COMMANDS);
+ break;
+
+ case SHOWBOARD:
+ opt_showboard = !opt_showboard;
+ break;
+
+ case INFO:
+ printf("\n");
+ gameinfo_print(gameinfo);
+ break;
+
+ case SETBOARDSIZE:
+ if (sgf_initialized) {
+ printf("Boardsize cannot be changed after record is started!\n");
+ break;
+ }
+ command += 10;
+ if (sscanf(command, "%d", &num) != 1) {
+ printf("\nInvalid command syntax!\n");
+ break;
+ }
+ if (!check_boardsize(num, stdout))
+ break;
+ /* Init board. */
+ board_size = num;
+ clear_board();
+ /* In case max handicap changes on smaller board. */
+ gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
+ sgfOverwritePropertyInt(sgftree.root, "SZ", board_size);
+ sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
+ break;
+
+ case SETHANDICAP:
+ if (sgf_initialized) {
+ printf("Handicap cannot be changed after game is started!\n");
+ break;
+ }
+ command += 9;
+ if (sscanf(command, "%d", &num) != 1) {
+ printf("\nInvalid command syntax!\n");
+ break;
+ }
+ if (num < 0 || num > MAX_HANDICAP) {
+ printf("\nInvalid handicap: %d\n", num);
+ break;
+ }
+ /* Init board. */
+ clear_board();
+ /* Place stones on board but don't record sgf
* in case we change more info. */
- gameinfo->handicap = place_fixed_handicap(num);
- printf("\nSet handicap to %d\n", gameinfo->handicap);
- gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK);
- break;
-
- case FREEHANDICAP:
- if (sgf_initialized) {
- printf("Handicap cannot be changed after game is started!\n");
- break;
- }
- while (*command && *command != ' ')
- command++;
- ascii_free_handicap(gameinfo, command);
- break;
-
- case SETKOMI:
- if (sgf_initialized) {
- printf("Komi cannot be modified after game record is started!\n");
- break;
- }
- command += 5;
- if (sscanf(command, "%f", &fnum) != 1) {
- printf("\nInvalid command syntax!\n");
- break;
- }
- komi = fnum;
- printf("\nSet Komi to %.1f\n", komi);
- break;
-
- case SETDEPTH:
- command += 6;
- if (sscanf(command, "%d", &num) != 1) {
- printf("\nInvalid command syntax!\n");
- break;
- }
- mandated_depth = num;
- printf("\nSet depth to %d\n", mandated_depth);
- break;
-
- case SETLEVEL:
- command += 6;
- if (sscanf(command, "%d", &num) != 1) {
- printf("\nInvalid command syntax!\n");
- break;
- }
- set_level(num);
- printf("\nSet level to %d\n", num);
- break;
-
- case DISPLAY:
- if (!opt_showboard)
- ascii_showboard();
- break;
-
- case FORCE:
- command += 6; /* skip the force part... */
- switch (get_command(command)) {
- case MOVE:
- state = do_move(gameinfo, command, &passes, 1);
- break;
- case PASS:
- state = do_pass(gameinfo, &passes, 1);
- break;
- default:
- printf("Illegal forced move: %s %d\n", command,
- get_command(command));
- break;
- }
- break;
-
- case MOVE:
- state = do_move(gameinfo, command, &passes, 0);
- break;
-
- case PASS:
- state = do_pass(gameinfo, &passes, 0);
- break;
-
- case PLAY:
- command += 5;
- if (sscanf(command, "%d", &num) != 1) {
- printf("\nInvalid command syntax!\n");
- break;
- }
- if (num >= 0)
- for (m = 0; m < num; m++) {
- gameinfo->computer_player
- = OTHER_COLOR(gameinfo->computer_player);
- state = computer_move(gameinfo, &passes);
- if (state)
- break;
- if (passes >= 2)
- break;
- }
- else {
- printf("\nInvalid number of moves specified: %d\n", num);
- break;
- }
- break;
-
- case PLAYBLACK:
- if (gameinfo->computer_player == WHITE)
- gameinfo->computer_player = BLACK;
- if (gameinfo->computer_player == gameinfo->to_move)
- state = computer_move(gameinfo, &passes);
- break;
-
- case PLAYWHITE:
- if (gameinfo->computer_player == BLACK)
- gameinfo->computer_player = WHITE;
- if (gameinfo->computer_player == gameinfo->to_move)
- state = computer_move(gameinfo, &passes);
- break;
-
- case SWITCH:
- gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
- state = computer_move(gameinfo, &passes);
- break;
-
- case UNDO:
- case CMD_BACK:
- if (undo_move(1)) {
- sgftreeAddComment(&sgftree, "undone");
- sgftreeBack(&sgftree);
- gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
- }
- else
- printf("\nCan't undo.\n");
- break;
-
- case CMD_FORWARD:
- if (sgftreeForward(&sgftree))
- gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
- gameinfo->to_move);
- else
- printf("\nEnd of game tree.\n");
- break;
-
- case CMD_LAST:
- while (sgftreeForward(&sgftree))
- gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
- gameinfo->to_move);
- break;
-
- case COMMENT:
- printf("\nEnter comment. Press ENTER when ready.\n");
- fgets(line, 80, stdin);
- sgftreeAddComment(&sgftree, line);
- break;
-
- case SCORE:
- showscore = !showscore;
- if (!showscore)
- current_score_estimate = NO_SCORE;
- break;
-
- case CMD_DEAD:
- silent_examine_position(FULL_EXAMINE_DRAGONS);
- showdead = !showdead;
- break;
-
- case CMD_CAPTURE:
- strtok(command, " ");
- showcapture(strtok(NULL, " "));
- break;
-
- case CMD_DEFEND:
- strtok(command, " ");
- showdefense(strtok(NULL, " "));
- break;
-
- case CMD_SHOWMOYO:
- tmp = printmoyo;
- printmoyo = PRINTMOYO_MOYO;
- silent_examine_position(EXAMINE_DRAGONS);
- printmoyo = tmp;
- break;
-
- case CMD_SHOWTERRI:
- tmp = printmoyo;
- printmoyo = PRINTMOYO_TERRITORY;
- silent_examine_position(EXAMINE_DRAGONS);
- printmoyo = tmp;
- break;
-
- case CMD_SHOWAREA:
- tmp = printmoyo;
- printmoyo = PRINTMOYO_AREA;
- silent_examine_position(EXAMINE_DRAGONS);
- printmoyo = tmp;
- break;
-
- case CMD_SHOWDRAGONS:
- silent_examine_position(EXAMINE_DRAGONS);
- showboard(1);
- break;
-
- case CMD_GOTO:
- strtok(command, " ");
- ascii_goto(gameinfo, strtok(NULL, " "));
- break;
-
- case CMD_SAVE:
- strtok(command, " ");
- tmpstring = strtok(NULL, " ");
- if (tmpstring) {
- /* discard newline */
- tmpstring[strlen(tmpstring) - 1] = 0;
- /* make sure we are saving proper handicap */
- init_sgf(gameinfo);
- writesgf(sgftree.root, tmpstring);
- printf("You may resume the game");
- printf(" with -l %s --mode ascii\n", tmpstring);
- printf("or load %s\n", tmpstring);
- }
- else
- printf("Please specify filename\n");
- break;
-
- case CMD_LOAD:
- strtok(command, " ");
- tmpstring = strtok(NULL, " ");
- if (tmpstring) {
- /* discard newline */
- tmpstring[strlen(tmpstring) - 1] = 0;
- if (!sgftree_readfile(&sgftree, tmpstring)) {
- fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring);
- break;
- }
- /* to avoid changing handicap etc. */
- if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY)
- fprintf(stderr, "Cannot load '%s'\n", tmpstring);
- else {
- sgf_initialized = 1;
- sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
- }
- }
- else
- printf("Please specify a filename\n");
- break;
-
- case CMD_LISTDRAGONS:
- silent_examine_position(EXAMINE_DRAGONS);
- show_dragons();
- break;
-
- default:
- printf("\nInvalid command: %s", command);
- break;
- }
-
- if (passes >= 2)
- state = ascii_endgame(gameinfo, 0);
- }
+ gameinfo->handicap = place_fixed_handicap(num);
+ printf("\nSet handicap to %d\n", gameinfo->handicap);
+ gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK);
+ break;
+
+ case FREEHANDICAP:
+ if (sgf_initialized) {
+ printf("Handicap cannot be changed after game is started!\n");
+ break;
+ }
+ while (*command && *command != ' ')
+ command++;
+ ascii_free_handicap(gameinfo, command);
+ break;
+
+ case SETKOMI:
+ if (sgf_initialized) {
+ printf("Komi cannot be modified after game record is started!\n");
+ break;
+ }
+ command += 5;
+ if (sscanf(command, "%f", &fnum) != 1) {
+ printf("\nInvalid command syntax!\n");
+ break;
+ }
+ komi = fnum;
+ printf("\nSet Komi to %.1f\n", komi);
+ break;
+
+ case SETDEPTH:
+ command += 6;
+ if (sscanf(command, "%d", &num) != 1) {
+ printf("\nInvalid command syntax!\n");
+ break;
+ }
+ mandated_depth = num;
+ printf("\nSet depth to %d\n", mandated_depth);
+ break;
+
+ case SETLEVEL:
+ command += 6;
+ if (sscanf(command, "%d", &num) != 1) {
+ printf("\nInvalid command syntax!\n");
+ break;
+ }
+ set_level(num);
+ printf("\nSet level to %d\n", num);
+ break;
+
+ case DISPLAY:
+ if (!opt_showboard)
+ ascii_showboard();
+ break;
+
+ case FORCE:
+ command += 6; /* skip the force part... */
+ switch (get_command(command)) {
+ case MOVE:
+ state = do_move(gameinfo, command, &passes, 1);
+ break;
+ case PASS:
+ state = do_pass(gameinfo, &passes, 1);
+ break;
+ default:
+ printf("Illegal forced move: %s %d\n", command,
+ get_command(command));
+ break;
+ }
+ break;
+
+ case MOVE:
+ state = do_move(gameinfo, command, &passes, 0);
+ break;
+
+ case PASS:
+ state = do_pass(gameinfo, &passes, 0);
+ break;
+
+ case PLAY:
+ command += 5;
+ if (sscanf(command, "%d", &num) != 1) {
+ printf("\nInvalid command syntax!\n");
+ break;
+ }
+ if (num >= 0)
+ for (m = 0; m < num; m++) {
+ gameinfo->computer_player
+ = OTHER_COLOR(gameinfo->computer_player);
+ state = computer_move(gameinfo, &passes);
+ if (state)
+ break;
+ if (passes >= 2)
+ break;
+ }
+ else {
+ printf("\nInvalid number of moves specified: %d\n", num);
+ break;
+ }
+ break;
+
+ case PLAYBLACK:
+ if (gameinfo->computer_player == WHITE)
+ gameinfo->computer_player = BLACK;
+ if (gameinfo->computer_player == gameinfo->to_move)
+ state = computer_move(gameinfo, &passes);
+ break;
+
+ case PLAYWHITE:
+ if (gameinfo->computer_player == BLACK)
+ gameinfo->computer_player = WHITE;
+ if (gameinfo->computer_player == gameinfo->to_move)
+ state = computer_move(gameinfo, &passes);
+ break;
+
+ case SWITCH:
+ gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
+ state = computer_move(gameinfo, &passes);
+ break;
+
+ case UNDO:
+ case CMD_BACK:
+ if (undo_move(1)) {
+ sgftreeAddComment(&sgftree, "undone");
+ sgftreeBack(&sgftree);
+ gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
+ } else
+ printf("\nCan't undo.\n");
+ break;
+
+ case CMD_FORWARD:
+ if (sgftreeForward(&sgftree))
+ gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
+ gameinfo->to_move);
+ else
+ printf("\nEnd of game tree.\n");
+ break;
+
+ case CMD_LAST:
+ while (sgftreeForward(&sgftree))
+ gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
+ gameinfo->to_move);
+ break;
+
+ case COMMENT:
+ printf("\nEnter comment. Press ENTER when ready.\n");
+ fgets(line, 80, stdin);
+ sgftreeAddComment(&sgftree, line);
+ break;
+
+ case SCORE:
+ showscore = !showscore;
+ if (!showscore)
+ current_score_estimate = NO_SCORE;
+ break;
+
+ case CMD_DEAD:
+ silent_examine_position(FULL_EXAMINE_DRAGONS);
+ showdead = !showdead;
+ break;
+
+ case CMD_CAPTURE:
+ strtok(command, " ");
+ showcapture(strtok(NULL, " "));
+ break;
+
+ case CMD_DEFEND:
+ strtok(command, " ");
+ showdefense(strtok(NULL, " "));
+ break;
+
+ case CMD_SHOWMOYO:
+ tmp = printmoyo;
+ printmoyo = PRINTMOYO_MOYO;
+ silent_examine_position(EXAMINE_DRAGONS);
+ printmoyo = tmp;
+ break;
+
+ case CMD_SHOWTERRI:
+ tmp = printmoyo;
+ printmoyo = PRINTMOYO_TERRITORY;
+ silent_examine_position(EXAMINE_DRAGONS);
+ printmoyo = tmp;
+ break;
+
+ case CMD_SHOWAREA:
+ tmp = printmoyo;
+ printmoyo = PRINTMOYO_AREA;
+ silent_examine_position(EXAMINE_DRAGONS);
+ printmoyo = tmp;
+ break;
+
+ case CMD_SHOWDRAGONS:
+ silent_examine_position(EXAMINE_DRAGONS);
+ showboard(1);
+ break;
+
+ case CMD_GOTO:
+ strtok(command, " ");
+ ascii_goto(gameinfo, strtok(NULL, " "));
+ break;
+
+ case CMD_SAVE:
+ strtok(command, " ");
+ tmpstring = strtok(NULL, " ");
+ if (tmpstring) {
+ /* discard newline */
+ tmpstring[strlen(tmpstring) - 1] = 0;
+ /* make sure we are saving proper handicap */
+ init_sgf(gameinfo);
+ writesgf(sgftree.root, tmpstring);
+ printf("You may resume the game");
+ printf(" with -l %s --mode ascii\n", tmpstring);
+ printf("or load %s\n", tmpstring);
+ } else
+ printf("Please specify filename\n");
+ break;
+
+ case CMD_LOAD:
+ strtok(command, " ");
+ tmpstring = strtok(NULL, " ");
+ if (tmpstring) {
+ /* discard newline */
+ tmpstring[strlen(tmpstring) - 1] = 0;
+ if (!sgftree_readfile(&sgftree, tmpstring)) {
+ fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring);
+ break;
+ }
+ /* to avoid changing handicap etc. */
+ if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY)
+ fprintf(stderr, "Cannot load '%s'\n", tmpstring);
+ else {
+ sgf_initialized = 1;
+ sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
+ }
+ } else
+ printf("Please specify a filename\n");
+ break;
+
+ case CMD_LISTDRAGONS:
+ silent_examine_position(EXAMINE_DRAGONS);
+ show_dragons();
+ break;
+
+ default:
+ printf("\nInvalid command: %s", command);
+ break;
+ }
+
+ if (passes >= 2)
+ state = ascii_endgame(gameinfo, 0);
+ }
#if READLINE
- free(line_ptr);
+ free(line_ptr);
#endif
+ }
- }
+ sgffile_output(&sgftree);
+ passes = 0;
- sgffile_output(&sgftree);
- passes = 0;
-
- /* Play a different game next time. */
- update_random_seed();
-
- /* Free the sgf tree and prepare for a new game. */
- sgfFreeNode(sgftree.root);
- sgftree_clear(&sgftree);
- sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap);
- sgf_initialized = 0;
-
- gameinfo_clear(gameinfo);
- }
-}
+ /* Play a different game next time. */
+ update_random_seed();
+
+ /* Free the sgf tree and prepare for a new game. */
+ sgfFreeNode(sgftree.root);
+ sgftree_clear(&sgftree);
+ sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap);
+ sgf_initialized = 0;
+ gameinfo_clear(gameinfo);
+ }
+}
/* Communicates with user after a game has ended. */
static int
-ascii_endgame(Gameinfo *gameinfo, int reason)
+ascii_endgame(Gameinfo* gameinfo, int reason)
{
- char line[80];
- char *line_ptr;
- char *command;
- char *tmpstring;
- int state = 0;
+ char line[80];
+ char* line_ptr;
+ char* command;
+ char* tmpstring;
+ int state = 0;
+
+ if (reason == 0) { /* Two passes, game is over. */
+ who_wins(gameinfo->computer_player, stdout);
+ printf("\nIf you disagree, we may count the game together.\n");
+
+ sgftreeWriteResult(&sgftree, (white_score + black_score) / 2.0, 1);
+ } else {
+ int color = OTHER_COLOR(gameinfo->to_move);
+
+ if (reason == 1) /* Our opponent has resigned. */
+ printf("GNU Go wins by resignation.\n");
+ else /* We have resigned. */
+ printf("You win by resignation.\n");
+
+ printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B');
+ sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1);
+ }
- if (reason == 0) { /* Two passes, game is over. */
- who_wins(gameinfo->computer_player, stdout);
- printf("\nIf you disagree, we may count the game together.\n");
-
- sgftreeWriteResult(&sgftree, (white_score + black_score)/2.0, 1);
- }
- else {
- int color = OTHER_COLOR(gameinfo->to_move);
-
- if (reason == 1) /* Our opponent has resigned. */
- printf("GNU Go wins by resignation.\n");
- else /* We have resigned. */
- printf("You win by resignation.\n");
-
- printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B');
- sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1);
- }
-
- while (state == 0) {
- printf("You may optionally save the game as an SGF file.\n\n");
- printf("Type \"save <filename>\" to save,\n");
- if (reason == 0)
- printf(" \"count\" to recount,\n");
- else if (reason == 2)
- printf(" \"continue\" to decline resignation and continue the game,\n");
- printf(" \"quit\" to quit\n");
- printf(" or \"game\" to play again\n");
-
- line_ptr = line;
- if (!fgets(line, 80, stdin))
- break;
-
- command = strtok(line_ptr, "");
- switch (get_command(command)) {
- case CMD_SAVE:
- strtok(command, " ");
- tmpstring = strtok(NULL, " ");
- if (tmpstring) {
- /* discard newline */
- tmpstring[strlen(tmpstring) - 1] = 0;
- init_sgf(gameinfo);
- writesgf(sgftree.root, tmpstring);
- }
- else
- printf("Please specify filename\n");
- break;
-
- case COUNT:
- if (reason == 0)
- ascii_count(gameinfo);
- break;
-
- case CONTINUE:
- state = -1;
- break;
-
- case NEW:
- state = 1;
- break;
-
- case QUIT:
- state = 2;
- break;
-
- default:
- state = 0;
+ while (state == 0) {
+ printf("You may optionally save the game as an SGF file.\n\n");
+ printf("Type \"save <filename>\" to save,\n");
+ if (reason == 0)
+ printf(" \"count\" to recount,\n");
+ else if (reason == 2)
+ printf(" \"continue\" to decline resignation and continue the game,\n");
+ printf(" \"quit\" to quit\n");
+ printf(" or \"game\" to play again\n");
+
+ line_ptr = line;
+ if (!fgets(line, 80, stdin))
+ break;
+
+ command = strtok(line_ptr, "");
+ switch (get_command(command)) {
+ case CMD_SAVE:
+ strtok(command, " ");
+ tmpstring = strtok(NULL, " ");
+ if (tmpstring) {
+ /* discard newline */
+ tmpstring[strlen(tmpstring) - 1] = 0;
+ init_sgf(gameinfo);
+ writesgf(sgftree.root, tmpstring);
+ } else
+ printf("Please specify filename\n");
+ break;
+
+ case COUNT:
+ if (reason == 0)
+ ascii_count(gameinfo);
+ break;
+
+ case CONTINUE:
+ state = -1;
+ break;
+
+ case NEW:
+ state = 1;
+ break;
+
+ case QUIT:
+ state = 2;
+ break;
+
+ default:
+ state = 0;
+ }
}
- }
- return state;
+ return state;
}
-
/* ascii_count() scores the game.
*/
static void
-ascii_count(Gameinfo *gameinfo)
+ascii_count(Gameinfo* gameinfo)
{
- char line[12];
- int done = 0;
- int i;
- int xyzzy = 1;
-
- printf("\nGame over. Let's count!.\n");
- showdead = 1;
- ascii_showboard();
- while (!done) {
- printf("Dead stones are marked with small letters (x,o).\n");
- printf("\nIf you don't agree, enter the location of a group\n");
- printf("to toggle its state or \"done\".\n");
-
- if (!fgets(line, 12, stdin))
- return; /* EOF or some error */
-
- for (i = 0; i < 12; i++)
- line[i] = tolower((int) line[i]);
- if (!strncmp(line, "done", 4))
- done = 1;
- else if (!strncmp(line, "quit", 4))
- return;
- else if (!strncmp(line, "xyzzy", 5)) {
- if (xyzzy) {
- printf("\nYou are in a debris room filled with stuff washed in from the\n");
- printf("surface. A low wide passage with cobbles becomes plugged\n");
- printf("with mud and debris here, but an awkward canyon leads\n");
- printf("upward and west. A note on the wall says:\n");
- printf(" Magic Word \"XYZZY\"\n\n");
- xyzzy = 0;
- }
- else {
- printf("You are inside a building, a well house for a large spring.\n\n");
- xyzzy = 1;
- }
- }
- else if (!strncmp(line, "help", 4)) {
- printf("\nIf there are dead stones on the board I will remove them.\n");
- printf("You must tell me where they are. Type the coordinates of a\n");
- printf("dead group, or type \"done\"\n");
- }
- else if (!strncmp(line, "undo", 4)) {
- printf("UNDO not allowed anymore. The status of the stones now\n");
- printf("toggles after entering the location of it.\n");
- ascii_showboard();
- }
- else {
- int pos = string_to_location(board_size, line);
- if (pos == NO_MOVE || board[pos] == EMPTY)
- printf("\ninvalid!\n");
- else {
- enum dragon_status status = dragon_status(pos);
- status = (status == DEAD) ? ALIVE : DEAD;
- change_dragon_status(pos, status);
- ascii_showboard();
- }
+ char line[12];
+ int done = 0;
+ int i;
+ int xyzzy = 1;
+
+ printf("\nGame over. Let's count!.\n");
+ showdead = 1;
+ ascii_showboard();
+ while (!done) {
+ printf("Dead stones are marked with small letters (x,o).\n");
+ printf("\nIf you don't agree, enter the location of a group\n");
+ printf("to toggle its state or \"done\".\n");
+
+ if (!fgets(line, 12, stdin))
+ return; /* EOF or some error */
+
+ for (i = 0; i < 12; i++)
+ line[i] = tolower((int)line[i]);
+ if (!strncmp(line, "done", 4))
+ done = 1;
+ else if (!strncmp(line, "quit", 4))
+ return;
+ else if (!strncmp(line, "xyzzy", 5)) {
+ if (xyzzy) {
+ printf("\nYou are in a debris room filled with stuff washed in from the\n");
+ printf("surface. A low wide passage with cobbles becomes plugged\n");
+ printf("with mud and debris here, but an awkward canyon leads\n");
+ printf("upward and west. A note on the wall says:\n");
+ printf(" Magic Word \"XYZZY\"\n\n");
+ xyzzy = 0;
+ } else {
+ printf("You are inside a building, a well house for a large spring.\n\n");
+ xyzzy = 1;
+ }
+ } else if (!strncmp(line, "help", 4)) {
+ printf("\nIf there are dead stones on the board I will remove them.\n");
+ printf("You must tell me where they are. Type the coordinates of a\n");
+ printf("dead group, or type \"done\"\n");
+ } else if (!strncmp(line, "undo", 4)) {
+ printf("UNDO not allowed anymore. The status of the stones now\n");
+ printf("toggles after entering the location of it.\n");
+ ascii_showboard();
+ } else {
+ int pos = string_to_location(board_size, line);
+ if (pos == NO_MOVE || board[pos] == EMPTY)
+ printf("\ninvalid!\n");
+ else {
+ enum dragon_status status = dragon_status(pos);
+ status = (status == DEAD) ? ALIVE : DEAD;
+ change_dragon_status(pos, status);
+ ascii_showboard();
+ }
+ }
}
- }
- who_wins(gameinfo->computer_player, stdout);
+ who_wins(gameinfo->computer_player, stdout);
}
-
static void
-showcapture(char *line)
+showcapture(char* line)
{
- int str;
- int move;
+ int str;
+ int move;
+
+ gg_assert(line);
+ str = string_to_location(board_size, line);
+ if (str == NO_MOVE || board[str] == EMPTY) {
+ printf("\ninvalid point!\n");
+ return;
+ }
- gg_assert(line);
- str = string_to_location(board_size, line);
- if (str == NO_MOVE || board[str] == EMPTY) {
- printf("\ninvalid point!\n");
- return;
- }
-
- if (attack(str, &move))
- mprintf("\nSuccessful attack of %1m at %1m\n", str, move);
- else
- mprintf("\n%1m cannot be attacked\n", str);
+ if (attack(str, &move))
+ mprintf("\nSuccessful attack of %1m at %1m\n", str, move);
+ else
+ mprintf("\n%1m cannot be attacked\n", str);
}
-
static void
-showdefense(char *line)
+showdefense(char* line)
{
- int str;
- int move;
-
- gg_assert(line);
- str = string_to_location(board_size, line);
- if (str == NO_MOVE || board[str] == EMPTY) {
- printf("\ninvalid point!\n");
- return;
- }
-
- if (attack(str, NULL)) {
- if (find_defense(str, &move))
- mprintf("\nSuccessful defense of %1m at %1m\n", str, move);
- else
- mprintf("\n%1m cannot be defended\n", str);
+ int str;
+ int move;
+
+ gg_assert(line);
+ str = string_to_location(board_size, line);
+ if (str == NO_MOVE || board[str] == EMPTY) {
+ printf("\ninvalid point!\n");
+ return;
}
- else
- mprintf("\nThere is no need to defend %1m\n", str);
-}
+ if (attack(str, NULL)) {
+ if (find_defense(str, &move))
+ mprintf("\nSuccessful defense of %1m at %1m\n", str, move);
+ else
+ mprintf("\n%1m cannot be defended\n", str);
+ } else
+ mprintf("\nThere is no need to defend %1m\n", str);
+}
static void
-ascii_goto(Gameinfo *gameinfo, char *line)
+ascii_goto(Gameinfo* gameinfo, char* line)
{
- const char *movenumber = line;
+ const char* movenumber = line;
- if (!line)
- return;
-
- if (!strncmp(line, "last", 4))
- movenumber = "9999";
- else if (!strncmp(line, "first", 4))
- movenumber = "1";
-
- printf("goto %s\n", movenumber);
- gameinfo_play_sgftree(gameinfo, &sgftree, movenumber);
-}
+ if (!line)
+ return;
+ if (!strncmp(line, "last", 4))
+ movenumber = "9999";
+ else if (!strncmp(line, "first", 4))
+ movenumber = "1";
+
+ printf("goto %s\n", movenumber);
+ gameinfo_play_sgftree(gameinfo, &sgftree, movenumber);
+}
static void
-ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string)
+ascii_free_handicap(Gameinfo* gameinfo, char* handicap_string)
{
- int handi;
- int i;
- char line[80];
- int stones[MAX_BOARD*MAX_BOARD];
-
- if (sscanf(handicap_string, "%d", &handi) == 1) {
- /* GNU Go is to place handicap */
- if (handi < 0 || handi == 1) {
- printf("\nInvalid command syntax!\n");
- return;
- }
+ int handi;
+ int i;
+ char line[80];
+ int stones[MAX_BOARD * MAX_BOARD];
+
+ if (sscanf(handicap_string, "%d", &handi) == 1) {
+ /* GNU Go is to place handicap */
+ if (handi < 0 || handi == 1) {
+ printf("\nInvalid command syntax!\n");
+ return;
+ }
- clear_board();
- handi = place_free_handicap(handi);
- printf("\nPlaced %d stones of free handicap.\n", handi);
- }
- else { /* User is to place handicap */
- clear_board();
- handi = 0;
-
- while (1) {
- ascii_showboard();
- printf("\nType in coordinates of next handicap stone, or one of the following commands:\n");
- printf(" undo take back the last stone placed\n");
- printf(" clear remove all the stones placed so far\n");
- printf(" done finish placing handicap\n\n");
- printf("You have placed %d handicap stone(s) so far.\n\n", handi);
-
- if (!fgets(line, 80, stdin))
- return; /* EOF or some error */
- for (i = 0; i < 80; i++)
- line[i] = tolower((int) line[i]);
-
- if (!strncmp(line, "undo", 4)) {
- if (!handi)
- printf("\nNothing to undo.\n");
- else {
- remove_stone(stones[--handi]);
- gprintf("\nRemoved the stone at %m.\n", I(stones[handi]),
- J(stones[handi]));
- }
- }
- else if (!strncmp(line, "clear", 5)) {
+ clear_board();
+ handi = place_free_handicap(handi);
+ printf("\nPlaced %d stones of free handicap.\n", handi);
+ } else { /* User is to place handicap */
clear_board();
handi = 0;
- }
- else if (!strncmp(line, "done", 4)) {
- if (handi == 1) /* Don't bother with checks later */
- printf("\nHandicap cannot be one stone. Either add "
- "some more, or delete the only stone.\n");
- else
- break;
- }
- else {
- int pos = string_to_location(board_size, line);
- if (pos != NO_MOVE) {
- if (board[pos] != EMPTY)
- printf("\nThere's already a stone there.\n");
- else {
- add_stone(pos, BLACK);
- stones[handi++] = pos;
- }
- }
- else
- printf("\nInvalid command: %s", line);
- }
+
+ while (1) {
+ ascii_showboard();
+ printf("\nType in coordinates of next handicap stone, or one of the following commands:\n");
+ printf(" undo take back the last stone placed\n");
+ printf(" clear remove all the stones placed so far\n");
+ printf(" done finish placing handicap\n\n");
+ printf("You have placed %d handicap stone(s) so far.\n\n", handi);
+
+ if (!fgets(line, 80, stdin))
+ return; /* EOF or some error */
+ for (i = 0; i < 80; i++)
+ line[i] = tolower((int)line[i]);
+
+ if (!strncmp(line, "undo", 4)) {
+ if (!handi)
+ printf("\nNothing to undo.\n");
+ else {
+ remove_stone(stones[--handi]);
+ gprintf("\nRemoved the stone at %m.\n", I(stones[handi]),
+ J(stones[handi]));
+ }
+ } else if (!strncmp(line, "clear", 5)) {
+ clear_board();
+ handi = 0;
+ } else if (!strncmp(line, "done", 4)) {
+ if (handi == 1) /* Don't bother with checks later */
+ printf("\nHandicap cannot be one stone. Either add "
+ "some more, or delete the only stone.\n");
+ else
+ break;
+ } else {
+ int pos = string_to_location(board_size, line);
+ if (pos != NO_MOVE) {
+ if (board[pos] != EMPTY)
+ printf("\nThere's already a stone there.\n");
+ else {
+ add_stone(pos, BLACK);
+ stones[handi++] = pos;
+ }
+ } else
+ printf("\nInvalid command: %s", line);
+ }
+ }
}
- }
- gameinfo->handicap = handi;
- gameinfo->to_move = (handi ? WHITE : BLACK);
+ gameinfo->handicap = handi;
+ gameinfo->to_move = (handi ? WHITE : BLACK);
}
-
/*
* Local Variables:
- * tab-width: 8
- * c-basic-offset: 2
+ * tab-width: 4
+ * c-basic-offset: 4
* End:
*/