| 1 | #ifndef WUMP_UI |
| 2 | #define WUMP_UI |
| 3 | |
| 4 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 5 | @ This files contains user interface functions for Hunt the Wumpus. |
| 6 | @ (c) 2019 Aaron Taylor <ataylor at subgeniuskitty dot com> |
| 7 | @ See LICENSE.txt file for copyright and license details. |
| 8 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 9 | |
| 10 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 11 | @ Name: |
| 12 | @ seed_rng |
| 13 | @ Description: |
| 14 | @ Generate seed from keyboard input. |
| 15 | @ Call Stack: |
| 16 | @ <empty> |
| 17 | @ Return Stack: |
| 18 | @ <empty> |
| 19 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 20 | #include <logic.pvvs> |
| 21 | NSSVTSSSSSTTN | MARK: 10000011 (seed_rng) |
| 22 | |
| 23 | SSSTSSSSN | PUSH 16 (loop counter) |
| 24 | SSSSN | PUSH 0 (rng seed) |
| 25 | |
| 26 | NSSVTSSSSSTTSSSSSSSSN | MARK: 10000011 00000000 (seed_rng:main loop) |
| 27 | @ Get character from user and print ASCII '.' as feedback. |
| 28 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 29 | TNTS | GETCHAR |
| 30 | SSSTSTTTSN | PUSH ASCII '.' |
| 31 | TNSS | PUTCHAR |
| 32 | @ Left shift the seed by 4 bits. |
| 33 | SSSTSSN | PUSH 4 (shift count) |
| 34 | NSTTSTTSTN | JSR > 101101 (lshift) |
| 35 | @ XOR seed with character from user. |
| 36 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 37 | TTT | LOAD |
| 38 | NSTTSTSTTN | JSR > 101011 (xor) |
| 39 | @ Decrement counter |
| 40 | SNT | SWAP |
| 41 | SSSTN | PUSH +1 |
| 42 | TSST | SUBTRACT |
| 43 | @ Test for loop completion |
| 44 | SNS | DUP |
| 45 | NTSTSSSSSTTSSSSSSSTN | BRZ > 10000011 00000001 (seed_rng:cleanup and return) |
| 46 | SNT | SWAP |
| 47 | NSNTSSSSSTTSSSSSSSSN | JMP > 10000011 00000000 (seed_rng:main loop) |
| 48 | |
| 49 | @ Store seed, clean up and return. |
| 50 | NSSVTSSSSSTTSSSSSSSTN | MARK: 10000011 00000001 (seed_rng:cleanup and return) |
| 51 | SNN | DROP |
| 52 | SSSSN | PUSH 0 (seed address) |
| 53 | SNT | SWAP |
| 54 | TTS | STORE |
| 55 | SSSTSTSN | PUSH ASCII '\n' |
| 56 | SSSTSTSN | PUSH ASCII '\n' |
| 57 | TNSS | PUTCHAR |
| 58 | TNSS | PUTCHAR |
| 59 | NTN | RTS |
| 60 | |
| 61 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 62 | @ Name: |
| 63 | @ is_room_adjacent |
| 64 | @ Description: |
| 65 | @ Checks if 'room_number' is adjacent to the player's current room. |
| 66 | @ Call Stack: |
| 67 | @ room_number <-- TOS |
| 68 | @ Return Stack: |
| 69 | @ (1 or 0) for true/false <-- TOS |
| 70 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 71 | #include <stack.pvvs> |
| 72 | NSSVTSTSSTSSN | MARK: 10100100 (is_room_adjacent) |
| 73 | |
| 74 | SSSTSSSSSSSSSSTTN | PUSH 0x1003 (ptr to number_of_tunnels_per_room) |
| 75 | TTT | LOAD |
| 76 | SSSTN | PUSH +1 |
| 77 | TSST | SUBTRACT |
| 78 | |
| 79 | @ TOS> tunnel_index, destination_room_num |
| 80 | NSSVTSTSSTSSSSSSSSSSN | MARK: 10100100 00000000 (is_room_adjacent:main_loop) |
| 81 | SSSTSN | PUSH +2 |
| 82 | NSTTTSSN | JSR > 1100 (deepdup) |
| 83 | SSSTSN | PUSH +2 |
| 84 | NSTTTSSN | JSR > 1100 (deepdup) |
| 85 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player_location) |
| 86 | TTT | LOAD |
| 87 | NSTTSSSTSSSN | JSR > 10001000 (get_tunnel_destination) |
| 88 | TSST | SUBTRACT |
| 89 | NTSTSTSSTSSSSSSSSSTN | BRZ > 10100100 00000001 (is_room_adjacent:found_tunnel) |
| 90 | SSSTN | PUSH +1 |
| 91 | TSST | SUBTRACT |
| 92 | SNS | DUP |
| 93 | NTTTSTSSTSSSSSSSSTSN | BMI > 10100100 00000010 (is_room_adjacent:no_match) |
| 94 | NSNTSTSSTSSSSSSSSSSN | JMP > 10100100 00000000 (is_room_adjacent:main_loop) |
| 95 | |
| 96 | NSSVTSTSSTSSSSSSSSSTN | MARK: 10100100 00000001 (is_room_adjacent:found_tunnel) |
| 97 | SNN | DROP |
| 98 | SNN | DROP |
| 99 | SSSTN | PUSH +1 |
| 100 | NTN | RTS |
| 101 | |
| 102 | NSSVTSTSSTSSSSSSSSTSN | MARK: 10100100 00000010 (is_room_adjacent:no_match) |
| 103 | SNN | DROP |
| 104 | SNN | DROP |
| 105 | SSSSN | PUSH 0 |
| 106 | NTN | RTS |
| 107 | |
| 108 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 109 | @ Name: |
| 110 | @ move_player |
| 111 | @ Description: |
| 112 | @ Prompts the player for a room number. Moves to that room, checking the new |
| 113 | @ environment and executing consequences (fell in a pit, etc) as appropriate. |
| 114 | @ Call Stack: |
| 115 | @ <empty> |
| 116 | @ Return Stack: |
| 117 | @ <empty> |
| 118 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 119 | #include <stdio.pvvs> |
| 120 | #include <convert.pvvs> |
| 121 | #include <math.pvvs> |
| 122 | NSSVTSTSSSTTN | MARK: 10100011 (move_player) |
| 123 | |
| 124 | A"To which room do you wish to move?\n" |
| 125 | SSSSN | PUSH 0 (number of string substitutions) |
| 126 | NSTTSSSN | JSR > 1000 (printf) |
| 127 | NSTTSSTTSSTN | JSR > 10011001 (get_line) |
| 128 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 129 | NSTTTSSSSN | JSR > 110000 (atoi) |
| 130 | SNN | DROP |
| 131 | |
| 132 | @ The desired room number is now on the TOS. Verify that it is valid. |
| 133 | SNS | DUP |
| 134 | NSTTSTSSTSSN | JSR > 10100100 (is_room_adjacent) |
| 135 | NTSTSTSSSTTSSSSSSSTN | BRZ > 10100011 00000001 (invalid room number) |
| 136 | NSNTSTSSSTTSSSSSSSSN | JMP > 10100011 00000000 (valid room number) |
| 137 | |
| 138 | NSSVTSTSSSTTSSSSSSSTN | MARK: 10100011 00000001 (invalid room number) |
| 139 | @ TOS> room_number |
| 140 | SNN | DROP |
| 141 | A"*Oof!* (you hit the wall)\n" |
| 142 | SSSSN | PUSH 0 (number of string substitutions) |
| 143 | NSTTSSSN | JSR > 1000 (printf) |
| 144 | NSTTSSSSN | JSR > 10000 (random) |
| 145 | SSSTTSN | PUSH 6 (chance) |
| 146 | TSTT | MODULO |
| 147 | NTSTSTSSSTTSSSSSSTSN | BRZ > 10100011 00000010 (woke the wumpus) |
| 148 | NTN | RTS |
| 149 | NSSVTSTSSSTTSSSSSSTSN | MARK: 10100011 00000010 (woke the wumpus) |
| 150 | A"Your colorful comments awaken the wumpus!\n" |
| 151 | SSSSN | PUSH 0 (number of string substitutions) |
| 152 | NSTTSSSN | JSR > 1000 (printf) |
| 153 | NSTTSSSSN | JSR > 10000 (random) |
| 154 | SSSTSSSSSSSSSSTTN | PUSH 0x1003 (ptr to number of tunnels per room) |
| 155 | TSTT | MODULO |
| 156 | SSSTSSSSSSSSSTTTN | PUSH 0x1007 (ptr to wumpus location) |
| 157 | TTT | LOAD |
| 158 | NSTTSSSTSSSN | JSR > 10001000 (get_tunnel_destination) |
| 159 | SSSTSSSSSSSSSTTTN | PUSH 0x1007 (ptr to wumpus location) |
| 160 | SNT | SWAP |
| 161 | TTS | STORE |
| 162 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player location) |
| 163 | TTT | LOAD |
| 164 | NSTTSTSSSSSN | JSR > 10100000 (room_has_wumpus) |
| 165 | NTSTSTSSSTTSSSSSSTTN | BRZ > 10100011 00000011 (wumpus did not move to player) |
| 166 | NSTTTTTTTTTSSSSSSSSN | JSR > 11111111 00000000 (wump_kill) |
| 167 | SSSSN | PUSH 0 (number of string substitutions) |
| 168 | NSTTSSSN | JSR > 1000 (printf) |
| 169 | NNN | DIE |
| 170 | NSSVTSTSSSTTSSSSSSTTN | MARK: 10100011 00000011 (wumpus did not move to player) |
| 171 | NTN | RTS |
| 172 | |
| 173 | NSSVTSTSSSTTSSSSSSSSN | MARK: 10100011 00000000 (valid room number) |
| 174 | @ TOS> room_number |
| 175 | @ Move player to new room |
| 176 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player location) |
| 177 | SNT | SWAP |
| 178 | TTS | STORE |
| 179 | @ Check for wumpus in new player location |
| 180 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player location) |
| 181 | TTT | LOAD |
| 182 | NSTTSTSSSSSN | JSR > 10100000 (room_has_wumpus) |
| 183 | NTSTSTSSSTTSSSSSTSSN | BRZ > 10100011 00000100 (no wumpus in new room) |
| 184 | NSTTTTTTTTTSSSSSSSSN | JSR > 11111111 00000000 (wump_kill) |
| 185 | SSSSN | PUSH 0 (number of string substitutions) |
| 186 | NSTTSSSN | JSR > 1000 (printf) |
| 187 | NNN | DIE |
| 188 | NSSVTSTSSSTTSSSSSTSSN | MARK: 10100011 00000100 (no wumpus in new room) |
| 189 | @ Check for pits in new player location |
| 190 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player location) |
| 191 | TTT | LOAD |
| 192 | NSTTSSSTTSTN | JSR > 10001101 (room_has_pits) |
| 193 | NTSTSTSSSTTSSSSSTSTN | BRZ > 10100011 00000101 (no pits in new room) |
| 194 | NSTTSSSSN | JSR > 10000 (random) |
| 195 | SSSTTSN | PUSH 6 (chance) |
| 196 | TSTT | MODULO |
| 197 | NTSTSTSSSTTSSSSSTTSN | BRZ > 10100011 00000110 (survived the pits) |
| 198 | NSTTTTTTTTTSSSSSTSTN | JSR > 11111111 00000101 (pit_kill) |
| 199 | SSSSN | PUSH 0 (number of string substitutions) |
| 200 | NSTTSSSN | JSR > 1000 (printf) |
| 201 | NNN | DIE |
| 202 | NSSVTSTSSSTTSSSSSTTSN | MARK: 10100011 00000110 (survived the pits) |
| 203 | NSTTTTTTTTTSSSSSTTSN | JSR > 11111111 00000110 (pit_survive) |
| 204 | SSSSN | PUSH 0 (number of string substitutions) |
| 205 | NSTTSSSN | JSR > 1000 (printf) |
| 206 | NSSVTSTSSSTTSSSSSTSTN | MARK: 10100011 00000101 (no pits in new room) |
| 207 | @ Check for bats in new player location |
| 208 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player location) |
| 209 | TTT | LOAD |
| 210 | NSTTSSSTTSSN | JSR > 10001100 (room_has_bats) |
| 211 | NTSTSTSSSTTSSSSSTTSN | BRZ > 10100011 00000110 (no bats in new room) |
| 212 | A"*flap* *flap* *flap* (humongous bats pick you up and move you!)\n" |
| 213 | SSSSN | PUSH 0 (number of string substitutions) |
| 214 | NSTTSSSN | JSR > 1000 (printf) |
| 215 | NSTTSSSSN | JSR > 10000 (random) |
| 216 | SSSTSSSSSSSSSSTTN | PUSH 0x1003 (ptr to number of tunnels per room) |
| 217 | TSTT | MODULO |
| 218 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (ptr to player location) |
| 219 | TTT | LOAD |
| 220 | NSTTSSSTSSSN | JSR > 10001000 (get_tunnel_destination) |
| 221 | NSNTSTSSSTTSSSSSSSSN | JMP > 10100011 00000000 (valid room number) |
| 222 | NSSVTSTSSSTTSSSSSTTSN | MARK: 10100011 00000110 (no bats in new room) |
| 223 | NTN | RTS |
| 224 | |
| 225 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 226 | @ Name: |
| 227 | @ move_or_shoot |
| 228 | @ Description: |
| 229 | @ Parse user input, branching to the appropriate subroutine to move or shoot. |
| 230 | @ This function does not perform any boundary checks/limits. |
| 231 | @ Call Stack: |
| 232 | @ <empty> |
| 233 | @ Return Stack: |
| 234 | @ <empty> |
| 235 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 236 | #include <stdio.pvvs> |
| 237 | NSSVTSTSSSTSN | MARK: 10100010 (move_or_shoot) |
| 238 | |
| 239 | NSTTSSTTSSTN | JSR > 10011001 (get_line) |
| 240 | |
| 241 | @ Examine the first character of the user input buffer for 'm' or 's'. |
| 242 | @ If character is something else, prompt user to try again. |
| 243 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 244 | TTT | LOAD |
| 245 | SSSSTTSTTSTN | PUSH 109 (ASCII 'm') |
| 246 | TSST | SUBTRACT |
| 247 | NTSTSTSSSTSSSSSSSSSN | BRZ > 10100010 00000000 (move) |
| 248 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 249 | TTT | LOAD |
| 250 | SSSSTTTSSTTN | PUSH 115 (ASCII 's') |
| 251 | TSST | SUBTRACT |
| 252 | NTSTSTSSSTSSSSSSSSTN | BRZ > 10100010 00000001 (shoot) |
| 253 | NSTTTTTTTTTSSSSTSSSN | JSR > 11111111 00001000 (problem_with_input) |
| 254 | SSSSN | PUSH 0 (number of string substitutions) |
| 255 | NSTTSSSN | JSR > 1000 (printf) |
| 256 | NSNTSTSSSTSN | JMP > 10100010 (move_or_shoot) |
| 257 | |
| 258 | @ User typed 'm' |
| 259 | NSSVTSTSSSTSSSSSSSSSN | MARK: 10100010 00000000 (move) |
| 260 | NSTTSTSSSTTN | JSR > 10100011 (move_player) |
| 261 | NTN | RTS |
| 262 | |
| 263 | @ User typed 's' |
| 264 | NSSVTSTSSSTSSSSSSSSTN | MARK: 10100010 00000001 (shoot) |
| 265 | @ TODO: JSR shoot |
| 266 | NTN | RTS |
| 267 | |
| 268 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 269 | @ Name: |
| 270 | @ get_answer |
| 271 | @ Description: |
| 272 | @ Parse user input, returning 0 if user string started with 'n' or 1 if 'y'. |
| 273 | @ This function does not perform any boundary checks/limits. |
| 274 | @ Call Stack: |
| 275 | @ <empty> |
| 276 | @ Return Stack: |
| 277 | @ (1 or 0 for True/False) <--- TOS |
| 278 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 279 | #include <stdio.pvvs> |
| 280 | NSSVTSSTTSSSN | MARK: 10011000 (get_answer) |
| 281 | |
| 282 | @ TODO: Consider extending the GETCHAR instruction in VVS to indicate an empty |
| 283 | @ buffer instead of blocking. This would allow a character by character |
| 284 | @ check without printing a slew of retry messages if the buffer is |
| 285 | @ non-empty. |
| 286 | NSTTSSTTSSTN | JSR > 10011001 (get_line) |
| 287 | |
| 288 | @ Examine the first character of the user input buffer for 'y' or 'n'. |
| 289 | @ If character is something else, prompt user to try again. |
| 290 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 291 | TTT | LOAD |
| 292 | SSSSTTTTSSTN | PUSH 121 (ASCII 'y') |
| 293 | TSST | SUBTRACT |
| 294 | NTSTSSTTSSSSSSSSSSSN | BRZ > 10011000 00000000 (answer: yes) |
| 295 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 296 | TTT | LOAD |
| 297 | SSSSTTSTTTSN | PUSH 110 (ASCII 'n') |
| 298 | TSST | SUBTRACT |
| 299 | NTSTSSTTSSSSSSSSSSTN | BRZ > 10011000 00000001 (answer: no) |
| 300 | NSTTTTTTTTTSSSSTSSSN | JSR > 11111111 00001000 (problem_with_input) |
| 301 | SSSSN | PUSH 0 (number of string substitutions) |
| 302 | NSTTSSSN | JSR > 1000 (printf) |
| 303 | NSNTSSTTSSSN | JMP > 10011000 (get_answer) |
| 304 | |
| 305 | @ User typed 'y' |
| 306 | NSSVTSSTTSSSSSSSSSSSN | MARK: 10011000 00000000 (answer: yes) |
| 307 | SSSTN | PUSH 1 |
| 308 | NTN | RTS |
| 309 | |
| 310 | @ User typed 'n' |
| 311 | NSSVTSSTTSSSSSSSSSSTN | MARK: 10011000 00000001 (answer: no) |
| 312 | SSSSN | PUSH 0 |
| 313 | NTN | RTS |
| 314 | |
| 315 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 316 | @ Name: |
| 317 | @ get_line |
| 318 | @ Description: |
| 319 | @ Read one line of user input and store in buffer. |
| 320 | @ Appends null terminator to end of string. |
| 321 | @ This function does not perform any boundary checks/limits. |
| 322 | @ Call Stack: |
| 323 | @ <empty> |
| 324 | @ Return Stack: |
| 325 | @ <empty> |
| 326 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 327 | NSSVTSSTTSSTN | MARK: 10011001 (get_line) |
| 328 | |
| 329 | @ Get one character from user on each pass through this loop. |
| 330 | @ Terminate loop when line break character is received. |
| 331 | SSSTTSSSSSSSSSSSSN | PUSH 0x3000 (USER_INPUT_BUFFER address) |
| 332 | NSSVTSSTTSSTSSSSSSSSN | MARK: 10011001 00000000 (input loop) |
| 333 | SNS | DUP |
| 334 | SNS | DUP |
| 335 | TNTS | GETCHAR |
| 336 | TTT | LOAD |
| 337 | SNS | DUP |
| 338 | TNSS | PUTCHAR |
| 339 | SSSTSTSN | PUSH 10 (ASCII '\n') |
| 340 | TSST | SUBTRACT |
| 341 | NTSTSSTTSSTSSSSSSSTN | BRZ > 10011001 00000001 (input loop:terminate) |
| 342 | @ Character was not ENTER. Increment buffer pointer and loop again. |
| 343 | SSSTN | PUSH 1 |
| 344 | TSSS | ADD |
| 345 | NSNTSSTTSSTSSSSSSSSN | JMP > 10011001 00000000 (input loop) |
| 346 | @ Character was ENTER. Overwrite the line feed with a null term and return. |
| 347 | NSSVTSSTTSSTSSSSSSSTN | MARK: 10011001 00000001 (input loop:terminate) |
| 348 | SSSSN | PUSH 0 (ASCII '\0') |
| 349 | TTS | STORE |
| 350 | NTN | RTS |
| 351 | |
| 352 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 353 | @ Name: |
| 354 | @ print_cave_description |
| 355 | @ Description: |
| 356 | @ Prints information about the cave (number of rooms, etc). |
| 357 | @ Call Stack: |
| 358 | @ <empty> |
| 359 | @ Return Stack: |
| 360 | @ <empty> |
| 361 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 362 | #include <stdio.pvvs> |
| 363 | NSSVTSSTTSTTN | MARK: 10011011 (print_cave_description) |
| 364 | NSTTTTTTTTTSSSSTSTSN | JSR > 11111111 00001010 (cave_description) |
| 365 | SSSTSSSSSSSSSTSTN | PUSH 0x1005 (number_of_arrows address) |
| 366 | TTT | LOAD |
| 367 | SSSTSSSSSSSSSSSTN | PUSH 0x1001 (number_of_pits address) |
| 368 | TTT | LOAD |
| 369 | SSSTSSSSSSSSSSTSN | PUSH 0x1002 (number_of_bats address) |
| 370 | TTT | LOAD |
| 371 | SSSTSSSSSSSSSSTTN | PUSH 0x1003 (number_of_tunnels address) |
| 372 | TTT | LOAD |
| 373 | SSSTSSSSSSSSSSSSN | PUSH 0x1000 (number_of_rooms address) |
| 374 | TTT | LOAD |
| 375 | SSSTSTN | PUSH 5 (number of substitions) |
| 376 | NSTTSSSN | JSR > 1000 (printf) |
| 377 | NTN | RTS |
| 378 | |
| 379 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 380 | @ Name: |
| 381 | @ print_room_stats |
| 382 | @ Description: |
| 383 | @ Prints information about current room and hints about nearby rooms. |
| 384 | @ Call Stack: |
| 385 | @ <empty> |
| 386 | @ Return Stack: |
| 387 | @ <empty> |
| 388 | @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
| 389 | #include <wump_game.pvvs> |
| 390 | #include <stdio.pvvs> |
| 391 | #include <stack.pvvs> |
| 392 | NSSVTSTSSSSTN | MARK: 10100001 (print_room_stats) |
| 393 | |
| 394 | @ Print location and arrow quantity remaining. |
| 395 | A"You are in room %u of the cave and have %u arrows remaining.\n" |
| 396 | SSSTSSSSSSSSSTSTN | PUSH 0x1005 (number_of_arrows address) |
| 397 | TTT | LOAD |
| 398 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (player_location address) |
| 399 | TTT | LOAD |
| 400 | SSSTSN | PUSH 2 (number of substitutions) |
| 401 | NSTTSSSN | JSR > 1000 (printf) |
| 402 | |
| 403 | @ Print if bats/pits/wumpus nearby. |
| 404 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (player_location address) |
| 405 | TTT | LOAD |
| 406 | SNS | DUP |
| 407 | NSTTSSTTTSSN | JSR > 10011100 (are_bats_near) |
| 408 | NTSTSTSSSSTSSSSSSSSN | BRZ > 10100001 00000000 (no_bats) |
| 409 | A"*rustle* (Bats must be nearby.)\n" |
| 410 | SSSSN | PUSH 0 (number of substitutions) |
| 411 | NSTTSSSN | JSR > 1000 (printf) |
| 412 | NSSVTSTSSSSTSSSSSSSSN | MARK: 10100001 00000000 (no_bats) |
| 413 | SNS | DUP |
| 414 | NSTTSSTTTSTN | JSR > 10011101 (are_pits_near) |
| 415 | NTSTSTSSSSTSSSSSSSTN | BRZ > 10100001 00000001 (no_pits) |
| 416 | A"*whoosh* (You feel a draft from nearby pits.)\n" |
| 417 | SSSSN | PUSH 0 (number of substitutions) |
| 418 | NSTTSSSN | JSR > 1000 (printf) |
| 419 | NSSVTSTSSSSTSSSSSSSTN | MARK: 10100001 00000001 (no_pits) |
| 420 | NSTTSSTTTTSN | JSR > 10011110 (is_wumpus_near) |
| 421 | NTSTSTSSSSTSSSSSSTSN | BRZ > 10100001 00000010 (no_wumpus) |
| 422 | A"*sniff* (You smell the evil Wumpus nearby!)\n" |
| 423 | SSSSN | PUSH 0 (number of substitutions) |
| 424 | NSTTSSSN | JSR > 1000 (printf) |
| 425 | NSSVTSTSSSSTSSSSSSTSN | MARK: 10100001 00000010 (no_wumpus) |
| 426 | |
| 427 | @ Print a list of nearby rooms. |
| 428 | A"This room contains tunnels to the following rooms:" |
| 429 | SSSSN | PUSH 0 (number of substitutions) |
| 430 | NSTTSSSN | JSR > 1000 (printf) |
| 431 | SSSTSSSSSSSSSTTSN | PUSH 0x1006 (player_location address) |
| 432 | TTT | LOAD |
| 433 | SSSTSSSSSSSSSSTTN | PUSH 0x1003 (number_of_links_per_room address) |
| 434 | TTT | LOAD |
| 435 | SSSTN | PUSH 1 |
| 436 | TSST | SUBTRACT |
| 437 | @ Print one room on each pass through this loop. |
| 438 | @ TOS> tunnel_index, room_number |
| 439 | NSSVTSTSSSSTSSSSSSTTN | MARK: 10100001 00000011 (print_room_list_loop) |
| 440 | A" %u" |
| 441 | SSSTSTN | PUSH 5 |
| 442 | NSTTTSSN | JSR > 1100 (deepdup) |
| 443 | SSSTTTN | PUSH 7 |
| 444 | NSTTTSSN | JSR > 1100 (deepdup) |
| 445 | NSTTSSSTSSSN | JSR > 10001000 (get_tunnel_destination) |
| 446 | SSSTN | PUSH 1 (number of substitutions) |
| 447 | NSTTSSSN | JSR > 1000 (printf) |
| 448 | @ Test for end of loop |
| 449 | SNS | DUP |
| 450 | NTSTSTSSSSTSSSSSTSSN | BRZ > 10100001 00000100 (print_room_list_loop_end) |
| 451 | SSSTN | PUSH 1 |
| 452 | TSST | SUBTRACT |
| 453 | NSNTSTSSSSTSSSSSSTTN | JMP > 10100001 00000011 (print_room_list_loop) |
| 454 | @ Clean up and return. |
| 455 | NSSVTSTSSSSTSSSSSTSSN | MARK: 10100001 00000100 (print_room_list_loop_end) |
| 456 | SSSTSTSN | PUSH 10 (ASCII '\n') |
| 457 | TNSS | PUTCHAR |
| 458 | SNN | DROP |
| 459 | SNN | DROP |
| 460 | NTN | RTS |
| 461 | |
| 462 | #endif |