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1 | /* ximage-loader.h --- converts XPM data to Pixmaps. |
2 | * xscreensaver, Copyright (c) 1998-2018 Jamie Zawinski <jwz@jwz.org> | |
3 | * | |
4 | * Permission to use, copy, modify, distribute, and sell this software and its | |
5 | * documentation for any purpose is hereby granted without fee, provided that | |
6 | * the above copyright notice appear in all copies and that both that | |
7 | * copyright notice and this permission notice appear in supporting | |
8 | * documentation. No representations are made about the suitability of this | |
9 | * software for any purpose. It is provided "as is" without express or | |
10 | * implied warranty. | |
11 | */ | |
12 | ||
13 | #ifndef _XIMAGE_LOADER_H_ | |
14 | #define _XIMAGE_LOADER_H_ | |
15 | ||
16 | extern Pixmap file_to_pixmap (Display *, Window, const char *filename, | |
17 | int *width_ret, int *height_ret, | |
18 | Pixmap *mask_ret); | |
19 | ||
20 | extern Pixmap image_data_to_pixmap (Display *, Window, | |
21 | const unsigned char *image_data, | |
22 | unsigned long data_size, | |
23 | int *width_ret, int *height_ret, | |
24 | Pixmap *mask_ret); | |
25 | ||
26 | /* This XImage has RGBA data, which is what OpenGL code typically expects. | |
27 | Also it is upside down: the origin is at the bottom left of the image. | |
28 | X11 typically expects 0RGB as it has no notion of alpha, only 1-bit masks. | |
29 | With X11 code, you should probably use the _pixmap routines instead. | |
30 | */ | |
31 | extern XImage *image_data_to_ximage (Display *, Visual *, | |
32 | const unsigned char *image_data, | |
33 | unsigned long data_size); | |
34 | ||
35 | extern XImage *file_to_ximage (Display *, Visual *, const char *filename); | |
36 | ||
37 | #endif /* _XIMAGE_LOADER_H_ */ |