Commit | Line | Data |
---|---|---|
7eeb782e AT |
1 | loadsgf games/wing-yuhiko-gnugo.sgf 12 |
2 | 221 restricted_genmove black S4 Q7 | |
3 | #? [S4] | |
4 | ||
5 | # This might be worth a J pattern. | |
6 | loadsgf games/wing-yuhiko-gnugo.sgf 30 | |
7 | 222 reg_genmove black | |
8 | #? [R14]* | |
9 | ||
10 | loadsgf games/wing-yuhiko-gnugo.sgf 46 | |
11 | 223 reg_genmove black | |
12 | #? [P16] | |
13 | ||
14 | #CATEGORY=STRATEGY | |
15 | loadsgf games/wing-yuhiko-gnugo.sgf 62 | |
16 | 224 reg_genmove black | |
17 | #? [N15] | |
18 | ||
19 | #CATEGORY=STRATEGY | |
20 | loadsgf games/wing-yuhiko-gnugo.sgf 86 | |
21 | 225 reg_genmove black | |
22 | #? [O12] | |
23 | ||
24 | #CATEGORY=CONNECTION | |
25 | loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54 | |
26 | 226 reg_genmove white | |
27 | #? [F5] | |
28 | ||
29 | #CATEGORY=OWL | |
30 | # F1 was played in the game as an owl defense of E4. | |
31 | loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66 | |
32 | 227 reg_genmove white | |
33 | #? [!F1] | |
34 | ||
35 | #CATEGORY=STRATEGY | |
36 | # Don't run away with an unimportant, weak stone. | |
37 | loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90 | |
38 | 228 reg_genmove white | |
39 | #? [!N12] | |
40 | ||
41 | loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41 | |
42 | 229 reg_genmove black | |
43 | #? [D7] | |
44 | ||
45 | loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53 | |
46 | 230 reg_genmove black | |
47 | #? [H9] | |
48 | ||
49 | loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107 | |
50 | 231 reg_genmove black | |
51 | #? [J2|J3]* | |
52 | ||
53 | # If tuning this position be sure GNU Go plays subsequent moves acceptably | |
54 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17 | |
55 | 232 reg_genmove black | |
56 | #? [D11|E11] | |
57 | ||
58 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23 | |
59 | 233 reg_genmove black | |
60 | #? [E13]* | |
61 | ||
62 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29 | |
63 | 234 reg_genmove black | |
64 | #? [H14] | |
65 | ||
66 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47 | |
67 | 235 reg_genmove black | |
68 | #? [G12|J13] | |
69 | ||
70 | loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91 | |
71 | 236 reg_genmove black | |
72 | #? [R12]* | |
73 | ||
74 | # Not a valid problem | |
75 | # loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73 | |
76 | # 272 reg_genmove white | |
77 | # #? [C7]* | |
78 | ||
79 | # Black has a combination attack which must be defended correctly against. | |
80 | # F8 and F7 both fail. | |
81 | loadsgf games/strategy47.sgf | |
82 | 273 reg_genmove white | |
83 | #? [E8|E9|F9|E7|F6|E6|D7|C7] | |
84 | ||
85 | # Black has a combination attack which must be defended correctly against. | |
86 | # In particular L5 fails. | |
87 | loadsgf games/strategy48.sgf | |
88 | 274 restricted_genmove white L5 M5 N5 M6 | |
89 | #? [M6]* | |
90 | ||
91 | # Semeai problem. White can make seki, black can kill. | |
92 | loadsgf games/strategy49.sgf | |
93 | 275 reg_genmove white | |
94 | #? [A18] | |
95 | 276 reg_genmove black | |
96 | #? [A18] | |
97 | ||
98 | # R19 defends everything. | |
99 | loadsgf games/strategy50.sgf | |
100 | 277 reg_genmove white | |
101 | #? [R19] | |
102 | ||
103 | loadsgf games/vaughn.sgf 44 | |
104 | 278 reg_genmove black | |
105 | #? [!J11]* | |
106 | ||
107 | # Really, anything is better than A18. (B13 and B12 are quite | |
108 | # ineffective too but can at least not be repeated...) | |
109 | loadsgf games/reading41.sgf 130 | |
110 | 279 restricted_genmove black A18 A16 B13 B12 E11 | |
111 | #? [A16] | |
112 | ||
113 | loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10 | |
114 | 280 reg_genmove black | |
115 | #? [P3]* | |
116 | ||
117 | loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37 | |
118 | 281 reg_genmove white | |
119 | #? [E13]* | |
120 | ||
121 | #take the ko! | |
122 | loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195 | |
123 | 282 reg_genmove white | |
124 | #? [O13] | |
125 | ||
126 | loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235 | |
127 | 283 reg_genmove white | |
128 | #? [B9] | |
129 | ||
130 | loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154 | |
131 | 284 reg_genmove black | |
132 | #? [R12|Q9] | |
133 | ||
134 | loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162 | |
135 | 285 restricted_genmove black S10 O11 O10 Q11 N7 | |
136 | #? [S10] | |
137 | ||
138 | loadsgf games/self_play/354-34-1.sgf 180 | |
139 | 286 reg_genmove white | |
140 | #? [K5] | |
141 | ||
142 | loadsgf games/self_play/354-34-3.sgf 194 | |
143 | 287 reg_genmove white | |
144 | #? [C2]* | |
145 | ||
146 | # By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the | |
147 | # value of a pincer. | |
148 | loadsgf games/ab1_fuseki.sgf 32 | |
149 | 288 reg_genmove black | |
150 | #? [R12|R11|Q12|Q11]* | |
151 | ||
152 | 289 restricted_genmove black F4 M16 | |
153 | #? [M16] | |
154 | ||
155 | # avoid bad exchange at E2 | |
156 | loadsgf games/gg-040225.sgf 220 | |
157 | 290 reg_genmove black | |
158 | #? [S16|S17|T16] | |
159 | ||
160 | # P7 creates a shortage of liberties. | |
161 | loadsgf games/kisei28_g7.sgf 189 | |
162 | 291 restricted_genmove black P7 L9 | |
163 | #? [L9]* | |
164 | ||
165 | loadsgf games/semeai/semeai19.sgf 42 | |
166 | 292 restricted_genmove black A15 F16 F17 S4 Q3 | |
167 | #? [F16|F17] | |
168 | ||
169 | 293 reg_genmove white | |
170 | #? [F17]* | |
171 | ||
172 | # Very important to separate black. | |
173 | loadsgf games/tso_igobot_2006-01-16.sgf 18 | |
174 | 294 restricted_genmove white O6 S6 | |
175 | #? [S6] | |
176 | ||
177 | # Just play J2 directly. | |
178 | loadsgf games/CrazyStone1.sgf 34 | |
179 | 295 reg_genmove white | |
180 | #? [J2]* | |
181 | ||
182 | # Play the proper move. | |
183 | loadsgf games/CrazyStone2.sgf 17 | |
184 | 296 restricted_genmove black F9 G8 | |
185 | #? [G8] | |
186 | ||
187 | # D9 is quite bad. (Not played in the game since it's the wrong player | |
188 | # but the move of choice for GNU Go 3.6 and 3.7.7.) | |
189 | loadsgf games/CrazyStone2.sgf 18 | |
190 | 297 restricted_genmove white D8 D9 | |
191 | #? [D8]* | |
192 | ||
193 | # A5 is an overplay since it can't be defended without losing the | |
194 | # important eye in the upper left corner. (The list of accepted moves | |
195 | # is rather generous and can be | |
196 | loadsgf games/CrazyStone2.sgf 49 | |
197 | 298 reg_genmove black | |
198 | #? [D2|B7] | |
199 | ||
200 | # Can't play away any more liberties. Start picking the G8 stones off | |
201 | # the board immediately so that no more than the A7 stones need be | |
202 | # lost. (There's no time to attack from above.) | |
203 | loadsgf games/CrazyStone2.sgf 61 | |
204 | 299 reg_genmove black | |
205 | #? [H3]* | |
206 | ||
207 | # Still possible to save most of the stones. | |
208 | # See also connection:127. | |
209 | loadsgf games/CrazyStone2.sgf 77 | |
210 | 300 reg_genmove black | |
211 | #? [H3]* | |
212 | ||
213 | # B1 is the biggest way to defend the B7 dragon. | |
214 | loadsgf games/strategy51.sgf | |
215 | 301 reg_genmove black | |
216 | #? [B1] |