Commit | Line | Data |
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7eeb782e AT |
1 | # Q12 might be playable after all but it's very unorthodox and it |
2 | # would be preferrable if GNU Go played some more normal fuseki move. | |
3 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 5 | |
4 | 1 restricted_genmove black Q12 E3 E4 | |
5 | #? [E3|E4] | |
6 | ||
7 | # G14 looks more natural than the played move at G12. | |
8 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 65 | |
9 | 2 restricted_genmove black G14 G12 | |
10 | #? [G14] | |
11 | ||
12 | # Q10 looks too small and overly conservative. There are many | |
13 | # larger moves on the board. | |
14 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 79 | |
15 | 3 reg_genmove black | |
16 | #? [!Q10] | |
17 | ||
18 | # N16 does connect but completely misses the point. GNU Go would win | |
19 | # big by just making sure that the thrashing white group in the center | |
20 | # doesn't spring to life. | |
21 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 127 | |
22 | 4 reg_genmove black | |
23 | #? [G10|G9|G8|G7|J7|J6|K7|H7]* | |
24 | ||
25 | # M15 is again too small. Subduing the big thrashing white dragon must | |
26 | # have priority. | |
27 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 135 | |
28 | 5 reg_genmove black | |
29 | #? [F11|F10|G10|E10|E9|E11|G7|F8] | |
30 | ||
31 | # The focus must still be on the left. N18 is big but not big enough. | |
32 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 141 | |
33 | 6 reg_genmove black | |
34 | #? [D11|H9|F10]* | |
35 | ||
36 | # P18 looks at best like a questionable followup to N18. Playing on | |
37 | # the left is urgent. | |
38 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 143 | |
39 | 7 reg_genmove black | |
40 | #? [D14|D11]* | |
41 | ||
42 | # Better capture than connect. | |
43 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 161 | |
44 | 8 restricted_genmove black D10 C8 | |
45 | #? [C8] | |
46 | ||
47 | # E15 only threatens to make an eye in gote. Locally F15 is a better | |
48 | # option but most natural is to block at B15 to secure two eyes and | |
49 | # limit white's thrashing potential. | |
50 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 179 | |
51 | 9 reg_genmove black | |
52 | #? [B15]* | |
53 | ||
54 | # Regardless whether the semeai still can be won after C14, blocking | |
55 | # at B15 is the natural and much easier way to live locally and | |
56 | # definitely win the semeai. | |
57 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 183 | |
58 | 10 reg_genmove black | |
59 | #? [B15] | |
60 | ||
61 | # T17 is totally meritless compared to any of the local alternatives. | |
62 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 203 | |
63 | 11 restricted_genmove black T17 S19 R19 O14 O13 S14 | |
64 | #? [S19|R19|O14|O13|S14]* | |
65 | ||
66 | # L9 is zero points gote. | |
67 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 223 | |
68 | 12 restricted_genmove black L9 F7 | |
69 | #? [F7]* | |
70 | ||
71 | # A7 solves the tactical problem as well as B10 but also splits the | |
72 | # eyespace into two parts. | |
73 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 235 | |
74 | 13 reg_genmove black | |
75 | #? [A7]* | |
76 | ||
77 | # T14 is bigger than T4/T5. | |
78 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 249 | |
79 | 14 reg_genmove black | |
80 | #? [T14]* | |
81 | ||
82 | # G18 is locally bigger than J19. | |
83 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 281 | |
84 | 15 restricted_genmove black J19 G18 | |
85 | #? [G18]* | |
86 | ||
87 | # Since white can get a ko after C11, it is necessary to first settle | |
88 | # the semeai. | |
89 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 287 | |
90 | 16 reg_genmove black | |
91 | #? [A7|A6|E4|A5] | |
92 | ||
93 | # The semeai still needs settling. White can live or get a ko for the | |
94 | # life and death of both by the combination of A1 and A7, followed by | |
95 | # D4. | |
96 | loadsgf games/olympiad2004/19x19/gnu-ind.sgf 289 | |
97 | 17 reg_genmove black | |
98 | #? [A7|A6|E4|A5] | |
99 | ||
100 | # Force black into bad shape or allowing a ponnuki. | |
101 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 8 | |
102 | 101 reg_genmove white | |
103 | #? [E2]* | |
104 | ||
105 | # Force black into bad shape or allowing a ponnuki. | |
106 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 10 | |
107 | 102 reg_genmove white | |
108 | #? [E2] | |
109 | ||
110 | # C18 is mandatory after D18 | |
111 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 18 | |
112 | 103 reg_genmove white | |
113 | #? [C18] | |
114 | ||
115 | # Must at least settle the shape (in sente) before tenuki. | |
116 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 20 | |
117 | 104 reg_genmove white | |
118 | #? [D14]* | |
119 | ||
120 | # Can't tenuki before connecting. Forcing with T17 is also okay. | |
121 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 28 | |
122 | 105 reg_genmove white | |
123 | #? [O17|N17|T17] | |
124 | ||
125 | # K4 is overconcentrated. Which moves more than D14 are good here? | |
126 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 42 | |
127 | 106 restricted_genmove white D14 K4 | |
128 | #? [D14]* | |
129 | ||
130 | # With the black stone at R9, R6 is locally better than Q6. | |
131 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 46 | |
132 | 107 restricted_genmove white Q6 R6 | |
133 | #? [R6]* | |
134 | ||
135 | # P3 does not look urgent here. | |
136 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 50 | |
137 | 108 reg_genmove white | |
138 | #? [!P3] | |
139 | ||
140 | # First live on the left edge. | |
141 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 60 | |
142 | 109 reg_genmove white | |
143 | #? [C10]* | |
144 | ||
145 | # B10 not sufficient to live. | |
146 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 62 | |
147 | 110 reg_genmove white | |
148 | #? [!B10] | |
149 | ||
150 | # B11 not sufficient to live. | |
151 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 64 | |
152 | 111 reg_genmove white | |
153 | #? [!B11] | |
154 | ||
155 | # T13 is an overplay. T14 works better and also solves the problem | |
156 | # with bad aji in the upper right corner. | |
157 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 96 | |
158 | 112 reg_genmove white | |
159 | #? [T14]* | |
160 | ||
161 | # Q10 does not make much good. More interesting to play some move in | |
162 | # the center. | |
163 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 104 | |
164 | 113 reg_genmove white | |
165 | #? [!Q10] | |
166 | ||
167 | # K19 is an overplay. After black M18 white has to abandon K19 or risk | |
168 | # a ko in the corner. | |
169 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 110 | |
170 | 114 restricted_genmove white K19 M18 | |
171 | #? [M18]* | |
172 | ||
173 | # T18 dies right out if white finds the killing move at R19. P19 and | |
174 | # R19 both live, but K19 and M19 must be sacrificed. N19 lives with | |
175 | # everything except T17 and possibly T19, which are less important. | |
176 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 114 | |
177 | 115 reg_genmove white | |
178 | #? [N19]* | |
179 | ||
180 | # M3 is not necessary. Blocking in the center is big. | |
181 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 132 | |
182 | 116 reg_genmove white | |
183 | #? [H8]* | |
184 | ||
185 | # G10 is locally clearly better than G9 as it threatens to cut. | |
186 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 162 | |
187 | 117 restricted_genmove white G9 G10 | |
188 | #? [G10]* | |
189 | ||
190 | # Can't just give up the ko. T16 and L17 should be big enough ko | |
191 | # threats. G5 might be barely big enough as well. | |
192 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 170 | |
193 | 118 reg_genmove white | |
194 | #? [T16|L17|M17|G5]* | |
195 | ||
196 | # O15 is bigger than H4. | |
197 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 178 | |
198 | 119 restricted_genmove white H4 O15 | |
199 | #? [O15] | |
200 | ||
201 | # N13 is worthless. | |
202 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 194 | |
203 | 120 restricted_genmove white N13 M12 | |
204 | #? [M12]* | |
205 | ||
206 | # H6 is completely worthless. The other atari is clearly better. | |
207 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 196 | |
208 | 121 restricted_genmove white H6 G5 | |
209 | #? [G5] | |
210 | ||
211 | # The ko can at least be captured once before connecting. | |
212 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 202 | |
213 | 122 restricted_genmove white C6 E7 | |
214 | #? [C6]* | |
215 | ||
216 | # We are ahead. Even if owl misreads, the thrashing dragon | |
217 | # suppression should generate a move at L3 or K3. | |
218 | # See also owl1:355,356. | |
219 | loadsgf games/olympiad2004/19x19/int-gnu.sgf 242 | |
220 | 123 reg_genmove white | |
221 | #? [K3|L3|L1] | |
222 | ||
223 | # More important to build towards center than closing off edge. | |
224 | loadsgf games/olympiad2004/19x19/gnu-int.sgf 67 | |
225 | 201 restricted_genmove black C11 E11 E12 | |
226 | #? [E11]* | |
227 | ||
228 | # Really bad shape at G7. | |
229 | loadsgf games/olympiad2004/19x19/gnu-int.sgf 113 | |
230 | 202 restricted_genmove black G7 G8 | |
231 | #? [G8] | |
232 | ||
233 | # O10 protects against both cuts! | |
234 | loadsgf games/olympiad2004/19x19/gnu-int.sgf 205 | |
235 | 203 restricted_genmove black M13 O10 | |
236 | #? [O10]* | |
237 | ||
238 | # Black will break through somewhere after D4. | |
239 | loadsgf games/olympiad2004/9x9/gnu-int.sgf 9 | |
240 | 301 reg_genmove black | |
241 | #? [D4]* | |
242 | ||
243 | # H6 is bigger than J7. | |
244 | loadsgf games/olympiad2004/9x9/int-gnu.sgf 42 | |
245 | 401 reg_genmove white | |
246 | #? [H6]* | |
247 | ||
248 | # Better to allow G7 to get cut off than E3. | |
249 | loadsgf games/olympiad2004/9x9/gnu-mag.sgf 9 | |
250 | 501 reg_genmove black | |
251 | #? [F3] | |
252 | ||
253 | # Hane at A6 leads nowhere. The clamp at B5 has more potential. | |
254 | # The cut at C6 is captured right out in a ladder. | |
255 | loadsgf games/olympiad2004/9x9/gnu-mag.sgf 25 | |
256 | 502 restricted_genmove black A6 B5 C6 | |
257 | #? [B5]* | |
258 | ||
259 | # Wrong atari. F6 is better than E7. | |
260 | loadsgf games/olympiad2004/9x9/gnu-mag.sgf 35 | |
261 | 503 restricted_genmove black E7 F6 | |
262 | #? [F6]* | |
263 | ||
264 | # F6 really bad shape. | |
265 | loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 11 | |
266 | 601 restricted_genmove black F7 F6 H4 G3 | |
267 | #? [F7|H4|G3] | |
268 | ||
269 | # G6 about as bad shape as one can get. E6 has more promise. | |
270 | loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 23 | |
271 | 602 reg_genmove black | |
272 | #? [E6]* | |
273 | ||
274 | # Always connect from the secure end. A1 goes before A4. | |
275 | loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 63 | |
276 | 603 reg_genmove black | |
277 | #? [A1]* |