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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
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3 | * All rights reserved. |
4 | * | |
b2e7427f | 5 | * %sccs.include.redist.c% |
b6f0a7e4 DF |
6 | */ |
7 | ||
47060859 | 8 | #ifndef lint |
b2e7427f | 9 | static char sccsid[] = "@(#)abandon.c 5.4 (Berkeley) %G%"; |
e9fb6bea | 10 | #endif /* not lint */ |
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11 | |
12 | # include "trek.h" | |
13 | ||
14 | /* | |
15 | ** Abandon Ship | |
16 | ** | |
17 | ** The ship is abandoned. If your current ship is the Faire | |
18 | ** Queene, or if your shuttlecraft is dead, you're out of | |
19 | ** luck. You need the shuttlecraft in order for the captain | |
20 | ** (that's you!!) to escape. | |
21 | ** | |
22 | ** Your crew can beam to an inhabited starsystem in the | |
23 | ** quadrant, if there is one and if the transporter is working. | |
24 | ** If there is no inhabited starsystem, or if the transporter | |
25 | ** is out, they are left to die in outer space. | |
26 | ** | |
27 | ** These currently just count as regular deaths, but they | |
28 | ** should count very heavily against you. | |
29 | ** | |
30 | ** If there are no starbases left, you are captured by the | |
31 | ** Klingons, who torture you mercilessly. However, if there | |
32 | ** is at least one starbase, you are returned to the | |
33 | ** Federation in a prisoner of war exchange. Of course, this | |
34 | ** can't happen unless you have taken some prisoners. | |
35 | ** | |
36 | ** Uses trace flag 40 | |
37 | */ | |
38 | ||
39 | abandon() | |
40 | { | |
41 | register struct quad *q; | |
42 | register int i; | |
43 | int j; | |
44 | register struct event *e; | |
45 | ||
46 | if (Ship.ship == QUEENE) | |
47 | return (printf("You may not abandon ye Faire Queene\n")); | |
48 | if (Ship.cond != DOCKED) | |
49 | { | |
50 | if (damaged(SHUTTLE)) | |
51 | return (out(SHUTTLE)); | |
52 | printf("Officers escape in shuttlecraft\n"); | |
53 | /* decide on fate of crew */ | |
54 | q = &Quad[Ship.quadx][Ship.quady]; | |
06d69904 | 55 | if (q->qsystemname == 0 || damaged(XPORTER)) |
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56 | { |
57 | printf("Entire crew of %d left to die in outer space\n", | |
58 | Ship.crew); | |
35b95499 | 59 | Game.deaths += Ship.crew; |
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60 | } |
61 | else | |
62 | { | |
63 | printf("Crew beams down to planet %s\n", systemname(q)); | |
64 | } | |
65 | } | |
66 | /* see if you can be exchanged */ | |
67 | if (Now.bases == 0 || Game.captives < 20 * Game.skill) | |
68 | lose(L_CAPTURED); | |
69 | /* re-outfit new ship */ | |
70 | printf("You are hereby put in charge of an antiquated but still\n"); | |
71 | printf(" functional ship, the Fairie Queene.\n"); | |
72 | Ship.ship = QUEENE; | |
73 | Ship.shipname = "Fairie Queene"; | |
74 | Param.energy = Ship.energy = 3000; | |
75 | Param.torped = Ship.torped = 6; | |
76 | Param.shield = Ship.shield = 1250; | |
77 | Ship.shldup = 0; | |
78 | Ship.cloaked = 0; | |
79 | Ship.warp = 5.0; | |
80 | Ship.warp2 = 25.0; | |
81 | Ship.warp3 = 125.0; | |
82 | Ship.cond = GREEN; | |
83 | /* clear out damages on old ship */ | |
84 | for (i = 0; i < MAXEVENTS; i++) | |
85 | { | |
86 | e = &Event[i]; | |
87 | if (e->evcode != E_FIXDV) | |
88 | continue; | |
89 | unschedule(e); | |
90 | } | |
91 | /* get rid of some devices and redistribute probabilities */ | |
92 | i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; | |
93 | Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; | |
94 | while (i > 0) | |
95 | for (j = 0; j < NDEV; j++) | |
96 | { | |
97 | if (Param.damprob[j] != 0) | |
98 | { | |
35b95499 | 99 | Param.damprob[j] += 1; |
06d69904 | 100 | i--; |
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101 | if (i <= 0) |
102 | break; | |
103 | } | |
104 | } | |
105 | /* pick a starbase to restart at */ | |
106 | i = ranf(Now.bases); | |
107 | Ship.quadx = Now.base[i].x; | |
108 | Ship.quady = Now.base[i].y; | |
109 | /* setup that quadrant */ | |
110 | while (1) | |
111 | { | |
112 | initquad(1); | |
113 | Sect[Ship.sectx][Ship.secty] = EMPTY; | |
114 | for (i = 0; i < 5; i++) | |
115 | { | |
116 | Ship.sectx = Etc.starbase.x + ranf(3) - 1; | |
117 | if (Ship.sectx < 0 || Ship.sectx >= NSECTS) | |
118 | continue; | |
119 | Ship.secty = Etc.starbase.y + ranf(3) - 1; | |
120 | if (Ship.secty < 0 || Ship.secty >= NSECTS) | |
121 | continue; | |
122 | if (Sect[Ship.sectx][Ship.secty] == EMPTY) | |
123 | { | |
124 | Sect[Ship.sectx][Ship.secty] = QUEENE; | |
125 | dock(); | |
126 | compkldist(0); | |
127 | return; | |
128 | } | |
129 | } | |
130 | } | |
131 | } |