Commit | Line | Data |
---|---|---|
3834b6d4 | 1 | #ifndef lint |
a7c71d1e | 2 | static char sccsid[] = "@(#)com7.c 1.2 %G%"; |
3834b6d4 EW |
3 | #endif |
4 | ||
5 | #include "externs.h" | |
6 | ||
7 | fight(enemy,strength) | |
8 | int enemy,strength; | |
9 | { | |
10 | int lifeline = 0; | |
11 | int hurt; | |
12 | char auxbuf[LINELENGTH]; | |
13 | char *next; | |
14 | int i; | |
15 | int exhaustion; | |
16 | ||
17 | fighton: | |
18 | time++; | |
19 | snooze -= 5; | |
20 | if (snooze > time) | |
21 | exhaustion = CYCLE/(snooze - time); | |
22 | else { | |
a7c71d1e | 23 | puts("You collapse exhausted, and he pulverizes your skull."); |
3834b6d4 EW |
24 | die(); |
25 | } | |
26 | if (snooze - time < 20) | |
a7c71d1e | 27 | puts("You look tired! I hope you're able to fight."); |
3834b6d4 EW |
28 | next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); |
29 | for (i=0; next && i < 10; i++) | |
30 | next = getword(next, words[i], -1); | |
31 | parse(); | |
32 | switch(wordvalue[wordnumber]){ | |
33 | ||
34 | case KILL: | |
35 | case SMITE: | |
36 | if (testbit(inven,TWO_HANDED)) | |
37 | hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion; | |
38 | else if (testbit(inven,SWORD) || testbit(inven, BROAD)) | |
39 | hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion; | |
40 | else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD)) | |
41 | hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion; | |
42 | else | |
43 | hurt = rnd(7) - encumber; | |
44 | if (hurt < 5) | |
45 | switch(rnd(3)){ | |
46 | ||
47 | case 0: | |
48 | puts("You swung wide and missed."); | |
49 | break; | |
50 | case 1: | |
51 | puts("He checked your blow. CLASH! CLANG!"); | |
52 | break; | |
53 | case 2: | |
54 | puts("His filthy tunic hangs by one less thread."); | |
55 | break; | |
56 | } | |
57 | else if (hurt < 10){ | |
58 | switch(rnd(3)){ | |
59 | case 0: | |
60 | puts("He's bleeding."); | |
61 | break; | |
62 | case 1: | |
63 | puts("A trickle of blood runs down his face."); | |
64 | break; | |
65 | case 2: | |
66 | puts("A huge purple bruise is forming on the side of his face."); | |
67 | break; | |
68 | } | |
69 | lifeline++; | |
70 | } | |
71 | else if (hurt < 20){ | |
72 | switch(rnd(3)){ | |
73 | case 0: | |
74 | puts("He staggers back quavering."); | |
75 | break; | |
76 | case 1: | |
77 | puts("He jumps back with his hand over the wound."); | |
78 | break; | |
79 | case 2: | |
80 | puts("His shirt falls open with a swath across the chest."); | |
81 | break; | |
82 | } | |
83 | lifeline += 5; | |
84 | } | |
85 | else if (hurt < 30){ | |
86 | switch(rnd(3)){ | |
87 | case 0: | |
88 | printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right")); | |
89 | break; | |
90 | case 1: | |
91 | puts("The steel bites home and scrapes along his ribs."); | |
92 | break; | |
93 | case 2: | |
a7c71d1e | 94 | puts("You pierce him, and his breath hisses through clenched teeth."); |
3834b6d4 EW |
95 | break; |
96 | } | |
97 | lifeline += 10; | |
98 | } | |
99 | else if (hurt < 40){ | |
100 | switch(rnd(3)){ | |
101 | case 0: | |
102 | puts("You smite him to the ground."); | |
103 | if (strength - lifeline > 20) | |
104 | puts("But in a flurry of steel he regains his feet!"); | |
105 | break; | |
106 | case 1: | |
107 | puts("The force of your blow sends him to his knees."); | |
108 | puts("His arm swings lifeless at his side."); | |
109 | break; | |
110 | case 2: | |
111 | puts("Clutching his blood drenched shirt, he collapses stunned."); | |
112 | break; | |
113 | } | |
114 | lifeline += 20; | |
115 | } | |
116 | else { | |
117 | switch(rnd(3)){ | |
118 | case 0: | |
119 | puts("His ribs crack under your powerful swing, flooding his lungs with blood."); | |
120 | break; | |
121 | case 1: | |
122 | puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); | |
123 | puts("into his back, severing the spinal cord."); | |
124 | lifeline += 25; | |
125 | break; | |
126 | case 2: | |
127 | puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); | |
128 | lifeline += 25; | |
129 | break; | |
130 | } | |
131 | lifeline += 30; | |
132 | } | |
133 | break; | |
134 | ||
135 | case BACK: | |
136 | if (enemy == DARK && lifeline > strength * 0.33){ | |
137 | puts("He throws you back against the rock and pummels your face."); | |
138 | if (testbit(inven,AMULET) || testbit(wear,AMULET)){ | |
139 | printf("Lifting the amulet from you, "); | |
140 | if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){ | |
141 | puts("his power grows and the walls of\nthe earth tremble."); | |
142 | puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); | |
143 | puts("The planet is consumed by darkness."); | |
144 | die(); | |
145 | } | |
146 | if (testbit(inven,AMULET)){ | |
147 | clearbit(inven,AMULET); | |
148 | carrying -= objwt[AMULET]; | |
149 | encumber -= objcumber[AMULET]; | |
150 | } | |
151 | else | |
152 | clearbit(wear,AMULET); | |
153 | puts("he flees down the dark caverns."); | |
154 | clearbit(location[position].objects,DARK); | |
155 | injuries[SKULL] = 1; | |
156 | followfight = time; | |
157 | return (0); | |
158 | } | |
159 | else{ | |
160 | puts("I'm afraid you have been killed."); | |
161 | die(); | |
162 | } | |
163 | } | |
164 | else{ | |
165 | puts("You escape stunned and disoriented from the fight."); | |
166 | puts("A victorious bellow echoes from the battlescene."); | |
167 | if (back && position != back) | |
168 | move(back,BACK); | |
169 | else if (ahead &&position != ahead) | |
170 | move(ahead,AHEAD); | |
171 | else if (left && position != left) | |
172 | move(left,LEFT); | |
173 | else if (right && position != right) | |
174 | move(right,RIGHT); | |
175 | else | |
176 | move(location[position].down,AHEAD); | |
177 | return(0); | |
178 | } | |
179 | ||
180 | case SHOOT: | |
181 | if (testbit(inven,LASER)){ | |
182 | if (strength - lifeline <= 50){ | |
183 | printf("The %s took a direct hit!\n",objsht[enemy]); | |
184 | lifeline += 50; | |
185 | } | |
186 | else { | |
187 | puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); | |
188 | clearbit(inven,LASER); | |
189 | setbit(location[position].objects,LASER); | |
190 | carrying -= objwt[LASER]; | |
191 | encumber -= objcumber[LASER]; | |
192 | } | |
193 | } | |
194 | else | |
195 | puts("Unfortunately, you don't have a blaster handy."); | |
196 | break; | |
197 | ||
198 | case DROP: | |
199 | case DRAW: | |
200 | cypher(); | |
201 | time--; | |
202 | break; | |
203 | ||
204 | default: | |
205 | puts("You don't have a chance, he is too quick."); | |
206 | break; | |
207 | ||
208 | } | |
209 | if (lifeline >= strength){ | |
210 | printf("You have killed the %s.\n", objsht[enemy]); | |
211 | if (enemy == ELF || enemy == DARK) | |
212 | puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); | |
213 | clearbit(location[position].objects,enemy); | |
214 | power += 2; | |
215 | notes[JINXED]++; | |
216 | return(0); | |
217 | } | |
218 | puts("He attacks..."); | |
219 | /* some embellisments */ | |
220 | hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0); | |
221 | hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0); | |
222 | hurt = hurt < 0 ? 0 : hurt; | |
223 | hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt; | |
224 | if (!injuries[hurt]){ | |
225 | injuries[hurt] = 1; | |
226 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
227 | } | |
228 | else | |
229 | puts("You emerge unscathed."); | |
230 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
231 | puts("I'm afraid you have suffered fatal injuries."); | |
232 | die(); | |
233 | } | |
234 | goto fighton; | |
235 | } |