BSD 4_2 release
[unix-history] / usr / src / games / monop / trade.c
CommitLineData
5244a77d
C
1# include "monop.ext"
2
3static struct trd_st { /* how much to give to other player */
4 int trader; /* trader number */
5 int cash; /* amount of cash */
6 int gojf; /* # get-out-of-jail-free cards */
7 OWN *prop_list; /* property list */
8};
9
10typedef struct trd_st TRADE;
11
12static char *list[MAX_PRP+2];
13
14static int used[MAX_PRP];
15
16static TRADE trades[2];
17
18trade() {
19
20 reg int tradee, i;
21
22 trading = TRUE;
23 for (i = 0; i < 2; i++) {
24 trades[i].cash = 0;
25 trades[i].gojf = FALSE;
26 trades[i].prop_list = NULL;
27 }
28over:
29 if (num_play == 1) {
30 printf("There ain't no-one around to trade WITH!!\n");
31 return;
32 }
33 if (num_play > 2) {
34 tradee = getinp("Which player do you wish to trade with? ",
35 name_list);
36 if (tradee == num_play)
37 return;
38 if (tradee == player) {
39 printf("You can't trade with yourself!\n");
40 goto over;
41 }
42 }
43 else
44 tradee = 1 - player;
45 get_list(0, player);
46 get_list(1, tradee);
47 if (getyn("Do you wish a summary? ") == 0)
48 summate();
49 if (getyn("Is the trade ok? ") == 0)
50 do_trade();
51}
52/*
53 * This routine gets the list of things to be trader for the
54 * player, and puts in the structure given.
55 */
56get_list(struct_no, play_no)
57int struct_no, play_no; {
58
59 reg int sn, pn;
60 reg PLAY *pp;
61 int numin, prop, num_prp;
62 OWN *op;
63 TRADE *tp;
64
65 for (numin = 0; numin < MAX_PRP; numin++)
66 used[numin] = FALSE;
67 sn = struct_no, pn = play_no;
68 pp = &play[pn];
69 tp = &trades[sn];
70 tp->trader = pn;
71 printf("player %s (%d):\n", pp->name, pn+1);
72 if (pp->own_list) {
73 numin = set_list(pp->own_list);
74 for (num_prp = numin; num_prp; ) {
75 prop = getinp("Which property do you wish to trade? ",
76 list);
77 if (prop == numin)
78 break;
79 else if (used[prop])
80 printf("You've already allocated that.\n");
81 else {
82 num_prp--;
83 used[prop] = TRUE;
84 for (op = pp->own_list; prop--; op = op->next)
85 continue;
86 add_list(pn, &(tp->prop_list), sqnum(op->sqr));
87 }
88 }
89 }
90 if (pp->money > 0) {
91 printf("You have $%d. ", pp->money);
92 tp->cash = get_int("How much are you trading? ");
93 }
94 if (pp->num_gojf > 0) {
95once_more:
96 printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
97 tp->gojf = get_int("How many are you trading? ");
98 if (tp->gojf > pp->num_gojf) {
99 printf("You don't have that many. Try again.\n");
100 goto once_more;
101 }
102 }
103}
104/*
105 * This routine sets up the list of tradable property.
106 */
107set_list(the_list)
108reg OWN *the_list; {
109
110 reg int i;
111 reg OWN *op;
112
113 i = 0;
114 for (op = the_list; op; op = op->next)
115 if (!used[i])
116 list[i++] = op->sqr->name;
117 list[i++] = "done";
118 list[i--] = 0;
119 return i;
120}
121/*
122 * This routine summates the trade.
123 */
124summate() {
125
126 reg bool some;
127 reg int i;
128 reg TRADE *tp;
129 OWN *op;
130
131 for (i = 0; i < 2; i++) {
132 tp = &trades[i];
133 some = FALSE;
134 printf("Player %s (%d) gives:\n", play[tp->trader].name,
135 tp->trader+1);
136 if (tp->cash > 0)
137 printf("\t$%d\n", tp->cash), some++;
138 if (tp->gojf > 0)
139 printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
140 some++;
141 if (tp->prop_list) {
142 for (op = tp->prop_list; op; op = op->next)
143 putchar('\t'), printsq(sqnum(op->sqr), TRUE);
144 some++;
145 }
146 if (!some)
147 printf("\t-- Nothing --\n");
148 }
149}
150/*
151 * This routine actually executes the trade.
152 */
153do_trade() {
154
155 move_em(&trades[0], &trades[1]);
156 move_em(&trades[1], &trades[0]);
157}
158/*
159 * This routine does a switch from one player to another
160 */
161move_em(from, to)
162TRADE *from, *to; {
163
164 reg PLAY *pl_fr, *pl_to;
165 reg OWN *op;
166
167 pl_fr = &play[from->trader];
168 pl_to = &play[to->trader];
169
170 pl_fr->money -= from->cash;
171 pl_to->money += from->cash;
172 pl_fr->num_gojf -= from->gojf;
173 pl_to->num_gojf += from->gojf;
174 for (op = from->prop_list; op; op = op->next) {
175 add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
176 op->sqr->owner = to->trader;
177 del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
178 }
179 set_ownlist(to->trader);
180}
181/*
182 * This routine lets a player resign
183 */
184resign() {
185
186 reg int i, new_own;
187 reg OWN *op;
188 SQUARE *sqp;
189
190 if (cur_p->money <= 0) {
191 switch (board[cur_p->loc].type) {
192 case UTIL:
193 case RR:
194 case PRPTY:
195 new_own = board[cur_p->loc].owner;
196 break;
197 case SPEC:
198 case CC:
199 case CHANCE:
200 new_own = num_play;
201 break;
202 }
203 if (new_own == num_play)
204 printf("You would resign to the bank\n");
205 else
206 printf("You would resign to %s\n", name_list[new_own]);
207 }
208 else if (num_play == 1) {
209 new_own = num_play;
210 printf("You would resign to the bank\n");
211 }
212 else {
213 name_list[num_play] = "bank";
214 do {
215 new_own = getinp("Who do you wish to resign to? ",
216 name_list);
217 if (new_own == player)
218 printf("You can't resign to yourself!!\n");
219 } while (new_own == player);
220 name_list[num_play] = "done";
221 }
222 if (getyn("Do you really want to resign? ", yn) != 0)
223 return;
224 if (num_play == 1) {
225 printf("Then NOBODY wins (not even YOU!)\n");
226 exit(0);
227 }
228 if (new_own < num_play) { /* resign to player */
229 printf("resigning to player\n");
230 trades[0].trader = new_own;
231 trades[0].cash = trades[0].gojf = 0;
232 trades[0].prop_list = NULL;
233 trades[1].trader = player;
234 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
235 trades[1].gojf = cur_p->num_gojf;
236 trades[1].prop_list = cur_p->own_list;
237 do_trade();
238 }
239 else { /* resign to bank */
240 printf("resigning to bank\n");
241 for (op = cur_p->own_list; op; op = op->next) {
242 sqp = op->sqr;
243 sqp->owner = -1;
244 sqp->desc->morg = FALSE;
245 if (op->type == PRPTY) {
246 isnot_monop(sqp->desc->mon_desc);
247 sqp->desc->houses = 0;
248 }
249 }
250 if (cur_p->num_gojf)
251 ret_card(cur_p);
252 }
253 for (i = player; i < num_play; i++) {
254 name_list[i] = name_list[i+1];
255 if (i + 1 < num_play)
256 cpy_st(&play[i], &play[i+1], sizeof (PLAY));
257 }
258 name_list[num_play--] = 0;
259 for (i = 0; i < N_SQRS; i++)
260 if (board[i].owner > player)
261 --board[i].owner;
262 player = --player < 0 ? num_play - 1 : player;
263 next_play();
264 if (num_play < 2) {
265 printf("\nThen %s WINS!!!!!\n", play[0].name);
266 printhold(0);
267 printf("That's a grand worth of $%d.\n",
268 play[0].money+prop_worth(&play[0]));
269 exit(0);
270 }
271}