BSD 4_2 release
[unix-history] / usr / src / games / trek / dumpgame.c
CommitLineData
1184f029 1#ifndef lint
0f4556f1 2static char sccsid[] = "@(#)dumpgame.c 4.2 (Berkeley) 5/27/83";
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3#endif not lint
4
5# include "trek.h"
6
7/*** THIS CONSTANT MUST CHANGE AS THE DATA SPACES CHANGE ***/
401a08c7 8# define VERSION 2
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9
10struct dump
11{
12 char *area;
13 int count;
14};
15
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16
17struct dump Dump_template[] =
1184f029 18{
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19 (char *)&Ship, sizeof (Ship),
20 (char *)&Now, sizeof (Now),
21 (char *)&Param, sizeof (Param),
22 (char *)&Etc, sizeof (Etc),
23 (char *)&Game, sizeof (Game),
24 (char *)Sect, sizeof (Sect),
25 (char *)Quad, sizeof (Quad),
26 (char *)&Move, sizeof (Move),
27 (char *)Event, sizeof (Event),
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28 0
29};
30
31/*
32** DUMP GAME
33**
34** This routine dumps the game onto the file "trek.dump". The
35** first two bytes of the file are a version number, which
36** reflects whether this image may be used. Obviously, it must
37** change as the size, content, or order of the data structures
38** output change.
39*/
40
41dumpgame()
42{
43 int version;
44 register int fd;
45 register struct dump *d;
46 register int i;
47
48 if ((fd = creat("trek.dump", 0644)) < 0)
49 return (printf("cannot dump\n"));
50 version = VERSION;
51 write(fd, &version, sizeof version);
52
53 /* output the main data areas */
54 for (d = Dump_template; d->area; d++)
55 {
56 write(fd, &d->area, sizeof d->area);
57 i = d->count;
58 write(fd, d->area, i);
59 }
60
61 close(fd);
62}
63
64
65/*
66** RESTORE GAME
67**
68** The game is restored from the file "trek.dump". In order for
69** this to succeed, the file must exist and be readable, must
70** have the correct version number, and must have all the appro-
71** priate data areas.
72**
73** Return value is zero for success, one for failure.
74*/
75
76restartgame()
77{
78 register int fd;
79 int version;
80
81 if ((fd = open("trek.dump", 0)) < 0 ||
82 read(fd, &version, sizeof version) != sizeof version ||
83 version != VERSION ||
84 readdump(fd))
85 {
86 printf("cannot restart\n");
87 close(fd);
88 return (1);
89 }
90
91 close(fd);
92 return (0);
93}
94
95
96/*
97** READ DUMP
98**
99** This is the business end of restartgame(). It reads in the
100** areas.
101**
102** Returns zero for success, one for failure.
103*/
104
105readdump(fd1)
106int fd1;
107{
108 register int fd;
109 register struct dump *d;
110 register int i;
111 int junk;
112
113 fd = fd1;
114
115 for (d = Dump_template; d->area; d++)
116 {
401a08c7 117 if (read(fd, &junk, sizeof junk) != (sizeof junk))
1184f029 118 return (1);
401a08c7 119 if ((char *)junk != d->area)
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120 return (1);
121 i = d->count;
122 if (read(fd, d->area, i) != i)
123 return (1);
124 }
125
126 /* make quite certain we are at EOF */
127 return (read(fd, &junk, 1));
128}