last remnant of old Signal() scheme
[unix-history] / usr / src / games / sail / misc.c
CommitLineData
b40b218a 1#ifndef lint
6c17b19a 2static char *sccsid = "@(#)misc.c 1.3 83/10/10";
b40b218a
CL
3#endif
4#include "externs.h"
5
6#define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
7
b3a57661
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8/* XXX */
9range(from, to)
10struct ship *from, *to;
b40b218a 11{
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12 register bow1r, bow1c, bow2r, bow2c;
13 int stern1r, stern1c, stern2c, stern2r;
14 register int bb, bs, sb, ss, result;
b40b218a 15
b3a57661 16 if (!to->file->dir)
6c17b19a 17 return -1;
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18 stern1r = bow1r = from->file->row;
19 stern1c = bow1c = from->file->col;
20 stern2r = bow2r = to->file->row;
21 stern2c = bow2c = to->file->col;
22 result = bb = distance(bow2r - bow1r, bow2c - bow1c);
23 if (bb < 5) {
24 stern2r += dr[to->file->dir];
25 stern2c += dc[to->file->dir];
26 stern1r += dr[from->file->dir];
27 stern1c += dc[from->file->dir];
28 bs = distance((bow2r - stern1r), (bow2c - stern1c));
29 sb = distance((bow1r - stern2r), (bow1c - stern2c));
30 ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
31 result = min(bb, min(bs, min(sb, ss)));
b40b218a 32 }
b3a57661 33 return result;
b40b218a
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34}
35
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36struct ship *
37closestenemy(from, side, anyship)
38register struct ship *from;
39char side, anyship;
b40b218a 40{
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41 register struct ship *sp;
42 register char a;
43 int olddist = 30000, dist;
44 struct ship *closest = 0;
45
46 a = capship(from)->nationality;
47 foreachship(sp) {
48 if (sp == from)
49 continue;
50 if (sp->file->dir == 0)
51 continue;
52 if (a == capship(sp)->nationality && !anyship)
53 continue;
54 if (side && gunsbear(from, sp) != side)
55 continue;
56 dist = range(from, sp);
57 if (dist < olddist) {
58 closest = sp;
59 olddist = dist;
60 }
b40b218a 61 }
b3a57661 62 return closest;
b40b218a 63}
6c17b19a
EW
64
65angle(dr, dc)
66register dr, dc;
67{
68 register i;
69
70 if (dc >= 0 && dr > 0)
71 i = 0;
72 else if (dr <= 0 && dc > 0)
73 i = 2;
74 else if (dc <= 0 && dr < 0)
75 i = 4;
76 else
77 i = 6;
78 dr = abs(dr);
79 dc = abs(dc);
80 if ((i == 0 || i == 4) && dc * 2.4 > dr) {
81 i++;
82 if (dc > dr * 2.4)
83 i++;
84 } else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
85 i++;
86 if (dr > dc * 2.4)
87 i++;
88 }
89 return i % 8 + 1;
90}
91
92gunsbear(from, to) /* checks for target bow or stern */
93register struct ship *from, *to;
94{
95 int Dr, Dc, i;
96 register ang;
97
98 Dr = from->file->row - to->file->row;
99 Dc = to->file->col - from->file->col;
100 for (i = 2; i; i--) {
101 if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
102 ang += 8;
103 if (ang >= 2 && ang <= 4)
104 return 'r';
105 if (ang >= 6 && ang <= 7)
106 return 'l';
107 Dr += dr[to->file->dir];
108 Dc += dc[to->file->dir];
109 }
110 return 0;
111}
112
113portside(from, on, quick)
114register struct ship *from, *on;
115int quick; /* returns true if fromship is */
116{ /* shooting at onship's starboard side */
117 register ang;
118 register Dr, Dc;
119
120 Dr = from->file->row - on->file->row;
121 Dc = on->file->col - from->file->col;
122 if (quick == -1) {
123 Dr += dr[on->file->dir];
124 Dc += dc[on->file->dir];
125 }
126 ang = angle(Dr, Dc);
127 if (quick != 0)
128 return ang;
129 ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
130 return ang < 5;
131}
132
133rmend(str)
134char *str;
135{
136 register char *p;
137
138 for (p = str; *p; p++)
139 ;
140 if (p != str)
141 *--p = 0;
142}
143
144colours(sp)
145register struct ship *sp;
146{
147 register char flag;
148
149 if (sp->file->struck)
150 flag = '!';
151 if (sp->file->explode)
152 flag = '#';
153 if (sp->file->sink)
154 flag = '~';
155 if (sp->file->struck)
156 return flag;
157 flag = *countryname[capship(sp)->nationality];
158 return sp->file->FS ? flag : tolower(flag);
159}
160
161#ifdef notdef
162#define PI 3.1415926535
163
164float contable[8] =
165 { 1.5708, 0.7854, 0.0, -0.7854, -1.5708, -2.3562, -PI, 2.3562 };
166
167int tantable[40] = {
168 0,100,197,291,381,
169 464,540,610,675,733,
170 785,833,876,915,951,
171 983,1012,1039,1064,1086,
172 1107,1126,1144,1161,1176,
173 1190,1204,1216,1227,1239,
174 1249,1259,1268,1277,1285,
175 1293,1300,1307,1313,1470
176};
177
178double
179arctan(y,x)
180int y,x;
181{
182 int sx, sy;
183 register int index;
184
185 sy = y < 0 ? -1 : 1;
186 sx = x < 0 ? -1 : 1;
187 y *= sy;
188 x *= sx;
189 if (!x)
190 return (double) PI/2 * sy;
191 index = 10 * y / x + 0.5;
192 if (index > 39)
193 index = 39;
194 return (double)
195 sy * (sx < 0 ? PI : 0 + sx*((float)tantable[index]/1000));
196}
197#endif