original text from Mike Karels
[unix-history] / usr / src / games / sail / extern.h
CommitLineData
261fa12c 1/*
33873692 2 * @(#)extern.h 2.6 85/04/22
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3 */
4#include <stdio.h>
5#include <signal.h>
6#include <ctype.h>
ba28d9ed 7#include <setjmp.h>
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8#include "machdep.h"
9
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10 /* program mode */
11int mode;
12jmp_buf restart;
13#define MODE_PLAYER 1
14#define MODE_DRIVER 2
15#define MODE_LOGGER 3
16
17 /* command line flags */
18char debug; /* -D */
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19char randomize; /* -x, give first available ship */
20char longfmt; /* -l, print score in long format */
21char nobells; /* -b, don't ring bell before Signal */
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22
23 /* other initial modes */
24char issetuid; /* running setuid */
25
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26#define die() ((rand() >> 3) % 6 + 1)
27#define sqr(a) ((a) * (a))
28#define abs(a) ((a) > 0 ? (a) : -(a))
29#define min(a,b) ((a) < (b) ? (a) : (b))
30
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31#define grappled(a) ((a)->file->ngrap)
32#define fouled(a) ((a)->file->nfoul)
33#define snagged(a) (grappled(a) + fouled(a))
34
35#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
36#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
37#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
38
39#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
40#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
41#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
42
43#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
44#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
45#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
b3a57661 46
2a43399b 47#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
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48#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
49#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
50
51#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
52
53#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
54
55/* loadL and loadR, should match loadname[] */
56#define L_EMPTY 0 /* should be 0, don't change */
57#define L_GRAPE 1
58#define L_CHAIN 2
59#define L_ROUND 3
60#define L_DOUBLE 4
61#define L_EXPLODE 5
261fa12c 62
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63/*
64 * readyL and readyR, these are bits, except R_EMPTY
65 */
66#define R_EMPTY 0 /* not loaded and not loading */
67#define R_LOADING 1 /* loading */
68#define R_DOUBLE 2 /* loading double */
69#define R_LOADED 4 /* loaded */
70#define R_INITIAL 8 /* loaded initial */
71
72#define HULL 0
73#define RIGGING 1
74
75#define W_CAPTAIN 1
76#define W_CAPTURED 2
77#define W_CLASS 3
78#define W_CREW 4
79#define W_DBP 5
80#define W_DRIFT 6
81#define W_EXPLODE 7
82#define W_FILE 8
83#define W_FOUL 9
84#define W_GUNL 10
85#define W_GUNR 11
86#define W_HULL 12
6ca45914 87#define W_MOVE 13
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88#define W_OBP 14
89#define W_PCREW 15
6ca45914 90#define W_UNFOUL 16
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91#define W_POINTS 17
92#define W_QUAL 18
6ca45914 93#define W_UNGRAP 19
b3a57661 94#define W_RIGG 20
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95#define W_COL 21
96#define W_DIR 22
97#define W_ROW 23
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98#define W_SIGNAL 24
99#define W_SINK 25
100#define W_STRUCK 26
101#define W_TA 27
6c17b19a 102#define W_ALIVE 28
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103#define W_TURN 29
104#define W_WIND 30
105#define W_FS 31
106#define W_GRAP 32
107#define W_RIG1 33
108#define W_RIG2 34
109#define W_RIG3 35
110#define W_RIG4 36
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111#define W_BEGIN 37
112#define W_END 38
8606f36c 113#define W_DDEAD 39
261fa12c 114
8606f36c 115#define NLOG 10
261fa12c 116struct logs {
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117 char l_name[20];
118 int l_uid;
119 int l_shipnum;
120 int l_gamenum;
121 int l_netpoints;
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122};
123
2016bd8e 124struct BP {
1eda8103 125 short turnsent;
b3a57661 126 struct ship *toship;
1eda8103 127 short mensent;
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128};
129
2016bd8e 130struct snag {
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131 short sn_count;
132 short sn_turn;
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133};
134
d95a9c3b 135#define NSCENE nscene
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136#define NSHIP 10
137#define NBP 3
138
d95a9c3b 139#define NNATION 8
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140#define N_A 0
141#define N_B 1
142#define N_S 2
143#define N_F 3
144#define N_J 4
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145#define N_D 5
146#define N_K 6
147#define N_O 7
261fa12c 148
2016bd8e 149struct File {
6ca45914 150 int index;
b3a57661 151 char captain[20]; /* 0 */
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152 short points; /* 20 */
153 char loadL; /* 22 */
154 char loadR; /* 24 */
155 char readyL; /* 26 */
156 char readyR; /* 28 */
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157 struct BP OBP[NBP]; /* 30 */
158 struct BP DBP[NBP]; /* 48 */
1eda8103 159 char struck; /* 66 */
b3a57661 160 struct ship *captured; /* 68 */
1eda8103 161 short pcrew; /* 70 */
6ca45914 162 char movebuf[10]; /* 72 */
1eda8103 163 char drift; /* 82 */
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164 short nfoul;
165 short ngrap;
166 struct snag foul[NSHIP]; /* 84 */
167 struct snag grap[NSHIP]; /* 124 */
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168 char RH; /* 224 */
169 char RG; /* 226 */
170 char RR; /* 228 */
171 char FS; /* 230 */
172 char explode; /* 232 */
173 char sink; /* 234 */
174 char dir;
175 short col;
176 short row;
177 char loadwith;
178 char stern;
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179};
180
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181struct ship {
182 char *shipname; /* 0 */
183 struct shipspecs *specs; /* 2 */
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184 char nationality; /* 4 */
185 short shiprow; /* 6 */
186 short shipcol; /* 8 */
187 char shipdir; /* 10 */
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188 struct File *file; /* 12 */
189};
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190
191struct scenario {
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192 char winddir; /* 0 */
193 char windspeed; /* 2 */
194 char windchange; /* 4 */
1eda8103 195 char vessels; /* 12 */
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196 char *name; /* 14 */
197 struct ship ship[NSHIP]; /* 16 */
261fa12c 198};
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199struct scenario scene[];
200int nscene;
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201
202struct shipspecs {
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203 char bs;
204 char fs;
205 char ta;
206 short guns;
207 char class;
208 char hull;
209 char qual;
210 char crew1;
211 char crew2;
212 char crew3;
213 char gunL;
214 char gunR;
215 char carL;
216 char carR;
217 char rig1;
218 char rig2;
219 char rig3;
220 char rig4;
221 short pts;
261fa12c 222};
2016bd8e 223struct shipspecs specs[];
261fa12c 224
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225struct scenario *cc; /* the current scenario */
226struct ship *ls; /* &cc->ship[cc->vessels] */
227
228#define SHIP(s) (&cc->ship[s])
229#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
230
2016bd8e 231struct windeffects {
1eda8103 232 char A, B, C, D;
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233};
234struct windeffects WET[7][6];
235
236struct Tables {
1eda8103 237 char H, G, C, R;
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238};
239struct Tables RigTable[11][6];
240struct Tables HullTable[11][6];
261fa12c 241
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242char AMMO[9][4];
243char HDT[9][10];
244char HDTrake[9][10];
245char QUAL[9][5];
246char MT[9][3];
261fa12c 247
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248char *countryname[];
249char *classname[];
250char *directionname[];
251char *qualname[];
252char loadname[];
253
1eda8103 254char rangeofshot[];
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255
256char dr[], dc[];
257
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258int winddir;
259int windspeed;
260int turn;
b3a57661 261int game;
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262int alive;
263int people;
8606f36c 264char hasdriver;
261fa12c 265
261fa12c 266char *info();
261fa12c 267char *quality();
261fa12c 268double arctan();
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269char *saywhat();
270struct ship *closestenemy();
271
272char *calloc();
ba28d9ed 273char *rindex();
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274char *strcpy();
275char *strcat();
276char *strncpy();
277char *getenv();
278char *gets();