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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
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3 | * All rights reserved. |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
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6 | * provided that the above copyright notice and this paragraph are |
7 | * duplicated in all such forms and that any documentation, | |
8 | * advertising materials, and other materials related to such | |
9 | * distribution and use acknowledge that the software was developed | |
10 | * by the University of California, Berkeley. The name of the | |
11 | * University may not be used to endorse or promote products derived | |
12 | * from this software without specific prior written permission. | |
13 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
14 | * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
15 | * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
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16 | */ |
17 | ||
2944b611 | 18 | #ifndef lint |
d99e6414 | 19 | static char sccsid[] = "@(#)lose.c 5.4 (Berkeley) %G%"; |
e9fb6bea | 20 | #endif /* not lint */ |
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21 | |
22 | # include "trek.h" | |
23 | ||
24 | /* | |
25 | ** PRINT OUT LOSER MESSAGES | |
26 | ** | |
27 | ** The messages are printed out, the score is computed and | |
28 | ** printed, and the game is restarted. Oh yeh, any special | |
29 | ** actions which need be taken are taken. | |
30 | */ | |
31 | ||
06d69904 | 32 | char *Losemsg[] = |
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33 | { |
34 | "You ran out of time", | |
35 | "You ran out of energy", | |
36 | "You have been destroyed", | |
37 | "You ran into the negative energy barrier", | |
38 | "You destroyed yourself by nova'ing that star", | |
39 | "You have been caught in a supernova", | |
40 | "You just suffocated in outer space", | |
41 | "You could not be rematerialized", | |
5b8cd1f5 | 42 | "\n\032\014 ***\07 Ship's hull has imploded\07 ***", |
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43 | "You have burned up in a star", |
44 | "Well, you destroyed yourself, but it didn't do any good", | |
45 | "You have been captured by Klingons and mercilessly tortured", | |
46 | "Your last crew member died", | |
47 | }; | |
48 | ||
49 | lose(why) | |
50 | int why; | |
51 | { | |
52 | Game.killed = 1; | |
53 | sleep(1); | |
54 | printf("\n%s\n", Losemsg[why - 1]); | |
55 | switch (why) | |
56 | { | |
57 | ||
58 | case L_NOTIME: | |
59 | Game.killed = 0; | |
60 | break; | |
61 | } | |
62 | Move.endgame = -1; | |
63 | score(); | |
64 | skiptonl(0); | |
65 | reset(); | |
66 | } |