reformat; use getopt(3); lint cleanups; don't assume 24 row terminal;
[unix-history] / usr / src / games / hack / hack.h
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.h - version 1.0.3 */
3
4#include "config.h"
5
6#ifdef BSD
7#include <strings.h> /* declarations for strcat etc. */
8#else
9#include <string.h> /* idem on System V */
10#define index strchr
11#define rindex strrchr
12#endif BSD
13
14#define Null(type) ((struct type *) 0)
15
16#include "def.objclass.h"
17
18typedef struct {
19 xchar x,y;
20} coord;
21
22#include "def.monst.h" /* uses coord */
23#include "def.gold.h"
24#include "def.trap.h"
25#include "def.obj.h"
26#include "def.flag.h"
27
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28#define plur(x) (((x) == 1) ? "" : "s")
29
30#define BUFSZ 256 /* for getlin buffers */
31#define PL_NSIZ 32 /* name of player, ghost, shopkeeper */
32
33#include "def.rm.h"
34#include "def.permonst.h"
35
36extern long *alloc();
37
38extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
39
40extern xchar dlevel;
41#define newstring(x) (char *) alloc((unsigned)(x))
42#include "hack.onames.h"
43
44#define ON 1
45#define OFF 0
46
47extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
48 *uleft, *uright, *fcobj;
49extern struct obj *uchain; /* defined iff PUNISHED */
50extern struct obj *uball; /* defined if PUNISHED */
51struct obj *o_at(), *getobj(), *sobj_at();
52
53struct prop {
54#define TIMEOUT 007777 /* mask */
55#define LEFT_RING W_RINGL /* 010000L */
56#define RIGHT_RING W_RINGR /* 020000L */
57#define INTRINSIC 040000L
58#define LEFT_SIDE LEFT_RING
59#define RIGHT_SIDE RIGHT_RING
60#define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
61 long p_flgs;
62 int (*p_tofn)(); /* called after timeout */
63};
64
65struct you {
66 xchar ux, uy;
67 schar dx, dy, dz; /* direction of move (or zap or ... ) */
68#ifdef QUEST
69 schar di; /* direction of FF */
70 xchar ux0, uy0; /* initial position FF */
71#endif QUEST
72 xchar udisx, udisy; /* last display pos */
73 char usym; /* usually '@' */
74 schar uluck;
75#define LUCKMAX 10 /* on moonlit nights 11 */
76#define LUCKMIN (-10)
77 int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
78 /* +: turn right, -: turn left */
79 unsigned udispl:1; /* @ on display */
80 unsigned ulevel:4; /* 1 - 14 */
81#ifdef QUEST
82 unsigned uhorizon:7;
83#endif QUEST
84 unsigned utrap:3; /* trap timeout */
85 unsigned utraptype:1; /* defined if utrap nonzero */
86#define TT_BEARTRAP 0
87#define TT_PIT 1
88 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */
89
90
91/* perhaps these #define's should also be generated by makedefs */
92#define TELEPAT LAST_RING /* not a ring */
93#define Telepat u.uprops[TELEPAT].p_flgs
94#define FAST (LAST_RING+1) /* not a ring */
95#define Fast u.uprops[FAST].p_flgs
96#define CONFUSION (LAST_RING+2) /* not a ring */
97#define Confusion u.uprops[CONFUSION].p_flgs
98#define INVIS (LAST_RING+3) /* not a ring */
99#define Invis u.uprops[INVIS].p_flgs
100#define Invisible (Invis && !See_invisible)
101#define GLIB (LAST_RING+4) /* not a ring */
102#define Glib u.uprops[GLIB].p_flgs
103#define PUNISHED (LAST_RING+5) /* not a ring */
104#define Punished u.uprops[PUNISHED].p_flgs
105#define SICK (LAST_RING+6) /* not a ring */
106#define Sick u.uprops[SICK].p_flgs
107#define BLIND (LAST_RING+7) /* not a ring */
108#define Blind u.uprops[BLIND].p_flgs
109#define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
110#define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
111#define STONED (LAST_RING+9) /* not a ring */
112#define Stoned u.uprops[STONED].p_flgs
113#define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
114 unsigned umconf:1;
115 char *usick_cause;
116 struct prop uprops[LAST_RING+10];
117
118 unsigned uswallow:1; /* set if swallowed by a monster */
119 unsigned uswldtim:4; /* time you have been swallowed */
120 unsigned uhs:3; /* hunger state - see hack.eat.c */
121 schar ustr,ustrmax;
122 schar udaminc;
123 schar uac;
124 int uhp,uhpmax;
125 long int ugold,ugold0,uexp,urexp;
126 int uhunger; /* refd only in eat.c and shk.c */
127 int uinvault;
128 struct monst *ustuck;
129 int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
130};
131
132extern struct you u;
133
134extern char *traps[];
135extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
136 *doname(), *aobjnam();
137extern char readchar();
138extern char vowels[];
139
140extern xchar curx,cury; /* cursor location on screen */
141
142extern coord bhitpos; /* place where thrown weapon falls to the ground */
143
144extern xchar seehx,seelx,seehy,seely; /* where to see*/
145extern char *save_cm,*killer;
146
147extern xchar dlevel, maxdlevel; /* dungeon level */
148
149extern long moves;
150
151extern int multi;
152
153
154extern char lock[];
155
156
157#define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
158
159#define PL_CSIZ 20 /* sizeof pl_character */
160#define MAX_CARR_CAP 120 /* so that boulders can be heavier */
161#define MAXLEVEL 40
162#define FAR (COLNO+2) /* position outside screen */