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0b80611a KM |
1 | .\" Copyright (c) 1980 Regents of the University of California. |
2 | .\" All rights reserved. The Berkeley software License Agreement | |
3 | .\" specifies the terms and conditions for redistribution. | |
4 | .\" | |
95f51977 | 5 | .\" @(#)robots.6 6.1 (Berkeley) 5/20/85 |
0b80611a | 6 | .\" |
95f51977 | 7 | .TH ROBOTS 6 "May 20, 1985" |
07348afa | 8 | .UC 6 |
0b80611a | 9 | .SH NAME |
07348afa | 10 | robots \- fight off villainous robots |
0b80611a | 11 | .SH SYNOPSIS |
07348afa | 12 | .B /usr/games/robots |
0b80611a | 13 | [ |
07348afa | 14 | .B \-sjta |
0b80611a | 15 | ] [ |
07348afa | 16 | .B scorefile |
0b80611a KM |
17 | ] |
18 | .SH DESCRIPTION | |
07348afa KM |
19 | .I Robots |
20 | pits you against evil robots, | |
21 | who are trying to kill you | |
22 | (which is why they are evil). | |
23 | Fortunately for you, | |
24 | even though they are evil, | |
25 | they are not very bright | |
26 | and have a habit of bumping into each other, | |
27 | thus destroying themselves. | |
28 | In order to survive, | |
29 | you must get them to kill each other off, | |
30 | since you have no offensive weaponry. | |
0b80611a | 31 | .PP |
07348afa KM |
32 | Since you are stuck without offensive weaponry, |
33 | you are endowed with one piece of defensive weaponry: | |
34 | a teleportation device. | |
35 | When two robots run into each other or a junk pile, | |
36 | they die. | |
37 | If a robot runs into you, | |
38 | you die. | |
39 | When a robot dies, you get 10 points, | |
40 | and when all the robots die, | |
41 | you start on the next field. | |
42 | This keeps up until they finally get you. | |
0b80611a | 43 | .PP |
07348afa KM |
44 | Robots are represented on the screen by a |
45 | .RB ` + ', | |
46 | the junk heaps from their collisions by a | |
47 | .RB ` \(** ', | |
48 | and you | |
49 | (the good guy) | |
50 | by a | |
51 | .RB ` @ '. | |
0b80611a | 52 | .PP |
07348afa KM |
53 | The commands are: |
54 | .sp | |
55 | .nf | |
56 | .ta | |
57 | .ta \w'\fBHJKLBNYU\fP\ \ 'u | |
58 | \fBh\fP move one square left | |
59 | \fBl\fP move one square right | |
60 | \fBk\fP move one square up | |
61 | \fBj\fP move one square down | |
62 | \fBy\fP move one square up and left | |
63 | \fBu\fP move one square up and right | |
64 | \fBb\fP move one square down and left | |
65 | \fBn\fP move one square down and right | |
66 | \fB\&.\fP (also space) do nothing for one turn | |
67 | \fBHJKLBNYU\fP run as far as possible in the given direction | |
68 | \fB>\fP do nothing for as long as possible | |
69 | \fBt\fP teleport to a random location | |
70 | \fBw\fP wait until you die or they all do | |
71 | \fBq\fP quit | |
72 | \fB^L\fP redraw the screen | |
73 | .sp | |
74 | .fi | |
75 | All commands can be preceded by a count. | |
0b80611a | 76 | .PP |
07348afa KM |
77 | If you use the |
78 | .RB ` w ' | |
79 | command and survive to the next level, | |
80 | you will get a bonus of 10% | |
81 | for each robot which died after you decided to wait. | |
82 | If you die, however, you get nothing. | |
83 | For all other commands, | |
84 | the program will save you from typos | |
85 | by stopping short of being eaten. | |
86 | However, | |
87 | with | |
88 | .RB ` w ' | |
89 | you take the risk of dying by miscalculation. | |
90 | .PP | |
91 | Only five scores are allowed per user on the score file. | |
92 | If you make it into the score file, | |
93 | you will be shown the list at the end of the game. | |
94 | If an alternate score file is specified, | |
95 | that will be used instead of the standard file | |
96 | for scores. | |
97 | .PP | |
98 | The options are | |
99 | .TP | |
100 | .B \-s | |
101 | Don't play, | |
102 | just show the score file | |
103 | .TP | |
104 | .B \-j | |
105 | Jump, | |
106 | .IR i.e. , | |
107 | when you run, | |
108 | don't show any intermediate positions; | |
109 | only show things at the end. | |
110 | This is useful on slow terminals. | |
111 | .TP | |
112 | .B \-t | |
113 | Teleport automatically when you have no other option. | |
114 | This is a little disconcerting until you get used to it, | |
115 | and then it is very nice. | |
116 | .TP | |
117 | .B \-a | |
118 | Advance into the higher levels directly, | |
119 | skipping the lower, easier levels. | |
120 | .SH AUTHOR | |
121 | Ken Arnold | |
122 | .SH FILES | |
123 | .ta | |
124 | .ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u | |
125 | /usr/games/lib/robots_roll the score file | |
126 | .SH BUGS | |
127 | Bugs? | |
128 | You | |
129 | .IR crazy , | |
130 | man?!? |