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1 | /* |
2 | * Copyright (c) 1988 The Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * This code is derived from software contributed to Berkeley by | |
6 | * Timothy C. Stoehr. | |
7 | * | |
1c15e888 C |
8 | * Redistribution and use in source and binary forms are permitted |
9 | * provided that: (1) source distributions retain this entire copyright | |
10 | * notice and comment, and (2) distributions including binaries display | |
11 | * the following acknowledgement: ``This product includes software | |
12 | * developed by the University of California, Berkeley and its contributors'' | |
13 | * in the documentation or other materials provided with the distribution | |
14 | * and in all advertising materials mentioning features or use of this | |
15 | * software. Neither the name of the University nor the names of its | |
16 | * contributors may be used to endorse or promote products derived | |
17 | * from this software without specific prior written permission. | |
18 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
19 | * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
20 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
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21 | */ |
22 | ||
23 | #ifndef lint | |
1c15e888 | 24 | static char sccsid[] = "@(#)hit.c 5.3 (Berkeley) 6/1/90"; |
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25 | #endif /* not lint */ |
26 | ||
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27 | /* |
28 | * hit.c | |
29 | * | |
30 | * This source herein may be modified and/or distributed by anybody who | |
31 | * so desires, with the following restrictions: | |
32 | * 1.) No portion of this notice shall be removed. | |
33 | * 2.) Credit shall not be taken for the creation of this source. | |
34 | * 3.) This code is not to be traded, sold, or used for personal | |
35 | * gain or profit. | |
36 | * | |
37 | */ | |
38 | ||
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39 | #include "rogue.h" |
40 | ||
41 | object *fight_monster = 0; | |
42 | char hit_message[80] = ""; | |
43 | ||
44 | extern short halluc, blind, cur_level; | |
45 | extern short add_strength, ring_exp, r_rings; | |
46 | extern boolean being_held, interrupted, wizard, con_mon; | |
47 | ||
48 | mon_hit(monster) | |
49 | register object *monster; | |
50 | { | |
51 | short damage, hit_chance; | |
52 | char *mn; | |
53 | float minus; | |
54 | ||
55 | if (fight_monster && (monster != fight_monster)) { | |
56 | fight_monster = 0; | |
57 | } | |
58 | monster->trow = NO_ROOM; | |
59 | if (cur_level >= (AMULET_LEVEL * 2)) { | |
60 | hit_chance = 100; | |
61 | } else { | |
62 | hit_chance = monster->m_hit_chance; | |
63 | hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); | |
64 | } | |
65 | if (wizard) { | |
66 | hit_chance /= 2; | |
67 | } | |
68 | if (!fight_monster) { | |
69 | interrupted = 1; | |
70 | } | |
71 | mn = mon_name(monster); | |
72 | ||
73 | if (!rand_percent(hit_chance)) { | |
74 | if (!fight_monster) { | |
75 | sprintf(hit_message + strlen(hit_message), "the %s misses", mn); | |
76 | message(hit_message, 1); | |
77 | hit_message[0] = 0; | |
78 | } | |
79 | return; | |
80 | } | |
81 | if (!fight_monster) { | |
82 | sprintf(hit_message + strlen(hit_message), "the %s hit", mn); | |
83 | message(hit_message, 1); | |
84 | hit_message[0] = 0; | |
85 | } | |
86 | if (!(monster->m_flags & STATIONARY)) { | |
87 | damage = get_damage(monster->m_damage, 1); | |
88 | if (cur_level >= (AMULET_LEVEL * 2)) { | |
89 | minus = (float) ((AMULET_LEVEL * 2) - cur_level); | |
90 | } else { | |
91 | minus = (float) get_armor_class(rogue.armor) * 3.00; | |
92 | minus = minus/100.00 * (float) damage; | |
93 | } | |
94 | damage -= (short) minus; | |
95 | } else { | |
96 | damage = monster->stationary_damage++; | |
97 | } | |
98 | if (wizard) { | |
99 | damage /= 3; | |
100 | } | |
101 | if (damage > 0) { | |
102 | rogue_damage(damage, monster, 0); | |
103 | } | |
104 | if (monster->m_flags & SPECIAL_HIT) { | |
105 | special_hit(monster); | |
106 | } | |
107 | } | |
108 | ||
109 | rogue_hit(monster, force_hit) | |
110 | register object *monster; | |
111 | boolean force_hit; | |
112 | { | |
113 | short damage, hit_chance; | |
114 | ||
115 | if (monster) { | |
116 | if (check_imitator(monster)) { | |
117 | return; | |
118 | } | |
119 | hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon); | |
120 | ||
121 | if (wizard) { | |
122 | hit_chance *= 2; | |
123 | } | |
124 | if (!rand_percent(hit_chance)) { | |
125 | if (!fight_monster) { | |
126 | (void) strcpy(hit_message, "you miss "); | |
127 | } | |
128 | goto RET; | |
129 | } | |
130 | damage = get_weapon_damage(rogue.weapon); | |
131 | if (wizard) { | |
132 | damage *= 3; | |
133 | } | |
134 | if (con_mon) { | |
135 | s_con_mon(monster); | |
136 | } | |
137 | if (mon_damage(monster, damage)) { /* still alive? */ | |
138 | if (!fight_monster) { | |
139 | (void) strcpy(hit_message, "you hit "); | |
140 | } | |
141 | } | |
142 | RET: check_gold_seeker(monster); | |
143 | wake_up(monster); | |
144 | } | |
145 | } | |
146 | ||
147 | rogue_damage(d, monster, other) | |
148 | short d; | |
149 | object *monster; | |
150 | short other; | |
151 | { | |
152 | if (d >= rogue.hp_current) { | |
153 | rogue.hp_current = 0; | |
154 | print_stats(STAT_HP); | |
155 | killed_by(monster, other); | |
156 | } | |
157 | if (d > 0) { | |
158 | rogue.hp_current -= d; | |
159 | print_stats(STAT_HP); | |
160 | } | |
161 | } | |
162 | ||
163 | get_damage(ds, r) | |
164 | char *ds; | |
165 | boolean r; | |
166 | { | |
167 | register i = 0, j, n, d, total = 0; | |
168 | ||
169 | while (ds[i]) { | |
170 | n = get_number(ds+i); | |
171 | while (ds[i++] != 'd') ; | |
172 | d = get_number(ds+i); | |
173 | while ((ds[i] != '/') && ds[i]) i++; | |
174 | ||
175 | for (j = 0; j < n; j++) { | |
176 | if (r) { | |
177 | total += get_rand(1, d); | |
178 | } else { | |
179 | total += d; | |
180 | } | |
181 | } | |
182 | if (ds[i] == '/') { | |
183 | i++; | |
184 | } | |
185 | } | |
186 | return(total); | |
187 | } | |
188 | ||
189 | get_w_damage(obj) | |
190 | object *obj; | |
191 | { | |
192 | char new_damage[12]; | |
193 | register to_hit, damage; | |
194 | register i = 0; | |
195 | ||
196 | if ((!obj) || (obj->what_is != WEAPON)) { | |
197 | return(-1); | |
198 | } | |
199 | to_hit = get_number(obj->damage) + obj->hit_enchant; | |
200 | while (obj->damage[i++] != 'd') ; | |
201 | damage = get_number(obj->damage + i) + obj->d_enchant; | |
202 | ||
203 | sprintf(new_damage, "%dd%d", to_hit, damage); | |
204 | ||
205 | return(get_damage(new_damage, 1)); | |
206 | } | |
207 | ||
208 | get_number(s) | |
209 | register char *s; | |
210 | { | |
211 | register i = 0; | |
212 | register total = 0; | |
213 | ||
214 | while ((s[i] >= '0') && (s[i] <= '9')) { | |
215 | total = (10 * total) + (s[i] - '0'); | |
216 | i++; | |
217 | } | |
218 | return(total); | |
219 | } | |
220 | ||
221 | long | |
222 | lget_number(s) | |
223 | char *s; | |
224 | { | |
225 | short i = 0; | |
226 | long total = 0; | |
227 | ||
228 | while ((s[i] >= '0') && (s[i] <= '9')) { | |
229 | total = (10 * total) + (s[i] - '0'); | |
230 | i++; | |
231 | } | |
232 | return(total); | |
233 | } | |
234 | ||
235 | to_hit(obj) | |
236 | object *obj; | |
237 | { | |
238 | if (!obj) { | |
239 | return(1); | |
240 | } | |
241 | return(get_number(obj->damage) + obj->hit_enchant); | |
242 | } | |
243 | ||
244 | damage_for_strength() | |
245 | { | |
246 | short strength; | |
247 | ||
248 | strength = rogue.str_current + add_strength; | |
249 | ||
250 | if (strength <= 6) { | |
251 | return(strength-5); | |
252 | } | |
253 | if (strength <= 14) { | |
254 | return(1); | |
255 | } | |
256 | if (strength <= 17) { | |
257 | return(3); | |
258 | } | |
259 | if (strength <= 18) { | |
260 | return(4); | |
261 | } | |
262 | if (strength <= 20) { | |
263 | return(5); | |
264 | } | |
265 | if (strength <= 21) { | |
266 | return(6); | |
267 | } | |
268 | if (strength <= 30) { | |
269 | return(7); | |
270 | } | |
271 | return(8); | |
272 | } | |
273 | ||
274 | mon_damage(monster, damage) | |
275 | object *monster; | |
276 | short damage; | |
277 | { | |
278 | char *mn; | |
279 | short row, col; | |
280 | ||
281 | monster->hp_to_kill -= damage; | |
282 | ||
283 | if (monster->hp_to_kill <= 0) { | |
284 | row = monster->row; | |
285 | col = monster->col; | |
286 | dungeon[row][col] &= ~MONSTER; | |
287 | mvaddch(row, col, (int) get_dungeon_char(row, col)); | |
288 | ||
289 | fight_monster = 0; | |
290 | cough_up(monster); | |
291 | mn = mon_name(monster); | |
292 | sprintf(hit_message+strlen(hit_message), "defeated the %s", mn); | |
293 | message(hit_message, 1); | |
294 | hit_message[0] = 0; | |
295 | add_exp(monster->kill_exp, 1); | |
296 | take_from_pack(monster, &level_monsters); | |
297 | ||
298 | if (monster->m_flags & HOLDS) { | |
299 | being_held = 0; | |
300 | } | |
301 | free_object(monster); | |
302 | return(0); | |
303 | } | |
304 | return(1); | |
305 | } | |
306 | ||
307 | fight(to_the_death) | |
308 | boolean to_the_death; | |
309 | { | |
310 | short ch, c, d; | |
311 | short row, col; | |
312 | boolean first_miss = 1; | |
313 | short possible_damage; | |
314 | object *monster; | |
315 | ||
316 | while (!is_direction(ch = rgetchar(), &d)) { | |
317 | sound_bell(); | |
318 | if (first_miss) { | |
319 | message("direction?", 0); | |
320 | first_miss = 0; | |
321 | } | |
322 | } | |
323 | check_message(); | |
324 | if (ch == CANCEL) { | |
325 | return; | |
326 | } | |
327 | row = rogue.row; col = rogue.col; | |
328 | get_dir_rc(d, &row, &col, 0); | |
329 | ||
330 | c = mvinch(row, col); | |
331 | if (((c < 'A') || (c > 'Z')) || | |
332 | (!can_move(rogue.row, rogue.col, row, col))) { | |
333 | message("I see no monster there", 0); | |
334 | return; | |
335 | } | |
336 | if (!(fight_monster = object_at(&level_monsters, row, col))) { | |
337 | return; | |
338 | } | |
339 | if (!(fight_monster->m_flags & STATIONARY)) { | |
340 | possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3); | |
341 | } else { | |
342 | possible_damage = fight_monster->stationary_damage - 1; | |
343 | } | |
344 | while (fight_monster) { | |
345 | (void) one_move_rogue(ch, 0); | |
346 | if (((!to_the_death) && (rogue.hp_current <= possible_damage)) || | |
347 | interrupted || (!(dungeon[row][col] & MONSTER))) { | |
348 | fight_monster = 0; | |
349 | } else { | |
350 | monster = object_at(&level_monsters, row, col); | |
351 | if (monster != fight_monster) { | |
352 | fight_monster = 0; | |
353 | } | |
354 | } | |
355 | } | |
356 | } | |
357 | ||
358 | get_dir_rc(dir, row, col, allow_off_screen) | |
359 | short dir; | |
360 | short *row, *col; | |
361 | short allow_off_screen; | |
362 | { | |
363 | switch(dir) { | |
364 | case LEFT: | |
365 | if (allow_off_screen || (*col > 0)) { | |
366 | (*col)--; | |
367 | } | |
368 | break; | |
369 | case DOWN: | |
370 | if (allow_off_screen || (*row < (DROWS-2))) { | |
371 | (*row)++; | |
372 | } | |
373 | break; | |
374 | case UPWARD: | |
375 | if (allow_off_screen || (*row > MIN_ROW)) { | |
376 | (*row)--; | |
377 | } | |
378 | break; | |
379 | case RIGHT: | |
380 | if (allow_off_screen || (*col < (DCOLS-1))) { | |
381 | (*col)++; | |
382 | } | |
383 | break; | |
384 | case UPLEFT: | |
385 | if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) { | |
386 | (*row)--; | |
387 | (*col)--; | |
388 | } | |
389 | break; | |
390 | case UPRIGHT: | |
391 | if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) { | |
392 | (*row)--; | |
393 | (*col)++; | |
394 | } | |
395 | break; | |
396 | case DOWNRIGHT: | |
397 | if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) { | |
398 | (*row)++; | |
399 | (*col)++; | |
400 | } | |
401 | break; | |
402 | case DOWNLEFT: | |
403 | if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) { | |
404 | (*row)++; | |
405 | (*col)--; | |
406 | } | |
407 | break; | |
408 | } | |
409 | } | |
410 | ||
411 | get_hit_chance(weapon) | |
412 | object *weapon; | |
413 | { | |
414 | short hit_chance; | |
415 | ||
416 | hit_chance = 40; | |
417 | hit_chance += 3 * to_hit(weapon); | |
418 | hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); | |
419 | return(hit_chance); | |
420 | } | |
421 | ||
422 | get_weapon_damage(weapon) | |
423 | object *weapon; | |
424 | { | |
425 | short damage; | |
426 | ||
427 | damage = get_w_damage(weapon); | |
428 | damage += damage_for_strength(); | |
429 | damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2); | |
430 | return(damage); | |
431 | } | |
432 | ||
433 | s_con_mon(monster) | |
434 | object *monster; | |
435 | { | |
436 | if (con_mon) { | |
437 | monster->m_flags |= CONFUSED; | |
438 | monster->moves_confused += get_rand(12, 22); | |
439 | message("the monster appears confused", 0); | |
440 | con_mon = 0; | |
441 | } | |
442 | } |