BSD 4_3_Reno release
[unix-history] / usr / src / games / rogue / hit.c
CommitLineData
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1/*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
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8 * Redistribution and use in source and binary forms are permitted
9 * provided that: (1) source distributions retain this entire copyright
10 * notice and comment, and (2) distributions including binaries display
11 * the following acknowledgement: ``This product includes software
12 * developed by the University of California, Berkeley and its contributors''
13 * in the documentation or other materials provided with the distribution
14 * and in all advertising materials mentioning features or use of this
15 * software. Neither the name of the University nor the names of its
16 * contributors may be used to endorse or promote products derived
17 * from this software without specific prior written permission.
18 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
19 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
20 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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21 */
22
23#ifndef lint
1c15e888 24static char sccsid[] = "@(#)hit.c 5.3 (Berkeley) 6/1/90";
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25#endif /* not lint */
26
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27/*
28 * hit.c
29 *
30 * This source herein may be modified and/or distributed by anybody who
31 * so desires, with the following restrictions:
32 * 1.) No portion of this notice shall be removed.
33 * 2.) Credit shall not be taken for the creation of this source.
34 * 3.) This code is not to be traded, sold, or used for personal
35 * gain or profit.
36 *
37 */
38
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39#include "rogue.h"
40
41object *fight_monster = 0;
42char hit_message[80] = "";
43
44extern short halluc, blind, cur_level;
45extern short add_strength, ring_exp, r_rings;
46extern boolean being_held, interrupted, wizard, con_mon;
47
48mon_hit(monster)
49register object *monster;
50{
51 short damage, hit_chance;
52 char *mn;
53 float minus;
54
55 if (fight_monster && (monster != fight_monster)) {
56 fight_monster = 0;
57 }
58 monster->trow = NO_ROOM;
59 if (cur_level >= (AMULET_LEVEL * 2)) {
60 hit_chance = 100;
61 } else {
62 hit_chance = monster->m_hit_chance;
63 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
64 }
65 if (wizard) {
66 hit_chance /= 2;
67 }
68 if (!fight_monster) {
69 interrupted = 1;
70 }
71 mn = mon_name(monster);
72
73 if (!rand_percent(hit_chance)) {
74 if (!fight_monster) {
75 sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
76 message(hit_message, 1);
77 hit_message[0] = 0;
78 }
79 return;
80 }
81 if (!fight_monster) {
82 sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
83 message(hit_message, 1);
84 hit_message[0] = 0;
85 }
86 if (!(monster->m_flags & STATIONARY)) {
87 damage = get_damage(monster->m_damage, 1);
88 if (cur_level >= (AMULET_LEVEL * 2)) {
89 minus = (float) ((AMULET_LEVEL * 2) - cur_level);
90 } else {
91 minus = (float) get_armor_class(rogue.armor) * 3.00;
92 minus = minus/100.00 * (float) damage;
93 }
94 damage -= (short) minus;
95 } else {
96 damage = monster->stationary_damage++;
97 }
98 if (wizard) {
99 damage /= 3;
100 }
101 if (damage > 0) {
102 rogue_damage(damage, monster, 0);
103 }
104 if (monster->m_flags & SPECIAL_HIT) {
105 special_hit(monster);
106 }
107}
108
109rogue_hit(monster, force_hit)
110register object *monster;
111boolean force_hit;
112{
113 short damage, hit_chance;
114
115 if (monster) {
116 if (check_imitator(monster)) {
117 return;
118 }
119 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
120
121 if (wizard) {
122 hit_chance *= 2;
123 }
124 if (!rand_percent(hit_chance)) {
125 if (!fight_monster) {
126 (void) strcpy(hit_message, "you miss ");
127 }
128 goto RET;
129 }
130 damage = get_weapon_damage(rogue.weapon);
131 if (wizard) {
132 damage *= 3;
133 }
134 if (con_mon) {
135 s_con_mon(monster);
136 }
137 if (mon_damage(monster, damage)) { /* still alive? */
138 if (!fight_monster) {
139 (void) strcpy(hit_message, "you hit ");
140 }
141 }
142RET: check_gold_seeker(monster);
143 wake_up(monster);
144 }
145}
146
147rogue_damage(d, monster, other)
148short d;
149object *monster;
150short other;
151{
152 if (d >= rogue.hp_current) {
153 rogue.hp_current = 0;
154 print_stats(STAT_HP);
155 killed_by(monster, other);
156 }
157 if (d > 0) {
158 rogue.hp_current -= d;
159 print_stats(STAT_HP);
160 }
161}
162
163get_damage(ds, r)
164char *ds;
165boolean r;
166{
167 register i = 0, j, n, d, total = 0;
168
169 while (ds[i]) {
170 n = get_number(ds+i);
171 while (ds[i++] != 'd') ;
172 d = get_number(ds+i);
173 while ((ds[i] != '/') && ds[i]) i++;
174
175 for (j = 0; j < n; j++) {
176 if (r) {
177 total += get_rand(1, d);
178 } else {
179 total += d;
180 }
181 }
182 if (ds[i] == '/') {
183 i++;
184 }
185 }
186 return(total);
187}
188
189get_w_damage(obj)
190object *obj;
191{
192 char new_damage[12];
193 register to_hit, damage;
194 register i = 0;
195
196 if ((!obj) || (obj->what_is != WEAPON)) {
197 return(-1);
198 }
199 to_hit = get_number(obj->damage) + obj->hit_enchant;
200 while (obj->damage[i++] != 'd') ;
201 damage = get_number(obj->damage + i) + obj->d_enchant;
202
203 sprintf(new_damage, "%dd%d", to_hit, damage);
204
205 return(get_damage(new_damage, 1));
206}
207
208get_number(s)
209register char *s;
210{
211 register i = 0;
212 register total = 0;
213
214 while ((s[i] >= '0') && (s[i] <= '9')) {
215 total = (10 * total) + (s[i] - '0');
216 i++;
217 }
218 return(total);
219}
220
221long
222lget_number(s)
223char *s;
224{
225 short i = 0;
226 long total = 0;
227
228 while ((s[i] >= '0') && (s[i] <= '9')) {
229 total = (10 * total) + (s[i] - '0');
230 i++;
231 }
232 return(total);
233}
234
235to_hit(obj)
236object *obj;
237{
238 if (!obj) {
239 return(1);
240 }
241 return(get_number(obj->damage) + obj->hit_enchant);
242}
243
244damage_for_strength()
245{
246 short strength;
247
248 strength = rogue.str_current + add_strength;
249
250 if (strength <= 6) {
251 return(strength-5);
252 }
253 if (strength <= 14) {
254 return(1);
255 }
256 if (strength <= 17) {
257 return(3);
258 }
259 if (strength <= 18) {
260 return(4);
261 }
262 if (strength <= 20) {
263 return(5);
264 }
265 if (strength <= 21) {
266 return(6);
267 }
268 if (strength <= 30) {
269 return(7);
270 }
271 return(8);
272}
273
274mon_damage(monster, damage)
275object *monster;
276short damage;
277{
278 char *mn;
279 short row, col;
280
281 monster->hp_to_kill -= damage;
282
283 if (monster->hp_to_kill <= 0) {
284 row = monster->row;
285 col = monster->col;
286 dungeon[row][col] &= ~MONSTER;
287 mvaddch(row, col, (int) get_dungeon_char(row, col));
288
289 fight_monster = 0;
290 cough_up(monster);
291 mn = mon_name(monster);
292 sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
293 message(hit_message, 1);
294 hit_message[0] = 0;
295 add_exp(monster->kill_exp, 1);
296 take_from_pack(monster, &level_monsters);
297
298 if (monster->m_flags & HOLDS) {
299 being_held = 0;
300 }
301 free_object(monster);
302 return(0);
303 }
304 return(1);
305}
306
307fight(to_the_death)
308boolean to_the_death;
309{
310 short ch, c, d;
311 short row, col;
312 boolean first_miss = 1;
313 short possible_damage;
314 object *monster;
315
316 while (!is_direction(ch = rgetchar(), &d)) {
317 sound_bell();
318 if (first_miss) {
319 message("direction?", 0);
320 first_miss = 0;
321 }
322 }
323 check_message();
324 if (ch == CANCEL) {
325 return;
326 }
327 row = rogue.row; col = rogue.col;
328 get_dir_rc(d, &row, &col, 0);
329
330 c = mvinch(row, col);
331 if (((c < 'A') || (c > 'Z')) ||
332 (!can_move(rogue.row, rogue.col, row, col))) {
333 message("I see no monster there", 0);
334 return;
335 }
336 if (!(fight_monster = object_at(&level_monsters, row, col))) {
337 return;
338 }
339 if (!(fight_monster->m_flags & STATIONARY)) {
340 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
341 } else {
342 possible_damage = fight_monster->stationary_damage - 1;
343 }
344 while (fight_monster) {
345 (void) one_move_rogue(ch, 0);
346 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
347 interrupted || (!(dungeon[row][col] & MONSTER))) {
348 fight_monster = 0;
349 } else {
350 monster = object_at(&level_monsters, row, col);
351 if (monster != fight_monster) {
352 fight_monster = 0;
353 }
354 }
355 }
356}
357
358get_dir_rc(dir, row, col, allow_off_screen)
359short dir;
360short *row, *col;
361short allow_off_screen;
362{
363 switch(dir) {
364 case LEFT:
365 if (allow_off_screen || (*col > 0)) {
366 (*col)--;
367 }
368 break;
369 case DOWN:
370 if (allow_off_screen || (*row < (DROWS-2))) {
371 (*row)++;
372 }
373 break;
374 case UPWARD:
375 if (allow_off_screen || (*row > MIN_ROW)) {
376 (*row)--;
377 }
378 break;
379 case RIGHT:
380 if (allow_off_screen || (*col < (DCOLS-1))) {
381 (*col)++;
382 }
383 break;
384 case UPLEFT:
385 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
386 (*row)--;
387 (*col)--;
388 }
389 break;
390 case UPRIGHT:
391 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
392 (*row)--;
393 (*col)++;
394 }
395 break;
396 case DOWNRIGHT:
397 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
398 (*row)++;
399 (*col)++;
400 }
401 break;
402 case DOWNLEFT:
403 if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
404 (*row)++;
405 (*col)--;
406 }
407 break;
408 }
409}
410
411get_hit_chance(weapon)
412object *weapon;
413{
414 short hit_chance;
415
416 hit_chance = 40;
417 hit_chance += 3 * to_hit(weapon);
418 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
419 return(hit_chance);
420}
421
422get_weapon_damage(weapon)
423object *weapon;
424{
425 short damage;
426
427 damage = get_w_damage(weapon);
428 damage += damage_for_strength();
429 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
430 return(damage);
431}
432
433s_con_mon(monster)
434object *monster;
435{
436 if (con_mon) {
437 monster->m_flags |= CONFUSED;
438 monster->moves_confused += get_rand(12, 22);
439 message("the monster appears confused", 0);
440 con_mon = 0;
441 }
442}