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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
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3 | * All rights reserved. |
4 | * | |
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5 | * Redistribution and use in source and binary forms are permitted provided |
6 | * that: (1) source distributions retain this entire copyright notice and | |
7 | * comment, and (2) distributions including binaries display the following | |
8 | * acknowledgement: ``This product includes software developed by the | |
9 | * University of California, Berkeley and its contributors'' in the | |
10 | * documentation or other materials provided with the distribution and in | |
11 | * all advertising materials mentioning features or use of this software. | |
12 | * Neither the name of the University nor the names of its contributors may | |
13 | * be used to endorse or promote products derived from this software without | |
14 | * specific prior written permission. | |
15 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED | |
16 | * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF | |
17 | * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
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18 | */ |
19 | ||
6f84b93e | 20 | #ifndef lint |
1c15e888 | 21 | static char sccsid[] = "@(#)checkcond.c 5.4 (Berkeley) 6/1/90"; |
e9fb6bea | 22 | #endif /* not lint */ |
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23 | |
24 | # include "trek.h" | |
25 | ||
26 | /* | |
27 | ** Check for Condition After a Move | |
28 | ** | |
29 | ** Various ship conditions are checked. First we check | |
30 | ** to see if we have already lost the game, due to running | |
31 | ** out of life support reserves, running out of energy, | |
32 | ** or running out of crew members. The check for running | |
33 | ** out of time is in events(). | |
34 | ** | |
35 | ** If we are in automatic override mode (Etc.nkling < 0), we | |
36 | ** don't want to do anything else, lest we call autover | |
37 | ** recursively. | |
38 | ** | |
39 | ** In the normal case, if there is a supernova, we call | |
40 | ** autover() to help us escape. If after calling autover() | |
41 | ** we are still in the grips of a supernova, we get burnt | |
42 | ** up. | |
43 | ** | |
44 | ** If there are no Klingons in this quadrant, we nullify any | |
45 | ** distress calls which might exist. | |
46 | ** | |
47 | ** We then set the condition code, based on the energy level | |
48 | ** and battle conditions. | |
49 | */ | |
50 | ||
51 | checkcond() | |
52 | { | |
53 | register int i, j; | |
54 | ||
55 | /* see if we are still alive and well */ | |
56 | if (Ship.reserves < 0.0) | |
57 | lose(L_NOLIFE); | |
58 | if (Ship.energy <= 0) | |
59 | lose(L_NOENGY); | |
60 | if (Ship.crew <= 0) | |
61 | lose(L_NOCREW); | |
62 | /* if in auto override mode, ignore the rest */ | |
63 | if (Etc.nkling < 0) | |
64 | return; | |
65 | /* call in automatic override if appropriate */ | |
66 | if (Quad[Ship.quadx][Ship.quady].stars < 0) | |
67 | autover(); | |
68 | if (Quad[Ship.quadx][Ship.quady].stars < 0) | |
69 | lose(L_SNOVA); | |
70 | /* nullify distress call if appropriate */ | |
71 | if (Etc.nkling <= 0) | |
72 | killd(Ship.quadx, Ship.quady, 1); | |
73 | ||
74 | /* set condition code */ | |
75 | if (Ship.cond == DOCKED) | |
76 | return; | |
77 | ||
78 | if (Etc.nkling > 0) | |
79 | { | |
80 | Ship.cond = RED; | |
81 | return; | |
82 | } | |
83 | if (Ship.energy < Param.energylow) | |
84 | { | |
85 | Ship.cond = YELLOW; | |
86 | return; | |
87 | } | |
88 | Ship.cond = GREEN; | |
89 | return; | |
90 | } |