386BSD 0.1 development
[unix-history] / usr / othersrc / public / ghostscript-2.4.1 / gxbitmap.h
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1/* Copyright (C) 1989 Aladdin Enterprises. All rights reserved.
2 Distributed by Free Software Foundation, Inc.
3
4This file is part of Ghostscript.
5
6Ghostscript is distributed in the hope that it will be useful, but
7WITHOUT ANY WARRANTY. No author or distributor accepts responsibility
8to anyone for the consequences of using it or for whether it serves any
9particular purpose or works at all, unless he says so in writing. Refer
10to the Ghostscript General Public License for full details.
11
12Everyone is granted permission to copy, modify and redistribute
13Ghostscript, but only under the conditions described in the Ghostscript
14General Public License. A copy of this license is supposed to have been
15given to you along with Ghostscript so you can know your rights and
16responsibilities. It should be in a file named COPYING. Among other
17things, the copyright notice and this notice must be preserved on all
18copies. */
19
20/* gxbitmap.h */
21/* Definitions for stored bitmaps for Ghostscript */
22
23#ifndef gxbitmap_INCLUDED
24# define gxbitmap_INCLUDED
25
26/*
27 * Drivers such as the X driver and the command list (band list) driver
28 * benefit greatly by being able to cache bitmaps (tiles and characters)
29 * and refer to them later. To support this, we define a bitmap ID type
30 * which the kernel passes to the driver on each copy_ or tile_ operation.
31 */
32typedef unsigned long gx_bitmap_id;
33#define gx_no_bitmap_id 0L
34
35/*
36 * Structure for describing stored bitmaps.
37 * Bitmaps are stored bit-big-endian (i.e., the 2^7 bit of the first
38 * byte corresponds to x=0), as a sequence of bytes (i.e., you can't
39 * do word-oriented operations on them if you're on a little-endian
40 * platform like the Intel 80x86 or VAX). Each scan line must start on
41 * a (32-bit) word boundary, and hence must be is padded to a word boundary,
42 * although this should rarely be of concern, since the raster and width
43 * are specified individually. The first scan line corresponds to y=0
44 * in whatever coordinate system is relevant.
45 *
46 * For bitmaps used as halftone tiles, we may replicate the tile in
47 * X and/or Y, but it is still valuable to know the true tile dimensions.
48 */
49typedef struct gx_bitmap_s {
50 byte *data;
51 int raster; /* bytes per scan line */
52 gs_int_point size; /* width, height */
53 gx_bitmap_id id;
54 ushort rep_width, rep_height; /* true size of tile */
55} gx_bitmap;
56
57#endif /* gxbitmap_INCLUDED */