386BSD 0.1 development
[unix-history] / usr / othersrc / games / hack / hack.mklev.c
CommitLineData
7c496796
WJ
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.mklev.c - version 1.0.3 */
3
4#include "hack.h"
5
6extern char *getlogin(), *getenv();
7extern struct monst *makemon();
8extern struct obj *mkobj_at();
9extern struct trap *maketrap();
10
11#define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
12#define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
13
14#include "def.mkroom.h"
15#define XLIM 4 /* define minimum required space around a room */
16#define YLIM 3
17boolean secret; /* TRUE while making a vault: increase [XY]LIM */
18struct mkroom rooms[MAXNROFROOMS+1];
19int smeq[MAXNROFROOMS+1];
20coord doors[DOORMAX];
21int doorindex;
22struct rm zerorm;
23int comp();
24schar nxcor;
25boolean goldseen;
26int nroom;
27xchar xdnstair,xupstair,ydnstair,yupstair;
28
29/* Definitions used by makerooms() and addrs() */
30#define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
31struct rectangle {
32 xchar rlx,rly,rhx,rhy;
33} rs[MAXRS+1];
34int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
35 /* rscnt..rsmax: discarded */
36
37makelevel()
38{
39 register struct mkroom *croom, *troom;
40 register unsigned tryct;
41 register x,y;
42
43 nroom = 0;
44 doorindex = 0;
45 rooms[0].hx = -1; /* in case we are in a maze */
46
47 for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
48 levl[x][y] = zerorm;
49
50 oinit(); /* assign level dependent obj probabilities */
51
52 if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
53 makemaz();
54 return;
55 }
56
57 /* construct the rooms */
58 nroom = 0;
59 secret = FALSE;
60 (void) makerooms();
61
62 /* construct stairs (up and down in different rooms if possible) */
63 croom = &rooms[rn2(nroom)];
64 xdnstair = somex();
65 ydnstair = somey();
66 levl[xdnstair][ydnstair].scrsym ='>';
67 levl[xdnstair][ydnstair].typ = STAIRS;
68 if(nroom > 1) {
69 troom = croom;
70 croom = &rooms[rn2(nroom-1)];
71 if(croom >= troom) croom++;
72 }
73 xupstair = somex(); /* %% < and > might be in the same place */
74 yupstair = somey();
75 levl[xupstair][yupstair].scrsym ='<';
76 levl[xupstair][yupstair].typ = STAIRS;
77
78 /* for each room: put things inside */
79 for(croom = rooms; croom->hx > 0; croom++) {
80
81 /* put a sleeping monster inside */
82 /* Note: monster may be on the stairs. This cannot be
83 avoided: maybe the player fell through a trapdoor
84 while a monster was on the stairs. Conclusion:
85 we have to check for monsters on the stairs anyway. */
86 if(!rn2(3)) (void)
87 makemon((struct permonst *) 0, somex(), somey());
88
89 /* put traps and mimics inside */
90 goldseen = FALSE;
91 while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
92 if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
93 if(!rn2(3)) {
94 (void) mkobj_at(0, somex(), somey());
95 tryct = 0;
96 while(!rn2(5)) {
97 if(++tryct > 100){
98 printf("tryct overflow4\n");
99 break;
100 }
101 (void) mkobj_at(0, somex(), somey());
102 }
103 }
104 }
105
106 qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
107 makecorridors();
108 make_niches();
109
110 /* make a secret treasure vault, not connected to the rest */
111 if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
112 troom = &rooms[nroom];
113 secret = TRUE;
114 if(makerooms()) {
115 troom->rtype = VAULT; /* treasure vault */
116 for(x = troom->lx; x <= troom->hx; x++)
117 for(y = troom->ly; y <= troom->hy; y++)
118 mkgold((long)(rnd(dlevel*100) + 50), x, y);
119 if(!rn2(3))
120 makevtele();
121 }
122 }
123
124#ifndef QUEST
125#ifdef WIZARD
126 if(wizard && getenv("SHOPTYPE")) mkshop(); else
127#endif WIZARD
128 if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
129 else
130 if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
131 else
132 if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
133 else
134 if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
135 else
136 if(dlevel > 18 && !rn2(6)) mkswamp();
137#endif QUEST
138}
139
140makerooms() {
141register struct rectangle *rsp;
142register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
143int tryct = 0, xlim, ylim;
144
145 /* init */
146 xlim = XLIM + secret;
147 ylim = YLIM + secret;
148 if(nroom == 0) {
149 rsp = rs;
150 rsp->rlx = rsp->rly = 0;
151 rsp->rhx = COLNO-1;
152 rsp->rhy = ROWNO-1;
153 rsmax = 1;
154 }
155 rscnt = rsmax;
156
157 /* make rooms until satisfied */
158 while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
159 if(!secret && nroom > (MAXNROFROOMS/3) &&
160 !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
161 return(0);
162
163 /* pick a rectangle */
164 rsp = &rs[rn2(rscnt)];
165 hx = rsp->rhx;
166 hy = rsp->rhy;
167 lx = rsp->rlx;
168 ly = rsp->rly;
169
170 /* find size of room */
171 if(secret)
172 dx = dy = 1;
173 else {
174 dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
175 dy = 2 + rn2(4);
176 if(dx*dy > 50)
177 dy = 50/dx;
178 }
179
180 /* look whether our room will fit */
181 if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
182 /* no, too small */
183 /* maybe we throw this area out */
184 if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
185 rscnt--;
186 rs[rsmax] = *rsp;
187 *rsp = rs[rscnt];
188 rs[rscnt] = rs[rsmax];
189 tryct = 0;
190 } else
191 tryct++;
192 continue;
193 }
194
195 lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
196 lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
197 hix = lowx + dx;
198 hiy = lowy + dy;
199
200 if(maker(lowx, dx, lowy, dy)) {
201 if(secret)
202 return(1);
203 addrs(lowx-1, lowy-1, hix+1, hiy+1);
204 tryct = 0;
205 } else
206 if(tryct++ > 100)
207 break;
208 }
209 return(0); /* failed to make vault - very strange */
210}
211
212addrs(lowx,lowy,hix,hiy)
213register int lowx,lowy,hix,hiy;
214{
215 register struct rectangle *rsp;
216 register int lx,ly,hx,hy,xlim,ylim;
217 boolean discarded;
218
219 xlim = XLIM + secret;
220 ylim = YLIM + secret;
221
222 /* walk down since rscnt and rsmax change */
223 for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
224
225 if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
226 (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
227 continue;
228 if((discarded = (rsp >= &rs[rscnt]))) {
229 *rsp = rs[--rsmax];
230 } else {
231 rsmax--;
232 rscnt--;
233 *rsp = rs[rscnt];
234 if(rscnt != rsmax)
235 rs[rscnt] = rs[rsmax];
236 }
237 if(lowy - ly > 2*ylim + 4)
238 addrsx(lx,ly,hx,lowy-2,discarded);
239 if(lowx - lx > 2*xlim + 4)
240 addrsx(lx,ly,lowx-2,hy,discarded);
241 if(hy - hiy > 2*ylim + 4)
242 addrsx(lx,hiy+2,hx,hy,discarded);
243 if(hx - hix > 2*xlim + 4)
244 addrsx(hix+2,ly,hx,hy,discarded);
245 }
246}
247
248addrsx(lx,ly,hx,hy,discarded)
249register int lx,ly,hx,hy;
250boolean discarded; /* piece of a discarded area */
251{
252 register struct rectangle *rsp;
253
254 /* check inclusions */
255 for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
256 if(lx >= rsp->rlx && hx <= rsp->rhx &&
257 ly >= rsp->rly && hy <= rsp->rhy)
258 return;
259 }
260
261 /* make a new entry */
262 if(rsmax >= MAXRS) {
263#ifdef WIZARD
264 if(wizard) pline("MAXRS may be too small.");
265#endif WIZARD
266 return;
267 }
268 rsmax++;
269 if(!discarded) {
270 *rsp = rs[rscnt];
271 rsp = &rs[rscnt];
272 rscnt++;
273 }
274 rsp->rlx = lx;
275 rsp->rly = ly;
276 rsp->rhx = hx;
277 rsp->rhy = hy;
278}
279
280comp(x,y)
281register struct mkroom *x,*y;
282{
283 if(x->lx < y->lx) return(-1);
284 return(x->lx > y->lx);
285}
286
287coord
288finddpos(xl,yl,xh,yh) {
289 coord ff;
290 register x,y;
291
292 x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
293 y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
294 if(okdoor(x, y))
295 goto gotit;
296
297 for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
298 if(okdoor(x, y))
299 goto gotit;
300
301 for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
302 if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
303 goto gotit;
304 /* cannot find something reasonable -- strange */
305 x = xl;
306 y = yh;
307gotit:
308 ff.x = x;
309 ff.y = y;
310 return(ff);
311}
312
313/* see whether it is allowable to create a door at [x,y] */
314okdoor(x,y)
315register x,y;
316{
317 if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
318 levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
319 levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
320 levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
321 (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
322 doorindex >= DOORMAX)
323 return(0);
324 return(1);
325}
326
327dodoor(x,y,aroom)
328register x,y;
329register struct mkroom *aroom;
330{
331 if(doorindex >= DOORMAX) {
332 impossible("DOORMAX exceeded?");
333 return;
334 }
335 if(!okdoor(x,y) && nxcor)
336 return;
337 dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
338}
339
340dosdoor(x,y,aroom,type)
341register x,y;
342register struct mkroom *aroom;
343register type;
344{
345 register struct mkroom *broom;
346 register tmp;
347
348 if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
349 type = DOOR;
350 levl[x][y].typ = type;
351 if(type == DOOR)
352 levl[x][y].scrsym = '+';
353 aroom->doorct++;
354 broom = aroom+1;
355 if(broom->hx < 0) tmp = doorindex; else
356 for(tmp = doorindex; tmp > broom->fdoor; tmp--)
357 doors[tmp] = doors[tmp-1];
358 doorindex++;
359 doors[tmp].x = x;
360 doors[tmp].y = y;
361 for( ; broom->hx >= 0; broom++) broom->fdoor++;
362}
363
364/* Only called from makerooms() */
365maker(lowx,ddx,lowy,ddy)
366schar lowx,ddx,lowy,ddy;
367{
368 register struct mkroom *croom;
369 register x, y, hix = lowx+ddx, hiy = lowy+ddy;
370 register xlim = XLIM + secret, ylim = YLIM + secret;
371
372 if(nroom >= MAXNROFROOMS) return(0);
373 if(lowx < XLIM) lowx = XLIM;
374 if(lowy < YLIM) lowy = YLIM;
375 if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
376 if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
377chk:
378 if(hix <= lowx || hiy <= lowy) return(0);
379
380 /* check area around room (and make room smaller if necessary) */
381 for(x = lowx - xlim; x <= hix + xlim; x++) {
382 for(y = lowy - ylim; y <= hiy + ylim; y++) {
383 if(levl[x][y].typ) {
384#ifdef WIZARD
385 if(wizard && !secret)
386 pline("Strange area [%d,%d] in maker().",x,y);
387#endif WIZARD
388 if(!rn2(3)) return(0);
389 if(x < lowx)
390 lowx = x+xlim+1;
391 else
392 hix = x-xlim-1;
393 if(y < lowy)
394 lowy = y+ylim+1;
395 else
396 hiy = y-ylim-1;
397 goto chk;
398 }
399 }
400 }
401
402 croom = &rooms[nroom];
403
404 /* on low levels the room is lit (usually) */
405 /* secret vaults are always lit */
406 if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
407 for(x = lowx-1; x <= hix+1; x++)
408 for(y = lowy-1; y <= hiy+1; y++)
409 levl[x][y].lit = 1;
410 croom->rlit = 1;
411 } else
412 croom->rlit = 0;
413 croom->lx = lowx;
414 croom->hx = hix;
415 croom->ly = lowy;
416 croom->hy = hiy;
417 croom->rtype = croom->doorct = croom->fdoor = 0;
418
419 for(x = lowx-1; x <= hix+1; x++)
420 for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
421 levl[x][y].scrsym = '-';
422 levl[x][y].typ = HWALL;
423 }
424 for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
425 for(y = lowy; y <= hiy; y++) {
426 levl[x][y].scrsym = '|';
427 levl[x][y].typ = VWALL;
428 }
429 for(x = lowx; x <= hix; x++)
430 for(y = lowy; y <= hiy; y++) {
431 levl[x][y].scrsym = '.';
432 levl[x][y].typ = ROOM;
433 }
434
435 smeq[nroom] = nroom;
436 croom++;
437 croom->hx = -1;
438 nroom++;
439 return(1);
440}
441
442makecorridors() {
443 register a,b;
444
445 nxcor = 0;
446 for(a = 0; a < nroom-1; a++)
447 join(a, a+1);
448 for(a = 0; a < nroom-2; a++)
449 if(smeq[a] != smeq[a+2])
450 join(a, a+2);
451 for(a = 0; a < nroom; a++)
452 for(b = 0; b < nroom; b++)
453 if(smeq[a] != smeq[b])
454 join(a, b);
455 if(nroom > 2)
456 for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
457 a = rn2(nroom);
458 b = rn2(nroom-2);
459 if(b >= a) b += 2;
460 join(a, b);
461 }
462}
463
464join(a,b)
465register a,b;
466{
467 coord cc,tt;
468 register tx, ty, xx, yy;
469 register struct rm *crm;
470 register struct mkroom *croom, *troom;
471 register dx, dy, dix, diy, cct;
472
473 croom = &rooms[a];
474 troom = &rooms[b];
475
476 /* find positions cc and tt for doors in croom and troom
477 and direction for a corridor between them */
478
479 if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
480 if(troom->lx > croom->hx) {
481 dx = 1;
482 dy = 0;
483 xx = croom->hx+1;
484 tx = troom->lx-1;
485 cc = finddpos(xx,croom->ly,xx,croom->hy);
486 tt = finddpos(tx,troom->ly,tx,troom->hy);
487 } else if(troom->hy < croom->ly) {
488 dy = -1;
489 dx = 0;
490 yy = croom->ly-1;
491 cc = finddpos(croom->lx,yy,croom->hx,yy);
492 ty = troom->hy+1;
493 tt = finddpos(troom->lx,ty,troom->hx,ty);
494 } else if(troom->hx < croom->lx) {
495 dx = -1;
496 dy = 0;
497 xx = croom->lx-1;
498 tx = troom->hx+1;
499 cc = finddpos(xx,croom->ly,xx,croom->hy);
500 tt = finddpos(tx,troom->ly,tx,troom->hy);
501 } else {
502 dy = 1;
503 dx = 0;
504 yy = croom->hy+1;
505 ty = troom->ly-1;
506 cc = finddpos(croom->lx,yy,croom->hx,yy);
507 tt = finddpos(troom->lx,ty,troom->hx,ty);
508 }
509 xx = cc.x;
510 yy = cc.y;
511 tx = tt.x - dx;
512 ty = tt.y - dy;
513 if(nxcor && levl[xx+dx][yy+dy].typ)
514 return;
515 dodoor(xx,yy,croom);
516
517 cct = 0;
518 while(xx != tx || yy != ty) {
519 xx += dx;
520 yy += dy;
521
522 /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
523 if(cct++ > 500 || (nxcor && !rn2(35)))
524 return;
525
526 if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
527 return; /* impossible */
528
529 crm = &levl[xx][yy];
530 if(!(crm->typ)) {
531 if(rn2(100)) {
532 crm->typ = CORR;
533 crm->scrsym = CORR_SYM;
534 if(nxcor && !rn2(50))
535 (void) mkobj_at(ROCK_SYM, xx, yy);
536 } else {
537 crm->typ = SCORR;
538 crm->scrsym = ' ';
539 }
540 } else
541 if(crm->typ != CORR && crm->typ != SCORR) {
542 /* strange ... */
543 return;
544 }
545
546 /* find next corridor position */
547 dix = abs(xx-tx);
548 diy = abs(yy-ty);
549
550 /* do we have to change direction ? */
551 if(dy && dix > diy) {
552 register ddx = (xx > tx) ? -1 : 1;
553
554 crm = &levl[xx+ddx][yy];
555 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
556 dx = ddx;
557 dy = 0;
558 continue;
559 }
560 } else if(dx && diy > dix) {
561 register ddy = (yy > ty) ? -1 : 1;
562
563 crm = &levl[xx][yy+ddy];
564 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
565 dy = ddy;
566 dx = 0;
567 continue;
568 }
569 }
570
571 /* continue straight on? */
572 crm = &levl[xx+dx][yy+dy];
573 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
574 continue;
575
576 /* no, what must we do now?? */
577 if(dx) {
578 dx = 0;
579 dy = (ty < yy) ? -1 : 1;
580 crm = &levl[xx+dx][yy+dy];
581 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
582 continue;
583 dy = -dy;
584 continue;
585 } else {
586 dy = 0;
587 dx = (tx < xx) ? -1 : 1;
588 crm = &levl[xx+dx][yy+dy];
589 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
590 continue;
591 dx = -dx;
592 continue;
593 }
594 }
595
596 /* we succeeded in digging the corridor */
597 dodoor(tt.x, tt.y, troom);
598
599 if(smeq[a] < smeq[b])
600 smeq[b] = smeq[a];
601 else
602 smeq[a] = smeq[b];
603}
604
605make_niches()
606{
607 register int ct = rnd(nroom/2 + 1);
608 while(ct--) makeniche(FALSE);
609}
610
611makevtele()
612{
613 makeniche(TRUE);
614}
615
616makeniche(with_trap)
617boolean with_trap;
618{
619 register struct mkroom *aroom;
620 register struct rm *rm;
621 register int vct = 8;
622 coord dd;
623 register dy,xx,yy;
624 register struct trap *ttmp;
625
626 if(doorindex < DOORMAX)
627 while(vct--) {
628 aroom = &rooms[rn2(nroom-1)];
629 if(aroom->rtype != 0) continue; /* not an ordinary room */
630 if(aroom->doorct == 1 && rn2(5)) continue;
631 if(rn2(2)) {
632 dy = 1;
633 dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
634 } else {
635 dy = -1;
636 dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
637 }
638 xx = dd.x;
639 yy = dd.y;
640 if((rm = &levl[xx][yy+dy])->typ) continue;
641 if(with_trap || !rn2(4)) {
642 rm->typ = SCORR;
643 rm->scrsym = ' ';
644 if(with_trap) {
645 ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
646 ttmp->once = 1;
647 make_engr_at(xx, yy-dy, "ad ae?ar um");
648 }
649 dosdoor(xx, yy, aroom, SDOOR);
650 } else {
651 rm->typ = CORR;
652 rm->scrsym = CORR_SYM;
653 if(rn2(7))
654 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
655 else {
656 mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
657 if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
658 }
659 }
660 return;
661 }
662}
663
664/* make a trap somewhere (in croom if mazeflag = 0) */
665mktrap(num,mazeflag,croom)
666register num,mazeflag;
667register struct mkroom *croom;
668{
669 register struct trap *ttmp;
670 register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
671 register xchar mx,my;
672 extern char fut_geno[];
673
674 if(!num || num >= TRAPNUM) {
675 nopierc = (dlevel < 4) ? 1 : 0;
676 nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
677 if(index(fut_geno, 'M')) nomimic = 1;
678 kind = rn2(TRAPNUM - nopierc - nomimic);
679 /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
680 } else kind = num;
681
682 if(kind == MIMIC) {
683 register struct monst *mtmp;
684
685 fakedoor = (!rn2(3) && !mazeflag);
686 fakegold = (!fakedoor && !rn2(2));
687 if(fakegold) goldseen = TRUE;
688 do {
689 if(++tryct > 200) return;
690 if(fakedoor) {
691 /* note: fakedoor maybe on actual door */
692 if(rn2(2)){
693 if(rn2(2))
694 mx = croom->hx+1;
695 else mx = croom->lx-1;
696 my = somey();
697 } else {
698 if(rn2(2))
699 my = croom->hy+1;
700 else my = croom->ly-1;
701 mx = somex();
702 }
703 } else if(mazeflag) {
704 extern coord mazexy();
705 coord mm;
706 mm = mazexy();
707 mx = mm.x;
708 my = mm.y;
709 } else {
710 mx = somex();
711 my = somey();
712 }
713 } while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
714 if(mtmp = makemon(PM_MIMIC,mx,my)) {
715 mtmp->mimic = 1;
716 mtmp->mappearance =
717 fakegold ? '$' : fakedoor ? '+' :
718 (mazeflag && rn2(2)) ? AMULET_SYM :
719 "=/)%?![<>" [ rn2(9) ];
720 }
721 return;
722 }
723
724 do {
725 if(++tryct > 200)
726 return;
727 if(mazeflag){
728 extern coord mazexy();
729 coord mm;
730 mm = mazexy();
731 mx = mm.x;
732 my = mm.y;
733 } else {
734 mx = somex();
735 my = somey();
736 }
737 } while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
738 ttmp = maketrap(mx, my, kind);
739 if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
740 ttmp->tseen = 1;
741}