386BSD 0.1 development
[unix-history] / usr / othersrc / games / hack / hack.u_init.c
CommitLineData
7c496796
WJ
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.u_init.c - version 1.0.3 */
3
4#include "hack.h"
5#include <stdio.h>
6#include <signal.h>
7#define Strcpy (void) strcpy
8#define Strcat (void) strcat
9#define UNDEF_TYP 0
10#define UNDEF_SPE '\177'
11extern struct obj *addinv();
12extern char *eos();
13extern char plname[];
14
15struct you zerou;
16char pl_character[PL_CSIZ];
17char *(roles[]) = { /* must all have distinct first letter */
18 /* roles[4] may be changed to -man */
19 "Tourist", "Speleologist", "Fighter", "Knight",
20 "Cave-man", "Wizard"
21};
22#define NR_OF_ROLES SIZE(roles)
23char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
24
25struct trobj {
26 uchar trotyp;
27 schar trspe;
28 char trolet;
29 Bitfield(trquan,6);
30 Bitfield(trknown,1);
31};
32
33#ifdef WIZARD
34struct trobj Extra_objs[] = {
35 { 0, 0, 0, 0, 0 },
36 { 0, 0, 0, 0, 0 }
37};
38#endif WIZARD
39
40struct trobj Cave_man[] = {
41 { MACE, 1, WEAPON_SYM, 1, 1 },
42 { BOW, 1, WEAPON_SYM, 1, 1 },
43 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
44 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 { 0, 0, 0, 0, 0}
46};
47
48struct trobj Fighter[] = {
49 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 { 0, 0, 0, 0, 0 }
52};
53
54struct trobj Knight[] = {
55 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 { SPEAR, 2, WEAPON_SYM, 1, 1 },
57 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 { HELMET, 0, ARMOR_SYM, 1, 1 },
59 { SHIELD, 0, ARMOR_SYM, 1, 1 },
60 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 { 0, 0, 0, 0, 0 }
62};
63
64struct trobj Speleologist[] = {
65 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 { ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 { 0, 0, 0, 0, 0}
71};
72
73struct trobj Tinopener[] = {
74 { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 { 0, 0, 0, 0, 0 }
76};
77
78struct trobj Tourist[] = {
79 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
83 { 0, 0, 0, 0, 0 }
84};
85
86struct trobj Wizard[] = {
87 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 { 0, 0, 0, 0, 0 }
93};
94
95u_init(){
96register int i;
97char exper = 'y', pc;
98extern char readchar();
99 if(flags.female) /* should have been set in HACKOPTIONS */
100 roles[4] = "Cave-woman";
101 for(i = 0; i < NR_OF_ROLES; i++)
102 rolesyms[i] = roles[i][0];
103 rolesyms[i] = 0;
104
105 if(pc = pl_character[0]) {
106 if('a' <= pc && pc <= 'z') pc += 'A'-'a';
107 if((i = role_index(pc)) >= 0)
108 goto got_suffix; /* implies experienced */
109 printf("\nUnknown role: %c\n", pc);
110 pl_character[0] = pc = 0;
111 }
112
113 printf("\nAre you an experienced player? [ny] ");
114
115 while(!index("ynYN \n\004", (exper = readchar())))
116 bell();
117 if(exper == '\004') /* Give him an opportunity to get out */
118 end_of_input();
119 printf("%c\n", exper); /* echo */
120 if(index("Nn \n", exper)) {
121 exper = 0;
122 goto beginner;
123 }
124
125 printf("\nTell me what kind of character you are:\n");
126 printf("Are you");
127 for(i = 0; i < NR_OF_ROLES; i++) {
128 printf(" a %s", roles[i]);
129 if(i == 2) /* %% */
130 printf(",\n\t");
131 else if(i < NR_OF_ROLES - 2)
132 printf(",");
133 else if(i == NR_OF_ROLES - 2)
134 printf(" or");
135 }
136 printf("? [%s] ", rolesyms);
137
138 while(pc = readchar()) {
139 if('a' <= pc && pc <= 'z') pc += 'A'-'a';
140 if((i = role_index(pc)) >= 0) {
141 printf("%c\n", pc); /* echo */
142 (void) fflush(stdout); /* should be seen */
143 break;
144 }
145 if(pc == '\n')
146 break;
147 if(pc == '\004') /* Give him the opportunity to get out */
148 end_of_input();
149 bell();
150 }
151 if(pc == '\n')
152 pc = 0;
153
154beginner:
155 if(!pc) {
156 printf("\nI'll choose a character for you.\n");
157 i = rn2(NR_OF_ROLES);
158 pc = rolesyms[i];
159 printf("This game you will be a%s %s.\n",
160 exper ? "n experienced" : "",
161 roles[i]);
162 getret();
163 /* give him some feedback in case mklev takes much time */
164 (void) putchar('\n');
165 (void) fflush(stdout);
166 }
167 if(exper) {
168 roles[i][0] = pc;
169 }
170
171got_suffix:
172
173 (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
174 pl_character[PL_CSIZ-1] = 0;
175 flags.beginner = 1;
176 u = zerou;
177 u.usym = '@';
178 u.ulevel = 1;
179 init_uhunger();
180#ifdef QUEST
181 u.uhorizon = 6;
182#endif QUEST
183 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
184 uleft = uright = 0;
185
186 switch(pc) {
187 case 'c':
188 case 'C':
189 Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
190 u.uhp = u.uhpmax = 16;
191 u.ustr = u.ustrmax = 18;
192 ini_inv(Cave_man);
193 break;
194 case 't':
195 case 'T':
196 Tourist[3].trquan = 20 + rnd(20);
197 u.ugold = u.ugold0 = rnd(1000);
198 u.uhp = u.uhpmax = 10;
199 u.ustr = u.ustrmax = 8;
200 ini_inv(Tourist);
201 if(!rn2(25)) ini_inv(Tinopener);
202 break;
203 case 'w':
204 case 'W':
205 for(i=1; i<=4; i++) if(!rn2(5))
206 Wizard[i].trquan += rn2(3) - 1;
207 u.uhp = u.uhpmax = 15;
208 u.ustr = u.ustrmax = 16;
209 ini_inv(Wizard);
210 break;
211 case 's':
212 case 'S':
213 Fast = INTRINSIC;
214 Stealth = INTRINSIC;
215 u.uhp = u.uhpmax = 12;
216 u.ustr = u.ustrmax = 10;
217 ini_inv(Speleologist);
218 if(!rn2(10)) ini_inv(Tinopener);
219 break;
220 case 'k':
221 case 'K':
222 u.uhp = u.uhpmax = 12;
223 u.ustr = u.ustrmax = 10;
224 ini_inv(Knight);
225 break;
226 case 'f':
227 case 'F':
228 u.uhp = u.uhpmax = 14;
229 u.ustr = u.ustrmax = 17;
230 ini_inv(Fighter);
231 break;
232 default: /* impossible */
233 u.uhp = u.uhpmax = 12;
234 u.ustr = u.ustrmax = 16;
235 }
236 find_ac();
237 if(!rn2(20)) {
238 register int d = rn2(7) - 2; /* biased variation */
239 u.ustr += d;
240 u.ustrmax += d;
241 }
242
243#ifdef WIZARD
244 if(wizard) wiz_inv();
245#endif WIZARD
246
247 /* make sure he can carry all he has - especially for T's */
248 while(inv_weight() > 0 && u.ustr < 118)
249 u.ustr++, u.ustrmax++;
250}
251
252ini_inv(trop) register struct trobj *trop; {
253register struct obj *obj;
254extern struct obj *mkobj();
255 while(trop->trolet) {
256 obj = mkobj(trop->trolet);
257 obj->known = trop->trknown;
258 /* not obj->dknown = 1; - let him look at it at least once */
259 obj->cursed = 0;
260 if(obj->olet == WEAPON_SYM){
261 obj->quan = trop->trquan;
262 trop->trquan = 1;
263 }
264 if(trop->trspe != UNDEF_SPE)
265 obj->spe = trop->trspe;
266 if(trop->trotyp != UNDEF_TYP)
267 obj->otyp = trop->trotyp;
268 else
269 if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
270 obj->otyp = WAN_DEATH;
271 obj->owt = weight(obj); /* defined after setting otyp+quan */
272 obj = addinv(obj);
273 if(obj->olet == ARMOR_SYM){
274 switch(obj->otyp){
275 case SHIELD:
276 if(!uarms) setworn(obj, W_ARMS);
277 break;
278 case HELMET:
279 if(!uarmh) setworn(obj, W_ARMH);
280 break;
281 case PAIR_OF_GLOVES:
282 if(!uarmg) setworn(obj, W_ARMG);
283 break;
284 case ELVEN_CLOAK:
285 if(!uarm2)
286 setworn(obj, W_ARM);
287 break;
288 default:
289 if(!uarm) setworn(obj, W_ARM);
290 }
291 }
292 if(obj->olet == WEAPON_SYM)
293 if(!uwep) setuwep(obj);
294#ifndef PYRAMID_BUG
295 if(--trop->trquan) continue; /* make a similar object */
296#else
297 if(trop->trquan) { /* check if zero first */
298 --trop->trquan;
299 if(trop->trquan)
300 continue; /* make a similar object */
301 }
302#endif PYRAMID_BUG
303 trop++;
304 }
305}
306
307#ifdef WIZARD
308wiz_inv(){
309register struct trobj *trop = &Extra_objs[0];
310extern char *getenv();
311register char *ep = getenv("INVENT");
312register int type;
313 while(ep && *ep) {
314 type = atoi(ep);
315 ep = index(ep, ',');
316 if(ep) while(*ep == ',' || *ep == ' ') ep++;
317 if(type <= 0 || type > NROFOBJECTS) continue;
318 trop->trotyp = type;
319 trop->trolet = objects[type].oc_olet;
320 trop->trspe = 4;
321 trop->trknown = 1;
322 trop->trquan = 1;
323 ini_inv(trop);
324 }
325 /* give him a wand of wishing by default */
326 trop->trotyp = WAN_WISHING;
327 trop->trolet = WAND_SYM;
328 trop->trspe = 20;
329 trop->trknown = 1;
330 trop->trquan = 1;
331 ini_inv(trop);
332}
333#endif WIZARD
334
335plnamesuffix() {
336register char *p;
337 if(p = rindex(plname, '-')) {
338 *p = 0;
339 pl_character[0] = p[1];
340 pl_character[1] = 0;
341 if(!plname[0]) {
342 askname();
343 plnamesuffix();
344 }
345 }
346}
347
348role_index(pc)
349char pc;
350{ /* must be called only from u_init() */
351 /* so that rolesyms[] is defined */
352 register char *cp;
353
354 if(cp = index(rolesyms, pc))
355 return(cp - rolesyms);
356 return(-1);
357}