386BSD 0.1 development
[unix-history] / usr / othersrc / games / hack / hack.vault.c
CommitLineData
7c496796
WJ
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.vault.c - version 1.0.2 */
3
4#include "hack.h"
5#ifdef QUEST
6setgd(/* mtmp */) /* struct monst *mtmp; */ {}
7gd_move() { return(2); }
8gddead(mtmp) struct monst *mtmp; {}
9replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
10invault(){}
11
12#else
13
14
15#include "def.mkroom.h"
16extern struct monst *makemon();
17#define FCSIZ (ROWNO+COLNO)
18struct fakecorridor {
19 xchar fx,fy,ftyp;
20};
21
22struct egd {
23 int fcbeg, fcend; /* fcend: first unused pos */
24 xchar gdx, gdy; /* goal of guard's walk */
25 unsigned gddone:1;
26 struct fakecorridor fakecorr[FCSIZ];
27};
28
29static struct permonst pm_guard =
30 { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
31
32static struct monst *guard;
33static int gdlevel;
34#define EGD ((struct egd *)(&(guard->mextra[0])))
35
36static
37restfakecorr()
38{
39 register fcx,fcy,fcbeg;
40 register struct rm *crm;
41
42 while((fcbeg = EGD->fcbeg) < EGD->fcend) {
43 fcx = EGD->fakecorr[fcbeg].fx;
44 fcy = EGD->fakecorr[fcbeg].fy;
45 if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
46 m_at(fcx,fcy))
47 return;
48 crm = &levl[fcx][fcy];
49 crm->typ = EGD->fakecorr[fcbeg].ftyp;
50 if(!crm->typ) crm->seen = 0;
51 newsym(fcx,fcy);
52 EGD->fcbeg++;
53 }
54 /* it seems he left the corridor - let the guard disappear */
55 mondead(guard);
56 guard = 0;
57}
58
59static
60goldincorridor()
61{
62 register int fci;
63
64 for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
65 if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
66 return(1);
67 return(0);
68}
69
70setgd(){
71register struct monst *mtmp;
72 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
73 guard = mtmp;
74 gdlevel = dlevel;
75 return;
76 }
77 guard = 0;
78}
79
80invault(){
81register tmp = inroom(u.ux, u.uy);
82 if(tmp < 0 || rooms[tmp].rtype != VAULT) {
83 u.uinvault = 0;
84 return;
85 }
86 if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
87 char buf[BUFSZ];
88 register x,y,dd,gx,gy;
89
90 /* first find the goal for the guard */
91 for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
92 for(y = u.uy-dd; y <= u.uy+dd; y++) {
93 if(y < 0 || y > ROWNO-1) continue;
94 for(x = u.ux-dd; x <= u.ux+dd; x++) {
95 if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
96 x = u.ux+dd;
97 if(x < 0 || x > COLNO-1) continue;
98 if(levl[x][y].typ == CORR) goto fnd;
99 }
100 }
101 }
102 impossible("Not a single corridor on this level??");
103 tele();
104 return;
105fnd:
106 gx = x; gy = y;
107
108 /* next find a good place for a door in the wall */
109 x = u.ux; y = u.uy;
110 while(levl[x][y].typ == ROOM) {
111 register int dx,dy;
112
113 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
114 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
115 if(abs(gx-x) >= abs(gy-y))
116 x += dx;
117 else
118 y += dy;
119 }
120
121 /* make something interesting happen */
122 if(!(guard = makemon(&pm_guard,x,y))) return;
123 guard->isgd = guard->mpeaceful = 1;
124 EGD->gddone = 0;
125 gdlevel = dlevel;
126 if(!cansee(guard->mx, guard->my)) {
127 mondead(guard);
128 guard = 0;
129 return;
130 }
131
132 pline("Suddenly one of the Vault's guards enters!");
133 pmon(guard);
134 do {
135 pline("\"Hello stranger, who are you?\" - ");
136 getlin(buf);
137 } while (!letter(buf[0]));
138
139 if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
140 pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
141 mondead(guard);
142 guard = 0;
143 return;
144 }
145 clrlin();
146 pline("\"I don't know you.\"");
147 if(!u.ugold)
148 pline("\"Please follow me.\"");
149 else {
150 pline("\"Most likely all that gold was stolen from this vault.\"");
151 pline("\"Please drop your gold (say d$ ) and follow me.\"");
152 }
153 EGD->gdx = gx;
154 EGD->gdy = gy;
155 EGD->fcbeg = 0;
156 EGD->fakecorr[0].fx = x;
157 EGD->fakecorr[0].fy = y;
158 EGD->fakecorr[0].ftyp = levl[x][y].typ;
159 levl[x][y].typ = DOOR;
160 EGD->fcend = 1;
161 }
162}
163
164gd_move(){
165register int x,y,dx,dy,gx,gy,nx,ny,typ;
166register struct fakecorridor *fcp;
167register struct rm *crm;
168 if(!guard || gdlevel != dlevel){
169 impossible("Where is the guard?");
170 return(2); /* died */
171 }
172 if(u.ugold || goldincorridor())
173 return(0); /* didnt move */
174 if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
175 restfakecorr();
176 return(0); /* didnt move */
177 }
178 x = guard->mx;
179 y = guard->my;
180 /* look around (hor & vert only) for accessible places */
181 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
182 if(nx == x || ny == y) if(nx != x || ny != y)
183 if(isok(nx,ny))
184 if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
185 register int i;
186 for(i = EGD->fcbeg; i < EGD->fcend; i++)
187 if(EGD->fakecorr[i].fx == nx &&
188 EGD->fakecorr[i].fy == ny)
189 goto nextnxy;
190 if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
191 goto nextnxy;
192 /* seems we found a good place to leave him alone */
193 EGD->gddone = 1;
194 if(ACCESSIBLE(typ)) goto newpos;
195 crm->typ = (typ == SCORR) ? CORR : DOOR;
196 goto proceed;
197 }
198 nextnxy: ;
199 }
200 nx = x;
201 ny = y;
202 gx = EGD->gdx;
203 gy = EGD->gdy;
204 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
205 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
206 if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
207
208 while((typ = (crm = &levl[nx][ny])->typ) != 0) {
209 /* in view of the above we must have IS_WALL(typ) or typ == POOL */
210 /* must be a wall here */
211 if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
212 ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
213 crm->typ = DOOR;
214 goto proceed;
215 }
216 if(dy && nx != x) {
217 nx = x; ny = y+dy;
218 continue;
219 }
220 if(dx && ny != y) {
221 ny = y; nx = x+dx; dy = 0;
222 continue;
223 }
224 /* I don't like this, but ... */
225 crm->typ = DOOR;
226 goto proceed;
227 }
228 crm->typ = CORR;
229proceed:
230 if(cansee(nx,ny)) {
231 mnewsym(nx,ny);
232 prl(nx,ny);
233 }
234 fcp = &(EGD->fakecorr[EGD->fcend]);
235 if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
236 fcp->fx = nx;
237 fcp->fy = ny;
238 fcp->ftyp = typ;
239newpos:
240 if(EGD->gddone) nx = ny = 0;
241 guard->mx = nx;
242 guard->my = ny;
243 pmon(guard);
244 restfakecorr();
245 return(1);
246}
247
248gddead(){
249 guard = 0;
250}
251
252replgd(mtmp,mtmp2)
253register struct monst *mtmp, *mtmp2;
254{
255 if(mtmp == guard)
256 guard = mtmp2;
257}
258
259#endif QUEST