386BSD 0.1 development
[unix-history] / usr / othersrc / games / hack / hack.zap.c
CommitLineData
7c496796
WJ
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.zap.c - version 1.0.3 */
3
4#include "hack.h"
5
6extern struct obj *mkobj_at();
7extern struct monst *makemon(), *mkmon_at(), youmonst;
8struct monst *bhit();
9char *exclam();
10
11char *fl[]= {
12 "magic missile",
13 "bolt of fire",
14 "sleep ray",
15 "bolt of cold",
16 "death ray"
17};
18
19/* Routines for IMMEDIATE wands. */
20/* bhitm: monster mtmp was hit by the effect of wand otmp */
21bhitm(mtmp, otmp)
22register struct monst *mtmp;
23register struct obj *otmp;
24{
25 wakeup(mtmp);
26 switch(otmp->otyp) {
27 case WAN_STRIKING:
28 if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
29 register int tmp = d(2,12);
30 hit("wand", mtmp, exclam(tmp));
31 mtmp->mhp -= tmp;
32 if(mtmp->mhp < 1) killed(mtmp);
33 } else miss("wand", mtmp);
34 break;
35 case WAN_SLOW_MONSTER:
36 mtmp->mspeed = MSLOW;
37 break;
38 case WAN_SPEED_MONSTER:
39 mtmp->mspeed = MFAST;
40 break;
41 case WAN_UNDEAD_TURNING:
42 if(index(UNDEAD,mtmp->data->mlet)) {
43 mtmp->mhp -= rnd(8);
44 if(mtmp->mhp < 1) killed(mtmp);
45 else mtmp->mflee = 1;
46 }
47 break;
48 case WAN_POLYMORPH:
49 if( newcham(mtmp,&mons[rn2(CMNUM)]) )
50 objects[otmp->otyp].oc_name_known = 1;
51 break;
52 case WAN_CANCELLATION:
53 mtmp->mcan = 1;
54 break;
55 case WAN_TELEPORTATION:
56 rloc(mtmp);
57 break;
58 case WAN_MAKE_INVISIBLE:
59 mtmp->minvis = 1;
60 break;
61#ifdef WAN_PROBING
62 case WAN_PROBING:
63 mstatusline(mtmp);
64 break;
65#endif WAN_PROBING
66 default:
67 impossible("What an interesting wand (%u)", otmp->otyp);
68 }
69}
70
71bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
72register struct obj *obj, *otmp; /* returns TRUE if sth was done */
73{
74 register int res = TRUE;
75
76 if(obj == uball || obj == uchain)
77 res = FALSE;
78 else
79 switch(otmp->otyp) {
80 case WAN_POLYMORPH:
81 /* preserve symbol and quantity, but turn rocks into gems */
82 mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
83 ? GEM_SYM : obj->olet,
84 obj->ox, obj->oy) -> quan = obj->quan;
85 delobj(obj);
86 break;
87 case WAN_STRIKING:
88 if(obj->otyp == ENORMOUS_ROCK)
89 fracture_rock(obj);
90 else
91 res = FALSE;
92 break;
93 case WAN_CANCELLATION:
94 if(obj->spe && obj->olet != AMULET_SYM) {
95 obj->known = 0;
96 obj->spe = 0;
97 }
98 break;
99 case WAN_TELEPORTATION:
100 rloco(obj);
101 break;
102 case WAN_MAKE_INVISIBLE:
103 obj->oinvis = 1;
104 break;
105 case WAN_UNDEAD_TURNING:
106 res = revive(obj);
107 break;
108 case WAN_SLOW_MONSTER: /* no effect on objects */
109 case WAN_SPEED_MONSTER:
110#ifdef WAN_PROBING
111 case WAN_PROBING:
112#endif WAN_PROBING
113 res = FALSE;
114 break;
115 default:
116 impossible("What an interesting wand (%u)", otmp->otyp);
117 }
118 return(res);
119}
120
121dozap()
122{
123 register struct obj *obj;
124 xchar zx,zy;
125
126 obj = getobj("/", "zap");
127 if(!obj) return(0);
128 if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
129 pline("Nothing Happens.");
130 return(1);
131 }
132 if(obj->spe == 0)
133 pline("You wrest one more spell from the worn-out wand.");
134 if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
135 return(1); /* make him pay for knowing !NODIR */
136 obj->spe--;
137 if(objects[obj->otyp].bits & IMMEDIATE) {
138 if(u.uswallow)
139 bhitm(u.ustuck, obj);
140 else if(u.dz) {
141 if(u.dz > 0) {
142 register struct obj *otmp = o_at(u.ux, u.uy);
143 if(otmp)
144 (void) bhito(otmp, obj);
145 }
146 } else
147 (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
148 } else {
149 switch(obj->otyp){
150 case WAN_LIGHT:
151 litroom(TRUE);
152 break;
153 case WAN_SECRET_DOOR_DETECTION:
154 if(!findit()) return(1);
155 break;
156 case WAN_CREATE_MONSTER:
157 { register int cnt = 1;
158 if(!rn2(23)) cnt += rn2(7) + 1;
159 while(cnt--)
160 (void) makemon((struct permonst *) 0, u.ux, u.uy);
161 }
162 break;
163 case WAN_WISHING:
164 { char buf[BUFSZ];
165 register struct obj *otmp;
166 extern struct obj *readobjnam(), *addinv();
167 if(u.uluck + rn2(5) < 0) {
168 pline("Unfortunately, nothing happens.");
169 break;
170 }
171 pline("You may wish for an object. What do you want? ");
172 getlin(buf);
173 if(buf[0] == '\033') buf[0] = 0;
174 otmp = readobjnam(buf);
175 otmp = addinv(otmp);
176 prinv(otmp);
177 break;
178 }
179 case WAN_DIGGING:
180 /* Original effect (approximately):
181 * from CORR: dig until we pierce a wall
182 * from ROOM: piece wall and dig until we reach
183 * an ACCESSIBLE place.
184 * Currently: dig for digdepth positions;
185 * also down on request of Lennart Augustsson.
186 */
187 { register struct rm *room;
188 register int digdepth;
189 if(u.uswallow) {
190 register struct monst *mtmp = u.ustuck;
191
192 pline("You pierce %s's stomach wall!",
193 monnam(mtmp));
194 mtmp->mhp = 1; /* almost dead */
195 unstuck(mtmp);
196 mnexto(mtmp);
197 break;
198 }
199 if(u.dz) {
200 if(u.dz < 0) {
201 pline("You loosen a rock from the ceiling.");
202 pline("It falls on your head!");
203 losehp(1, "falling rock");
204 mksobj_at(ROCK, u.ux, u.uy);
205 fobj->quan = 1;
206 stackobj(fobj);
207 if(Invisible) newsym(u.ux, u.uy);
208 } else {
209 dighole();
210 }
211 break;
212 }
213 zx = u.ux+u.dx;
214 zy = u.uy+u.dy;
215 digdepth = 8 + rn2(18);
216 Tmp_at(-1, '*'); /* open call */
217 while(--digdepth >= 0) {
218 if(!isok(zx,zy)) break;
219 room = &levl[zx][zy];
220 Tmp_at(zx,zy);
221 if(!xdnstair){
222 if(zx < 3 || zx > COLNO-3 ||
223 zy < 3 || zy > ROWNO-3)
224 break;
225 if(room->typ == HWALL ||
226 room->typ == VWALL){
227 room->typ = ROOM;
228 break;
229 }
230 } else
231 if(room->typ == HWALL || room->typ == VWALL ||
232 room->typ == SDOOR || room->typ == LDOOR){
233 room->typ = DOOR;
234 digdepth -= 2;
235 } else
236 if(room->typ == SCORR || !room->typ) {
237 room->typ = CORR;
238 digdepth--;
239 }
240 mnewsym(zx,zy);
241 zx += u.dx;
242 zy += u.dy;
243 }
244 mnewsym(zx,zy); /* not always necessary */
245 Tmp_at(-1,-1); /* closing call */
246 break;
247 }
248 default:
249 buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
250 u.ux, u.uy, u.dx, u.dy);
251 break;
252 }
253 if(!objects[obj->otyp].oc_name_known) {
254 objects[obj->otyp].oc_name_known = 1;
255 more_experienced(0,10);
256 }
257 }
258 return(1);
259}
260
261char *
262exclam(force)
263register int force;
264{
265 /* force == 0 occurs e.g. with sleep ray */
266 /* note that large force is usual with wands so that !! would
267 require information about hand/weapon/wand */
268 return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
269}
270
271hit(str,mtmp,force)
272register char *str;
273register struct monst *mtmp;
274register char *force; /* usually either "." or "!" */
275{
276 if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
277 else pline("The %s hits %s%s", str, monnam(mtmp), force);
278}
279
280miss(str,mtmp)
281register char *str;
282register struct monst *mtmp;
283{
284 if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
285 else pline("The %s misses %s.",str,monnam(mtmp));
286}
287
288/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
289 IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
290 range or when a monster is hit; the monster is returned, and bhitpos
291 is set to the final position of the weapon thrown; the ray of a wand
292 may affect several objects and monsters on its path - for each of
293 these an argument function is called. */
294/* check !u.uswallow before calling bhit() */
295
296struct monst *
297bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
298register int ddx,ddy,range; /* direction and range */
299char sym; /* symbol displayed on path */
300int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
301struct obj *obj; /* 2nd arg to fhitm/fhito */
302{
303 register struct monst *mtmp;
304 register struct obj *otmp;
305 register int typ;
306
307 bhitpos.x = u.ux;
308 bhitpos.y = u.uy;
309
310 if(sym) tmp_at(-1, sym); /* open call */
311 while(range-- > 0) {
312 bhitpos.x += ddx;
313 bhitpos.y += ddy;
314 typ = levl[bhitpos.x][bhitpos.y].typ;
315 if(mtmp = m_at(bhitpos.x,bhitpos.y)){
316 if(sym) {
317 tmp_at(-1, -1); /* close call */
318 return(mtmp);
319 }
320 (*fhitm)(mtmp, obj);
321 range -= 3;
322 }
323 if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
324 if((*fhito)(otmp, obj))
325 range--;
326 }
327 if(!ZAP_POS(typ)) {
328 bhitpos.x -= ddx;
329 bhitpos.y -= ddy;
330 break;
331 }
332 if(sym) tmp_at(bhitpos.x, bhitpos.y);
333 }
334
335 /* leave last symbol unless in a pool */
336 if(sym)
337 tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
338 return(0);
339}
340
341struct monst *
342boomhit(dx,dy) {
343 register int i, ct;
344 register struct monst *mtmp;
345 char sym = ')';
346 extern schar xdir[], ydir[];
347
348 bhitpos.x = u.ux;
349 bhitpos.y = u.uy;
350
351 for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
352 tmp_at(-1, sym); /* open call */
353 for(ct=0; ct<10; ct++) {
354 if(i == 8) i = 0;
355 sym = ')' + '(' - sym;
356 tmp_at(-2, sym); /* change let call */
357 dx = xdir[i];
358 dy = ydir[i];
359 bhitpos.x += dx;
360 bhitpos.y += dy;
361 if(mtmp = m_at(bhitpos.x, bhitpos.y)){
362 tmp_at(-1,-1);
363 return(mtmp);
364 }
365 if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
366 bhitpos.x -= dx;
367 bhitpos.y -= dy;
368 break;
369 }
370 if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
371 if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
372 (void) thitu(10, rnd(10), "boomerang");
373 break;
374 } else { /* we catch it */
375 tmp_at(-1,-1);
376 pline("Skillfully, you catch the boomerang.");
377 return(&youmonst);
378 }
379 }
380 tmp_at(bhitpos.x, bhitpos.y);
381 if(ct % 5 != 0) i++;
382 }
383 tmp_at(-1, -1); /* do not leave last symbol */
384 return(0);
385}
386
387char
388dirlet(dx,dy) register dx,dy; {
389 return
390 (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
391}
392
393/* type == -1: monster spitting fire at you */
394/* type == -1,-2,-3: bolts sent out by wizard */
395/* called with dx = dy = 0 with vertical bolts */
396buzz(type,sx,sy,dx,dy)
397register int type;
398register xchar sx,sy;
399register int dx,dy;
400{
401 int abstype = abs(type);
402 register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
403 struct rm *lev;
404 xchar range;
405 struct monst *mon;
406
407 if(u.uswallow) {
408 register int tmp;
409
410 if(type < 0) return;
411 tmp = zhit(u.ustuck, type);
412 pline("The %s rips into %s%s",
413 fltxt, monnam(u.ustuck), exclam(tmp));
414 return;
415 }
416 if(type < 0) pru();
417 range = rn1(7,7);
418 Tmp_at(-1, dirlet(dx,dy)); /* open call */
419 while(range-- > 0) {
420 sx += dx;
421 sy += dy;
422 if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
423 else {
424 int bounce = 0;
425 if(cansee(sx-dx,sy-dy))
426 pline("The %s bounces!", fltxt);
427 if(ZAP_POS(levl[sx][sy-dy].typ))
428 bounce = 1;
429 if(ZAP_POS(levl[sx-dx][sy].typ)) {
430 if(!bounce || rn2(2)) bounce = 2;
431 }
432 switch(bounce){
433 case 0:
434 dx = -dx;
435 dy = -dy;
436 continue;
437 case 1:
438 dy = -dy;
439 sx -= dx;
440 break;
441 case 2:
442 dx = -dx;
443 sy -= dy;
444 break;
445 }
446 Tmp_at(-2,dirlet(dx,dy));
447 continue;
448 }
449 if(lev->typ == POOL && abstype == 1 /* fire */) {
450 range -= 3;
451 lev->typ = ROOM;
452 if(cansee(sx,sy)) {
453 mnewsym(sx,sy);
454 pline("The water evaporates.");
455 } else
456 pline("You hear a hissing sound.");
457 }
458 if((mon = m_at(sx,sy)) &&
459 (type != -1 || mon->data->mlet != 'D')) {
460 wakeup(mon);
461 if(rnd(20) < 18 + mon->data->ac) {
462 register int tmp = zhit(mon,abstype);
463 if(mon->mhp < 1) {
464 if(type < 0) {
465 if(cansee(mon->mx,mon->my))
466 pline("%s is killed by the %s!",
467 Monnam(mon), fltxt);
468 mondied(mon);
469 } else
470 killed(mon);
471 } else
472 hit(fltxt, mon, exclam(tmp));
473 range -= 2;
474 } else
475 miss(fltxt,mon);
476 } else if(sx == u.ux && sy == u.uy) {
477 nomul(0);
478 if(rnd(20) < 18+u.uac) {
479 register int dam = 0;
480 range -= 2;
481 pline("The %s hits you!",fltxt);
482 switch(abstype) {
483 case 0:
484 dam = d(2,6);
485 break;
486 case 1:
487 if(Fire_resistance)
488 pline("You don't feel hot!");
489 else dam = d(6,6);
490 if(!rn2(3))
491 burn_scrolls();
492 break;
493 case 2:
494 nomul(-rnd(25)); /* sleep ray */
495 break;
496 case 3:
497 if(Cold_resistance)
498 pline("You don't feel cold!");
499 else dam = d(6,6);
500 break;
501 case 4:
502 u.uhp = -1;
503 }
504 losehp(dam,fltxt);
505 } else pline("The %s whizzes by you!",fltxt);
506 stop_occupation();
507 }
508 if(!ZAP_POS(lev->typ)) {
509 int bounce = 0, rmn;
510 if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
511 range--;
512 if(!dx || !dy || !rn2(20)){
513 dx = -dx;
514 dy = -dy;
515 } else {
516 if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
517 (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
518 bounce = 1;
519 if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
520 (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
521 if(!bounce || rn2(2))
522 bounce = 2;
523
524 switch(bounce){
525 case 0:
526 dy = -dy;
527 dx = -dx;
528 break;
529 case 1:
530 dy = -dy;
531 break;
532 case 2:
533 dx = -dx;
534 break;
535 }
536 Tmp_at(-2, dirlet(dx,dy));
537 }
538 }
539 }
540 Tmp_at(-1,-1);
541}
542
543zhit(mon,type) /* returns damage to mon */
544register struct monst *mon;
545register type;
546{
547 register int tmp = 0;
548
549 switch(type) {
550 case 0: /* magic missile */
551 tmp = d(2,6);
552 break;
553 case -1: /* Dragon blazing fire */
554 case 1: /* fire */
555 if(index("Dg", mon->data->mlet)) break;
556 tmp = d(6,6);
557 if(index("YF", mon->data->mlet)) tmp += 7;
558 break;
559 case 2: /* sleep*/
560 mon->mfroz = 1;
561 break;
562 case 3: /* cold */
563 if(index("YFgf", mon->data->mlet)) break;
564 tmp = d(6,6);
565 if(mon->data->mlet == 'D') tmp += 7;
566 break;
567 case 4: /* death*/
568 if(index(UNDEAD, mon->data->mlet)) break;
569 tmp = mon->mhp+1;
570 break;
571 }
572 mon->mhp -= tmp;
573 return(tmp);
574}
575
576#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
577 ? 'a' + (otyp - DEAD_ACID_BLOB)\
578 : '@' + (otyp - DEAD_HUMAN))
579revive(obj)
580register struct obj *obj;
581{
582 register struct monst *mtmp;
583
584 if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
585 /* do not (yet) revive shopkeepers */
586 /* Note: this might conceivably produce two monsters
587 at the same position - strange, but harmless */
588 mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
589 delobj(obj);
590 }
591 return(!!mtmp); /* TRUE if some monster created */
592}
593
594rloco(obj)
595register struct obj *obj;
596{
597 register tx,ty,otx,oty;
598
599 otx = obj->ox;
600 oty = obj->oy;
601 do {
602 tx = rn1(COLNO-3,2);
603 ty = rn2(ROWNO);
604 } while(!goodpos(tx,ty));
605 obj->ox = tx;
606 obj->oy = ty;
607 if(cansee(otx,oty))
608 newsym(otx,oty);
609}
610
611fracture_rock(obj) /* fractured by pick-axe or wand of striking */
612register struct obj *obj; /* no texts here! */
613{
614 /* unpobj(obj); */
615 obj->otyp = ROCK;
616 obj->quan = 7 + rn2(60);
617 obj->owt = weight(obj);
618 obj->olet = WEAPON_SYM;
619 if(cansee(obj->ox,obj->oy))
620 prl(obj->ox,obj->oy);
621}
622
623burn_scrolls()
624{
625 register struct obj *obj, *obj2;
626 register int cnt = 0;
627
628 for(obj = invent; obj; obj = obj2) {
629 obj2 = obj->nobj;
630 if(obj->olet == SCROLL_SYM) {
631 cnt++;
632 useup(obj);
633 }
634 }
635 if(cnt > 1) {
636 pline("Your scrolls catch fire!");
637 losehp(cnt, "burning scrolls");
638 } else if(cnt) {
639 pline("Your scroll catches fire!");
640 losehp(1, "burning scroll");
641 }
642}