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efb8a003 WJ |
1 | /* header.h Larn is copyrighted 1986 by Noah Morgan. */ |
2 | ||
3 | #define MAXLEVEL 11 | |
4 | /* max # levels in the dungeon */ | |
5 | #define MAXVLEVEL 3 | |
6 | /* max # of levels in the temple of the luran */ | |
7 | #define MAXX 67 | |
8 | #define MAXY 17 | |
9 | ||
10 | #define SCORESIZE 10 | |
11 | /* this is the number of people on a scoreboard max */ | |
12 | #define MAXPLEVEL 100 | |
13 | /* maximum player level allowed */ | |
14 | #define MAXMONST 56 | |
15 | /* maximum # monsters in the dungeon */ | |
16 | #define SPNUM 38 | |
17 | /* maximum number of spells in existance */ | |
18 | #define MAXSCROLL 28 | |
19 | /* maximum number of scrolls that are possible */ | |
20 | #define MAXPOTION 35 | |
21 | /* maximum number of potions that are possible */ | |
22 | #define TIMELIMIT 30000 | |
23 | /* the maximum number of moves before the game is called */ | |
24 | #define TAXRATE 1/20 | |
25 | /* the tax rate for the LRS */ | |
26 | #define MAXOBJ 93 | |
27 | /* the maximum number of objects n < MAXOBJ */ | |
28 | ||
29 | /* this is the structure definition of the monster data */ | |
30 | struct monst | |
31 | { | |
32 | char *name; | |
33 | char level; | |
34 | short armorclass; | |
35 | char damage; | |
36 | char attack; | |
37 | char defense; | |
38 | char genocided; | |
39 | char intelligence; /* monsters intelligence -- used to choose movement */ | |
40 | short gold; | |
41 | short hitpoints; | |
42 | unsigned long experience; | |
43 | }; | |
44 | ||
45 | /* this is the structure definition for the items in the dnd store */ | |
46 | struct _itm | |
47 | { | |
48 | short price; | |
49 | char **mem; | |
50 | char obj; | |
51 | char arg; | |
52 | char qty; | |
53 | }; | |
54 | ||
55 | /* this is the structure that holds the entire dungeon specifications */ | |
56 | struct cel | |
57 | { | |
58 | short hitp; /* monster's hit points */ | |
59 | char mitem; /* the monster ID */ | |
60 | char item; /* the object's ID */ | |
61 | short iarg; /* the object's argument */ | |
62 | char know; /* have we been here before*/ | |
63 | }; | |
64 | ||
65 | /* this is the structure for maintaining & moving the spheres of annihilation */ | |
66 | struct sphere | |
67 | { | |
68 | struct sphere *p; /* pointer to next structure */ | |
69 | char x,y,lev; /* location of the sphere */ | |
70 | char dir; /* direction sphere is going in */ | |
71 | char lifetime; /* duration of the sphere */ | |
72 | }; | |
73 | ||
74 | /* defines for the character attribute array c[] */ | |
75 | #define STRENGTH 0 /* characters physical strength not due to objects */ | |
76 | #define INTELLIGENCE 1 | |
77 | #define WISDOM 2 | |
78 | #define CONSTITUTION 3 | |
79 | #define DEXTERITY 4 | |
80 | #define CHARISMA 5 | |
81 | #define HPMAX 6 | |
82 | #define HP 7 | |
83 | #define GOLD 8 | |
84 | #define EXPERIENCE 9 | |
85 | #define LEVEL 10 | |
86 | #define REGEN 11 | |
87 | #define WCLASS 12 | |
88 | #define AC 13 | |
89 | #define BANKACCOUNT 14 | |
90 | #define SPELLMAX 15 | |
91 | #define SPELLS 16 | |
92 | #define ENERGY 17 | |
93 | #define ECOUNTER 18 | |
94 | #define MOREDEFENSES 19 | |
95 | #define WEAR 20 | |
96 | #define PROTECTIONTIME 21 | |
97 | #define WIELD 22 | |
98 | #define AMULET 23 | |
99 | #define REGENCOUNTER 24 | |
100 | #define MOREDAM 25 | |
101 | #define DEXCOUNT 26 | |
102 | #define STRCOUNT 27 | |
103 | #define BLINDCOUNT 28 | |
104 | #define CAVELEVEL 29 | |
105 | #define CONFUSE 30 | |
106 | #define ALTPRO 31 | |
107 | #define HERO 32 | |
108 | #define CHARMCOUNT 33 | |
109 | #define INVISIBILITY 34 | |
110 | #define CANCELLATION 35 | |
111 | #define HASTESELF 36 | |
112 | #define EYEOFLARN 37 | |
113 | #define AGGRAVATE 38 | |
114 | #define GLOBE 39 | |
115 | #define TELEFLAG 40 | |
116 | #define SLAYING 41 | |
117 | #define NEGATESPIRIT 42 | |
118 | #define SCAREMONST 43 | |
119 | #define AWARENESS 44 | |
120 | #define HOLDMONST 45 | |
121 | #define TIMESTOP 46 | |
122 | #define HASTEMONST 47 | |
123 | #define CUBEofUNDEAD 48 | |
124 | #define GIANTSTR 49 | |
125 | #define FIRERESISTANCE 50 | |
126 | #define BESSMANN 51 | |
127 | #define NOTHEFT 52 | |
128 | #define HARDGAME 53 | |
129 | #define CPUTIME 54 | |
130 | #define BYTESIN 55 | |
131 | #define BYTESOUT 56 | |
132 | #define MOVESMADE 57 | |
133 | #define MONSTKILLED 58 | |
134 | #define SPELLSCAST 59 | |
135 | #define LANCEDEATH 60 | |
136 | #define SPIRITPRO 61 | |
137 | #define UNDEADPRO 62 | |
138 | #define SHIELD 63 | |
139 | #define STEALTH 64 | |
140 | #define ITCHING 65 | |
141 | #define LAUGHING 66 | |
142 | #define DRAINSTRENGTH 67 | |
143 | #define CLUMSINESS 68 | |
144 | #define INFEEBLEMENT 69 | |
145 | #define HALFDAM 70 | |
146 | #define SEEINVISIBLE 71 | |
147 | #define FILLROOM 72 | |
148 | #define RANDOMWALK 73 | |
149 | #define SPHCAST 74 /* nz if an active sphere of annihilation */ | |
150 | #define WTW 75 /* walk through walls */ | |
151 | #define STREXTRA 76 /* character strength due to objects or enchantments */ | |
152 | #define TMP 77 /* misc scratch space */ | |
153 | #define LIFEPROT 78 /* life protection counter */ | |
154 | ||
155 | /* defines for the objects in the game */ | |
156 | ||
157 | #define OALTAR 1 | |
158 | #define OTHRONE 2 | |
159 | #define OORB 3 | |
160 | #define OPIT 4 | |
161 | #define OSTAIRSUP 5 | |
162 | #define OELEVATORUP 6 | |
163 | #define OFOUNTAIN 7 | |
164 | #define OSTATUE 8 | |
165 | #define OTELEPORTER 9 | |
166 | #define OSCHOOL 10 | |
167 | #define OMIRROR 11 | |
168 | #define ODNDSTORE 12 | |
169 | #define OSTAIRSDOWN 13 | |
170 | #define OELEVATORDOWN 14 | |
171 | #define OBANK2 15 | |
172 | #define OBANK 16 | |
173 | #define ODEADFOUNTAIN 17 | |
174 | #define OMAXGOLD 70 | |
175 | #define OGOLDPILE 18 | |
176 | #define OOPENDOOR 19 | |
177 | #define OCLOSEDDOOR 20 | |
178 | #define OWALL 21 | |
179 | #define OTRAPARROW 66 | |
180 | #define OTRAPARROWIV 67 | |
181 | ||
182 | #define OLARNEYE 22 | |
183 | ||
184 | #define OPLATE 23 | |
185 | #define OCHAIN 24 | |
186 | #define OLEATHER 25 | |
187 | #define ORING 60 | |
188 | #define OSTUDLEATHER 61 | |
189 | #define OSPLINT 62 | |
190 | #define OPLATEARMOR 63 | |
191 | #define OSSPLATE 64 | |
192 | #define OSHIELD 68 | |
193 | #define OELVENCHAIN 92 | |
194 | ||
195 | #define OSWORDofSLASHING 26 | |
196 | #define OHAMMER 27 | |
197 | #define OSWORD 28 | |
198 | #define O2SWORD 29 | |
199 | #define OSPEAR 30 | |
200 | #define ODAGGER 31 | |
201 | #define OBATTLEAXE 57 | |
202 | #define OLONGSWORD 58 | |
203 | #define OFLAIL 59 | |
204 | #define OLANCE 65 | |
205 | #define OVORPAL 90 | |
206 | #define OSLAYER 91 | |
207 | ||
208 | #define ORINGOFEXTRA 32 | |
209 | #define OREGENRING 33 | |
210 | #define OPROTRING 34 | |
211 | #define OENERGYRING 35 | |
212 | #define ODEXRING 36 | |
213 | #define OSTRRING 37 | |
214 | #define OCLEVERRING 38 | |
215 | #define ODAMRING 39 | |
216 | ||
217 | #define OBELT 40 | |
218 | ||
219 | #define OSCROLL 41 | |
220 | #define OPOTION 42 | |
221 | #define OBOOK 43 | |
222 | #define OCHEST 44 | |
223 | #define OAMULET 45 | |
224 | ||
225 | #define OORBOFDRAGON 46 | |
226 | #define OSPIRITSCARAB 47 | |
227 | #define OCUBEofUNDEAD 48 | |
228 | #define ONOTHEFT 49 | |
229 | ||
230 | #define ODIAMOND 50 | |
231 | #define ORUBY 51 | |
232 | #define OEMERALD 52 | |
233 | #define OSAPPHIRE 53 | |
234 | ||
235 | #define OENTRANCE 54 | |
236 | #define OVOLDOWN 55 | |
237 | #define OVOLUP 56 | |
238 | #define OHOME 69 | |
239 | ||
240 | #define OKGOLD 71 | |
241 | #define ODGOLD 72 | |
242 | #define OIVDARTRAP 73 | |
243 | #define ODARTRAP 74 | |
244 | #define OTRAPDOOR 75 | |
245 | #define OIVTRAPDOOR 76 | |
246 | #define OTRADEPOST 77 | |
247 | #define OIVTELETRAP 78 | |
248 | #define ODEADTHRONE 79 | |
249 | #define OANNIHILATION 80 /* sphere of annihilation */ | |
250 | #define OTHRONE2 81 | |
251 | #define OLRS 82 /* Larn Revenue Service */ | |
252 | #define OCOOKIE 83 | |
253 | #define OURN 84 | |
254 | #define OBRASSLAMP 85 | |
255 | #define OHANDofFEAR 86 /* hand of fear */ | |
256 | #define OSPHTAILSMAN 87 /* tailsman of the sphere */ | |
257 | #define OWWAND 88 /* wand of wonder */ | |
258 | #define OPSTAFF 89 /* staff of power */ | |
259 | /* used up to 92 */ | |
260 | ||
261 | /* defines for the monsters as objects */ | |
262 | ||
263 | #define BAT 1 | |
264 | #define GNOME 2 | |
265 | #define HOBGOBLIN 3 | |
266 | #define JACKAL 4 | |
267 | #define KOBOLD 5 | |
268 | #define ORC 6 | |
269 | #define SNAKE 7 | |
270 | #define CENTIPEDE 8 | |
271 | #define JACULI 9 | |
272 | #define TROGLODYTE 10 | |
273 | #define ANT 11 | |
274 | #define EYE 12 | |
275 | #define LEPRECHAUN 13 | |
276 | #define NYMPH 14 | |
277 | #define QUASIT 15 | |
278 | #define RUSTMONSTER 16 | |
279 | #define ZOMBIE 17 | |
280 | #define ASSASSINBUG 18 | |
281 | #define BUGBEAR 19 | |
282 | #define HELLHOUND 20 | |
283 | #define ICELIZARD 21 | |
284 | #define CENTAUR 22 | |
285 | #define TROLL 23 | |
286 | #define YETI 24 | |
287 | #define WHITEDRAGON 25 | |
288 | #define ELF 26 | |
289 | #define CUBE 27 | |
290 | #define METAMORPH 28 | |
291 | #define VORTEX 29 | |
292 | #define ZILLER 30 | |
293 | #define VIOLETFUNGI 31 | |
294 | #define WRAITH 32 | |
295 | #define FORVALAKA 33 | |
296 | #define LAMANOBE 34 | |
297 | #define OSEQUIP 35 | |
298 | #define ROTHE 36 | |
299 | #define XORN 37 | |
300 | #define VAMPIRE 38 | |
301 | #define INVISIBLESTALKER 39 | |
302 | #define POLTERGEIST 40 | |
303 | #define DISENCHANTRESS 41 | |
304 | #define SHAMBLINGMOUND 42 | |
305 | #define YELLOWMOLD 43 | |
306 | #define UMBERHULK 44 | |
307 | #define GNOMEKING 45 | |
308 | #define MIMIC 46 | |
309 | #define WATERLORD 47 | |
310 | #define BRONZEDRAGON 48 | |
311 | #define GREENDRAGON 49 | |
312 | #define PURPLEWORM 50 | |
313 | #define XVART 51 | |
314 | #define SPIRITNAGA 52 | |
315 | #define SILVERDRAGON 53 | |
316 | #define PLATINUMDRAGON 54 | |
317 | #define GREENURCHIN 55 | |
318 | #define REDDRAGON 56 | |
319 | #define DEMONLORD 57 | |
320 | #define DEMONPRINCE 64 | |
321 | ||
322 | #define NULL 0 | |
323 | #define BUFBIG 4096 /* size of the output buffer */ | |
324 | #define MAXIBUF 4096 /* size of the input buffer */ | |
325 | #define LOGNAMESIZE 40 /* max size of the players name */ | |
326 | #define PSNAMESIZE 40 /* max size of the process name */ | |
327 | ||
328 | #ifndef NODEFS | |
329 | extern char VERSION,SUBVERSION; | |
330 | extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag; | |
331 | extern char *class[],course[],diagfile[],fortfile[],helpfile[]; | |
332 | extern char *inbuffer,is_alpha[],is_digit[]; | |
333 | extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[]; | |
334 | extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend; | |
335 | extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[]; | |
336 | extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome; | |
337 | extern char nplt[],nsw[],*objectname[]; | |
338 | extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[]; | |
339 | extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[]; | |
340 | extern char screen[MAXX][MAXY],*scrollname[],sex,*spelcode[],*speldescript[]; | |
341 | extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM]; | |
342 | extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard; | |
343 | extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY]; | |
344 | extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy; | |
345 | extern short nobeep,oldx,oldy,playerx,playery; | |
346 | extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd; | |
347 | extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[]; | |
348 | extern unsigned long randx; | |
349 | extern struct cel *cell; | |
350 | extern struct monst monster[]; | |
351 | extern struct sphere *spheres; | |
352 | extern struct _itm itm[]; | |
353 | ||
354 | char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime(); | |
355 | char *tmcapcnv(),*tgetstr(),*tgoto(); | |
356 | long paytaxes(),lgetc(),lrint(),time(); | |
357 | unsigned long readnum(); | |
358 | ||
359 | /* macro to create scroll #'s with probability of occurrence */ | |
360 | #define newscroll() (scprob[rund(81)]) | |
361 | /* macro to return a potion # created with probability of occurrence */ | |
362 | #define newpotion() (potprob[rund(41)]) | |
363 | /* macro to return the + points on created leather armor */ | |
364 | #define newleather() (nlpts[rund(c[HARDGAME]?13:15)]) | |
365 | /* macro to return the + points on chain armor */ | |
366 | #define newchain() (nch[rund(10)]) | |
367 | /* macro to return + points on plate armor */ | |
368 | #define newplate() (nplt[rund(c[HARDGAME]?4:12)]) | |
369 | /* macro to return + points on new daggers */ | |
370 | #define newdagger() (ndgg[rund(13)]) | |
371 | /* macro to return + points on new swords */ | |
372 | #define newsword() (nsw[rund(c[HARDGAME]?6:13)]) | |
373 | /* macro to destroy object at present location */ | |
374 | #define forget() (item[playerx][playery]=know[playerx][playery]=0) | |
375 | /* macro to wipe out a monster at a location */ | |
376 | #define disappear(x,y) (mitem[x][y]=know[x][y]=0) | |
377 | ||
378 | #ifdef VT100 | |
379 | /* macro to turn on bold display for the terminal */ | |
380 | #define setbold() (lprcat(boldon?"\33[1m":"\33[7m")) | |
381 | /* macro to turn off bold display for the terminal */ | |
382 | #define resetbold() (lprcat("\33[m")) | |
383 | /* macro to setup the scrolling region for the terminal */ | |
384 | #define setscroll() (lprcat("\33[20;24r")) | |
385 | /* macro to clear the scrolling region for the terminal */ | |
386 | #define resetscroll() (lprcat("\33[;24r")) | |
387 | /* macro to clear the screen and home the cursor */ | |
388 | #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50) | |
389 | #define cltoeoln() lprcat("\33[K") | |
390 | #else VT100 | |
391 | /* defines below are for use in the termcap mode only */ | |
392 | #define ST_START 1 | |
393 | #define ST_END 2 | |
394 | #define BOLD 3 | |
395 | #define END_BOLD 4 | |
396 | #define CLEAR 5 | |
397 | #define CL_LINE 6 | |
398 | #define CL_DOWN 14 | |
399 | #define CURSOR 15 | |
400 | /* macro to turn on bold display for the terminal */ | |
401 | #define setbold() (*lpnt++ = ST_START) | |
402 | /* macro to turn off bold display for the terminal */ | |
403 | #define resetbold() (*lpnt++ = ST_END) | |
404 | /* macro to setup the scrolling region for the terminal */ | |
405 | #define setscroll() enable_scroll=1 | |
406 | /* macro to clear the scrolling region for the terminal */ | |
407 | #define resetscroll() enable_scroll=0 | |
408 | /* macro to clear the screen and home the cursor */ | |
409 | #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50) | |
410 | /* macro to clear to end of line */ | |
411 | #define cltoeoln() (*lpnt++ = CL_LINE) | |
412 | #endif VT100 | |
413 | ||
414 | /* macro to output one byte to the output buffer */ | |
415 | #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch))) | |
416 | ||
417 | /* macro to seed the random number generator */ | |
418 | #define srand(x) (randx=x) | |
419 | #ifdef MACRORND | |
420 | /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */ | |
421 | #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1) | |
422 | #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) ) | |
423 | #endif MACRORND | |
424 | /* macros for miscellaneous data conversion */ | |
425 | #define min(x,y) (((x)>(y))?(y):(x)) | |
426 | #define max(x,y) (((x)>(y))?(x):(y)) | |
427 | #define isalpha(x) (is_alpha[x]) | |
428 | #define isdigit(x) (is_digit[x]) | |
429 | #define tolower(x) (to_lower[x]) | |
430 | #define toupper(x) (to_upper[x]) | |
431 | #define lcc(x) (to_lower[x]) | |
432 | #define ucc(x) (to_upper[x]) | |
433 | #endif NODEFS | |
434 |