386BSD 0.1 development
[unix-history] / usr / othersrc / games / larn / header.h
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efb8a003
WJ
1/* header.h Larn is copyrighted 1986 by Noah Morgan. */
2
3#define MAXLEVEL 11
4 /* max # levels in the dungeon */
5#define MAXVLEVEL 3
6 /* max # of levels in the temple of the luran */
7#define MAXX 67
8#define MAXY 17
9
10#define SCORESIZE 10
11 /* this is the number of people on a scoreboard max */
12#define MAXPLEVEL 100
13 /* maximum player level allowed */
14#define MAXMONST 56
15 /* maximum # monsters in the dungeon */
16#define SPNUM 38
17 /* maximum number of spells in existance */
18#define MAXSCROLL 28
19 /* maximum number of scrolls that are possible */
20#define MAXPOTION 35
21 /* maximum number of potions that are possible */
22#define TIMELIMIT 30000
23 /* the maximum number of moves before the game is called */
24#define TAXRATE 1/20
25 /* the tax rate for the LRS */
26#define MAXOBJ 93
27 /* the maximum number of objects n < MAXOBJ */
28
29/* this is the structure definition of the monster data */
30struct monst
31 {
32 char *name;
33 char level;
34 short armorclass;
35 char damage;
36 char attack;
37 char defense;
38 char genocided;
39 char intelligence; /* monsters intelligence -- used to choose movement */
40 short gold;
41 short hitpoints;
42 unsigned long experience;
43 };
44
45/* this is the structure definition for the items in the dnd store */
46struct _itm
47 {
48 short price;
49 char **mem;
50 char obj;
51 char arg;
52 char qty;
53 };
54
55/* this is the structure that holds the entire dungeon specifications */
56struct cel
57 {
58 short hitp; /* monster's hit points */
59 char mitem; /* the monster ID */
60 char item; /* the object's ID */
61 short iarg; /* the object's argument */
62 char know; /* have we been here before*/
63 };
64
65/* this is the structure for maintaining & moving the spheres of annihilation */
66struct sphere
67 {
68 struct sphere *p; /* pointer to next structure */
69 char x,y,lev; /* location of the sphere */
70 char dir; /* direction sphere is going in */
71 char lifetime; /* duration of the sphere */
72 };
73
74/* defines for the character attribute array c[] */
75#define STRENGTH 0 /* characters physical strength not due to objects */
76#define INTELLIGENCE 1
77#define WISDOM 2
78#define CONSTITUTION 3
79#define DEXTERITY 4
80#define CHARISMA 5
81#define HPMAX 6
82#define HP 7
83#define GOLD 8
84#define EXPERIENCE 9
85#define LEVEL 10
86#define REGEN 11
87#define WCLASS 12
88#define AC 13
89#define BANKACCOUNT 14
90#define SPELLMAX 15
91#define SPELLS 16
92#define ENERGY 17
93#define ECOUNTER 18
94#define MOREDEFENSES 19
95#define WEAR 20
96#define PROTECTIONTIME 21
97#define WIELD 22
98#define AMULET 23
99#define REGENCOUNTER 24
100#define MOREDAM 25
101#define DEXCOUNT 26
102#define STRCOUNT 27
103#define BLINDCOUNT 28
104#define CAVELEVEL 29
105#define CONFUSE 30
106#define ALTPRO 31
107#define HERO 32
108#define CHARMCOUNT 33
109#define INVISIBILITY 34
110#define CANCELLATION 35
111#define HASTESELF 36
112#define EYEOFLARN 37
113#define AGGRAVATE 38
114#define GLOBE 39
115#define TELEFLAG 40
116#define SLAYING 41
117#define NEGATESPIRIT 42
118#define SCAREMONST 43
119#define AWARENESS 44
120#define HOLDMONST 45
121#define TIMESTOP 46
122#define HASTEMONST 47
123#define CUBEofUNDEAD 48
124#define GIANTSTR 49
125#define FIRERESISTANCE 50
126#define BESSMANN 51
127#define NOTHEFT 52
128#define HARDGAME 53
129#define CPUTIME 54
130#define BYTESIN 55
131#define BYTESOUT 56
132#define MOVESMADE 57
133#define MONSTKILLED 58
134#define SPELLSCAST 59
135#define LANCEDEATH 60
136#define SPIRITPRO 61
137#define UNDEADPRO 62
138#define SHIELD 63
139#define STEALTH 64
140#define ITCHING 65
141#define LAUGHING 66
142#define DRAINSTRENGTH 67
143#define CLUMSINESS 68
144#define INFEEBLEMENT 69
145#define HALFDAM 70
146#define SEEINVISIBLE 71
147#define FILLROOM 72
148#define RANDOMWALK 73
149#define SPHCAST 74 /* nz if an active sphere of annihilation */
150#define WTW 75 /* walk through walls */
151#define STREXTRA 76 /* character strength due to objects or enchantments */
152#define TMP 77 /* misc scratch space */
153#define LIFEPROT 78 /* life protection counter */
154
155/* defines for the objects in the game */
156
157#define OALTAR 1
158#define OTHRONE 2
159#define OORB 3
160#define OPIT 4
161#define OSTAIRSUP 5
162#define OELEVATORUP 6
163#define OFOUNTAIN 7
164#define OSTATUE 8
165#define OTELEPORTER 9
166#define OSCHOOL 10
167#define OMIRROR 11
168#define ODNDSTORE 12
169#define OSTAIRSDOWN 13
170#define OELEVATORDOWN 14
171#define OBANK2 15
172#define OBANK 16
173#define ODEADFOUNTAIN 17
174#define OMAXGOLD 70
175#define OGOLDPILE 18
176#define OOPENDOOR 19
177#define OCLOSEDDOOR 20
178#define OWALL 21
179#define OTRAPARROW 66
180#define OTRAPARROWIV 67
181
182#define OLARNEYE 22
183
184#define OPLATE 23
185#define OCHAIN 24
186#define OLEATHER 25
187#define ORING 60
188#define OSTUDLEATHER 61
189#define OSPLINT 62
190#define OPLATEARMOR 63
191#define OSSPLATE 64
192#define OSHIELD 68
193#define OELVENCHAIN 92
194
195#define OSWORDofSLASHING 26
196#define OHAMMER 27
197#define OSWORD 28
198#define O2SWORD 29
199#define OSPEAR 30
200#define ODAGGER 31
201#define OBATTLEAXE 57
202#define OLONGSWORD 58
203#define OFLAIL 59
204#define OLANCE 65
205#define OVORPAL 90
206#define OSLAYER 91
207
208#define ORINGOFEXTRA 32
209#define OREGENRING 33
210#define OPROTRING 34
211#define OENERGYRING 35
212#define ODEXRING 36
213#define OSTRRING 37
214#define OCLEVERRING 38
215#define ODAMRING 39
216
217#define OBELT 40
218
219#define OSCROLL 41
220#define OPOTION 42
221#define OBOOK 43
222#define OCHEST 44
223#define OAMULET 45
224
225#define OORBOFDRAGON 46
226#define OSPIRITSCARAB 47
227#define OCUBEofUNDEAD 48
228#define ONOTHEFT 49
229
230#define ODIAMOND 50
231#define ORUBY 51
232#define OEMERALD 52
233#define OSAPPHIRE 53
234
235#define OENTRANCE 54
236#define OVOLDOWN 55
237#define OVOLUP 56
238#define OHOME 69
239
240#define OKGOLD 71
241#define ODGOLD 72
242#define OIVDARTRAP 73
243#define ODARTRAP 74
244#define OTRAPDOOR 75
245#define OIVTRAPDOOR 76
246#define OTRADEPOST 77
247#define OIVTELETRAP 78
248#define ODEADTHRONE 79
249#define OANNIHILATION 80 /* sphere of annihilation */
250#define OTHRONE2 81
251#define OLRS 82 /* Larn Revenue Service */
252#define OCOOKIE 83
253#define OURN 84
254#define OBRASSLAMP 85
255#define OHANDofFEAR 86 /* hand of fear */
256#define OSPHTAILSMAN 87 /* tailsman of the sphere */
257#define OWWAND 88 /* wand of wonder */
258#define OPSTAFF 89 /* staff of power */
259/* used up to 92 */
260
261/* defines for the monsters as objects */
262
263#define BAT 1
264#define GNOME 2
265#define HOBGOBLIN 3
266#define JACKAL 4
267#define KOBOLD 5
268#define ORC 6
269#define SNAKE 7
270#define CENTIPEDE 8
271#define JACULI 9
272#define TROGLODYTE 10
273#define ANT 11
274#define EYE 12
275#define LEPRECHAUN 13
276#define NYMPH 14
277#define QUASIT 15
278#define RUSTMONSTER 16
279#define ZOMBIE 17
280#define ASSASSINBUG 18
281#define BUGBEAR 19
282#define HELLHOUND 20
283#define ICELIZARD 21
284#define CENTAUR 22
285#define TROLL 23
286#define YETI 24
287#define WHITEDRAGON 25
288#define ELF 26
289#define CUBE 27
290#define METAMORPH 28
291#define VORTEX 29
292#define ZILLER 30
293#define VIOLETFUNGI 31
294#define WRAITH 32
295#define FORVALAKA 33
296#define LAMANOBE 34
297#define OSEQUIP 35
298#define ROTHE 36
299#define XORN 37
300#define VAMPIRE 38
301#define INVISIBLESTALKER 39
302#define POLTERGEIST 40
303#define DISENCHANTRESS 41
304#define SHAMBLINGMOUND 42
305#define YELLOWMOLD 43
306#define UMBERHULK 44
307#define GNOMEKING 45
308#define MIMIC 46
309#define WATERLORD 47
310#define BRONZEDRAGON 48
311#define GREENDRAGON 49
312#define PURPLEWORM 50
313#define XVART 51
314#define SPIRITNAGA 52
315#define SILVERDRAGON 53
316#define PLATINUMDRAGON 54
317#define GREENURCHIN 55
318#define REDDRAGON 56
319#define DEMONLORD 57
320#define DEMONPRINCE 64
321
322#define NULL 0
323#define BUFBIG 4096 /* size of the output buffer */
324#define MAXIBUF 4096 /* size of the input buffer */
325#define LOGNAMESIZE 40 /* max size of the players name */
326#define PSNAMESIZE 40 /* max size of the process name */
327
328#ifndef NODEFS
329extern char VERSION,SUBVERSION;
330extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
331extern char *class[],course[],diagfile[],fortfile[],helpfile[];
332extern char *inbuffer,is_alpha[],is_digit[];
333extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
334extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
335extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
336extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
337extern char nplt[],nsw[],*objectname[];
338extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[];
339extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
340extern char screen[MAXX][MAXY],*scrollname[],sex,*spelcode[],*speldescript[];
341extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
342extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
343extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
344extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
345extern short nobeep,oldx,oldy,playerx,playery;
346extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
347extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
348extern unsigned long randx;
349extern struct cel *cell;
350extern struct monst monster[];
351extern struct sphere *spheres;
352extern struct _itm itm[];
353
354char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
355char *tmcapcnv(),*tgetstr(),*tgoto();
356long paytaxes(),lgetc(),lrint(),time();
357unsigned long readnum();
358
359 /* macro to create scroll #'s with probability of occurrence */
360#define newscroll() (scprob[rund(81)])
361 /* macro to return a potion # created with probability of occurrence */
362#define newpotion() (potprob[rund(41)])
363 /* macro to return the + points on created leather armor */
364#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
365 /* macro to return the + points on chain armor */
366#define newchain() (nch[rund(10)])
367 /* macro to return + points on plate armor */
368#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
369 /* macro to return + points on new daggers */
370#define newdagger() (ndgg[rund(13)])
371 /* macro to return + points on new swords */
372#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
373 /* macro to destroy object at present location */
374#define forget() (item[playerx][playery]=know[playerx][playery]=0)
375 /* macro to wipe out a monster at a location */
376#define disappear(x,y) (mitem[x][y]=know[x][y]=0)
377
378#ifdef VT100
379 /* macro to turn on bold display for the terminal */
380#define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
381 /* macro to turn off bold display for the terminal */
382#define resetbold() (lprcat("\33[m"))
383 /* macro to setup the scrolling region for the terminal */
384#define setscroll() (lprcat("\33[20;24r"))
385 /* macro to clear the scrolling region for the terminal */
386#define resetscroll() (lprcat("\33[;24r"))
387 /* macro to clear the screen and home the cursor */
388#define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
389#define cltoeoln() lprcat("\33[K")
390#else VT100
391 /* defines below are for use in the termcap mode only */
392#define ST_START 1
393#define ST_END 2
394#define BOLD 3
395#define END_BOLD 4
396#define CLEAR 5
397#define CL_LINE 6
398#define CL_DOWN 14
399#define CURSOR 15
400 /* macro to turn on bold display for the terminal */
401#define setbold() (*lpnt++ = ST_START)
402 /* macro to turn off bold display for the terminal */
403#define resetbold() (*lpnt++ = ST_END)
404 /* macro to setup the scrolling region for the terminal */
405#define setscroll() enable_scroll=1
406 /* macro to clear the scrolling region for the terminal */
407#define resetscroll() enable_scroll=0
408 /* macro to clear the screen and home the cursor */
409#define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
410 /* macro to clear to end of line */
411#define cltoeoln() (*lpnt++ = CL_LINE)
412#endif VT100
413
414 /* macro to output one byte to the output buffer */
415#define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
416
417 /* macro to seed the random number generator */
418#define srand(x) (randx=x)
419#ifdef MACRORND
420 /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
421#define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
422#define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
423#endif MACRORND
424 /* macros for miscellaneous data conversion */
425#define min(x,y) (((x)>(y))?(y):(x))
426#define max(x,y) (((x)>(y))?(x):(y))
427#define isalpha(x) (is_alpha[x])
428#define isdigit(x) (is_digit[x])
429#define tolower(x) (to_lower[x])
430#define toupper(x) (to_upper[x])
431#define lcc(x) (to_lower[x])
432#define ucc(x) (to_upper[x])
433#endif NODEFS
434