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1.\" Copyright (c) 1991 The Regents of the University of California.
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32.\" @(#)robots.6 6.2 (Berkeley) 4/8/91
33.\"
34.TH ROBOTS 6 "April 8, 1991"
35.UC 6
36.SH NAME
37robots \- fight off villainous robots
38.SH SYNOPSIS
39.B robots
40[
41.B \-sjta
42] [
43.B scorefile
44]
45.SH DESCRIPTION
46.I Robots
47pits you against evil robots, who are trying to kill you (which is why
48they are evil).
49Fortunately for you, even though they are evil, they are not very bright
50and have a habit of bumping into each other, thus destroying themselves.
51In order to survive, you must get them to kill each other off, since you
52have no offensive weaponry.
53.PP
54Since you are stuck without offensive weaponry, you are endowed with one
55piece of defensive weaponry: a teleportation device.
56When two robots run into each other or a junk pile, they die.
57If a robot runs into you, you die.
58When a robot dies, you get 10 points, and when all the robots die,
59you start on the next field.
60This keeps up until they finally get you.
61.PP
62Robots are represented on the screen by a
63.RB ` + ',
64the junk heaps from their collisions by a
65.RB ` \(** ',
66and you
67(the good guy)
68by a
69.RB ` @ '.
70.PP
71The commands are:
72.sp
73.nf
74.ta
75.ta \w'\fBHJKLBNYU\fP\ \ 'u
76\fBh\fP move one square left
77\fBl\fP move one square right
78\fBk\fP move one square up
79\fBj\fP move one square down
80\fBy\fP move one square up and left
81\fBu\fP move one square up and right
82\fBb\fP move one square down and left
83\fBn\fP move one square down and right
84\fB\&.\fP (also space) do nothing for one turn
85\fBHJKLBNYU\fP run as far as possible in the given direction
86\fB>\fP do nothing for as long as possible
87\fBt\fP teleport to a random location
88\fBw\fP wait until you die or they all do
89\fBq\fP quit
90\fB^L\fP redraw the screen
91.sp
92.fi
93All commands can be preceded by a count.
94.PP
95If you use the
96.RB ` w '
97command and survive to the next level, you will get a bonus of 10%
98for each robot which died after you decided to wait.
99If you die, however, you get nothing.
100For all other commands, the program will save you from typos
101by stopping short of being eaten.
102However, with
103.RB ` w '
104you take the risk of dying by miscalculation.
105.PP
106Only five scores are allowed per user on the score file.
107If you make it into the score file, you will be shown the list at the end
108of the game.
109If an alternate score file is specified, that will be used instead of the
110standard file for scores.
111.PP
112The options are
113.TP
114.B \-s
115Don't play, just show the score file.
116.TP
117.B \-j
118Jump,
119.IR i.e. ,
120when you run, don't show any intermediate positions; only show things at
121the end.
122This is useful on slow terminals.
123.TP
124.B \-t
125Teleport automatically when you have no other option.
126This is a little disconcerting until you get used to it, and then it is
127very nice.
128.TP
129.B \-a
130Advance into the higher levels directly, skipping the lower, easier levels.
131.SH AUTHOR
132Ken Arnold
133.SH FILES
134.ta
135.ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u
136/usr/games/lib/robots_roll the score file
137.SH BUGS
138Bugs?
139You
140.IR crazy ,
141man?!?