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1 | .\" Copyright (c) 1991 The Regents of the University of California. |
2 | .\" All rights reserved. | |
3 | .\" | |
4 | .\" Redistribution and use in source and binary forms, with or without | |
5 | .\" modification, are permitted provided that the following conditions | |
6 | .\" are met: | |
7 | .\" 1. Redistributions of source code must retain the above copyright | |
8 | .\" notice, this list of conditions and the following disclaimer. | |
9 | .\" 2. Redistributions in binary form must reproduce the above copyright | |
10 | .\" notice, this list of conditions and the following disclaimer in the | |
11 | .\" documentation and/or other materials provided with the distribution. | |
12 | .\" 3. All advertising materials mentioning features or use of this software | |
13 | .\" must display the following acknowledgement: | |
14 | .\" This product includes software developed by the University of | |
15 | .\" California, Berkeley and its contributors. | |
16 | .\" 4. Neither the name of the University nor the names of its contributors | |
17 | .\" may be used to endorse or promote products derived from this software | |
18 | .\" without specific prior written permission. | |
19 | .\" | |
20 | .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
21 | .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
22 | .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
23 | .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
24 | .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
25 | .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
26 | .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
27 | .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
28 | .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
29 | .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
30 | .\" SUCH DAMAGE. | |
31 | .\" | |
32 | .\" @(#)robots.6 6.2 (Berkeley) 4/8/91 | |
33 | .\" | |
34 | .TH ROBOTS 6 "April 8, 1991" | |
35 | .UC 6 | |
36 | .SH NAME | |
37 | robots \- fight off villainous robots | |
38 | .SH SYNOPSIS | |
39 | .B robots | |
40 | [ | |
41 | .B \-sjta | |
42 | ] [ | |
43 | .B scorefile | |
44 | ] | |
45 | .SH DESCRIPTION | |
46 | .I Robots | |
47 | pits you against evil robots, who are trying to kill you (which is why | |
48 | they are evil). | |
49 | Fortunately for you, even though they are evil, they are not very bright | |
50 | and have a habit of bumping into each other, thus destroying themselves. | |
51 | In order to survive, you must get them to kill each other off, since you | |
52 | have no offensive weaponry. | |
53 | .PP | |
54 | Since you are stuck without offensive weaponry, you are endowed with one | |
55 | piece of defensive weaponry: a teleportation device. | |
56 | When two robots run into each other or a junk pile, they die. | |
57 | If a robot runs into you, you die. | |
58 | When a robot dies, you get 10 points, and when all the robots die, | |
59 | you start on the next field. | |
60 | This keeps up until they finally get you. | |
61 | .PP | |
62 | Robots are represented on the screen by a | |
63 | .RB ` + ', | |
64 | the junk heaps from their collisions by a | |
65 | .RB ` \(** ', | |
66 | and you | |
67 | (the good guy) | |
68 | by a | |
69 | .RB ` @ '. | |
70 | .PP | |
71 | The commands are: | |
72 | .sp | |
73 | .nf | |
74 | .ta | |
75 | .ta \w'\fBHJKLBNYU\fP\ \ 'u | |
76 | \fBh\fP move one square left | |
77 | \fBl\fP move one square right | |
78 | \fBk\fP move one square up | |
79 | \fBj\fP move one square down | |
80 | \fBy\fP move one square up and left | |
81 | \fBu\fP move one square up and right | |
82 | \fBb\fP move one square down and left | |
83 | \fBn\fP move one square down and right | |
84 | \fB\&.\fP (also space) do nothing for one turn | |
85 | \fBHJKLBNYU\fP run as far as possible in the given direction | |
86 | \fB>\fP do nothing for as long as possible | |
87 | \fBt\fP teleport to a random location | |
88 | \fBw\fP wait until you die or they all do | |
89 | \fBq\fP quit | |
90 | \fB^L\fP redraw the screen | |
91 | .sp | |
92 | .fi | |
93 | All commands can be preceded by a count. | |
94 | .PP | |
95 | If you use the | |
96 | .RB ` w ' | |
97 | command and survive to the next level, you will get a bonus of 10% | |
98 | for each robot which died after you decided to wait. | |
99 | If you die, however, you get nothing. | |
100 | For all other commands, the program will save you from typos | |
101 | by stopping short of being eaten. | |
102 | However, with | |
103 | .RB ` w ' | |
104 | you take the risk of dying by miscalculation. | |
105 | .PP | |
106 | Only five scores are allowed per user on the score file. | |
107 | If you make it into the score file, you will be shown the list at the end | |
108 | of the game. | |
109 | If an alternate score file is specified, that will be used instead of the | |
110 | standard file for scores. | |
111 | .PP | |
112 | The options are | |
113 | .TP | |
114 | .B \-s | |
115 | Don't play, just show the score file. | |
116 | .TP | |
117 | .B \-j | |
118 | Jump, | |
119 | .IR i.e. , | |
120 | when you run, don't show any intermediate positions; only show things at | |
121 | the end. | |
122 | This is useful on slow terminals. | |
123 | .TP | |
124 | .B \-t | |
125 | Teleport automatically when you have no other option. | |
126 | This is a little disconcerting until you get used to it, and then it is | |
127 | very nice. | |
128 | .TP | |
129 | .B \-a | |
130 | Advance into the higher levels directly, skipping the lower, easier levels. | |
131 | .SH AUTHOR | |
132 | Ken Arnold | |
133 | .SH FILES | |
134 | .ta | |
135 | .ta \w'/usr/games/lib/robots_roll\ \ \ \ 'u | |
136 | /usr/games/lib/robots_roll the score file | |
137 | .SH BUGS | |
138 | Bugs? | |
139 | You | |
140 | .IR crazy , | |
141 | man?!? |