386BSD 0.1 development
[unix-history] / usr / othersrc / games / rogue / room.c
CommitLineData
8bb0f55f
WJ
1/*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37#ifndef lint
38static char sccsid[] = "@(#)room.c 5.3 (Berkeley) 6/1/90";
39#endif /* not lint */
40
41/*
42 * room.c
43 *
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
50 *
51 */
52
53#include "rogue.h"
54
55room rooms[MAXROOMS];
56boolean rooms_visited[MAXROOMS];
57
58extern short blind;
59extern boolean detect_monster, jump, passgo, no_skull, ask_quit;
60extern char *nick_name, *fruit, *save_file, *press_space;
61
62#define NOPTS 7
63
64struct option {
65 char *prompt;
66 boolean is_bool;
67 char **strval;
68 boolean *bval;
69} options[NOPTS] = {
70 {
71 "Show position only at end of run (\"jump\"): ",
72 1, (char **) 0, &jump
73 },
74 {
75 "Follow turnings in passageways (\"passgo\"): ",
76 1, (char **) 0, &passgo
77 },
78 {
79 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
80 1, (char **) 0, &no_skull
81 },
82 {
83 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
84 1, (char **) 0, &ask_quit
85 },
86 {
87 "Name (\"name\"): ",
88 0, &nick_name
89 },
90 {
91 "Fruit (\"fruit\"): ",
92 0, &fruit
93 },
94 {
95 "Save file (\"file\"): ",
96 0, &save_file
97 }
98};
99
100light_up_room(rn)
101int rn;
102{
103 short i, j;
104
105 if (!blind) {
106 for (i = rooms[rn].top_row;
107 i <= rooms[rn].bottom_row; i++) {
108 for (j = rooms[rn].left_col;
109 j <= rooms[rn].right_col; j++) {
110 if (dungeon[i][j] & MONSTER) {
111 object *monster;
112
113 if (monster = object_at(&level_monsters, i, j)) {
114 dungeon[monster->row][monster->col] &= (~MONSTER);
115 monster->trail_char =
116 get_dungeon_char(monster->row, monster->col);
117 dungeon[monster->row][monster->col] |= MONSTER;
118 }
119 }
120 mvaddch(i, j, get_dungeon_char(i, j));
121 }
122 }
123 mvaddch(rogue.row, rogue.col, rogue.fchar);
124 }
125}
126
127light_passage(row, col)
128{
129 short i, j, i_end, j_end;
130
131 if (blind) {
132 return;
133 }
134 i_end = (row < (DROWS-2)) ? 1 : 0;
135 j_end = (col < (DCOLS-1)) ? 1 : 0;
136
137 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
138 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
139 if (can_move(row, col, row+i, col+j)) {
140 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
141 }
142 }
143 }
144}
145
146darken_room(rn)
147short rn;
148{
149 short i, j;
150
151 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
152 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
153 if (blind) {
154 mvaddch(i, j, ' ');
155 } else {
156 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
157 !(detect_monster && (dungeon[i][j] & MONSTER))) {
158 if (!imitating(i, j)) {
159 mvaddch(i, j, ' ');
160 }
161 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
162 mvaddch(i, j, '^');
163 }
164 }
165 }
166 }
167 }
168}
169
170get_dungeon_char(row, col)
171register row, col;
172{
173 register unsigned short mask = dungeon[row][col];
174
175 if (mask & MONSTER) {
176 return(gmc_row_col(row, col));
177 }
178 if (mask & OBJECT) {
179 object *obj;
180
181 obj = object_at(&level_objects, row, col);
182 return(get_mask_char(obj->what_is));
183 }
184 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
185 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
186 return(((mask & STAIRS) ? '%' : '#'));
187 }
188 if (mask & HORWALL) {
189 return('-');
190 }
191 if (mask & VERTWALL) {
192 return('|');
193 }
194 if (mask & FLOOR) {
195 if (mask & TRAP) {
196 if (!(dungeon[row][col] & HIDDEN)) {
197 return('^');
198 }
199 }
200 return('.');
201 }
202 if (mask & DOOR) {
203 if (mask & HIDDEN) {
204 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
205 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
206 return('-');
207 } else {
208 return('|');
209 }
210 } else {
211 return('+');
212 }
213 }
214 }
215 return(' ');
216}
217
218get_mask_char(mask)
219register unsigned short mask;
220{
221 switch(mask) {
222 case SCROL:
223 return('?');
224 case POTION:
225 return('!');
226 case GOLD:
227 return('*');
228 case FOOD:
229 return(':');
230 case WAND:
231 return('/');
232 case ARMOR:
233 return(']');
234 case WEAPON:
235 return(')');
236 case RING:
237 return('=');
238 case AMULET:
239 return(',');
240 default:
241 return('~'); /* unknown, something is wrong */
242 }
243}
244
245gr_row_col(row, col, mask)
246short *row, *col;
247unsigned short mask;
248{
249 short rn;
250 short r, c;
251
252 do {
253 r = get_rand(MIN_ROW, DROWS-2);
254 c = get_rand(0, DCOLS-1);
255 rn = get_room_number(r, c);
256 } while ((rn == NO_ROOM) ||
257 (!(dungeon[r][c] & mask)) ||
258 (dungeon[r][c] & (~mask)) ||
259 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
260 ((r == rogue.row) && (c == rogue.col)));
261
262 *row = r;
263 *col = c;
264}
265
266gr_room()
267{
268 short i;
269
270 do {
271 i = get_rand(0, MAXROOMS-1);
272 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
273
274 return(i);
275}
276
277party_objects(rn)
278{
279 short i, j, nf = 0;
280 object *obj;
281 short n, N, row, col;
282 boolean found;
283
284 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
285 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
286 n = get_rand(5, 10);
287 if (n > N) {
288 n = N - 2;
289 }
290 for (i = 0; i < n; i++) {
291 for (j = found = 0; ((!found) && (j < 250)); j++) {
292 row = get_rand(rooms[rn].top_row+1,
293 rooms[rn].bottom_row-1);
294 col = get_rand(rooms[rn].left_col+1,
295 rooms[rn].right_col-1);
296 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
297 found = 1;
298 }
299 }
300 if (found) {
301 obj = gr_object();
302 place_at(obj, row, col);
303 nf++;
304 }
305 }
306 return(nf);
307}
308
309get_room_number(row, col)
310register row, col;
311{
312 short i;
313
314 for (i = 0; i < MAXROOMS; i++) {
315 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
316 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
317 return(i);
318 }
319 }
320 return(NO_ROOM);
321}
322
323is_all_connected()
324{
325 short i, starting_room;
326
327 for (i = 0; i < MAXROOMS; i++) {
328 rooms_visited[i] = 0;
329 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
330 starting_room = i;
331 }
332 }
333
334 visit_rooms(starting_room);
335
336 for (i = 0; i < MAXROOMS; i++) {
337 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
338 return(0);
339 }
340 }
341 return(1);
342}
343
344visit_rooms(rn)
345int rn;
346{
347 short i;
348 short oth_rn;
349
350 rooms_visited[rn] = 1;
351
352 for (i = 0; i < 4; i++) {
353 oth_rn = rooms[rn].doors[i].oth_room;
354 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
355 visit_rooms(oth_rn);
356 }
357 }
358}
359
360draw_magic_map()
361{
362 short i, j, ch, och;
363 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
364 MONSTER);
365 unsigned short s;
366
367 for (i = 0; i < DROWS; i++) {
368 for (j = 0; j < DCOLS; j++) {
369 s = dungeon[i][j];
370 if (s & mask) {
371 if (((ch = mvinch(i, j)) == ' ') ||
372 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
373 och = ch;
374 dungeon[i][j] &= (~HIDDEN);
375 if (s & HORWALL) {
376 ch = '-';
377 } else if (s & VERTWALL) {
378 ch = '|';
379 } else if (s & DOOR) {
380 ch = '+';
381 } else if (s & TRAP) {
382 ch = '^';
383 } else if (s & STAIRS) {
384 ch = '%';
385 } else if (s & TUNNEL) {
386 ch = '#';
387 } else {
388 continue;
389 }
390 if ((!(s & MONSTER)) || (och == ' ')) {
391 addch(ch);
392 }
393 if (s & MONSTER) {
394 object *monster;
395
396 if (monster = object_at(&level_monsters, i, j)) {
397 monster->trail_char = ch;
398 }
399 }
400 }
401 }
402 }
403 }
404}
405
406dr_course(monster, entering, row, col)
407object *monster;
408boolean entering;
409short row, col;
410{
411 short i, j, k, rn;
412 short r, rr;
413
414 monster->row = row;
415 monster->col = col;
416
417 if (mon_sees(monster, rogue.row, rogue.col)) {
418 monster->trow = NO_ROOM;
419 return;
420 }
421 rn = get_room_number(row, col);
422
423 if (entering) { /* entering room */
424 /* look for door to some other room */
425 r = get_rand(0, MAXROOMS-1);
426 for (i = 0; i < MAXROOMS; i++) {
427 rr = (r + i) % MAXROOMS;
428 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
429 continue;
430 }
431 for (k = 0; k < 4; k++) {
432 if (rooms[rr].doors[k].oth_room == rn) {
433 monster->trow = rooms[rr].doors[k].oth_row;
434 monster->tcol = rooms[rr].doors[k].oth_col;
435 if ((monster->trow == row) &&
436 (monster->tcol == col)) {
437 continue;
438 }
439 return;
440 }
441 }
442 }
443 /* look for door to dead end */
444 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
445 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
446 if ((i != monster->row) && (j != monster->col) &&
447 (dungeon[i][j] & DOOR)) {
448 monster->trow = i;
449 monster->tcol = j;
450 return;
451 }
452 }
453 }
454 /* return monster to room that he came from */
455 for (i = 0; i < MAXROOMS; i++) {
456 for (j = 0; j < 4; j++) {
457 if (rooms[i].doors[j].oth_room == rn) {
458 for (k = 0; k < 4; k++) {
459 if (rooms[rn].doors[k].oth_room == i) {
460 monster->trow = rooms[rn].doors[k].oth_row;
461 monster->tcol = rooms[rn].doors[k].oth_col;
462 return;
463 }
464 }
465 }
466 }
467 }
468 /* no place to send monster */
469 monster->trow = NO_ROOM;
470 } else { /* exiting room */
471 if (!get_oth_room(rn, &row, &col)) {
472 monster->trow = NO_ROOM;
473 } else {
474 monster->trow = row;
475 monster->tcol = col;
476 }
477 }
478}
479
480get_oth_room(rn, row, col)
481short rn, *row, *col;
482{
483 short d = -1;
484
485 if (*row == rooms[rn].top_row) {
486 d = UPWARD/2;
487 } else if (*row == rooms[rn].bottom_row) {
488 d = DOWN/2;
489 } else if (*col == rooms[rn].left_col) {
490 d = LEFT/2;
491 } else if (*col == rooms[rn].right_col) {
492 d = RIGHT/2;
493 }
494 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
495 *row = rooms[rn].doors[d].oth_row;
496 *col = rooms[rn].doors[d].oth_col;
497 return(1);
498 }
499 return(0);
500}
501
502edit_opts()
503{
504 char save[NOPTS+1][DCOLS];
505 short i, j;
506 short ch;
507 boolean done = 0;
508 char buf[MAX_OPT_LEN + 2];
509
510 for (i = 0; i < NOPTS+1; i++) {
511 for (j = 0; j < DCOLS; j++) {
512 save[i][j] = mvinch(i, j);
513 }
514 if (i < NOPTS) {
515 opt_show(i);
516 }
517 }
518 opt_go(0);
519 i = 0;
520
521 while (!done) {
522 refresh();
523 ch = rgetchar();
524CH:
525 switch(ch) {
526 case '\033':
527 done = 1;
528 break;
529 case '\012':
530 case '\015':
531 if (i == (NOPTS - 1)) {
532 mvaddstr(NOPTS, 0, press_space);
533 refresh();
534 wait_for_ack();
535 done = 1;
536 } else {
537 i++;
538 opt_go(i);
539 }
540 break;
541 case '-':
542 if (i > 0) {
543 opt_go(--i);
544 } else {
545 sound_bell();
546 }
547 break;
548 case 't':
549 case 'T':
550 case 'f':
551 case 'F':
552 if (options[i].is_bool) {
553 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
554 opt_show(i);
555 opt_go(++i);
556 break;
557 }
558 default:
559 if (options[i].is_bool) {
560 sound_bell();
561 break;
562 }
563 j = 0;
564 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
565 opt_erase(i);
566 do {
567 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
568 buf[j++] = ch;
569 buf[j] = '\0';
570 addch(ch);
571 } else if ((ch == '\010') && (j > 0)) {
572 buf[--j] = '\0';
573 move(i, j + strlen(options[i].prompt));
574 addch(' ');
575 move(i, j + strlen(options[i].prompt));
576 }
577 refresh();
578 ch = rgetchar();
579 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
580 if (j != 0) {
581 (void) strcpy(*(options[i].strval), buf);
582 }
583 opt_show(i);
584 goto CH;
585 } else {
586 sound_bell();
587 }
588 break;
589 }
590 }
591
592 for (i = 0; i < NOPTS+1; i++) {
593 move(i, 0);
594 for (j = 0; j < DCOLS; j++) {
595 addch(save[i][j]);
596 }
597 }
598}
599
600opt_show(i)
601int i;
602{
603 char *s;
604 struct option *opt = &options[i];
605
606 opt_erase(i);
607
608 if (opt->is_bool) {
609 s = *(opt->bval) ? "True" : "False";
610 } else {
611 s = *(opt->strval);
612 }
613 addstr(s);
614}
615
616opt_erase(i)
617int i;
618{
619 struct option *opt = &options[i];
620
621 mvaddstr(i, 0, opt->prompt);
622 clrtoeol();
623}
624
625opt_go(i)
626int i;
627{
628 move(i, strlen(options[i].prompt));
629}
630
631do_shell()
632{
633#ifdef UNIX
634 char *sh;
635
636 md_ignore_signals();
637 if (!(sh = md_getenv("SHELL"))) {
638 sh = "/bin/sh";
639 }
640 move(LINES-1, 0);
641 refresh();
642 stop_window();
643 printf("\nCreating new shell...\n");
644 md_shell(sh);
645 start_window();
646 wrefresh(curscr);
647 md_heed_signals();
648#endif
649}