Commit | Line | Data |
---|---|---|
596d7b50 WJ |
1 | Mmain main.c /^main(argc, argv)$/ |
2 | add_exp level.c /^add_exp(e, promotion)$/ | |
3 | add_mazes level.c /^add_mazes()$/ | |
4 | add_to_pack pack.c /^add_to_pack(obj, pack, condense)$/ | |
5 | add_traps trap.c /^add_traps()$/ | |
6 | addch curses.c /^addch(ch)$/ | |
7 | addstr curses.c /^addstr(str)$/ | |
8 | aggravate monster.c /^aggravate()$/ | |
9 | aim_monster monster.c /^aim_monster(monster)$/ | |
10 | alloc_object object.c /^alloc_object()$/ | |
11 | bounce zap.c /^bounce(ball, dir, row, col, r)$/ | |
12 | byebye init.c /^byebye()$/ | |
13 | c_object_for_wizard object.c /^c_object_for_wizard()$/ | |
14 | call_it pack.c /^call_it()$/ | |
15 | can_move move.c /^can_move(row1, col1, row2, col2) $/ | |
16 | can_turn move.c /^can_turn(nrow, ncol)$/ | |
17 | center score.c /^center(row, buf)$/ | |
18 | check_duplicate pack.c /^check_duplicate(obj, pack)$/ | |
19 | check_gold_seeker spec_hit.c /^check_gold_seeker(monster)$/ | |
20 | check_hunger move.c /^check_hunger(msg_only)$/ | |
21 | check_imitator spec_hit.c /^check_imitator(monster)$/ | |
22 | check_message message.c /^check_message()$/ | |
23 | check_up level.c /^check_up()$/ | |
24 | clean_up init.c /^clean_up(estr)$/ | |
25 | clear curses.c /^clear()$/ | |
26 | clear_buffers curses.c /^clear_buffers()$/ | |
27 | clear_level level.c /^clear_level()$/ | |
28 | clrtoeol curses.c /^clrtoeol()$/ | |
29 | cnfs use.c /^cnfs()$/ | |
30 | coin_toss random.c /^coin_toss()$/ | |
31 | connect_rooms level.c /^connect_rooms(room1, room2)$/ | |
32 | cough_up spec_hit.c /^cough_up(monster)$/ | |
33 | create_monster monster.c /^create_monster()$/ | |
34 | crmode curses.c /^crmode()$/ | |
35 | damage_for_strength hit.c /^damage_for_strength()$/ | |
36 | darken_room room.c /^darken_room(rn)$/ | |
37 | disappear spec_hit.c /^disappear(monster)$/ | |
38 | do_args init.c /^do_args(argc, argv)$/ | |
39 | do_opts init.c /^do_opts()$/ | |
40 | do_put_on ring.c /^do_put_on(ring, on_left)$/ | |
41 | do_shell room.c /^do_shell()$/ | |
42 | do_wear pack.c /^do_wear(obj)$/ | |
43 | do_wield pack.c /^do_wield(obj)$/ | |
44 | dr_course room.c /^dr_course(monster, entering, row, col)$/ | |
45 | drain_life spec_hit.c /^drain_life()$/ | |
46 | draw_magic_map room.c /^draw_magic_map()$/ | |
47 | draw_simple_passage level.c /^draw_simple_passage(row1, col1, row2, col2, dir)$/ | |
48 | drop pack.c /^drop()$/ | |
49 | drop_check level.c /^drop_check()$/ | |
50 | drop_level spec_hit.c /^drop_level()$/ | |
51 | eat use.c /^eat()$/ | |
52 | edit_opts room.c /^edit_opts()$/ | |
53 | endwin curses.c /^endwin()$/ | |
54 | env_get_value init.c /^env_get_value(s, e, add_blank)$/ | |
55 | error_save init.c /^error_save()$/ | |
56 | fight hit.c /^fight(to_the_death)$/ | |
57 | fill_it level.c /^fill_it(rn, do_rec_de)$/ | |
58 | fill_out_level level.c /^fill_out_level()$/ | |
59 | flame_broil spec_hit.c /^flame_broil(monster)$/ | |
60 | flit monster.c /^flit(monster)$/ | |
61 | flop_weapon throw.c /^flop_weapon(weapon, row, col)$/ | |
62 | free_object object.c /^free_object(obj)$/ | |
63 | free_stuff object.c /^free_stuff(objlist)$/ | |
64 | freeze spec_hit.c /^freeze(monster)$/ | |
65 | get_armor_class object.c /^get_armor_class(obj)$/ | |
66 | get_com_id inventory.c /^get_com_id(index, ch)$/ | |
67 | get_damage hit.c /^get_damage(ds, r)$/ | |
68 | get_desc inventory.c /^get_desc(obj, desc)$/ | |
69 | get_dir spec_hit.c /^get_dir(srow, scol, drow, dcol)$/ | |
70 | get_dir_rc hit.c /^get_dir_rc(dir, row, col, allow_off_screen)$/ | |
71 | get_dungeon_char room.c /^get_dungeon_char(row, col)$/ | |
72 | get_ench_color use.c /^get_ench_color()$/ | |
73 | get_exp_level level.c /^get_exp_level(e)$/ | |
74 | get_food object.c /^get_food(obj, force_ration)$/ | |
75 | get_hit_chance hit.c /^get_hit_chance(weapon)$/ | |
76 | get_id_table inventory.c /^get_id_table(obj)$/ | |
77 | get_input_line message.c /^get_input_line(prompt, insert, buf, if_cancelled, / | |
78 | get_letter_object object.c /^get_letter_object(ch)$/ | |
79 | get_mask_char room.c /^get_mask_char(mask)$/ | |
80 | get_number hit.c /^get_number(s)$/ | |
81 | get_oth_room room.c /^get_oth_room(rn, row, col)$/ | |
82 | get_rand random.c /^get_rand(x, y)$/ | |
83 | get_room_number room.c /^get_room_number(row, col)$/ | |
84 | get_term_info curses.c /^get_term_info()$/ | |
85 | get_thrown_at_monster throw.c /^get_thrown_at_monster(obj, dir, row, col)$/ | |
86 | get_value score.c /^get_value(obj)$/ | |
87 | get_w_damage hit.c /^get_w_damage(obj)$/ | |
88 | get_wand_and_ring_materials inventory.c /^get_wand_and_ring_materials()$/ | |
89 | get_weapon_damage hit.c /^get_weapon_damage(weapon)$/ | |
90 | get_zapped_monster zap.c /^get_zapped_monster(dir, row, col)$/ | |
91 | gmc monster.c /^gmc(monster)$/ | |
92 | gmc_row_col monster.c /^gmc_row_col(row, col)$/ | |
93 | go_blind use.c /^go_blind()$/ | |
94 | gold_at spec_hit.c /^gold_at(row, col)$/ | |
95 | gr_armor object.c /^gr_armor(obj)$/ | |
96 | gr_dir move.c /^gr_dir()$/ | |
97 | gr_monster monster.c /^gr_monster(monster, mn)$/ | |
98 | gr_obj_char monster.c /^gr_obj_char()$/ | |
99 | gr_object object.c /^gr_object()$/ | |
100 | gr_potion object.c /^gr_potion(obj)$/ | |
101 | gr_ring ring.c /^gr_ring(ring, assign_wk)$/ | |
102 | gr_room room.c /^gr_room()$/ | |
103 | gr_row_col room.c /^gr_row_col(row, col, mask)$/ | |
104 | gr_scroll object.c /^gr_scroll(obj)$/ | |
105 | gr_wand object.c /^gr_wand(obj)$/ | |
106 | gr_weapon object.c /^gr_weapon(obj, assign_wk)$/ | |
107 | gr_what_is object.c /^gr_what_is()$/ | |
108 | hallucinate use.c /^hallucinate()$/ | |
109 | has_amulet pack.c /^has_amulet()$/ | |
110 | has_been_touched save.c /^has_been_touched(saved_time, mod_time)$/ | |
111 | heal move.c /^heal()$/ | |
112 | hide_boxed_passage level.c /^hide_boxed_passage(row1, col1, row2, col2, n)$/ | |
113 | hold_monster use.c /^hold_monster()$/ | |
114 | hp_raise level.c /^hp_raise()$/ | |
115 | id_all score.c /^id_all()$/ | |
116 | id_com inventory.c /^id_com()$/ | |
117 | id_trap trap.c /^id_trap()$/ | |
118 | id_type inventory.c /^id_type()$/ | |
119 | idntfy use.c /^idntfy()$/ | |
120 | imitating spec_hit.c /^imitating(row, col)$/ | |
121 | init init.c /^init(argc, argv)$/ | |
122 | init_str init.c /^init_str(str, dflt)$/ | |
123 | initscr curses.c /^initscr()$/ | |
124 | insert_score score.c /^insert_score(scores, n_names, n_name, rank, n, mon/ | |
125 | inv_armor_weapon inventory.c /^inv_armor_weapon(is_weapon)$/ | |
126 | inv_rings ring.c /^inv_rings()$/ | |
127 | inventory inventory.c /^inventory(pack, mask)$/ | |
128 | is_all_connected room.c /^is_all_connected()$/ | |
129 | is_digit message.c /^is_digit(ch)$/ | |
130 | is_direction move.c /^is_direction(c, d)$/ | |
131 | is_pack_letter pack.c /^is_pack_letter(c, mask)$/ | |
132 | is_passable move.c /^is_passable(row, col)$/ | |
133 | is_vowel score.c /^is_vowel(ch)$/ | |
134 | kick_into_pack pack.c /^kick_into_pack()$/ | |
135 | killed_by score.c /^killed_by(monster, other)$/ | |
136 | lget_number hit.c /^lget_number(s)$/ | |
137 | light_passage room.c /^light_passage(row, col)$/ | |
138 | light_up_room room.c /^light_up_room(rn)$/ | |
139 | m_confuse spec_hit.c /^m_confuse(monster)$/ | |
140 | make_level level.c /^make_level()$/ | |
141 | make_maze level.c /^make_maze(r, c, tr, br, lc, rc)$/ | |
142 | make_party object.c /^make_party()$/ | |
143 | make_room level.c /^make_room(rn, r1, r2, r3)$/ | |
144 | make_scroll_titles inventory.c /^make_scroll_titles()$/ | |
145 | mask_pack pack.c /^mask_pack(pack, mask)$/ | |
146 | mask_room level.c /^mask_room(rn, row, col, mask)$/ | |
147 | md_cbreak_no_echo_nonl machdep.c /^md_cbreak_no_echo_nonl(on)$/ | |
148 | md_control_keybord machdep.c /^md_control_keybord(mode)$/ | |
149 | md_df machdep.c /^md_df(fname)$/ | |
150 | md_exit machdep.c /^md_exit(status)$/ | |
151 | md_gct machdep.c /^md_gct(rt_buf)$/ | |
152 | md_gdtcf machdep.c /^md_gdtcf()$/ | |
153 | md_get_file_id machdep.c /^md_get_file_id(fname)$/ | |
154 | md_getenv machdep.c /^md_getenv(name)$/ | |
155 | md_gfmt machdep.c /^md_gfmt(fname, rt_buf)$/ | |
156 | md_gln machdep.c /^md_gln()$/ | |
157 | md_gseed machdep.c /^md_gseed()$/ | |
158 | md_heed_signals machdep.c /^md_heed_signals()$/ | |
159 | md_ignore_signals machdep.c /^md_ignore_signals()$/ | |
160 | md_link_count machdep.c /^md_link_count(fname)$/ | |
161 | md_lock machdep.c /^md_lock(l)$/ | |
162 | md_malloc machdep.c /^md_malloc(n)$/ | |
163 | md_shell machdep.c /^md_shell(shell)$/ | |
164 | md_sleep machdep.c /^md_sleep(nsecs)$/ | |
165 | md_slurp machdep.c /^md_slurp()$/ | |
166 | md_tstp machdep.c /^md_tstp()$/ | |
167 | message message.c /^message(msg, intrpt)$/ | |
168 | mix_colors inventory.c /^mix_colors()$/ | |
169 | mix_random_rooms level.c /^mix_random_rooms()$/ | |
170 | mon_can_go monster.c /^mon_can_go(monster, row, col)$/ | |
171 | mon_damage hit.c /^mon_damage(monster, damage)$/ | |
172 | mon_hit hit.c /^mon_hit(monster)$/ | |
173 | mon_name monster.c /^mon_name(monster)$/ | |
174 | mon_sees monster.c /^mon_sees(monster, row, col)$/ | |
175 | move curses.c /^move(row, col)$/ | |
176 | move_confused monster.c /^move_confused(monster)$/ | |
177 | move_mon_to monster.c /^move_mon_to(monster, row, col)$/ | |
178 | move_onto move.c /^move_onto()$/ | |
179 | mtry monster.c /^mtry(monster, row, col)$/ | |
180 | multiple_move_rogue move.c /^multiple_move_rogue(dirch)$/ | |
181 | mv_1_monster monster.c /^mv_1_monster(monster, row, col)$/ | |
182 | mv_aquatars monster.c /^mv_aquatars()$/ | |
183 | mv_mons monster.c /^mv_mons()$/ | |
184 | mvaddch curses.c /^mvaddch(row, col, ch)$/ | |
185 | mvaddstr curses.c /^mvaddstr(row, col, str)$/ | |
186 | mvinch curses.c /^mvinch(row, col)$/ | |
187 | name_cmp score.c /^name_cmp(s1, s2)$/ | |
188 | name_of object.c /^name_of(obj)$/ | |
189 | next_avail_ichar pack.c /^next_avail_ichar()$/ | |
190 | next_to_something move.c /^next_to_something(drow, dcol)$/ | |
191 | nickize score.c /^nickize(buf, score, n_name)$/ | |
192 | no_room_for_monster monster.c /^no_room_for_monster(rn)$/ | |
193 | noecho curses.c /^noecho()$/ | |
194 | nonl curses.c /^nonl()$/ | |
195 | object_at object.c /^object_at(pack, row, col)$/ | |
196 | one_move_rogue move.c /^one_move_rogue(dirch, pickup)$/ | |
197 | onintr init.c /^onintr()$/ | |
198 | opt_erase room.c /^opt_erase(i)$/ | |
199 | opt_go room.c /^opt_go(i)$/ | |
200 | opt_show room.c /^opt_show(i)$/ | |
201 | pack_count pack.c /^pack_count(new_obj)$/ | |
202 | pack_letter pack.c /^pack_letter(prompt, mask)$/ | |
203 | pad message.c /^pad(s, n)$/ | |
204 | party_monsters monster.c /^party_monsters(rn, n)$/ | |
205 | party_objects room.c /^party_objects(rn)$/ | |
206 | pick_up pack.c /^pick_up(row, col, status)$/ | |
207 | place_at object.c /^place_at(obj, row, col)$/ | |
208 | plant_gold object.c /^plant_gold(row, col, is_maze)$/ | |
209 | play_level play.c /^play_level()$/ | |
210 | player_init init.c /^player_init()$/ | |
211 | potion_heal use.c /^potion_heal(extra)$/ | |
212 | pr_com_id inventory.c /^pr_com_id(ch)$/ | |
213 | pr_motion_char inventory.c /^pr_motion_char(ch)$/ | |
214 | print_stats message.c /^print_stats(stat_mask)$/ | |
215 | put_amulet object.c /^put_amulet()$/ | |
216 | put_char_at curses.c /^put_char_at(row, col, ch)$/ | |
217 | put_cursor curses.c /^put_cursor(row, col)$/ | |
218 | put_door level.c /^put_door(rm, dir, row, col)$/ | |
219 | put_gold object.c /^put_gold()$/ | |
220 | put_m_at monster.c /^put_m_at(row, col, monster)$/ | |
221 | put_mons monster.c /^put_mons()$/ | |
222 | put_objects object.c /^put_objects()$/ | |
223 | put_on_ring ring.c /^put_on_ring()$/ | |
224 | put_player level.c /^put_player(nr)$/ | |
225 | put_scores score.c /^put_scores(monster, other)$/ | |
226 | put_st_char curses.c /^put_st_char(ch)$/ | |
227 | put_stairs object.c /^put_stairs()$/ | |
228 | quaff use.c /^quaff()$/ | |
229 | quit score.c /^quit(from_intrpt)$/ | |
230 | r_index message.c /^r_index(str, ch, last)$/ | |
231 | r_read save.c /^r_read(fp, buf, n)$/ | |
232 | r_write save.c /^r_write(fp, buf, n)$/ | |
233 | rand_around throw.c /^rand_around(i, r, c)$/ | |
234 | rand_percent random.c /^rand_percent(percentage)$/ | |
235 | rand_place object.c /^rand_place(obj)$/ | |
236 | read_pack save.c /^read_pack(pack, fp, is_rogue)$/ | |
237 | read_scroll use.c /^read_scroll()$/ | |
238 | read_string save.c /^read_string(s, fp)$/ | |
239 | recursive_deadend level.c /^recursive_deadend(rn, offsets, srow, scol)$/ | |
240 | refresh curses.c /^refresh()$/ | |
241 | reg_move move.c /^reg_move()$/ | |
242 | relight use.c /^relight()$/ | |
243 | remessage message.c /^remessage(c)$/ | |
244 | remove_ring ring.c /^remove_ring()$/ | |
245 | rest move.c /^rest(count)$/ | |
246 | restore save.c /^restore(fname)$/ | |
247 | rgetchar message.c /^rgetchar()$/ | |
248 | ring_stats ring.c /^ring_stats(pr)$/ | |
249 | rogue_can_see monster.c /^rogue_can_see(row, col)$/ | |
250 | rogue_damage hit.c /^rogue_damage(d, monster, other)$/ | |
251 | rogue_hit hit.c /^rogue_hit(monster, force_hit)$/ | |
252 | rogue_is_around monster.c /^rogue_is_around(row, col)$/ | |
253 | rrandom random.c /^rrandom()$/ | |
254 | rust spec_hit.c /^rust(monster)$/ | |
255 | rw_dungeon save.c /^rw_dungeon(fp, rw)$/ | |
256 | rw_id save.c /^rw_id(id_table, fp, n, wr)$/ | |
257 | rw_rooms save.c /^rw_rooms(fp, rw)$/ | |
258 | s_con_mon hit.c /^s_con_mon(monster)$/ | |
259 | same_col level.c /^same_col(room1, room2)$/ | |
260 | same_row level.c /^same_row(room1, room2)$/ | |
261 | save_game save.c /^save_game()$/ | |
262 | save_into_file save.c /^save_into_file(sfile)$/ | |
263 | save_screen message.c /^save_screen()$/ | |
264 | search trap.c /^search(n, is_auto)$/ | |
265 | seek_gold spec_hit.c /^seek_gold(monster)$/ | |
266 | sell_pack score.c /^sell_pack()$/ | |
267 | sf_error score.c /^sf_error()$/ | |
268 | show_average_hp level.c /^show_average_hp()$/ | |
269 | show_monsters monster.c /^show_monsters()$/ | |
270 | show_objects object.c /^show_objects()$/ | |
271 | show_traps trap.c /^show_traps()$/ | |
272 | single_inv inventory.c /^single_inv(ichar)$/ | |
273 | sound_bell message.c /^sound_bell()$/ | |
274 | special_hit spec_hit.c /^special_hit(monster)$/ | |
275 | srrandom random.c /^srrandom(x)$/ | |
276 | standend curses.c /^standend()$/ | |
277 | standout curses.c /^standout()$/ | |
278 | start_window init.c /^start_window()$/ | |
279 | steal_gold spec_hit.c /^steal_gold(monster)$/ | |
280 | steal_item spec_hit.c /^steal_item(monster)$/ | |
281 | sting spec_hit.c /^sting(monster)$/ | |
282 | stop_window init.c /^stop_window()$/ | |
283 | swap level.c /^#define swap(x,y) {t = x; x = y; y = t;}$/ | |
284 | take_a_nap use.c /^take_a_nap()$/ | |
285 | take_from_pack pack.c /^take_from_pack(obj, pack)$/ | |
286 | take_off pack.c /^take_off()$/ | |
287 | tc_cmget curses.c /^tc_cmget()$/ | |
288 | tc_gets curses.c /^tc_gets(ibuf, tcstr)$/ | |
289 | tc_gnum curses.c /^tc_gnum(ibuf, n)$/ | |
290 | tc_gtdata curses.c /^tc_gtdata(fp, buf)$/ | |
291 | tc_tname curses.c /^tc_tname(fp, term, buf)$/ | |
292 | tele use.c /^tele()$/ | |
293 | tele_away zap.c /^tele_away(monster)$/ | |
294 | throw throw.c /^throw()$/ | |
295 | throw_at_monster throw.c /^throw_at_monster(monster, weapon)$/ | |
296 | to_hit hit.c /^to_hit(obj)$/ | |
297 | trap_at trap.c /^trap_at(row, col)$/ | |
298 | trap_player trap.c /^trap_player(row, col)$/ | |
299 | try_to_cough spec_hit.c /^try_to_cough(row, col, obj)$/ | |
300 | tstp curses.c /^tstp()$/ | |
301 | turn_passage move.c /^turn_passage(dir, fast)$/ | |
302 | un_put_on ring.c /^un_put_on(ring)$/ | |
303 | unblind use.c /^unblind()$/ | |
304 | unconfuse use.c /^unconfuse()$/ | |
305 | uncurse_all use.c /^uncurse_all()$/ | |
306 | unhallucinate use.c /^unhallucinate()$/ | |
307 | unwear pack.c /^unwear(obj)$/ | |
308 | unwield pack.c /^unwield(obj)$/ | |
309 | vanish use.c /^vanish(obj, rm, pack)$/ | |
310 | visit_rooms room.c /^visit_rooms(rn)$/ | |
311 | wait_for_ack pack.c /^wait_for_ack()$/ | |
312 | wake_room monster.c /^wake_room(rn, entering, row, col)$/ | |
313 | wake_up monster.c /^wake_up(monster)$/ | |
314 | wanderer monster.c /^wanderer()$/ | |
315 | wdrain_life zap.c /^wdrain_life(monster)$/ | |
316 | wear pack.c /^wear()$/ | |
317 | wield pack.c /^wield()$/ | |
318 | win score.c /^win()$/ | |
319 | wizardize zap.c /^wizardize()$/ | |
320 | wrefresh curses.c /^wrefresh(scr)$/ | |
321 | write_pack save.c /^write_pack(pack, fp)$/ | |
322 | write_string save.c /^write_string(s, fp)$/ | |
323 | xxx score.c /^xxx(st)$/ | |
324 | xxxx score.c /^xxxx(buf, n)$/ | |
325 | zap_monster zap.c /^zap_monster(monster, kind)$/ | |
326 | zapp zap.c /^zapp()$/ |