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65717166 WJ |
1 | /* |
2 | * Copyright (c) 1983 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 3. All advertising materials mentioning features or use of this software | |
14 | * must display the following acknowledgement: | |
15 | * This product includes software developed by the University of | |
16 | * California, Berkeley and its contributors. | |
17 | * 4. Neither the name of the University nor the names of its contributors | |
18 | * may be used to endorse or promote products derived from this software | |
19 | * without specific prior written permission. | |
20 | * | |
21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
31 | * SUCH DAMAGE. | |
32 | */ | |
33 | ||
34 | #ifndef lint | |
35 | static char sccsid[] = "@(#)pl_3.c 5.4 (Berkeley) 6/1/90"; | |
36 | #endif /* not lint */ | |
37 | ||
38 | #include "player.h" | |
39 | ||
40 | acceptcombat() | |
41 | { | |
42 | int men = 0; | |
43 | int target, temp; | |
44 | int n, r; | |
45 | int index, rakehim, sternrake; | |
46 | int hhits = 0, ghits = 0, rhits = 0, chits = 0; | |
47 | int crew[3]; | |
48 | int load; | |
49 | int guns, car, ready, shootat, hit; | |
50 | int roll; | |
51 | struct ship *closest; | |
52 | ||
53 | crew[0] = mc->crew1; | |
54 | crew[1] = mc->crew2; | |
55 | crew[2] = mc->crew3; | |
56 | for (n = 0; n < 3; n++) { | |
57 | if (mf->OBP[n].turnsent) | |
58 | men += mf->OBP[n].mensent; | |
59 | } | |
60 | for (n = 0; n < 3; n++) { | |
61 | if (mf->DBP[n].turnsent) | |
62 | men += mf->DBP[n].mensent; | |
63 | } | |
64 | if (men) { | |
65 | crew[0] = men/100 ? 0 : crew[0] != 0; | |
66 | crew[1] = (men%100)/10 ? 0 : crew[1] != 0; | |
67 | crew[2] = men%10 ? 0 : crew[2] != 0; | |
68 | } | |
69 | for (r = 0; r < 2; r++) { | |
70 | if (r) { | |
71 | ready = mf->readyR; | |
72 | load = mf->loadR; | |
73 | guns = mc->gunR; | |
74 | car = mc->carR; | |
75 | } else { | |
76 | ready = mf->readyL; | |
77 | load = mf->loadL; | |
78 | guns = mc->gunL; | |
79 | car = mc->carL; | |
80 | } | |
81 | if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0) | |
82 | goto cant; | |
83 | if (mf->struck || !crew[2]) | |
84 | goto cant; | |
85 | closest = closestenemy(ms, (r ? 'r' : 'l'), 1); | |
86 | if (closest == 0) | |
87 | goto cant; | |
88 | if (closest->file->struck) | |
89 | goto cant; | |
90 | target = range(ms, closest); | |
91 | if (target > rangeofshot[load] || !guns && target >= 3) | |
92 | goto cant; | |
93 | Signal("%s (%c%c) within range of %s broadside.", | |
94 | closest, r ? "right" : "left"); | |
95 | if (load > L_CHAIN && target < 6) { | |
96 | switch (sgetch("Aim for hull or rigging? ", | |
97 | (struct ship *)0, 1)) { | |
98 | case 'r': | |
99 | shootat = RIGGING; | |
100 | break; | |
101 | case 'h': | |
102 | shootat = HULL; | |
103 | break; | |
104 | default: | |
105 | shootat = -1; | |
106 | Signal("'Avast there! Hold your fire.'", | |
107 | (struct ship *)0); | |
108 | } | |
109 | } else { | |
110 | if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { | |
111 | shootat = -1; | |
112 | Signal("Belay that! Hold your fire.", | |
113 | (struct ship *)0); | |
114 | } else | |
115 | shootat = RIGGING; | |
116 | } | |
117 | if (shootat == -1) | |
118 | continue; | |
119 | fired = 1; | |
120 | rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); | |
121 | temp = portside(closest, ms, 1) - closest->file->dir + 1; | |
122 | if (temp < 1) | |
123 | temp += 8; | |
124 | else if (temp > 8) | |
125 | temp -= 8; | |
126 | sternrake = temp > 4 && temp < 6; | |
127 | if (rakehim) | |
128 | if (!sternrake) | |
129 | Signal("Raking the %s!", closest); | |
130 | else | |
131 | Signal("Stern Rake! %s splintering!", closest); | |
132 | index = guns; | |
133 | if (target < 3) | |
134 | index += car; | |
135 | index = (index - 1)/3; | |
136 | index = index > 8 ? 8 : index; | |
137 | if (!rakehim) | |
138 | hit = HDT[index][target-1]; | |
139 | else | |
140 | hit = HDTrake[index][target-1]; | |
141 | if (rakehim && sternrake) | |
142 | hit++; | |
143 | hit += QUAL[index][mc->qual-1]; | |
144 | for (n = 0; n < 3 && mf->captured == 0; n++) | |
145 | if (!crew[n]) | |
146 | if (index <= 5) | |
147 | hit--; | |
148 | else | |
149 | hit -= 2; | |
150 | if (ready & R_INITIAL) | |
151 | if (index <= 3) | |
152 | hit++; | |
153 | else | |
154 | hit += 2; | |
155 | if (mf->captured != 0) | |
156 | if (index <= 1) | |
157 | hit--; | |
158 | else | |
159 | hit -= 2; | |
160 | hit += AMMO[index][load - 1]; | |
161 | if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) | |
162 | hit--; | |
163 | if (windspeed == 6 && temp == 4) | |
164 | hit -= 2; | |
165 | if (windspeed == 6 && temp <= 3) | |
166 | hit--; | |
167 | if (hit >= 0) { | |
168 | roll = die(); | |
169 | if (load == L_GRAPE) | |
170 | chits = hit; | |
171 | else { | |
172 | struct Tables *t; | |
173 | if (hit > 10) | |
174 | hit = 10; | |
175 | t = &(shootat == RIGGING ? RigTable : HullTable) | |
176 | [hit][roll-1]; | |
177 | chits = t->C; | |
178 | rhits = t->R; | |
179 | hhits = t->H; | |
180 | ghits = t->G; | |
181 | if (closest->file->FS) | |
182 | rhits *= 2; | |
183 | if (load == L_CHAIN) { | |
184 | ghits = 0; | |
185 | hhits = 0; | |
186 | } | |
187 | } | |
188 | table(shootat, load, hit, closest, ms, roll); | |
189 | } | |
190 | Signal("Damage inflicted on the %s:", | |
191 | (struct ship *)0, closest->shipname); | |
192 | Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", | |
193 | (struct ship *)0, hhits, ghits, chits, rhits); | |
194 | if (!r) { | |
195 | mf->loadL = L_EMPTY; | |
196 | mf->readyL = R_EMPTY; | |
197 | } else { | |
198 | mf->loadR = L_EMPTY; | |
199 | mf->readyR = R_EMPTY; | |
200 | } | |
201 | continue; | |
202 | cant: | |
203 | Signal("Unable to fire %s broadside", | |
204 | (struct ship *)0, r ? "right" : "left"); | |
205 | } | |
206 | blockalarm(); | |
207 | draw_stat(); | |
208 | unblockalarm(); | |
209 | } | |
210 | ||
211 | grapungrap() | |
212 | { | |
213 | register struct ship *sp; | |
214 | register int i; | |
215 | ||
216 | foreachship(sp) { | |
217 | if (sp == ms || sp->file->dir == 0) | |
218 | continue; | |
219 | if (range(ms, sp) > 1 && !grappled2(ms, sp)) | |
220 | continue; | |
221 | switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ", | |
222 | sp, 1)) { | |
223 | case 'g': | |
224 | if (die() < 3 | |
225 | || ms->nationality == capship(sp)->nationality) { | |
226 | Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0); | |
227 | Write(W_GRAP, sp, 0, player, 0, 0, 0); | |
228 | Signal("Attempt succeeds!", (struct ship *)0); | |
229 | makesignal(ms, "grappled with %s (%c%c)", sp); | |
230 | } else | |
231 | Signal("Attempt fails.", (struct ship *)0); | |
232 | break; | |
233 | case 'u': | |
234 | for (i = grappled2(ms, sp); --i >= 0;) { | |
235 | if (ms->nationality | |
236 | == capship(sp)->nationality | |
237 | || die() < 3) { | |
238 | cleangrapple(ms, sp, 0); | |
239 | Signal("Attempt succeeds!", | |
240 | (struct ship *)0); | |
241 | makesignal(ms, | |
242 | "ungrappling with %s (%c%c)", | |
243 | sp); | |
244 | } else | |
245 | Signal("Attempt fails.", | |
246 | (struct ship *)0); | |
247 | } | |
248 | break; | |
249 | } | |
250 | } | |
251 | } | |
252 | ||
253 | unfoulplayer() | |
254 | { | |
255 | register struct ship *to; | |
256 | register i; | |
257 | ||
258 | foreachship(to) { | |
259 | if (fouled2(ms, to) == 0) | |
260 | continue; | |
261 | if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y') | |
262 | continue; | |
263 | for (i = fouled2(ms, to); --i >= 0;) { | |
264 | if (die() <= 2) { | |
265 | cleanfoul(ms, to, 0); | |
266 | Signal("Attempt succeeds!", (struct ship *)0); | |
267 | makesignal(ms, "Unfouling %s (%c%c)", to); | |
268 | } else | |
269 | Signal("Attempt fails.", (struct ship *)0); | |
270 | } | |
271 | } | |
272 | } |