386BSD 0.1 development
[unix-history] / usr / othersrc / games / sail / pl_3.c
CommitLineData
65717166
WJ
1/*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#ifndef lint
35static char sccsid[] = "@(#)pl_3.c 5.4 (Berkeley) 6/1/90";
36#endif /* not lint */
37
38#include "player.h"
39
40acceptcombat()
41{
42 int men = 0;
43 int target, temp;
44 int n, r;
45 int index, rakehim, sternrake;
46 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
47 int crew[3];
48 int load;
49 int guns, car, ready, shootat, hit;
50 int roll;
51 struct ship *closest;
52
53 crew[0] = mc->crew1;
54 crew[1] = mc->crew2;
55 crew[2] = mc->crew3;
56 for (n = 0; n < 3; n++) {
57 if (mf->OBP[n].turnsent)
58 men += mf->OBP[n].mensent;
59 }
60 for (n = 0; n < 3; n++) {
61 if (mf->DBP[n].turnsent)
62 men += mf->DBP[n].mensent;
63 }
64 if (men) {
65 crew[0] = men/100 ? 0 : crew[0] != 0;
66 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
67 crew[2] = men%10 ? 0 : crew[2] != 0;
68 }
69 for (r = 0; r < 2; r++) {
70 if (r) {
71 ready = mf->readyR;
72 load = mf->loadR;
73 guns = mc->gunR;
74 car = mc->carR;
75 } else {
76 ready = mf->readyL;
77 load = mf->loadL;
78 guns = mc->gunL;
79 car = mc->carL;
80 }
81 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
82 goto cant;
83 if (mf->struck || !crew[2])
84 goto cant;
85 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
86 if (closest == 0)
87 goto cant;
88 if (closest->file->struck)
89 goto cant;
90 target = range(ms, closest);
91 if (target > rangeofshot[load] || !guns && target >= 3)
92 goto cant;
93 Signal("%s (%c%c) within range of %s broadside.",
94 closest, r ? "right" : "left");
95 if (load > L_CHAIN && target < 6) {
96 switch (sgetch("Aim for hull or rigging? ",
97 (struct ship *)0, 1)) {
98 case 'r':
99 shootat = RIGGING;
100 break;
101 case 'h':
102 shootat = HULL;
103 break;
104 default:
105 shootat = -1;
106 Signal("'Avast there! Hold your fire.'",
107 (struct ship *)0);
108 }
109 } else {
110 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
111 shootat = -1;
112 Signal("Belay that! Hold your fire.",
113 (struct ship *)0);
114 } else
115 shootat = RIGGING;
116 }
117 if (shootat == -1)
118 continue;
119 fired = 1;
120 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
121 temp = portside(closest, ms, 1) - closest->file->dir + 1;
122 if (temp < 1)
123 temp += 8;
124 else if (temp > 8)
125 temp -= 8;
126 sternrake = temp > 4 && temp < 6;
127 if (rakehim)
128 if (!sternrake)
129 Signal("Raking the %s!", closest);
130 else
131 Signal("Stern Rake! %s splintering!", closest);
132 index = guns;
133 if (target < 3)
134 index += car;
135 index = (index - 1)/3;
136 index = index > 8 ? 8 : index;
137 if (!rakehim)
138 hit = HDT[index][target-1];
139 else
140 hit = HDTrake[index][target-1];
141 if (rakehim && sternrake)
142 hit++;
143 hit += QUAL[index][mc->qual-1];
144 for (n = 0; n < 3 && mf->captured == 0; n++)
145 if (!crew[n])
146 if (index <= 5)
147 hit--;
148 else
149 hit -= 2;
150 if (ready & R_INITIAL)
151 if (index <= 3)
152 hit++;
153 else
154 hit += 2;
155 if (mf->captured != 0)
156 if (index <= 1)
157 hit--;
158 else
159 hit -= 2;
160 hit += AMMO[index][load - 1];
161 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
162 hit--;
163 if (windspeed == 6 && temp == 4)
164 hit -= 2;
165 if (windspeed == 6 && temp <= 3)
166 hit--;
167 if (hit >= 0) {
168 roll = die();
169 if (load == L_GRAPE)
170 chits = hit;
171 else {
172 struct Tables *t;
173 if (hit > 10)
174 hit = 10;
175 t = &(shootat == RIGGING ? RigTable : HullTable)
176 [hit][roll-1];
177 chits = t->C;
178 rhits = t->R;
179 hhits = t->H;
180 ghits = t->G;
181 if (closest->file->FS)
182 rhits *= 2;
183 if (load == L_CHAIN) {
184 ghits = 0;
185 hhits = 0;
186 }
187 }
188 table(shootat, load, hit, closest, ms, roll);
189 }
190 Signal("Damage inflicted on the %s:",
191 (struct ship *)0, closest->shipname);
192 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
193 (struct ship *)0, hhits, ghits, chits, rhits);
194 if (!r) {
195 mf->loadL = L_EMPTY;
196 mf->readyL = R_EMPTY;
197 } else {
198 mf->loadR = L_EMPTY;
199 mf->readyR = R_EMPTY;
200 }
201 continue;
202 cant:
203 Signal("Unable to fire %s broadside",
204 (struct ship *)0, r ? "right" : "left");
205 }
206 blockalarm();
207 draw_stat();
208 unblockalarm();
209}
210
211grapungrap()
212{
213 register struct ship *sp;
214 register int i;
215
216 foreachship(sp) {
217 if (sp == ms || sp->file->dir == 0)
218 continue;
219 if (range(ms, sp) > 1 && !grappled2(ms, sp))
220 continue;
221 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
222 sp, 1)) {
223 case 'g':
224 if (die() < 3
225 || ms->nationality == capship(sp)->nationality) {
226 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
227 Write(W_GRAP, sp, 0, player, 0, 0, 0);
228 Signal("Attempt succeeds!", (struct ship *)0);
229 makesignal(ms, "grappled with %s (%c%c)", sp);
230 } else
231 Signal("Attempt fails.", (struct ship *)0);
232 break;
233 case 'u':
234 for (i = grappled2(ms, sp); --i >= 0;) {
235 if (ms->nationality
236 == capship(sp)->nationality
237 || die() < 3) {
238 cleangrapple(ms, sp, 0);
239 Signal("Attempt succeeds!",
240 (struct ship *)0);
241 makesignal(ms,
242 "ungrappling with %s (%c%c)",
243 sp);
244 } else
245 Signal("Attempt fails.",
246 (struct ship *)0);
247 }
248 break;
249 }
250 }
251}
252
253unfoulplayer()
254{
255 register struct ship *to;
256 register i;
257
258 foreachship(to) {
259 if (fouled2(ms, to) == 0)
260 continue;
261 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
262 continue;
263 for (i = fouled2(ms, to); --i >= 0;) {
264 if (die() <= 2) {
265 cleanfoul(ms, to, 0);
266 Signal("Attempt succeeds!", (struct ship *)0);
267 makesignal(ms, "Unfouling %s (%c%c)", to);
268 } else
269 Signal("Attempt fails.", (struct ship *)0);
270 }
271 }
272}