386BSD 0.1 development
[unix-history] / usr / othersrc / games / trek / destruct.c
CommitLineData
f54f2bac
WJ
1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#ifndef lint
35static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90";
36#endif /* not lint */
37
38# include "trek.h"
39
40/*
41** Self Destruct Sequence
42**
43** The computer starts up the self destruct sequence. Obviously,
44** if the computer is out nothing can happen. You get a countdown
45** and a request for password. This must match the password that
46** you entered at the start of the game.
47**
48** You get to destroy things when you blow up; hence, it is
49** possible to win the game by destructing if you take the last
50** Klingon with you.
51**
52** By the way, the \032 in the message is a ^Z, which is because
53** the terminal in my office is an ADM-3, which uses that char-
54** acter to clear the screen. I also stick in a \014 (form feed)
55** because that clears some other screens.
56**
57** Uses trace flag 41
58*/
59
60destruct()
61{
62 char checkpass[15];
63 register int i, j;
64 double zap;
65
66 if (damaged(COMPUTER))
67 return (out(COMPUTER));
68 printf("\n\07 --- WORKING ---\07\n");
69 sleep(3);
70 /* output the count 10 9 8 7 6 */
71 for (i = 10; i > 5; i--)
72 {
73 for (j = 10; j > i; j--)
74 printf(" ");
75 printf("%d\n", i);
76 sleep(1);
77 }
78 /* check for password on new line only */
79 skiptonl(0);
80 getstrpar("Enter password verification", checkpass, 14, 0);
81 sleep(2);
82 if (!sequal(checkpass, Game.passwd))
83 return (printf("Self destruct sequence aborted\n"));
84 printf("Password verified; self destruct sequence continues:\n");
85 sleep(2);
86 /* output count 5 4 3 2 1 0 */
87 for (i = 5; i >= 0; i--)
88 {
89 sleep(1);
90 for (j = 5; j > i; j--)
91 printf(" ");
92 printf("%d\n", i);
93 }
94 sleep(2);
95 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
96 Game.killed = 1;
97 /* let's see what we can blow up!!!! */
98 zap = 20.0 * Ship.energy;
99 Game.deaths += Ship.crew;
100 for (i = 0; i < Etc.nkling; )
101 {
102 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
103 killk(Etc.klingon[i].x, Etc.klingon[i].y);
104 else
105 i++;
106 }
107 /* if we didn't kill the last Klingon (detected by killk), */
108 /* then we lose.... */
109 lose(L_DSTRCT);
110}