386BSD 0.1 development
[unix-history] / usr / othersrc / games / trek / torped.c
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f54f2bac
WJ
1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#ifndef lint
35static char sccsid[] = "@(#)torped.c 5.4 (Berkeley) 6/1/90";
36#endif /* not lint */
37
38# include <stdio.h>
39# include "trek.h"
40
41/*
42** PHOTON TORPEDO CONTROL
43**
44** Either one or three photon torpedoes are fired. If three
45** are fired, it is called a "burst" and you also specify
46** a spread angle.
47**
48** Torpedoes are never 100% accurate. There is always a random
49** cludge factor in their course which is increased if you have
50** your shields up. Hence, you will find that they are more
51** accurate at close range. However, they have the advantage that
52** at long range they don't lose any of their power as phasers
53** do, i.e., a hit is a hit is a hit, by any other name.
54**
55** When the course spreads too much, you get a misfire, and the
56** course is randomized even more. You also have the chance that
57** the misfire damages your torpedo tubes.
58*/
59
60
61torped()
62{
63 register int ix, iy;
64 double x, y, dx, dy;
65 double angle;
66 int course, course2;
67 register int k;
68 double bigger;
69 double sectsize;
70 int burst;
71 int n;
72
73 if (Ship.cloaked)
74 {
75 return (printf("Federation regulations do not permit attack while cloaked.\n"));
76 }
77 if (check_out(TORPED))
78 return;
79 if (Ship.torped <= 0)
80 {
81 return (printf("All photon torpedos expended\n"));
82 }
83
84 /* get the course */
85 course = getintpar("Torpedo course");
86 if (course < 0 || course > 360)
87 return;
88 burst = -1;
89
90 /* need at least three torpedoes for a burst */
91 if (Ship.torped < 3)
92 {
93 printf("No-burst mode selected\n");
94 burst = 0;
95 }
96 else
97 {
98 /* see if the user wants one */
99 if (!testnl())
100 {
101 k = ungetc(cgetc(0), stdin);
102 if (k >= '0' && k <= '9')
103 burst = 1;
104 }
105 }
106 if (burst < 0)
107 {
108 burst = getynpar("Do you want a burst");
109 }
110 if (burst)
111 {
112 burst = getintpar("burst angle");
113 if (burst <= 0)
114 return;
115 if (burst > 15)
116 return (printf("Maximum burst angle is 15 degrees\n"));
117 }
118 sectsize = NSECTS;
119 n = -1;
120 if (burst)
121 {
122 n = 1;
123 course -= burst;
124 }
125 for (; n && n <= 3; n++)
126 {
127 /* select a nice random course */
128 course2 = course + randcourse(n);
129 angle = course2 * 0.0174532925; /* convert to radians */
130 dx = -cos(angle);
131 dy = sin(angle);
132 bigger = fabs(dx);
133 x = fabs(dy);
134 if (x > bigger)
135 bigger = x;
136 dx /= bigger;
137 dy /= bigger;
138 x = Ship.sectx + 0.5;
139 y = Ship.secty + 0.5;
140 if (Ship.cond != DOCKED)
141 Ship.torped -= 1;
142 printf("Torpedo track");
143 if (n > 0)
144 printf(", torpedo number %d", n);
145 printf(":\n%6.1f\t%4.1f\n", x, y);
146 while (1)
147 {
148 ix = x += dx;
149 iy = y += dy;
150 if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
151 {
152 printf("Torpedo missed\n");
153 break;
154 }
155 printf("%6.1f\t%4.1f\n", x, y);
156 switch (Sect[ix][iy])
157 {
158 case EMPTY:
159 continue;
160
161 case HOLE:
162 printf("Torpedo disappears into a black hole\n");
163 break;
164
165 case KLINGON:
166 for (k = 0; k < Etc.nkling; k++)
167 {
168 if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
169 continue;
170 Etc.klingon[k].power -= 500 + ranf(501);
171 if (Etc.klingon[k].power > 0)
172 {
173 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
174 ix, iy);
175 break;
176 }
177 killk(ix, iy);
178 break;
179 }
180 break;
181
182 case STAR:
183 nova(ix, iy);
184 break;
185
186 case INHABIT:
187 kills(ix, iy, -1);
188 break;
189
190 case BASE:
191 killb(Ship.quadx, Ship.quady);
192 Game.killb += 1;
193 break;
194 default:
195 printf("Unknown object %c at %d,%d destroyed\n",
196 Sect[ix][iy], ix, iy);
197 Sect[ix][iy] = EMPTY;
198 break;
199 }
200 break;
201 }
202 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
203 break;
204 course += burst;
205 }
206 Move.free = 0;
207}
208
209
210/*
211** RANDOMIZE COURSE
212**
213** This routine randomizes the course for torpedo number 'n'.
214** Other things handled by this routine are misfires, damages
215** to the tubes, etc.
216*/
217
218randcourse(n)
219int n;
220{
221 double r;
222 register int d;
223
224 d = ((franf() + franf()) - 1.0) * 20;
225 if (abs(d) > 12)
226 {
227 printf("Photon tubes misfire");
228 if (n < 0)
229 printf("\n");
230 else
231 printf(" on torpedo %d\n", n);
232 if (ranf(2))
233 {
234 damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
235 }
236 d *= 1.0 + 2.0 * franf();
237 }
238 if (Ship.shldup || Ship.cond == DOCKED)
239 {
240 r = Ship.shield;
241 r = 1.0 + r / Param.shield;
242 if (Ship.cond == DOCKED)
243 r = 2.0;
244 d *= r;
245 }
246 return (d);
247}