add Berkeley specific copyright
[unix-history] / usr / src / games / trek / checkcond.c
CommitLineData
b6f0a7e4
DF
1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved. The Berkeley software License Agreement
4 * specifies the terms and conditions for redistribution.
5 */
6
6f84b93e 7#ifndef lint
b6f0a7e4 8static char sccsid[] = "@(#)checkcond.c 5.1 (Berkeley) %G%";
6f84b93e
KM
9#endif not lint
10
11# include "trek.h"
12
13/*
14** Check for Condition After a Move
15**
16** Various ship conditions are checked. First we check
17** to see if we have already lost the game, due to running
18** out of life support reserves, running out of energy,
19** or running out of crew members. The check for running
20** out of time is in events().
21**
22** If we are in automatic override mode (Etc.nkling < 0), we
23** don't want to do anything else, lest we call autover
24** recursively.
25**
26** In the normal case, if there is a supernova, we call
27** autover() to help us escape. If after calling autover()
28** we are still in the grips of a supernova, we get burnt
29** up.
30**
31** If there are no Klingons in this quadrant, we nullify any
32** distress calls which might exist.
33**
34** We then set the condition code, based on the energy level
35** and battle conditions.
36*/
37
38checkcond()
39{
40 register int i, j;
41
42 /* see if we are still alive and well */
43 if (Ship.reserves < 0.0)
44 lose(L_NOLIFE);
45 if (Ship.energy <= 0)
46 lose(L_NOENGY);
47 if (Ship.crew <= 0)
48 lose(L_NOCREW);
49 /* if in auto override mode, ignore the rest */
50 if (Etc.nkling < 0)
51 return;
52 /* call in automatic override if appropriate */
53 if (Quad[Ship.quadx][Ship.quady].stars < 0)
54 autover();
55 if (Quad[Ship.quadx][Ship.quady].stars < 0)
56 lose(L_SNOVA);
57 /* nullify distress call if appropriate */
58 if (Etc.nkling <= 0)
59 killd(Ship.quadx, Ship.quady, 1);
60
61 /* set condition code */
62 if (Ship.cond == DOCKED)
63 return;
64
65 if (Etc.nkling > 0)
66 {
67 Ship.cond = RED;
68 return;
69 }
70 if (Ship.energy < Param.energylow)
71 {
72 Ship.cond = YELLOW;
73 return;
74 }
75 Ship.cond = GREEN;
76 return;
77}