Research V7 development
[unix-history] / usr / man / man6 / checkers.6
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KT
1.TH CHECKERS 6
2.SH NAME
3checkers \- game
4.SH SYNOPSIS
5.B /usr/games/checkers
6.SH DESCRIPTION
7.I Checkers
8uses standard notation for the board:
9.PP
10.ce
11BLACK
12.nf
13.TS
14center, box;
15r|r|r|r|r|r|r|r.
16//// 1 //// 2 //// 3 //// 4
17//// //// //// ////
18_
195 //// 6 //// 7 //// 8 ////
20 //// //// //// ////
21_
22//// 9 //// 10 //// 11 //// 12
23//// //// //// ////
24_
2513 //// 14 //// 15 //// 16 ////
26 //// //// //// ////
27_
28//// 17 //// 18 //// 19 //// 20
29//// //// //// ////
30_
3121 //// 22 //// 23 //// 24 ////
32 //// //// //// ////
33_
34//// 25 //// 26 //// 27 //// 28
35//// //// //// ////
36_
3729 //// 30 //// 31 //// 32 ////
38 //// //// //// ////
39_
40.TE
41.ce
42WHITE
43.fi
44.PP
45Black plays first.
46The program normally plays white.
47To specify a move, name the square moved from
48and the square moved to.
49For multiple jumps name all the squares touched.
50.PP
51.PP
52Certain commands may be given instead of moves:
53.TP \w'reverse\ \ 'u
54reverse
55Reverse roles; the program takes over your pieces.
56.TP
57backup
58Undo the last move for each player.
59.TP
60list
61Print the record of the game.
62.TP
63move
64Let the program select a move for you.
65.TP
66print
67Print a map of the present position.