Berkeley copyright
[unix-history] / usr / src / games / trek / help.c
CommitLineData
b6f0a7e4
DF
1/*
2 * Copyright (c) 1980 Regents of the University of California.
e9fb6bea
KB
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
d99e6414
KB
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
b6f0a7e4
DF
16 */
17
811a9cdc 18#ifndef lint
d99e6414 19static char sccsid[] = "@(#)help.c 5.3 (Berkeley) %G%";
e9fb6bea 20#endif /* not lint */
811a9cdc
KM
21
22# include "trek.h"
23
24/*
25** call starbase for help
26**
27** First, the closest starbase is selected. If there is a
28** a starbase in your own quadrant, you are in good shape.
29** This distance takes quadrant distances into account only.
30**
31** A magic number is computed based on the distance which acts
32** as the probability that you will be rematerialized. You
33** get three tries.
34**
35** When it is determined that you should be able to be remater-
36** ialized (i.e., when the probability thing mentioned above
37** comes up positive), you are put into that quadrant (anywhere).
38** Then, we try to see if there is a spot adjacent to the star-
39** base. If not, you can't be rematerialized!!! Otherwise,
40** it drops you there. It only tries five times to find a spot
41** to drop you. After that, it's your problem.
42*/
43
35b95499 44char *Cntvect[3] =
811a9cdc
KM
45{"first", "second", "third"};
46
47help()
48{
49 register int i;
50 double dist, x;
51 register int dx, dy;
52 int j, l;
53
54 /* check to see if calling for help is reasonable ... */
55 if (Ship.cond == DOCKED)
56 return (printf("Uhura: But Captain, we're already docked\n"));
57
58 /* or possible */
59 if (damaged(SSRADIO))
60 return (out(SSRADIO));
61 if (Now.bases <= 0)
62 return (printf("Uhura: I'm not getting any response from starbase\n"));
63
64 /* tut tut, there goes the score */
35b95499 65 Game.helps += 1;
811a9cdc
KM
66
67 /* find the closest base */
68 dist = 1e50;
69 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
70 {
71 /* there isn't one in this quadrant */
72 for (i = 0; i < Now.bases; i++)
73 {
74 /* compute distance */
75 dx = Now.base[i].x - Ship.quadx;
76 dy = Now.base[i].y - Ship.quady;
77 x = dx * dx + dy * dy;
78 x = sqrt(x);
79
80 /* see if better than what we already have */
81 if (x < dist)
82 {
83 dist = x;
84 l = i;
85 }
86 }
87
88 /* go to that quadrant */
89 Ship.quadx = Now.base[l].x;
90 Ship.quady = Now.base[l].y;
91 initquad(1);
92 }
93 else
94 {
95 dist = 0.0;
96 }
97
98 /* dematerialize the Enterprise */
99 Sect[Ship.sectx][Ship.secty] = EMPTY;
100 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
101
102 /* this next thing acts as a probability that it will work */
103 x = pow(1.0 - pow(0.94, dist), 0.3333333);
104
105 /* attempt to rematerialize */
106 for (i = 0; i < 3; i++)
107 {
108 sleep(2);
109 printf("%s attempt to rematerialize ", Cntvect[i]);
110 if (franf() > x)
111 {
112 /* ok, that's good. let's see if we can set her down */
113 for (j = 0; j < 5; j++)
114 {
115 dx = Etc.starbase.x + ranf(3) - 1;
116 if (dx < 0 || dx >= NSECTS)
117 continue;
118 dy = Etc.starbase.y + ranf(3) - 1;
119 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
120 continue;
121 break;
122 }
123 if (j < 5)
124 {
125 /* found an empty spot */
126 printf("succeeds\n");
127 Ship.sectx = dx;
128 Ship.secty = dy;
129 Sect[dx][dy] = Ship.ship;
130 dock();
131 compkldist(0);
132 return;
133 }
134 /* the starbase must have been surrounded */
135 }
136 printf("fails\n");
137 }
138
139 /* one, two, three strikes, you're out */
140 lose(L_NOHELP);
141}