Commit | Line | Data |
---|---|---|
9758240b KM |
1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
e9fb6bea KB |
3 | * All rights reserved. |
4 | * | |
b2e7427f | 5 | * %sccs.include.redist.c% |
9758240b KM |
6 | */ |
7 | ||
3a55e852 | 8 | #ifndef lint |
b2e7427f | 9 | static char sccsid[] = "@(#)setup.c 5.4 (Berkeley) %G%"; |
e9fb6bea | 10 | #endif /* not lint */ |
3a55e852 KM |
11 | |
12 | # include "trek.h" | |
13 | # include "getpar.h" | |
14 | ||
15 | /* | |
16 | ** INITIALIZE THE GAME | |
17 | ** | |
18 | ** The length, skill, and password are read, and the game | |
19 | ** is initialized. It is far too difficult to describe all | |
20 | ** that goes on in here, but it is all straight-line code; | |
21 | ** give it a look. | |
22 | ** | |
23 | ** Game restart and tournament games are handled here. | |
24 | */ | |
25 | ||
401a08c7 | 26 | struct cvntab Lentab[] = |
3a55e852 | 27 | { |
401a08c7 KL |
28 | "s", "hort", (int (*)())1, 0, |
29 | "m", "edium", (int (*)())2, 0, | |
30 | "l", "ong", (int (*)())4, 0, | |
3a55e852 KM |
31 | "restart", "", 0, 0, |
32 | 0 | |
33 | }; | |
34 | ||
401a08c7 | 35 | struct cvntab Skitab[] = |
3a55e852 | 36 | { |
401a08c7 KL |
37 | "n", "ovice", (int (*)())1, 0, |
38 | "f", "air", (int (*)())2, 0, | |
39 | "g", "ood", (int (*)())3, 0, | |
40 | "e", "xpert", (int (*)())4, 0, | |
41 | "c", "ommodore", (int (*)())5, 0, | |
42 | "i", "mpossible", (int (*)())6, 0, | |
3a55e852 KM |
43 | 0 |
44 | }; | |
45 | ||
46 | setup() | |
47 | { | |
48 | struct cvntab *r; | |
49 | register int i, j; | |
401a08c7 | 50 | double f; |
3a55e852 KM |
51 | int d; |
52 | int fd; | |
53 | int klump; | |
54 | int ix, iy; | |
55 | register struct quad *q; | |
56 | struct event *e; | |
57 | ||
58 | while (1) | |
59 | { | |
60 | r = getcodpar("What length game", Lentab); | |
401a08c7 | 61 | Game.length = (int) r->value; |
3a55e852 KM |
62 | if (Game.length == 0) |
63 | { | |
64 | if (restartgame()) | |
65 | continue; | |
66 | return; | |
67 | } | |
68 | break; | |
69 | } | |
70 | r = getcodpar("What skill game", Skitab); | |
401a08c7 | 71 | Game.skill = (int) r->value; |
3a55e852 KM |
72 | Game.tourn = 0; |
73 | getstrpar("Enter a password", Game.passwd, 14, 0); | |
74 | if (sequal(Game.passwd, "tournament")) | |
75 | { | |
76 | getstrpar("Enter tournament code", Game.passwd, 14, 0); | |
77 | Game.tourn = 1; | |
78 | d = 0; | |
79 | for (i = 0; Game.passwd[i]; i++) | |
401a08c7 | 80 | d += Game.passwd[i] << i; |
3a55e852 KM |
81 | srand(d); |
82 | } | |
83 | Param.bases = Now.bases = ranf(6 - Game.skill) + 2; | |
84 | if (Game.skill == 6) | |
85 | Param.bases = Now.bases = 1; | |
86 | Param.time = Now.time = 6.0 * Game.length + 2.0; | |
87 | i = Game.skill; | |
88 | j = Game.length; | |
89 | Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); | |
90 | if (Param.klings < i * j * 5) | |
91 | Param.klings = Now.klings = i * j * 5; | |
92 | if (Param.klings <= i) /* numerical overflow problems */ | |
93 | Param.klings = Now.klings = 127; | |
94 | Param.energy = Ship.energy = 5000; | |
95 | Param.torped = Ship.torped = 10; | |
96 | Ship.ship = ENTERPRISE; | |
97 | Ship.shipname = "Enterprise"; | |
98 | Param.shield = Ship.shield = 1500; | |
99 | Param.resource = Now.resource = Param.klings * Param.time; | |
100 | Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; | |
101 | Param.crew = Ship.crew = 387; | |
102 | Param.brigfree = Ship.brigfree = 400; | |
103 | Ship.shldup = 1; | |
104 | Ship.cond = GREEN; | |
105 | Ship.warp = 5.0; | |
106 | Ship.warp2 = 25.0; | |
107 | Ship.warp3 = 125.0; | |
108 | Ship.sinsbad = 0; | |
109 | Ship.cloaked = 0; | |
110 | Param.date = Now.date = (ranf(20) + 20) * 100; | |
111 | f = Game.skill; | |
112 | f = log(f + 0.5); | |
113 | for (i = 0; i < NDEV; i++) | |
114 | if (Device[i].name[0] == '*') | |
115 | Param.damfac[i] = 0; | |
116 | else | |
117 | Param.damfac[i] = f; | |
118 | /* these probabilities must sum to 1000 */ | |
119 | Param.damprob[WARP] = 70; /* warp drive 7.0% */ | |
120 | Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ | |
121 | Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ | |
122 | Param.damprob[PHASER] = 125; /* phasers 12.5% */ | |
123 | Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ | |
124 | Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ | |
125 | Param.damprob[SHIELD] = 150; /* shield control 15.0% */ | |
126 | Param.damprob[COMPUTER] = 20; /* computer 2.0% */ | |
127 | Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ | |
128 | Param.damprob[LIFESUP] = 30; /* life support 3.0% */ | |
129 | Param.damprob[SINS] = 20; /* navigation system 2.0% */ | |
130 | Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ | |
131 | Param.damprob[XPORTER] = 80; /* transporter 8.0% */ | |
132 | /* check to see that I didn't blow it */ | |
133 | for (i = j = 0; i < NDEV; i++) | |
401a08c7 | 134 | j += Param.damprob[i]; |
3a55e852 KM |
135 | if (j != 1000) |
136 | syserr("Device probabilities sum to %d", j); | |
137 | Param.dockfac = 0.5; | |
138 | Param.regenfac = (5 - Game.skill) * 0.05; | |
139 | if (Param.regenfac < 0.0) | |
140 | Param.regenfac = 0.0; | |
141 | Param.warptime = 10; | |
142 | Param.stopengy = 50; | |
143 | Param.shupengy = 40; | |
144 | i = Game.skill; | |
145 | Param.klingpwr = 100 + 150 * i; | |
146 | if (i >= 6) | |
401a08c7 | 147 | Param.klingpwr += 150; |
3a55e852 KM |
148 | Param.phasfac = 0.8; |
149 | Param.hitfac = 0.5; | |
150 | Param.klingcrew = 200; | |
151 | Param.srndrprob = 0.0035; | |
152 | Param.moveprob[KM_OB] = 45; | |
153 | Param.movefac[KM_OB] = .09; | |
154 | Param.moveprob[KM_OA] = 40; | |
155 | Param.movefac[KM_OA] = -0.05; | |
156 | Param.moveprob[KM_EB] = 40; | |
157 | Param.movefac[KM_EB] = 0.075; | |
158 | Param.moveprob[KM_EA] = 25 + 5 * Game.skill; | |
159 | Param.movefac[KM_EA] = -0.06 * Game.skill; | |
160 | Param.moveprob[KM_LB] = 0; | |
161 | Param.movefac[KM_LB] = 0.0; | |
162 | Param.moveprob[KM_LA] = 10 + 10 * Game.skill; | |
163 | Param.movefac[KM_LA] = 0.25; | |
164 | Param.eventdly[E_SNOVA] = 0.5; | |
165 | Param.eventdly[E_LRTB] = 25.0; | |
166 | Param.eventdly[E_KATSB] = 1.0; | |
167 | Param.eventdly[E_KDESB] = 3.0; | |
168 | Param.eventdly[E_ISSUE] = 1.0; | |
169 | Param.eventdly[E_SNAP] = 0.5; | |
170 | Param.eventdly[E_ENSLV] = 0.5; | |
171 | Param.eventdly[E_REPRO] = 2.0; | |
172 | Param.navigcrud[0] = 1.50; | |
173 | Param.navigcrud[1] = 0.75; | |
174 | Param.cloakenergy = 1000; | |
175 | Param.energylow = 1000; | |
176 | for (i = 0; i < MAXEVENTS; i++) | |
177 | { | |
178 | e = &Event[i]; | |
179 | e->date = 1e50; | |
180 | e->evcode = 0; | |
181 | } | |
182 | xsched(E_SNOVA, 1, 0, 0, 0); | |
183 | xsched(E_LRTB, Param.klings, 0, 0, 0); | |
184 | xsched(E_KATSB, 1, 0, 0, 0); | |
185 | xsched(E_ISSUE, 1, 0, 0, 0); | |
186 | xsched(E_SNAP, 1, 0, 0, 0); | |
187 | Ship.sectx = ranf(NSECTS); | |
188 | Ship.secty = ranf(NSECTS); | |
189 | Game.killk = Game.kills = Game.killb = 0; | |
190 | Game.deaths = Game.negenbar = 0; | |
191 | Game.captives = 0; | |
192 | Game.killinhab = 0; | |
193 | Game.helps = 0; | |
194 | Game.killed = 0; | |
195 | Game.snap = 0; | |
196 | Move.endgame = 0; | |
197 | ||
198 | /* setup stars */ | |
199 | for (i = 0; i < NQUADS; i++) | |
200 | for (j = 0; j < NQUADS; j++) | |
201 | { | |
202 | q = &Quad[i][j]; | |
203 | q->klings = q->bases = 0; | |
204 | q->scanned = -1; | |
205 | q->stars = ranf(9) + 1; | |
206 | q->holes = ranf(3) - q->stars / 5; | |
401a08c7 | 207 | q->qsystemname = 0; |
3a55e852 KM |
208 | } |
209 | ||
210 | /* select inhabited starsystems */ | |
211 | for (d = 1; d < NINHAB; d++) | |
212 | { | |
213 | do | |
214 | { | |
215 | i = ranf(NQUADS); | |
216 | j = ranf(NQUADS); | |
217 | q = &Quad[i][j]; | |
401a08c7 KL |
218 | } while (q->qsystemname); |
219 | q->qsystemname = d; | |
3a55e852 KM |
220 | } |
221 | ||
222 | /* position starbases */ | |
223 | for (i = 0; i < Param.bases; i++) | |
224 | { | |
225 | while (1) | |
226 | { | |
227 | ix = ranf(NQUADS); | |
228 | iy = ranf(NQUADS); | |
229 | q = &Quad[ix][iy]; | |
230 | if (q->bases > 0) | |
231 | continue; | |
232 | break; | |
233 | } | |
234 | q->bases = 1; | |
235 | Now.base[i].x = ix; | |
236 | Now.base[i].y = iy; | |
237 | q->scanned = 1001; | |
238 | /* start the Enterprise near starbase */ | |
239 | if (i == 0) | |
240 | { | |
241 | Ship.quadx = ix; | |
242 | Ship.quady = iy; | |
243 | } | |
244 | } | |
245 | ||
246 | /* position klingons */ | |
247 | for (i = Param.klings; i > 0; ) | |
248 | { | |
249 | klump = ranf(4) + 1; | |
250 | if (klump > i) | |
251 | klump = i; | |
252 | while (1) | |
253 | { | |
254 | ix = ranf(NQUADS); | |
255 | iy = ranf(NQUADS); | |
256 | q = &Quad[ix][iy]; | |
257 | if (q->klings + klump > MAXKLQUAD) | |
258 | continue; | |
401a08c7 KL |
259 | q->klings += klump; |
260 | i -= klump; | |
3a55e852 KM |
261 | break; |
262 | } | |
263 | } | |
264 | ||
265 | /* initialize this quadrant */ | |
266 | printf("%d Klingons\n%d starbase", Param.klings, Param.bases); | |
267 | if (Param.bases > 1) | |
268 | printf("s"); | |
269 | printf(" at %d,%d", Now.base[0].x, Now.base[0].y); | |
270 | for (i = 1; i < Param.bases; i++) | |
271 | printf(", %d,%d", Now.base[i].x, Now.base[i].y); | |
272 | printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); | |
273 | Move.free = 0; | |
274 | initquad(0); | |
275 | srscan(1); | |
276 | attack(0); | |
277 | } |