Eliminate compilation warning.
[unix-history] / games / hack / hack.do.c
CommitLineData
15637ed4
RG
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.do.c - version 1.0.3 */
3
4/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
5
6#include "hack.h"
7
8extern struct obj *splitobj(), *addinv();
9extern boolean hmon();
10extern boolean level_exists[];
11extern struct monst youmonst;
12extern char *Doname();
13extern char *nomovemsg;
14
15static int drop();
16
17dodrop() {
18 return(drop(getobj("0$#", "drop")));
19}
20
21static int
22drop(obj) register struct obj *obj; {
23 if(!obj) return(0);
24 if(obj->olet == '$') { /* pseudo object */
25 register long amount = OGOLD(obj);
26
27 if(amount == 0)
28 pline("You didn't drop any gold pieces.");
29 else {
30 mkgold(amount, u.ux, u.uy);
31 pline("You dropped %ld gold piece%s.",
32 amount, plur(amount));
33 if(Invisible) newsym(u.ux, u.uy);
34 }
35 free((char *) obj);
36 return(1);
37 }
38 if(obj->owornmask & (W_ARMOR | W_RING)){
39 pline("You cannot drop something you are wearing.");
40 return(0);
41 }
42 if(obj == uwep) {
43 if(uwep->cursed) {
44 pline("Your weapon is welded to your hand!");
45 return(0);
46 }
47 setuwep((struct obj *) 0);
48 }
49 pline("You dropped %s.", doname(obj));
50 dropx(obj);
51 return(1);
52}
53
54/* Called in several places - should not produce texts */
55dropx(obj)
56register struct obj *obj;
57{
58 freeinv(obj);
59 dropy(obj);
60}
61
62dropy(obj)
63register struct obj *obj;
64{
65 if(obj->otyp == CRYSKNIFE)
66 obj->otyp = WORM_TOOTH;
67 obj->ox = u.ux;
68 obj->oy = u.uy;
69 obj->nobj = fobj;
70 fobj = obj;
71 if(Invisible) newsym(u.ux,u.uy);
72 subfrombill(obj);
73 stackobj(obj);
74}
75
76/* drop several things */
77doddrop() {
78 return(ggetobj("drop", drop, 0));
79}
80
81dodown()
82{
83 if(u.ux != xdnstair || u.uy != ydnstair) {
84 pline("You can't go down here.");
85 return(0);
86 }
87 if(u.ustuck) {
88 pline("You are being held, and cannot go down.");
89 return(1);
90 }
91 if(Levitation) {
92 pline("You're floating high above the stairs.");
93 return(0);
94 }
95
96 goto_level(dlevel+1, TRUE);
97 return(1);
98}
99
100doup()
101{
102 if(u.ux != xupstair || u.uy != yupstair) {
103 pline("You can't go up here.");
104 return(0);
105 }
106 if(u.ustuck) {
107 pline("You are being held, and cannot go up.");
108 return(1);
109 }
110 if(!Levitation && inv_weight() + 5 > 0) {
111 pline("Your load is too heavy to climb the stairs.");
112 return(1);
113 }
114
115 goto_level(dlevel-1, TRUE);
116 return(1);
117}
118
119goto_level(newlevel, at_stairs)
120register int newlevel;
121register boolean at_stairs;
122{
123 register fd;
124 register boolean up = (newlevel < dlevel);
125
126 if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
127 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
128 if(newlevel == dlevel) return; /* this can happen */
129
130 glo(dlevel);
131 fd = creat(lock, FMASK);
132 if(fd < 0) {
133 /*
134 * This is not quite impossible: e.g., we may have
135 * exceeded our quota. If that is the case then we
136 * cannot leave this level, and cannot save either.
137 * Another possibility is that the directory was not
138 * writable.
139 */
140 pline("A mysterious force prevents you from going %s.",
141 up ? "up" : "down");
142 return;
143 }
144
145 if(Punished) unplacebc();
146 u.utrap = 0; /* needed in level_tele */
147 u.ustuck = 0; /* idem */
148 keepdogs();
149 seeoff(1);
150 if(u.uswallow) /* idem */
151 u.uswldtim = u.uswallow = 0;
152 flags.nscrinh = 1;
153 u.ux = FAR; /* hack */
154 (void) inshop(); /* probably was a trapdoor */
155
156 savelev(fd,dlevel);
157 (void) close(fd);
158
159 dlevel = newlevel;
160 if(maxdlevel < dlevel)
161 maxdlevel = dlevel;
162 glo(dlevel);
163
164 if(!level_exists[dlevel])
165 mklev();
166 else {
167 extern int hackpid;
168
169 if((fd = open(lock,0)) < 0) {
170 pline("Cannot open %s .", lock);
171 pline("Probably someone removed it.");
172 done("tricked");
173 }
174 getlev(fd, hackpid, dlevel);
175 (void) close(fd);
176 }
177
178 if(at_stairs) {
179 if(up) {
180 u.ux = xdnstair;
181 u.uy = ydnstair;
182 if(!u.ux) { /* entering a maze from below? */
183 u.ux = xupstair; /* this will confuse the player! */
184 u.uy = yupstair;
185 }
186 if(Punished && !Levitation){
187 pline("With great effort you climb the stairs.");
188 placebc(1);
189 }
190 } else {
191 u.ux = xupstair;
192 u.uy = yupstair;
193 if(inv_weight() + 5 > 0 || Punished){
194 pline("You fall down the stairs."); /* %% */
195 losehp(rnd(3), "fall");
196 if(Punished) {
197 if(uwep != uball && rn2(3)){
198 pline("... and are hit by the iron ball.");
199 losehp(rnd(20), "iron ball");
200 }
201 placebc(1);
202 }
203 selftouch("Falling, you");
204 }
205 }
206 { register struct monst *mtmp = m_at(u.ux, u.uy);
207 if(mtmp)
208 mnexto(mtmp);
209 }
210 } else { /* trapdoor or level_tele */
211 do {
212 u.ux = rnd(COLNO-1);
213 u.uy = rn2(ROWNO);
214 } while(levl[u.ux][u.uy].typ != ROOM ||
215 m_at(u.ux,u.uy));
216 if(Punished){
217 if(uwep != uball && !up /* %% */ && rn2(5)){
218 pline("The iron ball falls on your head.");
219 losehp(rnd(25), "iron ball");
220 }
221 placebc(1);
222 }
223 selftouch("Falling, you");
224 }
225 (void) inshop();
226 initrack();
227
228 losedogs();
229 { register struct monst *mtmp;
230 if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
231 }
232 flags.nscrinh = 0;
233 setsee();
234 seeobjs(); /* make old cadavers disappear - riv05!a3 */
235 docrt();
236 pickup(1);
237 read_engr_at(u.ux,u.uy);
238}
239
240donull() {
241 return(1); /* Do nothing, but let other things happen */
242}
243
244dopray() {
245 nomovemsg = "You finished your prayer.";
246 nomul(-3);
247 return(1);
248}
249
250struct monst *bhit(), *boomhit();
251dothrow()
252{
253 register struct obj *obj;
254 register struct monst *mon;
255 register tmp;
256
257 obj = getobj("#)", "throw"); /* it is also possible to throw food */
258 /* (or jewels, or iron balls ... ) */
259 if(!obj || !getdir(1)) /* ask "in what direction?" */
260 return(0);
261 if(obj->owornmask & (W_ARMOR | W_RING)){
262 pline("You can't throw something you are wearing.");
263 return(0);
264 }
265
266 u_wipe_engr(2);
267
268 if(obj == uwep){
269 if(obj->cursed){
270 pline("Your weapon is welded to your hand.");
271 return(1);
272 }
273 if(obj->quan > 1)
274 setuwep(splitobj(obj, 1));
275 else
276 setuwep((struct obj *) 0);
277 }
278 else if(obj->quan > 1)
279 (void) splitobj(obj, 1);
280 freeinv(obj);
281 if(u.uswallow) {
282 mon = u.ustuck;
283 bhitpos.x = mon->mx;
284 bhitpos.y = mon->my;
285 } else if(u.dz) {
286 if(u.dz < 0) {
287 pline("%s hits the ceiling, then falls back on top of your head.",
288 Doname(obj)); /* note: obj->quan == 1 */
289 if(obj->olet == POTION_SYM)
290 potionhit(&youmonst, obj);
291 else {
292 if(uarmh) pline("Fortunately, you are wearing a helmet!");
293 losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
294 dropy(obj);
295 }
296 } else {
297 pline("%s hits the floor.", Doname(obj));
298 if(obj->otyp == EXPENSIVE_CAMERA) {
299 pline("It is shattered in a thousand pieces!");
300 obfree(obj, Null(obj));
301 } else if(obj->otyp == EGG) {
302 pline("\"Splash!\"");
303 obfree(obj, Null(obj));
304 } else if(obj->olet == POTION_SYM) {
305 pline("The flask breaks, and you smell a peculiar odor ...");
306 potionbreathe(obj);
307 obfree(obj, Null(obj));
308 } else {
309 dropy(obj);
310 }
311 }
312 return(1);
313 } else if(obj->otyp == BOOMERANG) {
314 mon = boomhit(u.dx, u.dy);
315 if(mon == &youmonst) { /* the thing was caught */
316 (void) addinv(obj);
317 return(1);
318 }
319 } else {
320 if(obj->otyp == PICK_AXE && shkcatch(obj))
321 return(1);
322
323 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
324 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
325 obj->olet,
326 (int (*)()) 0, (int (*)()) 0, obj);
327 }
328 if(mon) {
329 /* awake monster if sleeping */
330 wakeup(mon);
331
332 if(obj->olet == WEAPON_SYM) {
333 tmp = -1+u.ulevel+mon->data->ac+abon();
334 if(obj->otyp < ROCK) {
335 if(!uwep ||
336 uwep->otyp != obj->otyp+(BOW-ARROW))
337 tmp -= 4;
338 else {
339 tmp += uwep->spe;
340 }
341 } else
342 if(obj->otyp == BOOMERANG) tmp += 4;
343 tmp += obj->spe;
344 if(u.uswallow || tmp >= rnd(20)) {
345 if(hmon(mon,obj,1) == TRUE){
346 /* mon still alive */
347#ifndef NOWORM
348 cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
349#endif NOWORM
350 } else mon = 0;
351 /* weapons thrown disappear sometimes */
352 if(obj->otyp < BOOMERANG && rn2(3)) {
353 /* check bill; free */
354 obfree(obj, (struct obj *) 0);
355 return(1);
356 }
357 } else miss(objects[obj->otyp].oc_name, mon);
358 } else if(obj->otyp == HEAVY_IRON_BALL) {
359 tmp = -1+u.ulevel+mon->data->ac+abon();
360 if(!Punished || obj != uball) tmp += 2;
361 if(u.utrap) tmp -= 2;
362 if(u.uswallow || tmp >= rnd(20)) {
363 if(hmon(mon,obj,1) == FALSE)
364 mon = 0; /* he died */
365 } else miss("iron ball", mon);
366 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
367 potionhit(mon, obj);
368 return(1);
369 } else {
370 if(cansee(bhitpos.x,bhitpos.y))
371 pline("You miss %s.",monnam(mon));
372 else pline("You miss it.");
373 if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
374 if(tamedog(mon,obj)) return(1);
375 if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
376 !mon->mtame){
377 if(obj->dknown && objects[obj->otyp].oc_name_known){
378 if(objects[obj->otyp].g_val > 0){
379 u.uluck += 5;
380 goto valuable;
381 } else {
382 pline("%s is not interested in your junk.",
383 Monnam(mon));
384 }
385 } else { /* value unknown to @ */
386 u.uluck++;
387 valuable:
388 if(u.uluck > LUCKMAX) /* dan@ut-ngp */
389 u.uluck = LUCKMAX;
390 pline("%s graciously accepts your gift.",
391 Monnam(mon));
392 mpickobj(mon, obj);
393 rloc(mon);
394 return(1);
395 }
396 }
397 }
398 }
399 /* the code following might become part of dropy() */
400 if(obj->otyp == CRYSKNIFE)
401 obj->otyp = WORM_TOOTH;
402 obj->ox = bhitpos.x;
403 obj->oy = bhitpos.y;
404 obj->nobj = fobj;
405 fobj = obj;
406 /* prevent him from throwing articles to the exit and escaping */
407 /* subfrombill(obj); */
408 stackobj(obj);
409 if(Punished && obj == uball &&
410 (bhitpos.x != u.ux || bhitpos.y != u.uy)){
411 freeobj(uchain);
412 unpobj(uchain);
413 if(u.utrap){
414 if(u.utraptype == TT_PIT)
415 pline("The ball pulls you out of the pit!");
416 else {
417 register long side =
418 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
419 pline("The ball pulls you out of the bear trap.");
420 pline("Your %s leg is severely damaged.",
421 (side == LEFT_SIDE) ? "left" : "right");
422 set_wounded_legs(side, 500+rn2(1000));
423 losehp(2, "thrown ball");
424 }
425 u.utrap = 0;
426 }
427 unsee();
428 uchain->nobj = fobj;
429 fobj = uchain;
430 u.ux = uchain->ox = bhitpos.x - u.dx;
431 u.uy = uchain->oy = bhitpos.y - u.dy;
432 setsee();
433 (void) inshop();
434 }
435 if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
436 return(1);
437}
438
439/* split obj so that it gets size num */
440/* remainder is put in the object structure delivered by this call */
441struct obj *
442splitobj(obj, num) register struct obj *obj; register int num; {
443register struct obj *otmp;
444 otmp = newobj(0);
445 *otmp = *obj; /* copies whole structure */
446 otmp->o_id = flags.ident++;
447 otmp->onamelth = 0;
448 obj->quan = num;
449 obj->owt = weight(obj);
450 otmp->quan -= num;
451 otmp->owt = weight(otmp); /* -= obj->owt ? */
452 obj->nobj = otmp;
453 if(obj->unpaid) splitbill(obj,otmp);
454 return(otmp);
455}
456
457more_experienced(exp,rexp)
458register int exp, rexp;
459{
460 extern char pl_character[];
461
462 u.uexp += exp;
463 u.urexp += 4*exp + rexp;
464 if(exp) flags.botl = 1;
465 if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
466 flags.beginner = 0;
467}
468
469set_wounded_legs(side, timex)
470register long side;
471register int timex;
472{
473 if(!Wounded_legs || (Wounded_legs & TIMEOUT))
474 Wounded_legs |= side + timex;
475 else
476 Wounded_legs |= side;
477}
478
479heal_legs()
480{
481 if(Wounded_legs) {
482 if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
483 pline("Your legs feel somewhat better.");
484 else
485 pline("Your leg feels somewhat better.");
486 Wounded_legs = 0;
487 }
488}