Commit | Line | Data |
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15637ed4 RG |
1 | /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ |
2 | /* hack.do.c - version 1.0.3 */ | |
3 | ||
4 | /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */ | |
5 | ||
6 | #include "hack.h" | |
7 | ||
8 | extern struct obj *splitobj(), *addinv(); | |
9 | extern boolean hmon(); | |
10 | extern boolean level_exists[]; | |
11 | extern struct monst youmonst; | |
12 | extern char *Doname(); | |
13 | extern char *nomovemsg; | |
14 | ||
15 | static int drop(); | |
16 | ||
17 | dodrop() { | |
18 | return(drop(getobj("0$#", "drop"))); | |
19 | } | |
20 | ||
21 | static int | |
22 | drop(obj) register struct obj *obj; { | |
23 | if(!obj) return(0); | |
24 | if(obj->olet == '$') { /* pseudo object */ | |
25 | register long amount = OGOLD(obj); | |
26 | ||
27 | if(amount == 0) | |
28 | pline("You didn't drop any gold pieces."); | |
29 | else { | |
30 | mkgold(amount, u.ux, u.uy); | |
31 | pline("You dropped %ld gold piece%s.", | |
32 | amount, plur(amount)); | |
33 | if(Invisible) newsym(u.ux, u.uy); | |
34 | } | |
35 | free((char *) obj); | |
36 | return(1); | |
37 | } | |
38 | if(obj->owornmask & (W_ARMOR | W_RING)){ | |
39 | pline("You cannot drop something you are wearing."); | |
40 | return(0); | |
41 | } | |
42 | if(obj == uwep) { | |
43 | if(uwep->cursed) { | |
44 | pline("Your weapon is welded to your hand!"); | |
45 | return(0); | |
46 | } | |
47 | setuwep((struct obj *) 0); | |
48 | } | |
49 | pline("You dropped %s.", doname(obj)); | |
50 | dropx(obj); | |
51 | return(1); | |
52 | } | |
53 | ||
54 | /* Called in several places - should not produce texts */ | |
55 | dropx(obj) | |
56 | register struct obj *obj; | |
57 | { | |
58 | freeinv(obj); | |
59 | dropy(obj); | |
60 | } | |
61 | ||
62 | dropy(obj) | |
63 | register struct obj *obj; | |
64 | { | |
65 | if(obj->otyp == CRYSKNIFE) | |
66 | obj->otyp = WORM_TOOTH; | |
67 | obj->ox = u.ux; | |
68 | obj->oy = u.uy; | |
69 | obj->nobj = fobj; | |
70 | fobj = obj; | |
71 | if(Invisible) newsym(u.ux,u.uy); | |
72 | subfrombill(obj); | |
73 | stackobj(obj); | |
74 | } | |
75 | ||
76 | /* drop several things */ | |
77 | doddrop() { | |
78 | return(ggetobj("drop", drop, 0)); | |
79 | } | |
80 | ||
81 | dodown() | |
82 | { | |
83 | if(u.ux != xdnstair || u.uy != ydnstair) { | |
84 | pline("You can't go down here."); | |
85 | return(0); | |
86 | } | |
87 | if(u.ustuck) { | |
88 | pline("You are being held, and cannot go down."); | |
89 | return(1); | |
90 | } | |
91 | if(Levitation) { | |
92 | pline("You're floating high above the stairs."); | |
93 | return(0); | |
94 | } | |
95 | ||
96 | goto_level(dlevel+1, TRUE); | |
97 | return(1); | |
98 | } | |
99 | ||
100 | doup() | |
101 | { | |
102 | if(u.ux != xupstair || u.uy != yupstair) { | |
103 | pline("You can't go up here."); | |
104 | return(0); | |
105 | } | |
106 | if(u.ustuck) { | |
107 | pline("You are being held, and cannot go up."); | |
108 | return(1); | |
109 | } | |
110 | if(!Levitation && inv_weight() + 5 > 0) { | |
111 | pline("Your load is too heavy to climb the stairs."); | |
112 | return(1); | |
113 | } | |
114 | ||
115 | goto_level(dlevel-1, TRUE); | |
116 | return(1); | |
117 | } | |
118 | ||
119 | goto_level(newlevel, at_stairs) | |
120 | register int newlevel; | |
121 | register boolean at_stairs; | |
122 | { | |
123 | register fd; | |
124 | register boolean up = (newlevel < dlevel); | |
125 | ||
126 | if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */ | |
127 | if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */ | |
128 | if(newlevel == dlevel) return; /* this can happen */ | |
129 | ||
130 | glo(dlevel); | |
131 | fd = creat(lock, FMASK); | |
132 | if(fd < 0) { | |
133 | /* | |
134 | * This is not quite impossible: e.g., we may have | |
135 | * exceeded our quota. If that is the case then we | |
136 | * cannot leave this level, and cannot save either. | |
137 | * Another possibility is that the directory was not | |
138 | * writable. | |
139 | */ | |
140 | pline("A mysterious force prevents you from going %s.", | |
141 | up ? "up" : "down"); | |
142 | return; | |
143 | } | |
144 | ||
145 | if(Punished) unplacebc(); | |
146 | u.utrap = 0; /* needed in level_tele */ | |
147 | u.ustuck = 0; /* idem */ | |
148 | keepdogs(); | |
149 | seeoff(1); | |
150 | if(u.uswallow) /* idem */ | |
151 | u.uswldtim = u.uswallow = 0; | |
152 | flags.nscrinh = 1; | |
153 | u.ux = FAR; /* hack */ | |
154 | (void) inshop(); /* probably was a trapdoor */ | |
155 | ||
156 | savelev(fd,dlevel); | |
157 | (void) close(fd); | |
158 | ||
159 | dlevel = newlevel; | |
160 | if(maxdlevel < dlevel) | |
161 | maxdlevel = dlevel; | |
162 | glo(dlevel); | |
163 | ||
164 | if(!level_exists[dlevel]) | |
165 | mklev(); | |
166 | else { | |
167 | extern int hackpid; | |
168 | ||
169 | if((fd = open(lock,0)) < 0) { | |
170 | pline("Cannot open %s .", lock); | |
171 | pline("Probably someone removed it."); | |
172 | done("tricked"); | |
173 | } | |
174 | getlev(fd, hackpid, dlevel); | |
175 | (void) close(fd); | |
176 | } | |
177 | ||
178 | if(at_stairs) { | |
179 | if(up) { | |
180 | u.ux = xdnstair; | |
181 | u.uy = ydnstair; | |
182 | if(!u.ux) { /* entering a maze from below? */ | |
183 | u.ux = xupstair; /* this will confuse the player! */ | |
184 | u.uy = yupstair; | |
185 | } | |
186 | if(Punished && !Levitation){ | |
187 | pline("With great effort you climb the stairs."); | |
188 | placebc(1); | |
189 | } | |
190 | } else { | |
191 | u.ux = xupstair; | |
192 | u.uy = yupstair; | |
193 | if(inv_weight() + 5 > 0 || Punished){ | |
194 | pline("You fall down the stairs."); /* %% */ | |
195 | losehp(rnd(3), "fall"); | |
196 | if(Punished) { | |
197 | if(uwep != uball && rn2(3)){ | |
198 | pline("... and are hit by the iron ball."); | |
199 | losehp(rnd(20), "iron ball"); | |
200 | } | |
201 | placebc(1); | |
202 | } | |
203 | selftouch("Falling, you"); | |
204 | } | |
205 | } | |
206 | { register struct monst *mtmp = m_at(u.ux, u.uy); | |
207 | if(mtmp) | |
208 | mnexto(mtmp); | |
209 | } | |
210 | } else { /* trapdoor or level_tele */ | |
211 | do { | |
212 | u.ux = rnd(COLNO-1); | |
213 | u.uy = rn2(ROWNO); | |
214 | } while(levl[u.ux][u.uy].typ != ROOM || | |
215 | m_at(u.ux,u.uy)); | |
216 | if(Punished){ | |
217 | if(uwep != uball && !up /* %% */ && rn2(5)){ | |
218 | pline("The iron ball falls on your head."); | |
219 | losehp(rnd(25), "iron ball"); | |
220 | } | |
221 | placebc(1); | |
222 | } | |
223 | selftouch("Falling, you"); | |
224 | } | |
225 | (void) inshop(); | |
226 | initrack(); | |
227 | ||
228 | losedogs(); | |
229 | { register struct monst *mtmp; | |
230 | if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */ | |
231 | } | |
232 | flags.nscrinh = 0; | |
233 | setsee(); | |
234 | seeobjs(); /* make old cadavers disappear - riv05!a3 */ | |
235 | docrt(); | |
236 | pickup(1); | |
237 | read_engr_at(u.ux,u.uy); | |
238 | } | |
239 | ||
240 | donull() { | |
241 | return(1); /* Do nothing, but let other things happen */ | |
242 | } | |
243 | ||
244 | dopray() { | |
245 | nomovemsg = "You finished your prayer."; | |
246 | nomul(-3); | |
247 | return(1); | |
248 | } | |
249 | ||
250 | struct monst *bhit(), *boomhit(); | |
251 | dothrow() | |
252 | { | |
253 | register struct obj *obj; | |
254 | register struct monst *mon; | |
255 | register tmp; | |
256 | ||
257 | obj = getobj("#)", "throw"); /* it is also possible to throw food */ | |
258 | /* (or jewels, or iron balls ... ) */ | |
259 | if(!obj || !getdir(1)) /* ask "in what direction?" */ | |
260 | return(0); | |
261 | if(obj->owornmask & (W_ARMOR | W_RING)){ | |
262 | pline("You can't throw something you are wearing."); | |
263 | return(0); | |
264 | } | |
265 | ||
266 | u_wipe_engr(2); | |
267 | ||
268 | if(obj == uwep){ | |
269 | if(obj->cursed){ | |
270 | pline("Your weapon is welded to your hand."); | |
271 | return(1); | |
272 | } | |
273 | if(obj->quan > 1) | |
274 | setuwep(splitobj(obj, 1)); | |
275 | else | |
276 | setuwep((struct obj *) 0); | |
277 | } | |
278 | else if(obj->quan > 1) | |
279 | (void) splitobj(obj, 1); | |
280 | freeinv(obj); | |
281 | if(u.uswallow) { | |
282 | mon = u.ustuck; | |
283 | bhitpos.x = mon->mx; | |
284 | bhitpos.y = mon->my; | |
285 | } else if(u.dz) { | |
286 | if(u.dz < 0) { | |
287 | pline("%s hits the ceiling, then falls back on top of your head.", | |
288 | Doname(obj)); /* note: obj->quan == 1 */ | |
289 | if(obj->olet == POTION_SYM) | |
290 | potionhit(&youmonst, obj); | |
291 | else { | |
292 | if(uarmh) pline("Fortunately, you are wearing a helmet!"); | |
293 | losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object"); | |
294 | dropy(obj); | |
295 | } | |
296 | } else { | |
297 | pline("%s hits the floor.", Doname(obj)); | |
298 | if(obj->otyp == EXPENSIVE_CAMERA) { | |
299 | pline("It is shattered in a thousand pieces!"); | |
300 | obfree(obj, Null(obj)); | |
301 | } else if(obj->otyp == EGG) { | |
302 | pline("\"Splash!\""); | |
303 | obfree(obj, Null(obj)); | |
304 | } else if(obj->olet == POTION_SYM) { | |
305 | pline("The flask breaks, and you smell a peculiar odor ..."); | |
306 | potionbreathe(obj); | |
307 | obfree(obj, Null(obj)); | |
308 | } else { | |
309 | dropy(obj); | |
310 | } | |
311 | } | |
312 | return(1); | |
313 | } else if(obj->otyp == BOOMERANG) { | |
314 | mon = boomhit(u.dx, u.dy); | |
315 | if(mon == &youmonst) { /* the thing was caught */ | |
316 | (void) addinv(obj); | |
317 | return(1); | |
318 | } | |
319 | } else { | |
320 | if(obj->otyp == PICK_AXE && shkcatch(obj)) | |
321 | return(1); | |
322 | ||
323 | mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 : | |
324 | (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1, | |
325 | obj->olet, | |
326 | (int (*)()) 0, (int (*)()) 0, obj); | |
327 | } | |
328 | if(mon) { | |
329 | /* awake monster if sleeping */ | |
330 | wakeup(mon); | |
331 | ||
332 | if(obj->olet == WEAPON_SYM) { | |
333 | tmp = -1+u.ulevel+mon->data->ac+abon(); | |
334 | if(obj->otyp < ROCK) { | |
335 | if(!uwep || | |
336 | uwep->otyp != obj->otyp+(BOW-ARROW)) | |
337 | tmp -= 4; | |
338 | else { | |
339 | tmp += uwep->spe; | |
340 | } | |
341 | } else | |
342 | if(obj->otyp == BOOMERANG) tmp += 4; | |
343 | tmp += obj->spe; | |
344 | if(u.uswallow || tmp >= rnd(20)) { | |
345 | if(hmon(mon,obj,1) == TRUE){ | |
346 | /* mon still alive */ | |
347 | #ifndef NOWORM | |
348 | cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp); | |
349 | #endif NOWORM | |
350 | } else mon = 0; | |
351 | /* weapons thrown disappear sometimes */ | |
352 | if(obj->otyp < BOOMERANG && rn2(3)) { | |
353 | /* check bill; free */ | |
354 | obfree(obj, (struct obj *) 0); | |
355 | return(1); | |
356 | } | |
357 | } else miss(objects[obj->otyp].oc_name, mon); | |
358 | } else if(obj->otyp == HEAVY_IRON_BALL) { | |
359 | tmp = -1+u.ulevel+mon->data->ac+abon(); | |
360 | if(!Punished || obj != uball) tmp += 2; | |
361 | if(u.utrap) tmp -= 2; | |
362 | if(u.uswallow || tmp >= rnd(20)) { | |
363 | if(hmon(mon,obj,1) == FALSE) | |
364 | mon = 0; /* he died */ | |
365 | } else miss("iron ball", mon); | |
366 | } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) { | |
367 | potionhit(mon, obj); | |
368 | return(1); | |
369 | } else { | |
370 | if(cansee(bhitpos.x,bhitpos.y)) | |
371 | pline("You miss %s.",monnam(mon)); | |
372 | else pline("You miss it."); | |
373 | if(obj->olet == FOOD_SYM && mon->data->mlet == 'd') | |
374 | if(tamedog(mon,obj)) return(1); | |
375 | if(obj->olet == GEM_SYM && mon->data->mlet == 'u' && | |
376 | !mon->mtame){ | |
377 | if(obj->dknown && objects[obj->otyp].oc_name_known){ | |
378 | if(objects[obj->otyp].g_val > 0){ | |
379 | u.uluck += 5; | |
380 | goto valuable; | |
381 | } else { | |
382 | pline("%s is not interested in your junk.", | |
383 | Monnam(mon)); | |
384 | } | |
385 | } else { /* value unknown to @ */ | |
386 | u.uluck++; | |
387 | valuable: | |
388 | if(u.uluck > LUCKMAX) /* dan@ut-ngp */ | |
389 | u.uluck = LUCKMAX; | |
390 | pline("%s graciously accepts your gift.", | |
391 | Monnam(mon)); | |
392 | mpickobj(mon, obj); | |
393 | rloc(mon); | |
394 | return(1); | |
395 | } | |
396 | } | |
397 | } | |
398 | } | |
399 | /* the code following might become part of dropy() */ | |
400 | if(obj->otyp == CRYSKNIFE) | |
401 | obj->otyp = WORM_TOOTH; | |
402 | obj->ox = bhitpos.x; | |
403 | obj->oy = bhitpos.y; | |
404 | obj->nobj = fobj; | |
405 | fobj = obj; | |
406 | /* prevent him from throwing articles to the exit and escaping */ | |
407 | /* subfrombill(obj); */ | |
408 | stackobj(obj); | |
409 | if(Punished && obj == uball && | |
410 | (bhitpos.x != u.ux || bhitpos.y != u.uy)){ | |
411 | freeobj(uchain); | |
412 | unpobj(uchain); | |
413 | if(u.utrap){ | |
414 | if(u.utraptype == TT_PIT) | |
415 | pline("The ball pulls you out of the pit!"); | |
416 | else { | |
417 | register long side = | |
418 | rn2(3) ? LEFT_SIDE : RIGHT_SIDE; | |
419 | pline("The ball pulls you out of the bear trap."); | |
420 | pline("Your %s leg is severely damaged.", | |
421 | (side == LEFT_SIDE) ? "left" : "right"); | |
422 | set_wounded_legs(side, 500+rn2(1000)); | |
423 | losehp(2, "thrown ball"); | |
424 | } | |
425 | u.utrap = 0; | |
426 | } | |
427 | unsee(); | |
428 | uchain->nobj = fobj; | |
429 | fobj = uchain; | |
430 | u.ux = uchain->ox = bhitpos.x - u.dx; | |
431 | u.uy = uchain->oy = bhitpos.y - u.dy; | |
432 | setsee(); | |
433 | (void) inshop(); | |
434 | } | |
435 | if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y); | |
436 | return(1); | |
437 | } | |
438 | ||
439 | /* split obj so that it gets size num */ | |
440 | /* remainder is put in the object structure delivered by this call */ | |
441 | struct obj * | |
442 | splitobj(obj, num) register struct obj *obj; register int num; { | |
443 | register struct obj *otmp; | |
444 | otmp = newobj(0); | |
445 | *otmp = *obj; /* copies whole structure */ | |
446 | otmp->o_id = flags.ident++; | |
447 | otmp->onamelth = 0; | |
448 | obj->quan = num; | |
449 | obj->owt = weight(obj); | |
450 | otmp->quan -= num; | |
451 | otmp->owt = weight(otmp); /* -= obj->owt ? */ | |
452 | obj->nobj = otmp; | |
453 | if(obj->unpaid) splitbill(obj,otmp); | |
454 | return(otmp); | |
455 | } | |
456 | ||
457 | more_experienced(exp,rexp) | |
458 | register int exp, rexp; | |
459 | { | |
460 | extern char pl_character[]; | |
461 | ||
462 | u.uexp += exp; | |
463 | u.urexp += 4*exp + rexp; | |
464 | if(exp) flags.botl = 1; | |
465 | if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000)) | |
466 | flags.beginner = 0; | |
467 | } | |
468 | ||
469 | set_wounded_legs(side, timex) | |
470 | register long side; | |
471 | register int timex; | |
472 | { | |
473 | if(!Wounded_legs || (Wounded_legs & TIMEOUT)) | |
474 | Wounded_legs |= side + timex; | |
475 | else | |
476 | Wounded_legs |= side; | |
477 | } | |
478 | ||
479 | heal_legs() | |
480 | { | |
481 | if(Wounded_legs) { | |
482 | if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES) | |
483 | pline("Your legs feel somewhat better."); | |
484 | else | |
485 | pline("Your leg feels somewhat better."); | |
486 | Wounded_legs = 0; | |
487 | } | |
488 | } |