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15637ed4 RG |
1 | /* |
2 | * Copyright (c) 1988 The Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * This code is derived from software contributed to Berkeley by | |
6 | * Timothy C. Stoehr. | |
7 | * | |
8 | * Redistribution and use in source and binary forms, with or without | |
9 | * modification, are permitted provided that the following conditions | |
10 | * are met: | |
11 | * 1. Redistributions of source code must retain the above copyright | |
12 | * notice, this list of conditions and the following disclaimer. | |
13 | * 2. Redistributions in binary form must reproduce the above copyright | |
14 | * notice, this list of conditions and the following disclaimer in the | |
15 | * documentation and/or other materials provided with the distribution. | |
16 | * 3. All advertising materials mentioning features or use of this software | |
17 | * must display the following acknowledgement: | |
18 | * This product includes software developed by the University of | |
19 | * California, Berkeley and its contributors. | |
20 | * 4. Neither the name of the University nor the names of its contributors | |
21 | * may be used to endorse or promote products derived from this software | |
22 | * without specific prior written permission. | |
23 | * | |
24 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
25 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
26 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
27 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
28 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
29 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
30 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
31 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
32 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
33 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
34 | * SUCH DAMAGE. | |
35 | */ | |
36 | ||
37 | #ifndef lint | |
38 | static char sccsid[] = "@(#)throw.c 5.3 (Berkeley) 6/1/90"; | |
39 | #endif /* not lint */ | |
40 | ||
41 | /* | |
42 | * throw.c | |
43 | * | |
44 | * This source herein may be modified and/or distributed by anybody who | |
45 | * so desires, with the following restrictions: | |
46 | * 1.) No portion of this notice shall be removed. | |
47 | * 2.) Credit shall not be taken for the creation of this source. | |
48 | * 3.) This code is not to be traded, sold, or used for personal | |
49 | * gain or profit. | |
50 | * | |
51 | */ | |
52 | ||
53 | #include "rogue.h" | |
54 | ||
55 | extern short cur_room; | |
56 | extern char *curse_message; | |
57 | extern char hit_message[]; | |
58 | ||
59 | throw() | |
60 | { | |
61 | short wch, d; | |
62 | boolean first_miss = 1; | |
63 | object *weapon; | |
64 | short dir, row, col; | |
65 | object *monster; | |
66 | ||
67 | while (!is_direction(dir = rgetchar(), &d)) { | |
68 | sound_bell(); | |
69 | if (first_miss) { | |
70 | message("direction? ", 0); | |
71 | first_miss = 0; | |
72 | } | |
73 | } | |
74 | check_message(); | |
75 | if (dir == CANCEL) { | |
76 | return; | |
77 | } | |
78 | if ((wch = pack_letter("throw what?", WEAPON)) == CANCEL) { | |
79 | return; | |
80 | } | |
81 | check_message(); | |
82 | ||
83 | if (!(weapon = get_letter_object(wch))) { | |
84 | message("no such item.", 0); | |
85 | return; | |
86 | } | |
87 | if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) { | |
88 | message(curse_message, 0); | |
89 | return; | |
90 | } | |
91 | row = rogue.row; col = rogue.col; | |
92 | ||
93 | if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) { | |
94 | unwield(rogue.weapon); | |
95 | } else if (weapon->in_use_flags & BEING_WORN) { | |
96 | mv_aquatars(); | |
97 | unwear(rogue.armor); | |
98 | print_stats(STAT_ARMOR); | |
99 | } else if (weapon->in_use_flags & ON_EITHER_HAND) { | |
100 | un_put_on(weapon); | |
101 | } | |
102 | monster = get_thrown_at_monster(weapon, d, &row, &col); | |
103 | mvaddch(rogue.row, rogue.col, rogue.fchar); | |
104 | refresh(); | |
105 | ||
106 | if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){ | |
107 | mvaddch(row, col, get_dungeon_char(row, col)); | |
108 | } | |
109 | if (monster) { | |
110 | wake_up(monster); | |
111 | check_gold_seeker(monster); | |
112 | ||
113 | if (!throw_at_monster(monster, weapon)) { | |
114 | flop_weapon(weapon, row, col); | |
115 | } | |
116 | } else { | |
117 | flop_weapon(weapon, row, col); | |
118 | } | |
119 | vanish(weapon, 1, &rogue.pack); | |
120 | } | |
121 | ||
122 | throw_at_monster(monster, weapon) | |
123 | object *monster, *weapon; | |
124 | { | |
125 | short damage, hit_chance; | |
126 | short t; | |
127 | ||
128 | hit_chance = get_hit_chance(weapon); | |
129 | damage = get_weapon_damage(weapon); | |
130 | if ((weapon->which_kind == ARROW) && | |
131 | (rogue.weapon && (rogue.weapon->which_kind == BOW))) { | |
132 | damage += get_weapon_damage(rogue.weapon); | |
133 | damage = ((damage * 2) / 3); | |
134 | hit_chance += (hit_chance / 3); | |
135 | } else if ((weapon->in_use_flags & BEING_WIELDED) && | |
136 | ((weapon->which_kind == DAGGER) || | |
137 | (weapon->which_kind == SHURIKEN) || | |
138 | (weapon->which_kind == DART))) { | |
139 | damage = ((damage * 3) / 2); | |
140 | hit_chance += (hit_chance / 3); | |
141 | } | |
142 | t = weapon->quantity; | |
143 | weapon->quantity = 1; | |
144 | sprintf(hit_message, "the %s", name_of(weapon)); | |
145 | weapon->quantity = t; | |
146 | ||
147 | if (!rand_percent(hit_chance)) { | |
148 | (void) strcat(hit_message, "misses "); | |
149 | return(0); | |
150 | } | |
151 | s_con_mon(monster); | |
152 | (void) strcat(hit_message, "hit "); | |
153 | (void) mon_damage(monster, damage); | |
154 | return(1); | |
155 | } | |
156 | ||
157 | object * | |
158 | get_thrown_at_monster(obj, dir, row, col) | |
159 | object *obj; | |
160 | short dir; | |
161 | short *row, *col; | |
162 | { | |
163 | short orow, ocol; | |
164 | short i, ch; | |
165 | ||
166 | orow = *row; ocol = *col; | |
167 | ||
168 | ch = get_mask_char(obj->what_is); | |
169 | ||
170 | for (i = 0; i < 24; i++) { | |
171 | get_dir_rc(dir, row, col, 0); | |
172 | if ( (((*col <= 0) || (*col >= DCOLS-1)) || | |
173 | (dungeon[*row][*col] == NOTHING)) || | |
174 | ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) && | |
175 | (!(dungeon[*row][*col] & TRAP)))) { | |
176 | *row = orow; | |
177 | *col = ocol; | |
178 | return(0); | |
179 | } | |
180 | if ((i != 0) && rogue_can_see(orow, ocol)) { | |
181 | mvaddch(orow, ocol, get_dungeon_char(orow, ocol)); | |
182 | } | |
183 | if (rogue_can_see(*row, *col)) { | |
184 | if (!(dungeon[*row][*col] & MONSTER)) { | |
185 | mvaddch(*row, *col, ch); | |
186 | } | |
187 | refresh(); | |
188 | } | |
189 | orow = *row; ocol = *col; | |
190 | if (dungeon[*row][*col] & MONSTER) { | |
191 | if (!imitating(*row, *col)) { | |
192 | return(object_at(&level_monsters, *row, *col)); | |
193 | } | |
194 | } | |
195 | if (dungeon[*row][*col] & TUNNEL) { | |
196 | i += 2; | |
197 | } | |
198 | } | |
199 | return(0); | |
200 | } | |
201 | ||
202 | flop_weapon(weapon, row, col) | |
203 | object *weapon; | |
204 | short row, col; | |
205 | { | |
206 | object *new_weapon, *monster; | |
207 | short i = 0; | |
208 | char msg[80]; | |
209 | boolean found = 0; | |
210 | short mch, dch; | |
211 | unsigned short mon; | |
212 | ||
213 | while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) { | |
214 | rand_around(i++, &row, &col); | |
215 | if ((row > (DROWS-2)) || (row < MIN_ROW) || | |
216 | (col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) || | |
217 | (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) { | |
218 | continue; | |
219 | } | |
220 | found = 1; | |
221 | break; | |
222 | } | |
223 | ||
224 | if (found || (i == 0)) { | |
225 | new_weapon = alloc_object(); | |
226 | *new_weapon = *weapon; | |
227 | new_weapon->in_use_flags = NOT_USED; | |
228 | new_weapon->quantity = 1; | |
229 | new_weapon->ichar = 'L'; | |
230 | place_at(new_weapon, row, col); | |
231 | if (rogue_can_see(row, col) && | |
232 | ((row != rogue.row) || (col != rogue.col))) { | |
233 | mon = dungeon[row][col] & MONSTER; | |
234 | dungeon[row][col] &= (~MONSTER); | |
235 | dch = get_dungeon_char(row, col); | |
236 | if (mon) { | |
237 | mch = mvinch(row, col); | |
238 | if (monster = object_at(&level_monsters, row, col)) { | |
239 | monster->trail_char = dch; | |
240 | } | |
241 | if ((mch < 'A') || (mch > 'Z')) { | |
242 | mvaddch(row, col, dch); | |
243 | } | |
244 | } else { | |
245 | mvaddch(row, col, dch); | |
246 | } | |
247 | dungeon[row][col] |= mon; | |
248 | } | |
249 | } else { | |
250 | short t; | |
251 | ||
252 | t = weapon->quantity; | |
253 | weapon->quantity = 1; | |
254 | sprintf(msg, "the %svanishes as it hits the ground", | |
255 | name_of(weapon)); | |
256 | weapon->quantity = t; | |
257 | message(msg, 0); | |
258 | } | |
259 | } | |
260 | ||
261 | rand_around(i, r, c) | |
262 | short i, *r, *c; | |
263 | { | |
264 | static char* pos = "\010\007\001\003\004\005\002\006\0"; | |
265 | static short row, col; | |
266 | short j; | |
267 | ||
268 | if (i == 0) { | |
269 | short x, y, o, t; | |
270 | ||
271 | row = *r; | |
272 | col = *c; | |
273 | ||
274 | o = get_rand(1, 8); | |
275 | ||
276 | for (j = 0; j < 5; j++) { | |
277 | x = get_rand(0, 8); | |
278 | y = (x + o) % 9; | |
279 | t = pos[x]; | |
280 | pos[x] = pos[y]; | |
281 | pos[y] = t; | |
282 | } | |
283 | } | |
284 | switch((short)pos[i]) { | |
285 | case 0: | |
286 | *r = row + 1; | |
287 | *c = col + 1; | |
288 | break; | |
289 | case 1: | |
290 | *r = row + 1; | |
291 | *c = col - 1; | |
292 | break; | |
293 | case 2: | |
294 | *r = row - 1; | |
295 | *c = col + 1; | |
296 | break; | |
297 | case 3: | |
298 | *r = row - 1; | |
299 | *c = col - 1; | |
300 | break; | |
301 | case 4: | |
302 | *r = row; | |
303 | *c = col + 1; | |
304 | break; | |
305 | case 5: | |
306 | *r = row + 1; | |
307 | *c = col; | |
308 | break; | |
309 | case 6: | |
310 | *r = row; | |
311 | *c = col; | |
312 | break; | |
313 | case 7: | |
314 | *r = row - 1; | |
315 | *c = col; | |
316 | break; | |
317 | case 8: | |
318 | *r = row; | |
319 | *c = col - 1; | |
320 | break; | |
321 | } | |
322 | } |