Add xns addr conversion routines, make default named, fix bug in making tags.
[unix-history] / usr / src / games / trek / warp.c
CommitLineData
a7aa4907 1#ifndef lint
06d69904 2static char sccsid[] = "@(#)warp.c 4.2 (Berkeley) %G%";
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3#endif not lint
4
5# include "trek.h"
6
7/*
8** MOVE UNDER WARP POWER
9**
10** This is both the "move" and the "ram" commands, differing
11** only in the flag 'fl'. It is also used for automatic
12** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
13** are the course and distance to be moved. If 'fl' >= 0,
14** the course and distance are asked of the captain.
15**
16** The guts of this routine are in the routine move(), which
17** is shared with impulse(). Also, the working part of this
18** routine is very small; the rest is to handle the slight chance
19** that you may be moving at some riduculous speed. In that
20** case, there is code to handle time warps, etc.
21*/
22
23warp(fl, c, d)
24int fl, c;
25double d;
26{
27 int course;
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28 double power;
29 double dist;
30 double time;
31 double speed;
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32 double frac;
33 register int percent;
34 register int i;
06d69904 35 extern double move();
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36
37 if (Ship.cond == DOCKED)
38 return (printf("%s is docked\n", Ship.shipname));
39 if (damaged(WARP))
40 {
41 return (out(WARP));
42 }
43 if (fl < 0)
44 {
45 course = c;
46 dist = d;
47 }
48 else
49 if (getcodi(&course, &dist))
50 return;
51
52 /* check to see that we are not using an absurd amount of power */
53 power = (dist + 0.05) * Ship.warp3;
54 percent = 100 * power / Ship.energy + 0.5;
55 if (percent >= 85)
56 {
57 printf("Scotty: That would consume %d%% of our remaining energy.\n",
58 percent);
59 if (!getynpar("Are you sure that is wise"))
60 return;
61 }
62
63 /* compute the speed we will move at, and the time it will take */
64 speed = Ship.warp2 / Param.warptime;
65 time = dist / speed;
66
67 /* check to see that that value is not ridiculous */
68 percent = 100 * time / Now.time + 0.5;
69 if (percent >= 85)
70 {
71 printf("Spock: That would take %d%% of our remaining time.\n",
72 percent);
73 if (!getynpar("Are you sure that is wise"))
74 return;
75 }
76
77 /* compute how far we will go if we get damages */
78 if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
79 {
80 frac = franf();
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81 dist *= frac;
82 time *= frac;
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83 damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
84 }
85
86 /* do the move */
87 Move.time = move(fl, course, time, speed);
88
89 /* see how far we actually went, and decrement energy appropriately */
90 dist = Move.time * speed;
06d69904 91 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
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92
93 /* test for bizarre events */
94 if (Ship.warp <= 9.0)
95 return;
96 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
97 sleep(2);
98 printf("Ship's safety systems malfunction\n");
99 sleep(2);
100 printf("Crew experiencing extreme sensory distortion\n");
101 sleep(4);
102 if (ranf(100) >= 100 * dist)
103 {
104 return (printf("Equilibrium restored -- all systems normal\n"));
105 }
106
107 /* select a bizzare thing to happen to us */
108 percent = ranf(100);
109 if (percent < 70)
110 {
111 /* time warp */
112 if (percent < 35 || !Game.snap)
113 {
114 /* positive time warp */
115 time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
06d69904 116 Now.date += time;
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117 printf("Positive time portal entered -- it is now Stardate %.2f\n",
118 Now.date);
119 for (i = 0; i < MAXEVENTS; i++)
120 {
121 percent = Event[i].evcode;
122 if (percent == E_FIXDV || percent == E_LRTB)
06d69904 123 Event[i].date += time;
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124 }
125 return;
126 }
127
128 /* s/he got lucky: a negative time portal */
129 time = Now.date;
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130 i = (int) Etc.snapshot;
131 bmove(i, Quad, sizeof Quad);
132 bmove(i += sizeof Quad, Event, sizeof Event);
133 bmove(i += sizeof Event, &Now, sizeof Now);
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134 printf("Negative time portal entered -- it is now Stardate %.2f\n",
135 Now.date);
136 for (i = 0; i < MAXEVENTS; i++)
137 if (Event[i].evcode == E_FIXDV)
138 reschedule(&Event[i], Event[i].date - time);
139 return;
140 }
141
142 /* test for just a lot of damage */
143 if (percent < 80)
144 lose(L_TOOFAST);
145 printf("Equilibrium restored -- extreme damage occured to ship systems\n");
146 for (i = 0; i < NDEV; i++)
147 damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
148 Ship.shldup = 0;
149}